1)Point of correction:
If you read the update again, you'll notice that Offensive and Defensive are used as categories, but its not stated they're mutually exclusive. You can choose to build Shark frigates(Defensive), then add Victory LCS ships(Offensive). Or build Assault ships(Offensive) before Escort carriers(Defensive). Or the other way around.
Mix and match in any order that the threat environment dictates.
2) Offensives are how you take the war to Nod.
How you find the shipyards building their ships and wreck them. How you cut the supply lines between Nod regions, forcing them to fight you as individual warlords instead of a unit. How you find and wreck their production infrastructure.
How you force them to spend resources on defenses instead of being on that attack.
You dont win a war on land by defending. You wont win a war on the seas by defending.
You will need both offensive and defensive fleet elements.
I am well aware that this projects represent individual classes of ships, and that we can mix and match...if we can get ships in the water.
Which we can't. Not for all the fleet elements we want, not by Q2 2059. It'll be a damn miracle if we can get two of our four proposed classes deployed, with everything else on our plate. Personally I expect to fully deploy one class and maybe get started on another.
The question then is 'which is more valuable
at war's start', which is to say 'what is the best Navy we can have
at war's start.'
To wit. The threat environment at sea consists of:
1.NOD piracy towards our convoys at sea.
2.WW2-style submarines, also attacking our convoys at sea
2.Super transport submarines, and presumably a number of super attack submarines because NOD likes their wunderwaffe.
Note: No High Seas fleet of capital ships that can be bombed at dock or hunted down at sea. Just an omnipresence or fleet-in-being of submarines and stealthy small craft, operating out of anchorages
we can't find.
At war's start, we will be facing a Battle of the Atlantic on a
global scale. Sea trade is our backbone, the web that ties us into a cohesive state instead of a bloc of co-belligerents. If that gets slashed, we're done, game over.
And note the lesson from history: The Battle of the Atlantic wasn't won because the U-boat pens were taken or bombed out from the air, though this happened for all of them eventually. It ended, or more subsided, because the Wallie's ASW got so good that no U-boat could shoot at a convoy and live.
Likewise here. We cannot expect to be able to attack the pens at war's start even if we have the ships for it, and if we cannot maintain the web of sea trade we will not be able to attack at all later. By necessity, our Navy's stance will have to be to some degree 'defensive'.
In short, our priorities will be: Maintain the viability of seaborne logistics,
then, if we can, support our ground forces with shore bombardment and naval aviation,
then, if we can, press the attack with naval landings.
With that in mind, here's what our fleet looks like now:
Hydrofoils: Fast Attack Boat. Anti piracy patrol in the littorals.
Governors:ASW, air defense, and shore bombardment. Very generalist. At present, convoy protection and submarine hunting.
Battleships: Naval interdiction and the shore bombardment mission, potentially. Convoy protection at present, being freed up for other missions as Governors hit the water.
Fleet Carrier: A lot of everything, potentially. Convoy protection and ASW at present, being freed up for other missions as Governors hit the water.
You may note a theme here, of ships that would be better off doing anything else playing convoy protection to protect our delicate jugular. This is symptomatic of both a 'top heavy' Navy and our reliance on sea trade.
Here's what our proposed fleet elements look like:
Escort Carrier: Anything you can carry out with a Super Orca, so a little bit of everything. Probably convoy protection with ASW-loaded Orcas.
Frigate: Dual purpose ASW/AAA. Half a Governor, basically, minus the shore bombardment mission. Convoy protection and submarine hunters.
Assault Ship: The Landing Mission. (Maybe an ersatz escort carrier too.)
Monitor: Supporting the Landing Mission. Shore bombardment, ASW, and mine sweeping...in the littorals.
The 'defensive' classes proposed perform the same missions that our larger ships are forced to do, freeing them up for the missions they are actually good at. Like supporting the Landing Mission with shore bombardment and naval aviation.
Of the two offensive classes, the Assault Ship is dedicated solely to the Landing Mission--in everything else it's a poor heli carrier. The Monitor, likewise, is specialized for supporting the Landing Mission--that doesn't mean it's completely helpless against the odd pirate, but in hostile waters you
will lose it.
In any case, the Landing Mission cannot be performed if local naval superiority cannot be assured, which requires capital ships and other dedicated naval combatants, which must somehow be freed up from the convoy protection mission. Hence the chicken and egg comment earlier--you cannot expect to be able to ensure naval superiority solely by overrunning the docks,
especially if the only way to access the docks in question is by sea.
Hence, we must focus on ensuring victory at sea by suppressing the NOD presence at sea, before we can destroy the docks that enable that presence. Hence, the 'defensive' stance, by focusing on Escort Carriers and Frigates first, and then, and
only then, moving on to Assault Ships and Monitors.