staplesdex2
CLASSFIED
So do we do the Liquid T batteries next turn? We chose for that under Doc Granger. We might as well go for it under Seo.
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Sorry, but shouldn't we get nine NOD techs and not eight?Bit of a spoiler for the results, but for the Scrin Gatcha it is Repulsorcraft, Electrolasers and Harvesting Tendrils.
And for Nod. Hallucinogen Grenade Formula, Prototype Biprop formula, Advanced Infantry Bodysuits, Tick Entrenchment System, Cleansing Flame Formula, Modern Lasers, ECCM, and Charged Particle Beams.
Edit: The lower half of the Nod tech pool is infested with weaponry, because of just how many war crimes weapons they have that you won't really use.
I had forgotten to include the Brotherhood's wingpacks. Those things that the Shadows use to glide around on in three.
Oh hello new tech for our tiberium section, cant wait for when we get options related to this. Is this another TCN piece?
No, it is an econotech. Makes your harvesting operations notably more efficient.Oh hello new tech for our tiberium section, cant wait for when we get options related to this. Is this another TCN piece?
[] Plan Fixing the Backend
Infra 5/5 75R +22
-[] Blue Zone Arcologies (Stage 3) 94/650 2 dice 30R
-[] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R
HI 4/4+2 free 120R +17
-[] Continuous Cycle Fusion Plant (Phase 2) 22/300 6 die 120R
LCI 4/4 80R +12
-[] Reykjavik Myomer Macrospinner (Phase 2) 1/160 4 dice 80R
Agri 2/3 20R +12
-[] Security Review (Agri) 1 die
-[] Wadmalaw Kudzu Development 0/40 1 die 20R
Tiberium 6/6 140R +25
-[] Tiberium Vein Mines (Stage 1) 0/200 3 dice 60R
-[] Red Zone Containment Lines (Stage 5) 74/180 1 die 25R
-[] Tiberium Processing Plants (Stage 1) 0/200 1 die 30R
-[] Improved Tiberium Containment Facilities Development 0/40 1 die 25R
Orbital 5/5+3 free 160R +10
-[] GDSS Philadelphia II (Phase 4) 362/715 8 dice 160R
Services 4/4 35R +17
-[] Green Zone Teacher Colleges 0/200 3 dice 15R
-[] Advanced Electronic Video Assistant Development 0/60 1 die 20R
Military 6/6 80R +14
-[] Security Review (Mil) 1 die
-[] Orbital Defense Laser Development 0/40 1 die 20R
-[] Tube Artillery Deployment 0/200 1 die 15R
-[] Naval Defense Laser Refits 121/330 3 dice 45R
Bureau 3/3+1 free +12
-[] Security Reviews (Agri) 2 dice +1 Agri 98%
-[] Security Reviews (Mil) 2 dice +1 Mil 98%
Free 6/6
4 bureau, 2 mil
Idle Dice: 1
710/710
Not chancing any projects that take energy finishing Q4- as long as the fusion plant finishes though we can start doing energy projects like the tib processing plant in Q1 of next year. Very early plan with lots likely to change- also only 1 idle dice and this gets the philly done as well putting work to fix energy, manage cap goods, and keep logistics where it needs to be as well as starting on increasing our processing capacity
Some juicy stuff. Bilpro could easily be next gen infantry weapons right there (though I will die laughing if we upgrade to charged particle beams). And considering how effective the Cleansing Flame is- notably chewing through vehicle plating, it might be instantly lethal enough to not be the worst way to go. I can sort of see an argument on that one.Bit of a spoiler for the results, but for the Scrin Gatcha it is Repulsorcraft, Electrolasers and Harvesting Tendrils.
And for Nod. Hallucinogen Grenade Formula, Prototype Biprop formula, Advanced Infantry Bodysuits, Tick Entrenchment System, Cleansing Flame Formula, Modern Lasers, ECCM, and Charged Particle Beams.
Edit: The lower half of the Nod tech pool is infested with weaponry, because of just how many war crimes weapons they have that you won't really use.
Edit2: There should have been Nod Wingpacks here as well.
Some juicy stuff. Bilpro could easily be next gen infantry weapons right there (though I will die laughing if we upgrade to charged particle beams). And considering how effective the Cleansing Flame is- notably chewing through vehicle plating, it might be instantly lethal enough to not be the worst way to go. I can sort of see an argument on that one.
GD3, 4, and 5 are going to be showing up in the coming years. Which are iterative kinetic upgrade, laser, and particle beam guns.(though I will die laughing if we upgrade to charged particle beams).
The real TCN is all the money we can mine to get out of this planet.No, it is an econotech. Makes your harvesting operations notably more efficient.
I thought it was talking about binary propellants for conventional firearms- like the new NOD assault gun that has a horrifically dangerous (in every sense) cannon.The biprop presumably will get stuffed in our missiles, but it's rocket fuel that doesn't have much bearing on infantry rifles.
The lasers though, modern lasers means we have the same tech Stahl used to make his fancy new laser rifles. Except we've got more nerds and more factories and more money than he does so our laser rifles are probably going to be better if anything. Certainly not any worse than NOD's, and we'll be manufacturing them in larger quantities.
That moment when it all comes together. With body suits, are we talking the sort of lighter power armor the Black Hand fields or the kinds used by Shadow Teams or both?GD3, 4, and 5 are going to be showing up in the coming years. Which are iterative kinetic upgrade, laser, and particle beam guns.
It does mean our replacement for the Pitbull is going to be hell on nonexistent wheels.Word from Discord is that the Repulsorcraft is only really good for light vehicles, so no hover-battleships.
Does wonders for supply trucks though.
Black Hand type. Basically going to lead to an improved Next Generation Zone Armor.
Wow, that's a lot of energy weaponry.Bit of a spoiler for the results, but for the Scrin Gatcha it is Repulsorcraft, Electrolasers and Harvesting Tendrils.
And for Nod. Hallucinogen Grenade Formula, Prototype Biprop formula, Advanced Infantry Bodysuits, Tick Entrenchment System, Cleansing Flame Formula, Modern Lasers, ECCM, and Charged Particle Beams.
What's biprop and ECCM?Bit of a spoiler for the results, but for the Scrin Gatcha it is Repulsorcraft, Electrolasers and Harvesting Tendrils.
And for Nod. Hallucinogen Grenade Formula, Prototype Biprop formula, Advanced Infantry Bodysuits, Tick Entrenchment System, Cleansing Flame Formula, Modern Lasers, ECCM, and Charged Particle Beams.
Edit: The lower half of the Nod tech pool is infested with weaponry, because of just how many war crimes weapons they have that you won't really use.
Edit2: There should have been Nod Wingpacks here as well.
Electronic Counter Counter Measures and probably two component rocket fuel.
Biprop is the binary chemical propellant Stahl's been using in his tank destroyers. It's nearly as punchy as our railguns, but comes with the downside that if you brew up, they're going to have to glue what's left of the crew back together, in hell. ECCM is counter-jamming, as stated above.What's biprop and ECCM?
Guess we can now turn the hovercraft ambulance into an actual hovercraft.
Harvesting tendrils are I guess tech off of the Scrin Harvester which I thought always looked like some sort of bug scurrying around.
Kinda funny since last update said we wouldn't need a new harvester design unless we unlocked some stuff about Scrin Tiberium harvesting and now it looks like we'll eventually have to build factories to replace all our harvesters worldwide once it finishes.
Weren't we supposed to get a shitload of extra dice from finishing Philly? And there was a suggestion a while back we go all-in on that because the earlier we get those dice, the more dice we have to use overall. What happened to that plan?We might fall short of our plan goals in both Orbital and Military if we don't be very careful. Someone else is doing the mathpost for the Orbital category, but here is the military section.
Yet another preliminary plan.
[]Plan No Bureaucracy for GDI Pig Dog!
-[]Infrastructure 5/5 75R
--[] Blue Zone Arcologies (Stage 2) 548/650 4 dice 60R (median 4/8)
--[] Integrated Cargo System 0/800 1 dice 15R (median 1/11)
-[]Heavy Industry 4/4 + 2 120R
--[] Continuous Cycle Fusion Plant (Phase 2) 22/300 6 dice 120R 97%
-[]Light & Chemical Industry 4/4 80R
--[] Reykjavik Myomer Macrospinner (Phase 2) 1/160 4 dice 80R 96%
-[]Agriculture 3/3 60R
--[]Freeze Dried Food Plants 0/200 3 dice 60R 61%
-[]Tiberium 6/6 105R
--[] Tiberium Prospecting Expeditions (Repeating Stage) 3 dice 15R 78%
--[] Tiberium Processing Plants (Stage 1) 0/200 3 dice 90R 77%
-[]Orbital Industry 5/5 + 2 130R
--[] GDSS Philadelphia II (Phase 4) 100/715 6 dice 120R 60%
--[] Expand Orbital Communications Network (Phase 5) (Final) 117/135 1 die 10R 100%
-[]Services 4/4 35R
--[] Green Zone Teacher Colleges 0/200 3 dice 15R 61%
--[] Advanced Electronic Video Assistant Development 0/60 1 die 20R 77%
-[]Military 6/6 + 1 105R
--[]Tube Artillery Deployment 0/200 3 dice 45R 54%
--[]Naval Defense Laser Refits 121/330 4 dice 60R 84%
-[]Bureaucracy 0/3
710/710R, 5/6 Free Dice
In a way, @Derpmind, you were right. Albeit I don't think anyone could have anticipated or planned for double ones on Tidal.
So not only must we overbuild Processing Plants, we must now also overbuild fusion plants to power them as well.
On the other hand, we have the cash to do this and get some chores done on the side.
If this would be the only consequence I would be happy.So wait are we not going tidal anymore cause of the double ones? I'm a bit confused here.