Biprop is the binary chemical propellant Stahl's been using in his tank destroyers. It's nearly as punchy as our railguns, but comes with the downside that if you brew up, they're going to have to glue what's left of the crew back together, in hell. ECCM is counter-jamming, as stated above.
Neat.

So if we have NOD's counter jammers, and we make countermeasures for them, I guess that would mean we countered their counter-measures with our counter-countermeasures. Which means they would have to develop counter-counter-countermeasures.

Truly the tech race is never ending.
 
Without the Tidal power we will have to double down on macrospinner, which is good, but doesn't give near enough energy.

We might need to spend the next turn working the will for tiberium power plants. That's far sooner than I'd like. I wanted Seo to have at least a 100+ PS before we attempted.
We are not ever going near Tiberium power except as maybe knowledge for knowledge's sake.
Nod first demonstrated the use of Catalyst weapons, one version of which allows them to blow up refined Tiberium at a distance, during the Third Tiberium War to blow up Harvesters and Refineries and vehicles running on Tiberium power.

They did it to GDI, and they even did it to the Scrin, who understand Tib better than we do.

Attempting to implement any sort of mass deployment of Tib power and the infrastructure required to support it is basically handing Nod a loaded gun after putting the muzzle against our temple.
Less painful ways of committing suicide.
 
Weren't we supposed to get a shitload of extra dice from finishing Philly? And there was a suggestion a while back we go all-in on that because the earlier we get those dice, the more dice we have to use overall. What happened to that plan?

We are supposed to get 1 free die for finishing Philly phase 4, which is doable this turn. Philly phase 5 provides an extra die per category. I believe the general gist of the plan is finish Philly now that our income has gone from 585 to 710 we have a lot more room to throw dice around.

But we will need to commit to some processing plants this turn, on top of the average 4.3 to military and (potentially) 8.5 to orbital. Not doing the average this starting this turn means that the average requirement goes up. Those averages go up every turn delayed until a turn gets here and it becomes mathematically impossible to achieve.

But I'm just warning people now. No sense letting people forget until it's too late.
 
We are not ever going near Tiberium power except as maybe knowledge for knowledge's sake.
Nod first demonstrated the use of Catalyst weapons, one version of which allows them to blow up refined Tiberium at a distance, during the Third Tiberium War to blow up Harvesters and Refineries and vehicles running on Tiberium power.

They did it to GDI, and they even did it to the Scrin, who understand Tib better than we do.

Attempting to implement any sort of mass deployment of Tib power and the infrastructure required to support it is basically handing Nod a loaded gun after putting the muzzle against our temple.
Less painful ways of committing suicide.
Our current power options are rapidly drying up and our energy needs only grow with each expansion. Unless we get more energy producing options we might not have any choice but to bite that bullet. Its a very bad situation.
 
@Ithillid Actually, question: aside from the tiberium munition, how are charged particle beams different from our ion weapons? Are they even comparable at all? Because from just a cursory glance on the wiki, that sounds very hybridizable to poke around small scale ion weapons again.

I mean, unless it's both totally useless without the tiberium component and completely incompatible with our existing ion tech. In which case it is just - as you said - a useless warcrime weapon we'll probably never use.

But then, modern lasers might be a better find for us than small scale ion anyway, if only because NOD is starting to actually counter our ion weapons.

Also, question for the thread in general: is anyone concerned that we haven't even touched the superconductors complex? It's just been... sitting there. For years.

I know mechanically they're not super special from what little we can actually see, but narratively might be another thing entirely. like the myomers enabling better and cheaper mechs, having more abundant superconductors sounds like better, more efficient, or cheaper high energy equipment. Like, say: railguns, lasers, ion, fusion power, other high tech/highly automated factories... we just won't know until we invest in it.
I believe they're the Marked of Kane cyborg particle beams. (On the Enlightened cyborgs.) So, how they are applicable beyond infantry-scale weapons is up in the air.

Bit of a spoiler for the results, but for the Scrin Gatcha it is Repulsorcraft, Electrolasers and Harvesting Tendrils.
And for Nod. Hallucinogen Grenade Formula, Prototype Biprop formula, Advanced Infantry Bodysuits, Tick Entrenchment System, Cleansing Flame Formula, Modern Lasers, ECCM, and Charged Particle Beams.

Edit: The lower half of the Nod tech pool is infested with weaponry, because of just how many war crimes weapons they have that you won't really use.
Edit2: There should have been Nod Wingpacks here as well.
Possible applications of these results that I don't think have been raised:
Repulsorcraft+Harvesting Tendrils: as well as ZOCOM being very happy, we are likely to get a completely redesigned and more effective/efficient harvester.
Electrolasers: even more zappy, I think these are the weapons from Lightning Spikes, so... not sure what the possibilities are, but probably interesting.
Hallucinogen Grenade Formula: either countermeasures, or perhaps a watered-down formula for a nonlethal incapacitant.
Tick Entrenchment System: possibly useful for construction?
Our current power options are rapidly drying up and our energy needs only grow with each expansion. Unless we get more energy producing options we might not have any choice but to bite that bullet. Its a very bad situation.
We are working on Fusion power plants, and there is no indication that they will be "drying up". Why do you believe that it will be?
 
Also keep in mind Inhibitors, those are very thirsty for power, and Tib power cells could be a much cheaper way of powering them. As always, none of these options exist in a vacuum.
 
We are working on Fusion power plants, and there is no indication that they will be "drying up". Why do you believe that it will be?
I look at the total required energy on the board right now, and see that the fusion plants can get us a decent chunk in, but many of the projects, particularity the abatement projects are energy intensive. Each Blue zone inhibitor cost 3 energy each, a whole a 57. That's just the blue zones. We still need to cover the YELLOW and RED ZONE as well. With the Yellow being larger and the Red twice as large we can estimate that it will cost 171 energy at least.

And that's not even counting industry.
Railgun harvester factories have a total of 12 energy used
tiberium processing plants need 4 just to function
a number of the ancillary food production requires energy as well as the water for YELLOW zones.
NUUK requires 36 by itself
Tokyo eats at least 12
Boston will eat another 8

And not even touching the factories the military want.
We can produce around 70 energy from the current crop of power choices. Far below whats needed for the inhibitor project and our growing industrial complex. If I'm wrong, GREAT, I'd love to be wrong but from where I'm standing I'm not seeing much else.

Those are just my growing concerns on just the energy crisis.
 
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Our current power options are rapidly drying up and our energy needs only grow with each expansion. Unless we get more energy producing options we might not have any choice but to bite that bullet. Its a very bad situation.
We have cracked the first holy grail of energy production - fusion.
Even if we are currently limited by helium 3, and I am not sure we are, given tiberium, we should be able to get helium helium fusion and with helium being one of the most abundant elements in universe we are good.
 
I look at the total required energy on the board right now, and see that the fusion plants can get us a decent chunk in, but many of the projects, particularity the abatement projects are energy intensive. Each Blue zone inhibitor cost 3 energy each, a whole a 57. That's just the blue zones. We still need to cover the YELLOW and RED ZONE as well. With the Yellow being larger and the Red twice as large we can estimate that it will cost 171 energy at least.
The red and (probably) yellow zone inhibitors don't require energy, they're built in MARV hubs which supply their power.
 
We are supposed to get 1 free die for finishing Philly phase 4, which is doable this turn. Philly phase 5 provides an extra die per category. I believe the general gist of the plan is finish Philly now that our income has gone from 585 to 710 we have a lot more room to throw dice around.

But we will need to commit to some processing plants this turn, on top of the average 4.3 to military and (potentially) 8.5 to orbital. Not doing the average this starting this turn means that the average requirement goes up. Those averages go up every turn delayed until a turn gets here and it becomes mathematically impossible to achieve.

But I'm just warning people now. No sense letting people forget until it's too late.
There is another aspect: we only have two turns until the earliest that NOD commits to a full press.

So I don't think we can get away with less than 8 dice on military, and 6 dice on fusion. So 7 dice max on Orbital this turn.

...Oh! One more thing. We never got around to Tissue Replacement last couple of turns. We really need to get on that before we lose our Qatar bonus.
 
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Is that so? I didn't see that clarification anywhere. If so thank you. Its still a lot of energy we don't have.
There's one red zone inhibitor available in the list in the turn document, you can see there's no energy cost. Since yellow zone inhibitors are also built in MARV hubs once we cover a continent, they presumably also come with their own power supply. Hopefully we'll be able to build some more MARV hubs later in the plan, once the militaries in good shape, and unlock some more inhibitors that don't have painful energy requirements. I very much doubt we'll do many blue zone inhibitors unless we go for liquid tib power, or some other tech that makes power cheap, since as you noted it's just too power intensive to get all of them.
 
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Then why would they even ever be an option in the first place if we can just build fusion plants for all of are energy needs it doesn't make sense for it to exist in the first place at all then?!?
?
Do not quite understand what you are saying.
Do you mean the tidals? They were an older project, were cut by one phase precisely because the earlier available phase became obsolete due to fusion power, and we could build them with infra dice instead of HI dice.
But for the near future fusion plants will be our go to power solution.
 
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I believe they're the Marked of Kane cyborg particle beams. (On the Enlightened cyborgs.) So, how they are applicable beyond infantry-scale weapons is up in the air.
Yeah, I know. This is the lore blurb on them from the wiki:

Wiki said:
As his voice on the battlefield, Marcion sought to bring the Prophecy of Tiberium even to the lowest of his soldiers. Confessor cabals can be augmented with the Prophet's Crystal to fire a beam of ionic Tiberium, a highly-reactive charged species that can rip through enemy flesh and light armor.[1]

So they're ionized particle guns, AKA an ion cannon. But they rely on a breed of tiberium to function instead of... whatever it is we're ionizing.

If they include novel ionizing processes and/or firing mechanisms, maybe It's applicable to our own ion tech and can be hybridized. Then miniaturizing our existing ion tech might be more than a pipe dream, a curiosity, and a money sink, as it stands currently.

On the other hand, if it's a kludged together mess that only works because of the tiberium, it's useless to us because: Tiberium Bad.

Could go either way, so I'm asking.
 
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