Then why is it available right now then with how gdi is shouldn't it be not available at all until and be locked up in a "break glass in case of a emergency case" instead then?
That is where it's located, that's why it costs 10PS to even research and probably will have further political complications trying to actually deploy. As long as we don't break the glass we don't get yelled at, if we break the "in case of emergency" glass when there's not an emergency the politicians start yelling at us.
 
That is where it's located, that's why it costs 10PS to even research and probably will have further political complications trying to actually deploy. As long as we don't break the glass we don't get yelled at, if we break the "in case of emergency" glass when there's not an emergency the politicians start yelling at us.
I am just trying to say with the culture of gdi why would it appear in every update like wouldn't it be blocked off until we have low energy and in a desperate time like having the option to go back to mushroom bar rationing like it feels like it would be impossible in general actually right now like the more I think about it it just very weird?
 
As power source, not propulsion.
Distinction without a difference.

It's nuclear-grade performative and lethally volatile. No thank you.

We are going to need to push out at minimum 1 Processing Center, I'd rather go for 2, but well, its iffy if we have the resources for it.
Ayep. And we need the power for it, too. 6 dice on fusion in every plan.

And it needs be fusion, too. We are dice limited on this quarter, and conventional power production is +4 +6 dice for a savings of only 20R.
 
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Our current power options are rapidly drying up and our energy needs only grow with each expansion. Unless we get more energy producing options we might not have any choice but to bite that bullet. Its a very bad situation.
Actually, the well of fusion power is not drying up at all, and if anything the subsequent phases are turning out cheaper than the first one. Tiberium power is not an immediate solution to our immediate crisis, and is unlikely to be necessary if we just keep slamming out fusion phases as hard as we can.

I look at the total required energy on the board right now, and see that the fusion plants can get us a decent chunk in, but many of the projects, particularity the abatement projects are energy intensive. Each Blue zone inhibitor cost 3 energy each, a whole a 57. That's just the blue zones. We still need to cover the YELLOW and RED ZONE as well. With the Yellow being larger and the Red twice as large we can estimate that it will cost 171 energy at least.
If you're planning on us building literally every inhibitor, then you're planning for 10-20 years in the future at least.

So the answer to your problem is "we slam out eleven phases of fusion reactors, yawn." That's 55 heavy industry dice over the next 3-5 Four Year Plans. Easy.

No I mean why would tiberium energy still be a option at all to research and build if it's a redundant obsolete thing to do because when we change to this guy our options changed but it's still there so I can only see it as we will need lots of energy that fusion plants cannot fill fast enough.
It's still an option because it would provide a shitload of Energy, if we wanted to take the chance.

The fact that we keep seriously considering it is all the reason it needs to stay around as an option, though maybe if we leave it be for like another 5-10 years it'll go away as being "off the table."

Alright. Counted it up. If we took all available energy slots that use or produce energy, we would be at a deficit of -72 energy. That's with current energy plus options and doing the inhibitors. Without Inh, its still in the -30's. We wouldn't be so crazy and commit to such plans and these numbers are subject to change with further breakthroughs, but just by the information provided that's what we can expect if we go for MAX expansion.
The thing is that by the time we've done this MAX expansion of Energy-burning projects, we have also had ample time to build more than enough fusion reactors. The currently visible phases of fusion power aren't the only ones that exist; there is a clear intent to imply that we can build more.

It may actually also be a great option for powering space vehicles as well.
That would involve flying hunks of tiberium around in space and visiting planets that are tiberium-free with what could potentially become a tiberium infestation if things go wrong.
 
That would involve flying hunks of tiberium around in space and visiting planets that are tiberium-free with what could potentially become a tiberium infestation if things go wrong.
I was not thinking about powering interplanetary space ships, but rather Earth near weaponized satellites - like laser or new ion cannons, satellites that would fall back to earth if destroyed.
 
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Fusion power is nowhere near being tapped out or drying up, we're in the exact opposite situation in fact. We're moving from expensive fiddly prototypes to mass production, it gets cheaper and easier from here on out.
 
We are going to need to push out at minimum 1 Processing Center, I'd rather go for 2, but well, its iffy if we have the resources for it.
We have the resources- we dont have the energy next turn but we can drop 1 die on it.

I'm going to stump for +2 Free dice each on Heavy Industry, Orbital, and Military. That gives us a respectable military expansion potential if not an ideal one, at least a fighting chance of finishing Philadelphia Phase 4, and the aforesaid 97% chance of a tranche of fusion reactors.

We should... probably consider not doing any Energy-consuming projects though, next turn, or doing them very fucking sparingly. Though the refineries consume Energy, don't they... crap.
Yeah 1 die on tiberium processing to get progress but not spend energy. I do think that we should do more on orbital until philly is done though because getting both stages down will speed everything else up quite a bit. But 2 on HI next turn for to put 6 dice into fusion power to try and get a phase out so we can start doing energy using projects again.
 
I was not thinking about powering mobile space ships, but rather Earth near weaponized satellites - like laser or new ion cannons, ones that would fall back to earth if destroyed.
Due to how orbital mechanics works, this could launch chunks of tiberium into the moon or out of Earth's gravity well, potentially infecting planets and smaller bodies across the solar system, and will definitely produce hazardous clouds of tiberium particles in Earth's orbitals that could destroy our stations and satellites. Also, the tiberium falling back to Earth could contaminate blue zones if it doesn't burn up on reentry.
 
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Alright, on Discord we have discussed this all ad Infinium, we decided to never used Tiberium Power sources, Tiberium Enhanced Weapons, or even allow Tiberium off of Earth or outside of Sol, for one reason, it is a World Destroyer, the fact of the matter is, having even one tiny little crystal of it escape Earth is very much guaranteed to possibly reach another possible planet, and destroy it, ergo no, it is never and will never be used or produced beyond a few prototypes on Earth alone.
 
CCF Power and Fission Power spam for now since our Tidal Plants probably all will need rather extreme repairs and refits.
Fusion. Gotta be fusion.

Illustrative Plan:

[]Plan Love me a Little Fission
-[]Infrastructure 5/5 75R
--[] Blue Zone Arcologies (Stage 2) 548/650 3 dice 45R (median 3/8)
--[] Rail Network Construction Campaigns (Phase 2) 15/275 2 dice 30R (median 2/4)

-[]Heavy Industry 4/4 + 6 100R
--[] Blue Zone Power Production Campaigns (Stage 3) 20/550 10 dice 100R 95%

-[]Light & Chemical Industry 4/4 80R
--[] Reykjavik Myomer Macrospinner (Phase 1) 1/160 4 dice 80R 96%

-[]Agriculture 3/3 40R
--[] Strategic Food Stockpile Construction (Phase 1) 0/150 2 dice 20R 49%
--[] Wadmalaw Kudzu Development 0/40 1 die 20R 92%

-[]Tiberium 6/6 105R
--[] Tiberium Prospecting Expeditions (Repeating Stage) 3 dice 15R 78%
--[] Tiberium Processing Plants (Stage 1) 0/200 3 dice 90R 77%

-[]Orbital Industry 5/5 100R
--[] GDSS Philadelphia II (Phase 4) 362/715 5 dice 100R (median 5/6)

-[]Services 4/4 35R
--[] Green Zone Teacher Colleges (New) 0/200 3 dice 15R 61%
--[] Tissue Replacement Therapy Development 0/60 1 die 20R 77%

-[]Military 6/6 90R
--[]Sonic Mobile Artillery Vehicle Deployment 0/160? 1 dice 15R ???
--[]Tube Artillery Deployment 0/200 1 dice 15R (median 1/3)
--[]Naval Defense Laser Refits 121/330 4 dice 60R 84%

-[]Bureaucracy 0/3

625/710R, 6/6 Free Dice
There's probably something esoteric you can do with 85R going unused because we had to cut back on our most important priorities for lack of free dice this turn, but hell if I know what.
 
Alright, on Discord we have discussed this all ad Infinium, we decided to never used Tiberium Power sources, Tiberium Enhanced Weapons, or even allow Tiberium off of Earth or outside of Sol, for one reason, it is a World Destroyer, the fact of the matter is, having even one tiny little crystal of it escape Earth is very much guaranteed to possibly reach another possible planet, and destroy it, ergo no, it is never and will never be used or produced beyond a few prototypes on Earth alone.
That's not a Discord thing that's a GDI Parliament thing, at least in the current political environment it's absolutely a non-starter to even MENTION intentionally hauling Tib outside the atmosphere in earshot of a politician.
 
I was just trying to say why is it a option then it probably is a good reason why it's there but now with that new information it just looks like fusion power solves the problems already so it's a option that people won't take because of the cost and doesn't serve the purpose of making energy since fusion just deals with that so why is it still there it's like having the option of building a new weapon that people a lot of people have major morality problems with when you have a weapon that they don't have a problem with and by the looks of it still can be upgraded a lot like and I just missing a ton of information or what?
It IS a good option.

There are a lot of potential uses for it, ranging from powering high energy density and compact thing such as weapons, vehicles, and even power armor if the need for it was high enough. So things like man-portable particle beam weapons, floating and shielded MARVs, Impractically large Steel talon walkers that have Adaptive armor permanently on and doesn't need to reduce rate of fire for weapon systems, and flight-capable power armor like Ironman are probably possible by combining Liquid Tiberium Fuel Cells with other energy-intensive technology.

Going by the description, it should also be a Fast form of power, as in quickly providing lots of energy with even less dice than Fusion, and potentially not even that expensive given how Tiberium is literally everywhere, and most of the costs will probably go into shielding it from malfunctions and intentional sabotage.

In that way, it should also be useful for emergencies for when a specific project or plan needs LOTS of power in the fastest time possible that no other option will provide.

But in the end, given the volatility and perceived dangers of any kind of Liquid-Tiberium technology, due to no small part of Director Boyle's detonation of the Liquid Tiberium in game canon history, most people, including the voters, would never go for it unless they ran out of other options first. Hell, they won't even try to develop it at least to see what potential it holds, and then properly judge whether or not it's worth using after seeing actual facts and solid data for the comparison against other forms of energy such as Fusion.

So yeah, I'd expect people to continue not voting for it due to the stigma it has alone, regardless of any potential benefits it had, simply because they just don't want to. It's not that hard to get it done, but until things are desperate enough to make people care to vote for it, it might as well not exist as a real option in my opinion.

I mean the irony is that I don't see people arguing against building more Tiberium processing facilities such as those that comes automatically with Tiberium mines and the planned cities with Tiberium processing, yet those are bound to be filled with Tiberium anyways, and probably partially in liquid form in far greater quantities than any Liquid Tiberium Fuel Cell will have for that matter while it's melting and processing raw Tiberium chunks. But that's simply life I suppose.
 
Here's my draft idea.

[ ] Plan Draft
Infrastructure (5 dice)
-[ ] Blue Zone Arcologies (Stage 3), 4 dice (60 Resources)
Heavy Industry (4 dice +1 Free)
-[ ] Continuous Cycle Fusion Plants (Phase 2), 5 dice (100 Resources)
Light and Chemical Industry (4 dice)
-[ ] Reykjavik Myomer Macrospinner, 3 dice (60 Resources)
Agriculture (3 dice)
-[ ] Perennial Aquaponics Bays (Stage 2), 3 dice (30 Resources)
Tiberium (6 dice)
-[ ] Tiberium Vein Mines (Stage 1), 3 dice (60 Resources)
-[ ] Tiberium Processing Plants (Stage 1), 3 dice (90 Resources)
Orbital (5 dice +2 Free)
-[ ] GDSS Philadelphia II (Phase 4), 7 dice (140 Resources)
Services (4 dice)
-[ ] Green Zone Teacher Colleges, 3 dice (15 Resources)
-[ ] Advanced Electronic Video Assistant Development, 1 die (20 Resources)
Military (6 dice +3 Free)
-[ ] Orca Refit Deployment, 2 dice (30 Resources)
-[ ] Laser Point Defense Refits, 4 dice (60 Resources)
-[ ] Tube Artillery Deployment, 2 dice (30 Resources)
-[ ] Havoc Scout Mech Development, 1 die (10 Resources)
Bureaucracy (3 dice)
-[ ] Something

Resources Available: 710
Resources Spent: 705
Resources Remaining: 5

Infra is all into Arcologies so people can see the Treasury continuing to make a heavy effort there, and to get more people into better quality housing before elections.

HI has all its dice into Fusion for more power generation, LCI goes for Reykjavik so we've got some source of Myomers even if Johannesburg gets sabotaged by NOD (could start up work on Phase 4 Johannesburg if people are willing to gamble on not having redundancy.) Agriculture is all 3 on Perennials since we need it done as a Plan Goal, and it gives greater benefits this Plan the earlier it's done.

Tiberium, 3 dice go onto Processing Plants. We have +1 Energy Surplus and 3 Reserves, and this costs -4 Energy. That means that even if it finishes and Fusion Plants doesn't, we're still okay for one turn, so long as we finish the Fusion Plants the turn after (and I've made sure not to take any other projects that have an Energy cost and could complete.) And 5 dice into Fusion I think was calculated as still an ~86% chance of completing, so even if we get unlucky and it doesn't complete, we can still slam it out next turn. But anyway, I really don't feel safe without more slack in our processing capacity. The other 3 dice go into Vein Mines, for continuing to up our Income without stressing ZOCOM, especially since the Red Sea mines are done.

Orbital throws 7 dice at Philadelphia to finish Stage 4 and get its bonuses. Especially important since we're lagging behind on Orbital stuff right now. If people feel very strongly about 6 dice on Fusion Plants, one Free die can be retasked.

Services is 3 dice into Litvinov's other project, and the last die into better EVA's.

Military is finishing the stuff we haven't gotten deployed yet. Orcas, Laser Refits, and new artillery. It's likely that Orcas and/or new artillery don't fully complete, but they'll get close enough that we can knock them out next turn without much trouble. And one last die on the Havoc Mech to show the Steel Talons that we're starting up work on their stuff.

Bureaucracy, if nothing new shows up, probably just a Security Review.
 
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So about that double natural 1

The closest the quest came to this situation is in Q3 2054, when we rolled a Nat1 on our Red Zone Harvesting, and a Nat1 on our Tiberium Security Reviews.

It gave us a raid on our mining convoys, and the Military gave the Treasury an ultimatum - no more RZ mining projects until you give us lots of advancements.
 
I mean the irony is that I don't see people arguing against building more Tiberium processing facilities such as those that comes automatically with Tiberium mines and the planned cities with Tiberium processing, yet those are bound to be filled with Tiberium anyways, and probably partially in liquid form in far greater quantities than any Liquid Tiberium Fuel Cell will have for that matter while it's melting and processing raw Tiberium chunks. But that's simply life I suppose.
The key difference is on two fronts:
1-We really don't have any and I repeat ANY other thing we can do on that front for more resources(which we and GDI need) once we run out on the processing cap. At the same time, having more means that the severity of sudden NOD catalyst interrupt on Chicago will be less destructive(on our plans and in terms of tib in the explosion).

2-It also is directly linked to our abatement efforts(the only practical way to mass delete tib that has been removed from the environment is to refine it)

Also, if a sudden TCN alternative that works popped up for us and it was in reach and handled the resource problem as well, we would be grabbing that as much as possible over more refining in general.
 
We chose the Science Guy as our successor and he has a Science Meter as a new mechanic. Might as well fulfill that meter and go for some MAD SCIENCE. The Liquid T Batteries are it.
 
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