It would be nice to make Chicago and Jeddah less important targets by doing the Processing Plants. Maybe both phases, just to be safe.
Also, one consideration for next turn is that our double-nat 1 on tidal plants cost us some amount of PS, so it might be prudent to do a couple PS-increasing projects.
Alright, but the best way to do that would be to make more processing plants so we don't need to use Mecca and Chicago as our main staging points. And as has been pointed out we are doing PS projects this turn. Multiple of them on top of our crit success giving us some political support.
Anyway with all this talk I have a new version of my preliminary plan:
Political Support: 60?
SCIENCE Meter: 4/4
Free Dice: 6
Housing: +16 (24 Low Quality)
Energy: +1 (+3 Reserve)
Logistics: +6?
Food: +21 (+8 Reserve)
Health +9 (-4 Consumed)
Capital Goods: +2
Consumer Goods: +36
Labor: +31
Tiberium Processing Capacity: (1645/1720)
Yellow Zone
Water: +6
Infrastructure +22
Heavy Industry +17
Light and Chemical Industry +12
Agriculture +12
Tiberium +25
Orbital Industry +10
Services +17
Military +14
Bureaucracy +12
+5 to Development Projects
+5 to Technology Working Groups
+5 to Station Building
Last Security Review:
Light/Chem 1 turns ago 2058 Q3
Services 2 turns ago 2058 Q2
Orbital 4 turn ago 2057 Q4
Heavy Ind 5 turns ago 2057 Q3
Tiberium 6 turns ago 2057 Q2
Bureaucracy 7 turns ago 2057 Q1
Infrastructure 8 turns ago 2055 Q4
Agriculture 9 turns ago 2056 Q4
Military 11 turns ago 2056 Q1
[ ] Plan Running the Eyewall v. 4.3
Infrastructure 5/5 Dice 90 Resources
-[ ] Blue Zone Arcologies (Stage 3) 95/650 15 Resources per Die -2 E on Completion, 2 Die = 30 Resources
-[ ] Yellow Zone Fortress Towns (Phase 3) 25/200 20 Resources per Die, 3 Dice = 60 Resources
Heavy Industry 4/4 Dice + 3 Free Dice 140 Resources
-[ ] Continuous Cycle Fusion Plants (Phase 2) 0/300 20 Resources per Die, 7 Dice = 140 Resources
Light and Chemical Industry 4/4 Dice 40 Resources
-[ ] Blue Zone Light Industrial Sectors (Phase 1) 0/250 10 Resources per Die -1 E -1 CapG -3 Lab on Completion, 4 Dice = 40 Resources
Agriculture 3/3 Dice 40 Resources
-[ ] Perennial Aquaponics Bays (Stage 2) 123/350 10 Resources per Die, 2 Die = 20 Resources
-[ ] Wadmalaw Kudzu Development 0/40 20 Resources per Die, 1 Die = 20 Resources
Tiberium 6/6 Dice 140 Resources
-[ ] Tiberium Processing Plants (Stage 1) 0/200 30 Resources per Die -4 E -2 Log on Completion, 4 Dice = 120 Resources
-[ ] Railgun Harvester Factories (New) Porto 0/70 10 Resources per Die -2 E -1 Lab on Completion, 1 Die = 10 Resources
-[ ] Railgun Harvester Factories (New) Maputo 0/70 10 Resources per Die -2 E -1 Lab on Completion, 1 Die = 10 Resources
Orbital 5/5 Dice + 3 Free Dice 155 Resources
-[ ] GDSS Philadelphia II (Phase 4) 362/715 20 Resources per Die, 7 Dice = 140 Resources
-[ ] Expand Orbital Communications Network (Phase 5) 117/135 15 Resources per Die, 1 Die = 15 Resources
Services 4/4 Dice 30 Resources -5 PS
-[ ] Green Zone Teacher Colleges (New) 0/200 5 Resources per Die, 3 Dice = 15 Resources
-[ ] Emergency Tiberium Infusion Development 0/120 15 Resources -5 Political Support per Die, 1 Die = 15 Resources -5 Political Support
Military 6/6 Dice 75 Resources
-[ ] Sonic Mobile Artillery Vehicle Deployment (New) 0/??? 10 Resources per Die, 2 Die = 20 Resources
-[ ] Naval Defense Laser Refits (New) 118/330 15 Resources per Die, 3 Dice = 45 Resources
-[ ] Security Reviews Military 1 Die
Bureaucracy 3/3 Dice
-[ ] Security Reviews Military 3 Dice
90+140+40+40+140+155+30+75 = 710/710
Alright here is the new form of my plan after some massive changes in actions needed next turn:
- 2 Die on Blue Zone Arcologies to keep them rolling.
- 3 Dice on Yellow Zone Fortress Towns to secure our supply lines. 87% chance and an Average DC of 32 to complete.
- 7 Dice on Continuous Cycle Fusion Plant to get as much progress into it since it is now known that ZOCOM Shatterer factories will need Energy. 12% chance for Phase 2+3 to complete on top of the 99% chance for Phase 2. Average DC is 22 for Phase 2 and 65 for Phase 2+3.
- 4 Dice on Blue Zone Industrial Sectors for some extra Health gain now and because it's cheap. Myomers next turn. 60% chance and an Average DC of 46 to complete.
- 2 Die on Perennial Aquaponics Bay to work towards a plan task.
- 1 Die on Wadamalaw Kudzu Development to work towards another plan task. 93% chance and a DC of 8 to complete.
- 4 Dice on Tiberium Processing Plants to start on removing a strategic weakness. 98% chance and an Average DC of 22 to complete Stage 1 and a 8% chance and an Average DC of 72 to complete Stage 1+2.
- 1 Die each on 2 Railgun Harvester Factories to get some tougher Harvesters for conflict zones before the war starts. 71% chance and a DC of 30 each to complete.
- 7 Dice on Philadelphia II to get Phase 4 Completed this turn. 94% chance and an Average DC of 39 to complete.
- 1 Die on Expand Orbital Communication Network to complete it and harden our communication lines against another nuke Philadelphia masterstroke making the space station less attractive as a target.
- 3 Dice on Green Zone Teacher Colleges to get Litvinov's agenda over and done with for now. 63% chance and an Average DC of 46 to complete.
- 1 Die on Emergency Tiberium Infusion to slow roll it to completion and a better treatment of Rock Lung. I want Julian Bennett to live a longer life so he can preserve more artifacts and maybe even run for General Secretery again down the line.
- 2 Die set aside for Shatterer Deployment Factories. I don't expect them to cost more than 10 Resources and as such putting only 2 Die here and 7 Dice on Energy production instead feels like the right move since Shatterers are sonic artillery + ZOCOM project and as such are independents from our shell plants.
- 3 Dice on Naval Defense Laser Refits to try and get them done. 50% chance and an Average DC of 48 to complete.
- 1 Dice from Military and 3 Dice on Security Reviews Military to dig out some infiltrators out of the Military before the war can start.
Our 3 Main Strategic Weaknesses are: Logistics, Lack of new generation Processing (which we only currently have in Chicago and Mecca) and Consumables. My plan secures our logistics routes with Yellow Zone Fortress Towns, expands our modern Processing Plants so we have less pressure on Mecca and Chicago and builds up Sonic Artillery because it is artillery and it doesn't rely on our general Shell Plants. I also finish our orbital communication network because that makes Philladelphia II less of a masterstroke target.
I'm planning on ramping up dealing with these Strategic Weaknesses alongside making sure all of our military is prepared to fight this war and my stance is defensive. No expanding the Green Zone, just securing it.