- Location
- colombia
Neither. No need for grants. There is no legitimate argument for either housing or Consoom grants at this time.
Ok then let mw reohrase it
If in the future we do grants what grant would be better?
Neither. No need for grants. There is no legitimate argument for either housing or Consoom grants at this time.
First: thanks for a rundown on Tacitus Lore. Second: cool, I like the CnC Wiki.
Thank you so much!First: thanks for a rundown on Tacitus Lore. Second: cool, I like the CnC Wiki.
Saarland dice where pairs so there was a 10R tiberium dice on it as well.
Don't housing grants require a constant flow of Logistic resource to increase capacity?Neither. No need for grants. There is no legitimate argument for either housing or Consoom grants at this time.
Thank you. My mind is full of fuck. And it is amazing. I will be digesting this info for some time.
I mean the edits that can be made will be exhausted at some point, without new material being produced, but for older franchises especially having a centralized archive for the lore is pretty nice. So it is appreciated.Thank you so much!
Editing that wiki seems like a fool's errand sometimes, after all, the franchise is all but dead and I don't even know if anyone actually reads this stuff. But I'm glad someone actually appreciates what I do.
Don't housing grants require a constant flow of Logistic resource to increase capacity?
Saarland dice where pairs so there was a 10R tiberium dice on it as well.
Is this based on how those two actions could modify the nature of the grants?I'm not opposed to doing LI grants once we see how the cooperative and union actions shake out, the consumer good trickle is useful enough to have depending on the specifics of what it entails and how our budget looks.
Is this based on how those two actions could modify the nature of the grants?
240R. We took the budget option to have 265R, which then had 25R subtracted for our Grant and Forgotten spending.either 225 resource availability or a +10 to resources in our reserves after it is done.
[ ] 30% - A small increase in the percentage is more a means of protecting some of the Treasury's gains, rather than an actual funding increase. However, with the number of new goals and projects that other departments have been raring to go for, it will require calling in a number of the Treasury's favors with other department (265 RpT, -10 PS)
Specifically, the vote tally eats identical lines. If you go to the plan vote itself, the plan does Saarland twice. (And so does spend all 240R.)Saarland dice where pairs so there was a 10R tiberium dice on it as well.
[X] Plan Budget Crunch (Diversified)
Infrastructure (6 dice)
-[X] Yellow Zone Pipelines, 1 die (5 Resources)
-[X] Urban Metros (Phase 3), 2 dice (30 Resources)
Heavy Industry (3 dice)
-[X] Saarland Heavy Industrial Plant, 1 die (10 Resources)
-[X] Blue Zone Microgeneration Program (Phase 1), 1 die (5 Resources)
-[X] Yellow Zone Power Grid Extension (Phase 2), 1 die (5 Resources)
Tiberium (4 dice + 3 Free)
-[X] Saarland Heavy Industrial Plant, 1 die (10 Resources)
-[X] Intensification of Yellow Zone Harvesting (Phase 3), 1 die (15 Resources)
-[X] Red Zone Tiberium Harvesting (Phase 5), 3 dice (75 Resources)
-[X] Tiberium Glacier Mining (Phase 5), 2 dice (60 Resources)
Services (3 dice)
-[X] Technical School Program, 1 die (5 Resources)
Military (3 dice)
-[X] Shell Plants (Phase 1), 1 die (10 Resources)
-[X] Point Defense Refits, 1 die (10 Resources)
Bureaucracy (3 dice + 2 Free)
-[X] Recruitment Drives, 4 dice
-[X] Focus Reallocation, 1 die
--[X] Heavy Industry
--[X] Tiberium
--[X] Services
To be fair, a) that omake was awesome, and b) I find it utterly in-character for Kane to position four Shadow teams outside Granger's house just to find out what's his preferred wine is.
I can even imagine that the Shadows took out one or two robbers or protesters, not out of the goodness of his heart (because, lacking), but because the game wouldn't be fun otherwise.
Yeah between strategic planning, a cooperatives focus, and empowered unions I think the targeting of the grants will shift enough that it's less "hello private capitalist, here are public funds for you to generate private profit with" and more towards a decentralized and responsive way to fill all the little consumer niches that a full die's worth of state funding is too unwieldy for. The state can keep producing your baseline dirt cheap utilitarian clothing and bulk computer chips and industrial hardware but if small private cooperatives want to start custom assembling gaming computers or making printed t-shirts or whatever else is below our level of abstraction that's a worthwhile investment in the civilian economy.
Do you have an idea? I could try to write it this or next weekend?If i was more talented writting i would do a buisness quest omake
But i suck at grammar
Don't forget, laying a foundation of *working with NOD*. Both the splinter group he absorbed in, and the precedent set out near Mecca.To be fair to the character Kane is terrifyingly good at espionage.
Furthermore as to why he would want Granger around: if Kane has decided to use the TCN plan someone will need to build it. Just look at that considerate man that is rebuilding industry, networking with yellow zones, buying enough time with tiberuim management to make construction viable, and last but not least willing to work with ex-nod forces. That sound like grounds for jolly cooperation when things start getting dicey and he needs to convince them to help build his ascension assisting device.
Granger is doing exactly what he wants, why ruin a good thing?
The Scrin can control gravity just as well as you can, and in fact better because they invented the drive technology you're pirating. I'm not saying it can't be tried in theory if you can build a big and powerful enough Engine of Yeet, mind you... But I don't really expect it to work. Also there is some risk of failing and handing Nod a free giant gravity drive powerful enough to accelerate massive structures into space, and I'm sure they can come up with something screwy to do with that.What about trying to lift it with scrin agrav engine harness or at least try to alter its space time anchor with gravity generators. It doesn't need to have mass to interact with gravity. Energy is also affected by gravity. And that tower is a literall supernova in terms of exotic energy.
Not the worst idea, but good luck identifying the Nod operatives and mindwhammying them enough to make them reliable agents without the Noddies inside the tower figuring out what's going on. Personnel access to Threshold-19 must be very tightly evaluated.What about mindwhammying/brainwashing individual Nod operatives that are sent inside? Like even I know it is a dum dum idea but I am literally throwing darts at an idea board right and look what it hits.
What if they have a mechanism that lets them beam the supplies and operatives in and out without making the tower vulnerable? It would be a logical thing for the Scrin to build into the design, because one of the main reasons the tower is so damn invulnerable, it seems, is because it's designed to ride out literally any conceivable forces or chaos on the planetary surface and still be able to function. Which means that anything it needs should probably be something it can get without dephasing and opening the front door, when for all the designers know the tower might need to open the front door in the middle of, say, a tiberium volcano erupting like a continously exploding nuclear detonation or some similarly horrific phenomena.I am not talking about any secret passage , what I mean is to exploit the logistical necessities of the Nod forces holding up in the tower since they have to bring the tower back in reality to being in supplies, let people in and out of the tower and generally carry out Kane's will across the planet, these moments are when the tower would be vulnerable to commando infiltration so long as our intelligence guys can find us an opening
Yeah. Remember that the whole problem here is that we want the Tacitus and we suspect it's inside.
There is an argument for housing grants: It would let us resolve the housing quality problem while spending WAY fewer total dice on the problem.Neither. No need for grants. There is no legitimate argument for either housing or Consoom grants at this time.
Arcologies.I'd rather we avoid the housing grants entirely. Arcology (arcologies? arcologi?)
I should note that the reason you mostly see giant self-contained buildings in Mass Effect are as follows:are more efficient, better defended, better insulated against Tib and honestly seem more future proof and the better direction. Using the planned ME sequel quest; all the structures you see in the game, wether in space or planet side, are more in line with an arcology than anything close to any sort of suburb.
Again, we have an ongoing problem in that we have plenty of housing, but much of it is rather crappy cramped housing in hastily constructed high-rise apartments built right after Tib War III to house the jillions of refugees created by the war. There's physical space for everyone to have a place to sleep, but a lot of them are sleeping in a glorified broom closet and they don't like it.If we start getting huge amounts of yellow zone refugees to the point where our housing surplus is overwhelmed and something is drawing our dice and resources the housing grant can have their uses.
It should be pointed out that a grant is arguably WORSE if we're cash-strapped, because it's a continuous thing that eats -15 RpT whether we have plenty of spare income or not.As for consumer goods grants I think those are a good idea since we'll be more cash strapped after the next budget re-allocation and being able to offload fancy clothes, furniture, and tooth brushes to to coops let's us keep our focus on the military and yellow zone outreach.
What if they have a mechanism that lets them beam the supplies and operatives in and out without making the tower vulnerable? It would be a logical thing for the Scrin to build into the design, because one of the main reasons the tower is so damn invulnerable, it seems, is because it's designed to ride out literally any conceivable forces or chaos on the planetary surface and still be able to function. Which means that anything it needs should probably be something it can get without dephasing and opening the front door, when for all the designers know the tower might need to open the front door in the middle of, say, a tiberium volcano erupting like a continously exploding nuclear detonation or some similarly horrific phenomena.
The Scrin have good teleporters; they'd want to use them here.
This is too neat. So there must be a catch.Then my next idea to get into the tower is thus , the guys getting teleported in and out of the tower need to have some way of getting into contact with it so that someone teleports them in either that or some way to remote access the teleportation array these would the vulnerabilities we can exploit to get inside the tower , we find a Nod operative with the authorization codes to get teleported into the tower and use those to get our commandos inside to clear a way for our troops or secure what ever device used to open a portal to march an army into the tower
Do you have an idea? I could try to write it this or next weekend?
It should be pointed out that a grant is arguably WORSE if we're cash-strapped, because it's a continuous thing that eats -15 RpT whether we have plenty of spare income or not.
The main problem is that until and unless we know what things are like inside the tower, and what the security precautions on the teleportation are, this isn't so much a "plan" as it is a "speculative hope."Then my next idea to get into the tower is thus , the guys getting teleported in and out of the tower need to have some way of getting into contact with it so that someone teleports them in either that or some way to remote access the teleportation array these would the vulnerabilities we can exploit to get inside the tower , we find a Nod operative with the authorization codes to get teleported into the tower and use those to get our commandos inside to clear a way for our troops or secure what ever device used to open a portal to march an army into the tower
The taxes go to GDI's overall budget and we only get a percentage of them. So unless the return on investment of those grants is hilarious, we're still losing more resources than we're getting back, at least in the medium term.Tho you gotta remember that we get income from taxing the market (we should get taxes this turn or next one)
So while it would be a passive cost of -15rpt that could be outweigthed by taxes gains on resources