One major issue with Tactical Plasma is the 30 resource per die cost. It'll likely only cost one die, but the combination of Mecca, Boston, and Tiberium Stabilizer commitments means potentially something will have to get cut. Probably not those three specifically, but something else.
 
Tempting, but Yet Another Turn Ignoring The Talons does not enthuse me.
This is a meme that needs to end. Our military investments determine how effective our military is overall and with NOD pushing harder we dont want to slack on our rollout of gear so doing a dev to make someone happy is counterproductive unless we plan to roll it on the next turn.

I think we're going to come under unwelcome political pressure for beelining Mecca this hard to the exclusion of the arcology project. I don't want to stop working on it, but I don't think we should treat it as a "full steam ahead" project the way we're treating North Boston or the stabilizer.
Yeah, no not going 4 or 5 dice now means we are using more tib dice on Mecca project overall and that is a very very bad idea given how mutation works and how bad we need tib dice on other mitigation projects as well. Arcologies can continue in the background and kick off next plan (also at 15R vs 20R it fits in better at the start of next plan). Not to mention finishing this at plan end means we dont have this hanging over Seo and the new director and it also means we might be able to pull some NOD warlords away- the longer it takes the less we can pull.

but I think we're now at 970/1200 Progress on North Boston
Yeah that does mean we can likely drop to 3 or 4 and put some dice on power gen
 
The Steel Talons still want military projects that aren't part of the Steel Talons category.

Any of the following options should be appealing to them:
[ ] Railgun Munitions Development
[ ] Wartime Factory Refits
[ ] Long Range Sensor System Deployment
[ ] Prototype Plasma Weapons Development
[ ] Shimmer Shield Development
[ ] Ablat Plating Deployment

I think that the URLSD provides munitions to the Steel Talons as well, but I'm not certain. We should also keep in mind that myomer factories were desired by the Steel Talons, so we have already been giving them a significant amount of investment over the last year or so.

So long as we are throwing everything we've got into the stabilizers and are still providing general upgrades across the entire army, I think everyone involved is going to be quite happy with us.

Once stabilizers are over (I think we are expecting to need another ~16 dice, so we may have five free dice available in two turns), we can go back to worrying about whether any given branch of the military isn't getting enough direct investment.
 
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This is a meme that needs to end. Our military investments determine how effective our military is overall and with NOD pushing harder we dont want to slack on our rollout of gear so doing a dev to make someone happy is counterproductive unless we plan to roll it on the next turn.
The constant anxiety about the Steel Talons is really starting to get to me. You'd think they're more important than the Tiberium Stabilizers given how often it's brought up.
 
The Talons are a small special forces branch that happen to have outsized pull with the Joint Chiefs and popular imagination. Yes they're DARPA with teeth as everyone likes to say, but DARPA doesn't get to determine the entire planet's procurement strategy just because they haven't gotten a new toy in 9 months. I think people are seriously overreacting in the opposite direction once we found out the Talons hated Granger and now have decided that we must pour money down their throats until they love us. It's not going to happen, they're not THAT important, and if they want to keep throwing darts at a picture of Doctor Granger then fine, they can do that while the 99.7% of the army that isn't the Steel Talons gets things they need.
 
The Talons are a small special forces branch that happen to have outsized pull with the Joint Chiefs and popular imagination. Yes they're DARPA with teeth as everyone likes to say, but DARPA doesn't get to determine the entire planet's procurement strategy just because they haven't gotten a new toy in 9 months. I think people are seriously overreacting in the opposite direction once we found out the Talons hated Granger and now have decided that we must pour money down their throats until they love us. It's not going to happen, they're not THAT important, and if they want to keep throwing darts at a picture of Doctor Granger then fine, they can do that while the 99.7% of the army that isn't the Steel Talons gets things they need.
The arguably good things about them is that whatever technologies they prototype would soon get spread to the rest of the armed forces, if we fund their pet projects. Or am I wrong on that?
 
The arguably good things about them is that whatever technologies they prototype would soon get spread to the rest of the armed forces, if we fund their pet projects. Or am I wrong on that?
Yeah but for example developing the Havoc next turn doesn't get the rest of the army Havocs particularly sooner because the problem is the massive backlog of factories that need to get built for other things before we can get around to the multiple phases and hundreds of points of Havoc factory it'll take to get them in mass deployment.

Mostly I'm just against doing ANY development programs right now when we can't afford to actually produce any of it, it's not a grudge against the Talons specifically. The Talons are just what happened to get mentioned in this example, I'm against doing the ZOCOM ambulance or new Mammoth package too.


OH my god are we relitigating the Talons again????
People are going to talk about them for as long as they're in the game I'm not sure what the problem is. You can't get a moratorium on mentioning the Talons or anything, as long as they're competing for military dice we WILL talk about them in the context of military dice allocation strategy.
 
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People are going to talk about them for as long as they're in the game I'm not sure that the problem is. You can't get a moratorium on mentioning the Talons or anything, as long as they're competing for military dice we WILL talk about them in the context of military dice allocation strategy.
I'm getting sick of how pretentious some of you get about them, though. It's fucking exhausting.
 
The Talons are going to keep popping up until people feel they have properly been equipped. Just like the Navy is going to keep popping until we think they're properly equipped.
That the Talons also open general upgrades for the army as a whole adds gas to the fire.

I suspect at some point we very may well regret not sinking more into them. Once we see the full horror show Nod has in store for us.
 
Speaking of the navy, hopefully we can finish off the last hydrofoil yard once the cruisers are done, so they've got proper coverage everywhere.
 
Current Deployments:
Long Range Sensor System Deployment (Phase 2) (Progress 26/300: 25 Resources per die)(Very High Priority)
Orca Refit Deployment (Progress 0/200: 15 resources per die) (High Priority) (- Capital Goods)
Orbital Strike Regimental Combat Team Station (Progress 0/225: 30 Resources per die) (Fusion) (High Priority)
Universal Rocket Launch System Deployment (Phase 2) (105/200: 15 resources per die) (-- Energy) (High Priority)
Universal Rocket Launch System Deployment (Phase 3) (Progress 0/200: 15 resources per die) (-- Energy)
Shell Plants (Phase 4) (Progress 3/300: 10 Resources per die) (-- Energy) (High Priority)
Shell Plants (Phase 5) (Progress 0/150: 10 Resources per die) (- Energy)
Shell Plants (Phase 6) (Progress 0/150: 10 Resources per die) (- Energy)
Ablat Plating Deployment (Stage 4) (Progress 45/200: 10 resources per die) (Very High Priority)
Ground Forces Zone Armor (Set 1) (High Priority)
-New York (Progress 0/200: 20 Resources per die) (-- Labor, --- Energy, - Capital Goods)
-New Sevastopol (Progress 0/200: 20 Resources per die) (-- Labor, --- Energy, - Capital Goods)
-London (Progress 0/200: 20 Resources per die) (-- Labor, --- Energy, - Capital Goods)
-Tokyo (Progress 0/200: 20 Resources per die) (-- Labor, --- Energy, - Capital Goods)
-Pyongyang (Progress 0/200: 20 Resources per die) (-- Labor, --- Energy, - Capital Goods)
-Santiago (Progress 0/200: 20 Resources per die) (-- Labor, --- Energy, - Capital Goods)
Governor Class Cruiser Shipyards (Very High Priority)
-Hampton Roads(Progress 45/185: 20 resources per die) (- Capital Goods, -- Energy, - Labor)
-Rosyth (Progress 0/185: 20 resources per die) (- Capital Goods, -- Energy, - Labor)
Hydrofoil Shipyards Busan-Ulsan Combined Port (Progress 0/85: 10 Resources per die) (--- -- Energy, -- Labor)
Point Defense Refits (Progress 15/250: 10 Resources per die)

Not to mention the factory refits or the ASAT phases but here are the current mil projects that improve our forces and make our military take fewer casualties while dealing more damage to NOD. That is 19 projects we have that improve the effectiveness of the military and then 4 more for factory refit phases and 3 more for ASAT phases.
 
The Talons are going to keep popping up until people feel they have properly been equipped. Just like the Navy is going to keep popping until we think they're properly equipped.
That the Talons also open general upgrades for the army as a whole adds gas to the fire.

I suspect at some point we very may well regret not sinking more into them. Once we see the full horror show Nod has in store for us.
We have sunk quite a bit into steel talons however they will always be the smallest portion of our military and we need investments elsewhere to fight NOD. The big thing with the talons is that they test equipment that then gets rolled out elsewhere. A good example is lasers, we had a dev project in talons that once finished opened up dev projects in other branches.

And the talons are not deployed in isolation. They deploy to support ground forces so investment into ground helps the talons, investment into air helps by stopping enemy air attacks and allowing our own air force hit foes enganging the talons. ZOCOM is ground in the tiberium areas. Naval allows fire support if near the coast and helps reduce flow of NOD forces across the oceans.

As it is there is also no point we can go oh, this department is fully equipped because we will always have new projects. But the bigger issue I see is people pushing for more dev projects when we really need to deploy the stuff we have already dev.
 
I think the idea that we're neglecting the talons is over compensation from the first fyp. With the political committee and the priority system we'll have a lot more warning if we're letting them fall through the cracks.

As for our lack of investment in them this year, that's just because we're on the tailend of their cycle so to speak. We build them mechs, they use the mechs as test platforms, we deploy the tech from the mechs, either as one off projects or as factories. We just did Universal Rockets and Laser PD for our tanks, both of which are the results of ST research so hopefully as supplies stabilize and dice open up we can do havocs and begin a new r&d cycle
 
Yeah once Orcas/missiles/ASAT/shipyards are done we'll start another R&D cycle, we're just on the "construct things" part of the cycle rather than the "invent things" part for the past few/next few quarters. The Havoc, plasma weapons, and probably better tube artillery plus railgun munitions are what I personally have in my head for the next R&D cycle (probably not going to end up being exactly that but it's the lines I'm thinking along). I just don't want to jump the gun and lock in a bunch of designs that don't get built for a few years, better to roll out the stuff we actually have before adding more stuff to the bottom of the queue.
 
War Factory refits when...??? 😥😭
Q4-Q2 most likely for the 1st phase or 2, have to see how cap goods and dice shake out.

Right now I am leaning on:
Q3-3 dice ASAT phase 3, 2 dice deployments
Q4-3 dice Orca deployment (trying to avoid disruptions), 2 dice deployments
Q1-? dice unsure how many dice we can activate preference for 10 or 15 R projects given new budget
 
SCEDQuest Q2 2057
SCEDQuest Q1 2057 Results

Lunar Construction
The first stage of the small research base are the auxiliary robots, 2 RTG packages and a Hab package, slingshotted into the right orbit on the way to the moon with a Union spacecraft. 3 days later they land, their one time braking system dropping off the packages in roughly the same location. Then, remote controlled from Aldrin space centre, the robots begin assembly of an RTG energy delivery system before they cease functioning during the lunar night. Assembly is slow and exhausting for the operators, but before the first night a basic power system is established and sent out robots return with the remaining packages in tow. The remaining quarter is spent assembling the habitat module, first the foundations and the panelling, then the hab modules are dragged in place and life support systems are connected with the remaining RTG modules to the power network. However, the most time is spent scooping up regolith and covering the habitat panelling with it. A task so dull and agonizing that the controller has requested a more specialised excavator robot to speed up the process.
At the end of the quarter however, 5 main habitation units are ready and waiting for the first semi permanent inhabitants.

Gravitic Drive Shuttle Design 373/300
The gravitic shuttle design is simple, at least as simple as a spaceship with a revolutionary propulsion method can be. Assembled from entirely ground produced modules, the vast majority of the shuttle is open to the void storage space. A basic crew section is in the front, with the RTG power module in the back with a thick plate of metal providing radiation protection. Four G drive modules distributed throughout the shuttle are needed to provide full drive coverage.

Celebration over the completion of the design stage was only curbed by the news Commander Leonov brought back to Aldrin after a meeting with Seo Thoki. The treasury would fund the pathfinder test ship and for lack of things to do with the ship have offered the vast majority of mission hours per month to the SCED. In light of this, plans for the G drive shuttle are put on ice for the foreseeable future, something that has caused more than a little frustration for SCED's engineers.

Regolith Sinterer Development 204/100
The Regolith Sinterer is a machine so simple it feels out of place for lunar construction, but it was only ever meant to provide construction material for basic external coverings of structures. The Sinterer can be filled with regular regolith collected off the surface and sinter it into a large porous block at a rate of about 1 every half hour. For now the sinterer can be used to produce a more stable and dust free foundation for future habitats, but with the addition of more molds the utilization could expand for other use cases.

Hard Case Space Suit Development 378/300
The final version of the HCS forgoes an important Zone Suit design convention. Unable to find a translucent material with enough radiation protection, SCED engineers removed the canopy and replaced it with metal. Vision is instead provided via outside cameras connected to a high resolution screen on the suits inside. Another change to the original pitch are the materials used. With long distance payload no longer being an issue due to the G drive, the suits' shell replaced lightweight polymers with ceramics, which, while heavier, provide overall more radiation and micrometeorite protection. Aside from that the suit fits well into the Zone Armor family.


SCEDQuest Q2 2057

This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in SCEDQuest will be affected by the main one, but unless Ithillid says otherwise it is non canon.


Budget: 65 Capital + 70 Capital Reserve (20 to Research Grants)

Industry Points: 50 IP
Launch Capacity: 80 Space per Turn

Facilities:
[][Carter]Tanegashima Space Center (Stage 3)
With the G shuttle and Gargarin station, SCED already has two projects that have brought their current manufacturing capability to their limits. The third phase of Tanagashima will be a large-scale manufacturing complex to easily produce hull parts for such projects.
(20 Capital per Die 81/400)(+20 IP)

[][Carter]New Johnson Training Center (Stage 2)
With the pool of qualified astronaut candidates thinning, SCED looks at more specialised personnel to bolster their ranks. Qualifications to become an Astrotech are still fairly high and require the right training and preparation facilities.
(25 Capital per Die 80/200)(Allows 1 additional Manned or Research Mission to be active at the same time)(Current Limit: 3)

[][Carter]Gagarin Station (Stage 1)
Another one of the proposed facilities is a space station for SCED's own needs, mainly storage, training and the servicing of the planned G-drive shuttles. The most important one however is an additional step of quarantine for analyzing off world samples.
(0/2 Gagarin Station Parts, 10 Launch Capacity per Part)


Moon Base:
Current Moon Construction: 11
Lunar Power: 0
Habitat Space: 1
Current upkeep: 1C per Turn

Infrastructure:
[][Carter]Construct Habitat 0/6MC
(Lunar Power -4, MC -1, Hab Space+1, Req: 1 Habitat Package, 10 Launch Cap)

[][Carter]Send Auxiliary Robots
(Lunar Power -4. If power can be provided on arrival: MC+12, if not: +6, Req; 1 Auxiliary Robots, 20 Launch Cap)

[][Carter]Turn Hab Space into Living Quarters 0/4MC
(-1 Hab Space, +6MC, Upkeep +1 Req: 1 Manned Mission Cap, 5 Launch Cap, 8IP)

[-][Carter]Set up hydroponic system 0/6MC
(Lunar Power -4, Hab Space-1, MC -3, Upkeep -2, Req: 10 IP, 20 Launch Cap)

[-][Carter]Set up material laboratory 0/6MC
(Lunar Power -1, Hab Space-1, MC -4, Upkeep +1, Research Dice +1, Req: 20 IP, 20 Launch Cap)

Industry:
[][Carter]Construct RTG Array 0/2MC
(Lunar Power +4, Req: 1 RTG Package, 5 Launch Cap)

[][Carter]Construct Solar Array 0/8MC
(Lunar Power +12, MC -1, Req: 1 Solar Package, 10 Launch Cap)

[][Carter]Send Regolith Brick Maker 0/2MC
(Lunar Power -4, MC -1, Req: 1 Regolith Brick Maker, +6MC, 5 Launch Cap)


Assembly:
[][Carter]Produce Hard Case Space Suits 0/15 IP
(Living Quarters provide 10 Base Construction but require also 1 additional power)

[][Carter]Construct Part for Gagarin Station 0/10 IP
(+1 Gagarin Station Part)(10 Launch Cap)

[ ][Carter]Communication Satellite 0/2 IP
(+1 CSAT)(1 Launch Cap)

[ ][Carter]Hermes Orbiter Probe 0/3 IP
(+1 Orbiter Probe)(1 Launch Cap)

[ ][Carter]Opportunity Rover 0/4 IP
(+1 Rover)(1 Launch Cap)

[][Carter]Ion Drive Module 0/3 IP
(+1 Ion Drive Module)(1 Launch Cap)

[ ][Carter]Leopard Class Transport 0/30 IP
(+36 Launch Capacity)

[ [Carter]]VTOL Leopard Class Transport 0/35 IP
(+20 Launch Capacity)

[ ][Carter]Union Class Transport 0/40 IP
(+40 Launch Capacity)

Luna:
[][Carter]Lunar Habitat Package 0/10 IP
(+1 Habitat Package)

[][Carter]Solar Package 0/15IP
(+1 Solar Package)

[][Carter]RTG Package 0/5IP
(+1 RTG Package)

[][Carter]Auxiliary Robots 0/20IP
(+1 Auxiliary Robots)

[][Carter]Regolith Brick Maker 0/5IP
(+1 Regolith Brick Maker)


Development (5 Dice) +20
[ ][Carter]Surface Exploration EVA Development 0/500 (2C/Die)
Remote controlled rovers suffer from the, over interstellar and interplanetary distances, slow speed of light. It takes about 5 to 20 minutes for a message to travel between earth and mars. Surface missions even further out will require local rover autonomy to some extent. The EVA unit will need to navigate, take samples and recognize when a problem needs a solution from earth, on its own. General reluctance in regards to autonomous vehicles means that GDI has limited knowledge of such use cases compared to other AI applications, making the creation of such an EVA more difficult.

[][Carter]Small Scale Nuclear Reactor Development 0/100 0/5IP (5C/Die)
GDI already has great experience in using small scale nuclear power for a variety of applications. To fit into SCED's modular part strategy they need to redesign some of the system however.

[][Carter]RemoteDoc Planning Stage 0/200 (5C/Die)
With the number of astronauts and astrotechs far away from earth rising in the next few years, potentially on very remote missions, RnD has proposed the development of a remoteDoc based on SCEDs auxiliary construction robot that can be controlled regardless of light lag using packaged commands. Should an emergency occur and no qualified doctor be reachable, a team of surgeons can take remote control of the remoteDoc and perform a wide variety of operations. The concept has so far not left preplanning and will require extensive collaboration with medical professionals.

[][Carter]Regolith Printer Development 0/150 0/8IP (5C/Die)
3D printing is not a new technology to the Initiative, it has made and continues to make use of this technology, using a variety of arrangements of the printing assembly, feedstocks and heating systems for best effect. SCED's bold plan for a regolith printer requires solutions to 3 problems. 1) How to make sure the material stays put when heated in a vacuum, 2) how to melt and control a material at an approximate temperature of 1500 Kelvin and 3) how to do so without melting the printer assembly itself.

[][Carter]Lunar Excavator Development 0/50 0/4IP (5C/Die)
The Lunar Excavator project has two proposals currently competing for resources. The first proposal takes the Lunar Auxiliary Robot frame and replaces the multitool capabilities of the auxiliary robot with a dedicated scoop and bin arrangement, combining a backhoe excavator with a dump truck. Its main advantage is the small number of moving parts in direct contact with the highly abrasive regolith. The second proposal is more audacious, positing that tiberium harvesters do the exact same job as the excavator is supposed to do, and that the entire technology can be adapted to a remote controlled or automated vehicle that will gather regolith into sealed containers, ready for further processing in dedicated facilities.


[-][Carter]Lunar Habitat MK II Development 0/200 (5C/Die)
With the current inflatable Habitat still needing enormous amounts of earthside materials and work per square meter of living area. The next stage in lunar habitats would be one built mainly from on site materials, the less processed, the better.

[][Carter]Pathfinder Lander Development 0/250 (5C/Die)
With GDIS Pathfinder likely to complete construction before the end of the year, SCED has a new set of requirements for the Martian lander program. One of the most significant is the Pathfinder herself. While the ship does come equipped with a top opening cargo bay, it is not as flexible with its cargo space as the proposed design for the SCED shuttlecraft, meaning more restrictions for designing and fitting an orbit/surface package.


Space Command Mission Planning (3 Dice) +5
[][Carter]Mission: Orbital Scan (Write-in) (for example: Luna, Mars, Ceres, Jupiter) 0/50
-Mercury 31/50

[][Carter]Mission: Surface Exploration (Write-in) 0/200
-Ceres 0/150
-Venus 58/150

[][Carter]Mission: Manned Landing (Write-in) 0/500
-Mars 279/450

[][Carter]Mission: Research Base (Write-in) 0/1000
-Mars 0/800

Mission Tracker, Look in the Mission Tracker!
https://docs.google.com/spreadsheets/d/1YAhLAoy0BTHB1CPYHeDffyDNwkrM6_dy7u0PL4yZ8_E/edit?usp=sharing

To Launch Missions, it must be "Ready for Launch" in the mission tracker and the requirements must be fulfilled. Then add []Launch Mission X: Requirements in your plan + the needed Launch Capacity.


Requisition:
[ ][Carter]Leopard Shuttle System 0/60C
[ ][Carter]Union Shuttle System 0/80C
Max 5 from following List
[ ][Carter]Hermes Orbiter Probe 10C Cost
[ ][Carter]C-SAT 10C Cost
[ ][Carter]LCR-SAT 10C Cost
Max 5
[][Carter]Ion Drive Module 5C Cost

Inventory:
-2 VTOL Leopard
-1 Union
-64 Hermes Probes
-57 Ion Drive Modules

Vote by Plan, Vote closes in 24h-ish.
 
The Steel Talons still want military projects that aren't part of the Steel Talons category.

Any of the following options should be appealing to them:
[ ] Railgun Munitions Development
[ ] Wartime Factory Refits
[ ] Long Range Sensor System Deployment
[ ] Prototype Plasma Weapons Development
[ ] Shimmer Shield Development
[ ] Ablat Plating Deployment

I think that the URLSD provides munitions to the Steel Talons as well, but I'm not certain. We should also keep in mind that myomer factories were desired by the Steel Talons, so we have already been giving them a significant amount of investment over the last year or so.

So long as we are throwing everything we've got into the stabilizers and are still providing general upgrades across the entire army, I think everyone involved is going to be quite happy with us.

Once stabilizers are over (I think we are expecting to need another ~16 dice, so we may have five free dice available in two turns), we can go back to worrying about whether any given branch of the military isn't getting enough direct investment.
Most of the projects you think would be appealing to them or satisfy them... is not imo.

[ ] Railgun Munitions Development <- No priority tag. Meaning none of the military branches think this is particularly pressing need.
[ ] Wartime Factory Refits <- No priority tag. But it is very important for the GDI military at large. Not for the Talons since the Talons are a relatively small force so they don't need thousands of vehicles.
[ ] Long Range Sensor System Deployment <- Anti stealth is of course what every GDI military branch wants. Thus Very High priority
[ ] Prototype Plasma Weapons Development <- Again no priority tag. Not a pressing concern nor is there intense interest from the Talons (or other branches for that matter)
[ ] Shimmer Shield Development <- No priority tag. Not a pressing concern nor is there intense interest from the Talons (or other branches for that matter)
[ ] Ablat Plating Deployment <- Ablat plating is something that is a bit of a black hole given that the military will always want more Ablat due to it being a consumable. But yes, every branch would want more. Though keep in mind that unlike the Ground Forces or ZOCOM the Talons use less of the Ablat because they've been trying out stuff like using different layouts of Ablat (i.e. covering only the most important/vital part of the vehicle instead of slapping an entire layer of Ablat over the entire vehicle) so they consume relatively smaller amount of Ablat even with their small size.

Keep in mind that High Priority means a single branch believes they need it ASAP, Very High priority means two or more branches consider the project a immediate need or need it ASAP. Problem being that we don't know which branches exactly wants the Very High priority stuff, though we can make guesses.

Also, I'm pretty sure that incidental benefit for the Talons does not count.
Basically agree with your plan, the only thing I am uncertain about is the Havoc development - it would lock in the design, and we probably would not have the resources to build the factories immediately afterwards.
I would prefer us going with the Tactical Plasma Weapon Development project for the Talons, this way we could use the plasma weapons in Havoc design and not sit on the deployment project for it.
The question is if the Havoc will even use the plasma weapon. Remember the Havoc is a fairly small vehicle- its a scout walker, not something like the Titan, stuff like the Shimmer Shield is impossible to use on the Havoc. The Talons' plasma weapon, unlike the general military plasma weapons development (which is a artillery shell or warhead that projects plasma on impact), is outright a energy weapon that fires plasma. So at least the first gen weapon will likely need a hefty powersource and may or may not be bulky.

In fact...

@Ithillid for the Steel Talons plasma weapon, what platform are they thinking of putting it on? The Mastadon? Mammoth? Titan? Or will it be small enough to fit on the Havoc?
 
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@Ithillid for the Steel Talons plasma weapon, what platform are they thinking of putting it on? The Mastadon? Mammoth? Titan? Or will it be small enough to fit on the Havoc?
Even the Steel Talons don't know yet. That is why it is not specified in the blurb. They are probably going to try three or four weight classes, and see what works well enough to push forward as a finished product.

Also, the priority tags are not a be all end all of what the military branches want. They are a limited indicator of where needs effort, but it does not actually mean that those projects are the things that require maximum effort leaving no room for the other stuff. The list you see reflects the three or four highest priorities of each of the branches, and so actually everything is very important, not just the ones labeled high priority.
 
Speaking of the navy, hopefully we can finish off the last hydrofoil yard once the cruisers are done, so they've got proper coverage everywhere.
Most naval combat against NOD is at the coasts. It's a cheap project too; 1 or 2 dice at 10R each. The only concern is if we can afford the -6 Energy. I think after we finish the next Fusion project might be the right time to do it.
 
honestly once we wipe either hydrofoils or cruisers off the board we should start escort carriers
the big ships have a year and a half of lead time between the shipyards finishing and hulls hitting the water, getting ahead and having CVEs ready to go would be nice
 
Most naval combat against NOD is at the coasts. It's a cheap project too; 1 or 2 dice at 10R each. The only concern is if we can afford the -6 Energy. I think after we finish the next Fusion project might be the right time to do it.

It only being a 10R project means it could be nice to have at the start of next year too as something to put some mil dices in while we crank up our money back again.
 
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