ConfusedCanuck
Where did it all go wrong?
- Location
- Neverland
While Shimmer Shields are nice I think there's a lot of other vehicle system that should be developed first.
Because of the cost of the stabilizer, we won't just be able to squash the war factory upgrade action on North Boston alone... but we can get within shouting distance of it.Havoc mechs would be good, though I admit it's a bit tough to bring in more phased projects when we still have to do more ablat, shells, sensors, and the URLS. Not to mention other projects like the remaining Governor cruiser yards, ASAT, Orca refits, and other priority projects. We really need more military dice, but that will have to wait until we finish Boston.
Well the idea of Arcologies is to have everything a person could ever need inside one building. GDI's even do some manufacturing and food growth.On another topic, Arcologies. Man, those places must be pretty sweet to live in if GDI Parliament deems them High Priority.
So yeah, swanky living.A standard pattern Blue Zone Arcology is a pentagonal hollow step pyramid, built in nine zones. The first zone, built around the core, is a vertical aquaponic array, built to provide primarily a greenspace and recycle the water used in the arcology. While it does not provide a particularly meaningful amount of food, or provide for the full needs of the arcology's water treatment, it does reduce the strain on the surrounding water systems. At the base of the arcology is the second zone, generally reserved for maintenance and plumbing primarily, along with the lots for the fleet of vehicles required to allow dwellers to venture out into the wider world. The third, fourth, and fifth zones are a series of increasingly large apartments, staggered around the outside of the pyramid, each with an enclosed balcony, and all of the comforts of the mid 21st century. On a standard design, the ones at the base are the smallest, with each step seeing a subsequently larger pattern. The sixth through eighth zones are placed in rings around the core of the arcology, generally one for each step, these are separated out and reserved for workspaces, generally a mixture of high skill craft workshops, offices, and service industries. The ninth and final area is the cap, which is a ring of dedicated social space, also often used as an emergency school area.
We finished the 1st stage last quarter
The 2nd stage is Very High Priority.
We haven't rolled this quarters abetment yet.Okay. I didn't see any mitigation giving projects complete (please correct me if I'm wrong). With 2 points on the first roll of mutation, that's 2 less mitigation points across the Board. Final results for Tiberium are in:
And I find Red Zone results in particular symbolically alarming, what with integrated Number of the Beast. Even if it's shrinking.
2nd stage is also 25 R per dice and a lot of progress at a time when we have other high R projects and needing to push ASAT phase 3 in mil next turn, so a possible Q4 with asat hopefully being done with 3 dice in Q3 and pathfinder finishing so orbital goes cheaper as well
What, roll mutation early?
But its early... -_-
pours Carter's coffee onto the Tiberium
Hmm, could go down to 1 die and put the other die into ablat to set us up to finish that q4@Void Stalker
You are operating under a mistaken assumption that phase 2 of URLS is refit of factories.. Only 1st stage of URLS is refit of existing factories. The other stages are entirely new factories and production lines. Which is why it's 200 progress instead of 300.
I'd rather toss a dice at the Havoc. Both to toss the Talons a dice instead of ignoring them for an entire year, and to prep for Havoc production because once the Talons deploy the Havoc basically everyone else will want the Havoc because it's so useful.Hmm, could go down to 1 die and put the other die into ablat to set us up to finish that q4
We have too many projects that need deployment right now to take on another dev project, we need to actually deploy stuff so our military can deal with the increased NOD offensive. Probably Q1 would be a good time to kick off the Havoc.I'd rather toss a dice at the Havoc. Both to toss the Talons a dice instead of ignoring them for an entire year, and to prep for Havoc production because once the Talons deploy the Havoc basically everyone else will want the Havoc because it's so useful.
Just developing it doesn't mean we are obligated to deploy it immediately. We can develop the Havoc and leave it until next plan (which is in 3 quarters iirc) to do the deployment. I just want to toss the Talons a dice to prevent any potential for losing PS or the Talons going down to no morale again.We have too many projects that need deployment right now to take on another dev project, we need to actually deploy stuff so our military can deal with the increased NOD offensive. Probably Q1 would be a good time to kick off the Havoc.
Except the Havoc likely does not have any immediate technology that can apply to it. Shimmer shield and plasma weaponry will most likely not apply thus there is no harm in doing the Havoc now.But finishing a development early means it could potentially lose out on other technology integrations it could gain. When development is finished, it locks in the design. Look at the Universal Rocket Launch System and Quick Air-to-Air missile. Because the QAAM was developed during the URLS, deployment of those QAAMs could be rolled into the URLS deployment factories. Similarly, if we can do shimmer shields and tactical plasma before Mastodon development it has a chance of gaining those technologies without an addition phase of refits.
Doing a development far ahead of deployment has some actual disadvantages.