Ideally, we'd like to complete at least one significant consumer goods project every turn.

I think we should ask for a large slice of the total budget to get everything done.
 
Ideally, we'd like to complete at least one significant consumer goods project every turn.

I think we should ask for a large slice of the total budget to get everything done.

We can probably use grants to push things forward

We are fine on resources (we are almost hitting resource cap)

So losing 30 redources per turn in order to get a streeam of capital and consumer goods is fine
 
If i calculated everything right, all our current options for consumer goods would get us +41 per turn. The grants give us a possible +32 if taken at the start of the plan. That's a possible +63 just from what we currently have.

This does not include our service sector support (it's too new to know how fickle it's bonus will be, but it's a potential +16 minimum). Nor does it take into account how long it will take to build everything. Just the boost from current projects alone.

So the minimum target of +60 seems possible. With +75 also looking doable.

I would still vote for the +60 option however.
 
I'm pretty sure that taking a consumer goods focus will unlock some options specifically aimed at increasing consumer goods production, too; that usually happens in plan quests, doesn't it?
 
Aren't we about to lose the majority of our budget?

Yes we are. The next turn will be settling what percentage of GDI's total budget that we get and what our priorities are, as outlined earlier. So we're going to lose at least 100, possibly 200, Resources per turn. On the other hand, at the moment we have 70 PS plus four projects which give us an additional 5 PS each (GDSS Philadelphia Phase 1, GDSS Shala Phase 1, Helsinki C-35 Factories, and Expand Orbital Communications Network), so we have plenty of P we can burnt for a larger portion of the budget as well as to choose more modest goals.
 
Hello everyone I hope everyone has a good day :).

I have made my first analysis of a proposition so, I hope you like it.

As we well know the NOD forces are deploying and equipping their soldiers with new weapons summing this to the awakening of those marked by Kane and other future dangers such as the invasion of the Scrin I believe we should search for new equipment for our infantry (meaning the one that doesn't have power armour) so that they can have a better chance against these threats.
Acknowledging this and hoping to give our soldiers many more advantages than they already have. I have taken the liberty of searching the data files (command and conquer wiki ;) ) for weapons developed and used during TW3 that were never mass-produced or out of the design phase.
I have found 3 new combat rifle models for our soldier these correspond to the next generation on the reliably GD family of combat rifles.

The first is the GD3 an improvement not only in specifications over the GD2. But it also comes equipped with a grenade launcher as a secondary fire mode to give our soldiers an advantage when facing light infantry or mass infantry. This rifle was produced in small numbers during TW3 this means we should have the schematics to make the factories that can produce it.

The second in this series is the GD4, this weapon, despite indicating an improvement over the GD3, is practically the same rifle but instead of having a grenade launcher, it has a miniature railgun which would give it the ability to face heavy infantry. This equipment was produced at the same time as the GD3 and again it was never produced in large numbers.

The third model that I found was the GD5. This model is a complete and new update of the GD4 and GD3 apart from being a complete improvement on the latter two, it can have a grenade launcher and the railgun of the last two models incorporated, being able to Only one type of secondary fire is activated at the same time, it seems that by design the soldier would only need to press a button to switch between grenade launchers and railgun. This model did not pass the design phase yet I believe that if we were to develop it, we would give our infantry soldiers a great help in the defence of the civilians and citizens of the GDI.

I think that the development of these weapons could open up new branches of research for our boys and girls on the front lines.
 
Last edited:
I'm pretty sure that taking a consumer goods focus will unlock some options specifically aimed at increasing consumer goods production, too; that usually happens in plan quests, doesn't it?
We already have a bunch of consumer good projects the issue is fitting all those projects in while also doing needed projects elsewhere. I do prefer as low requirements as possible even if we are going to try and exceed them because it gives us flexibility in case new fires pop up.

Edit- also finishing projects tends to unlock more projects
 
Last edited:
Yes we are. The next turn will be settling what percentage of GDI's total budget that we get and what our priorities are, as outlined earlier. So we're going to lose at least 100, possibly 200, Resources per turn. On the other hand, at the moment we have 70 PS plus four projects which give us an additional 5 PS each (GDSS Philadelphia Phase 1, GDSS Shala Phase 1, Helsinki C-35 Factories, and Expand Orbital Communications Network), so we have plenty of P we can burnt for a larger portion of the budget as well as to choose more modest goals.

Can we do some horse trading with the Hawks? They know and we know that we will have to push Consumer Goods hard. If they support us for the next four years, well how about more Apollo factories and Hydrofoil docks. And especially for the Space Force projects. Those things are expensive.
 
Can we do some horse trading with the Hawks? They know and we know that we will have to push Consumer Goods hard. If they support us for the next four years, well how about more Apollo factories and Hydrofoil docks. And especially for the Space Force projects. Those things are expensive.

We have to make promises to people to get stuff passed, on the other hand we might be able to weave a path around the Hawks to get our plan through. I kind of doubt that we will but maybe people will go for it, many of us do have an ideological distaste for them so we might shoot ourselves in the foot to spite them.
 
The Hawks can be bribed into supporting our initial plan targets with promises of sufficient military spending but remember that they're actively in coalition with the Free Market Party. If we want to try and butter them up to peel them away from the FMP over the next few years that's probably doable, especially if the election goes against the FMP/xenophobic wing of the Hawks, but they're best friends right now at least.
 
Guys important thing to remember. Ithillid is a great gm and a great writer.

There's reasons behind the consumer goods. The public don't just act like mindless automatons creating wealth for us. They want safety and security which we've largely given them, but they simply want more than mere survival. Because with the best will in the world numbers go up to make numbers go up is pointless. Yes, we need to repair our industry base and form an economy. But now we've largely done that and the question becomes what did we repair it all for?

Consumer goods don't just vanish or get swallowed by the abyss that is the public by the way, we abstract it away into 'the economy' wanting consumer goods. But the economy is just an abstract representation of the people and what they want. And yes, it costs to create those consumer goods. But, someone somewhere is buying them. Part of the reason we're opening the economy back up is because we can afford to go beyond just pure basic essential survival goods. And the goods themselves, people are working and creating value, and so require something to spend that value on. Consumer goods are that. But, and here's the kicker, the consumer goods create value in of themselves, they're sold, and taxed, and businesses selling them need to hire people to make them and fill the job at point of sale.

Tl;dr consumer goods are good. They give people reasons to work and to work hard. And consumer goods create tax and jobs and help our numbers go up. Both economic numbers, and our poll numbers so we stay in power.
 
Can we do some horse trading with the Hawks? They know and we know that we will have to push Consumer Goods hard. If they support us for the next four years, well how about more Apollo factories and Hydrofoil docks. And especially for the Space Force projects. Those things are expensive.
Spending Political Support is the abstraction for said horse-trading.
If we take a low-expectation option that costs PS, that's exactly what will be happening.
 
Yeah we gained 30PS by giving all the other departments some money early, spending PS now to get targets we want is the abstraction for calling in those favors. Similarly, stuff like "if you give us a big budget to start we promise to make it up to you by intensifying harvesting and redistributing some cash early again" is also simulated well enough by spending PS now and buying it back later (although no way is the exchange rate going to be nearly as good as the one we got last Plan).
 
Last edited:
So, I was noodling around and I think I have a rough-ish plan for next plan's first two turns. It's called the Greedy Bastard Tour plan, and it's uh, *GREEDY* to say the least. To put it simply-I think we can get between 140 and 220 resources at the start of the next plan from 3 stages of Glacier mining and 2 of Red Zone mining. But it requires, if we open with Pure Greed, all our first turn's resourced dumped into just the mines and the logistics to support them.
 
So, I was noodling around and I think I have a rough-ish plan for next plan's first two turns. It's called the Greedy Bastard Tour plan, and it's uh, *GREEDY* to say the least. To put it simply-I think we can get between 140 and 220 resources at the start of the next plan from 3 stages of Glacier mining and 2 of Red Zone mining. But it requires, if we open with Pure Greed, all our first turn's resourced dumped into just the mines and the logistics to support them.
I think that's less greedy and just plain practical, since every resource gained earlier is more resources that can be spent earlier, which means more things for anyone and everyone.


The Hawks can be bribed into supporting our initial plan targets with promises of sufficient military spending but remember that they're actively in coalition with the Free Market Party. If we want to try and butter them up to peel them away from the FMP over the next few years that's probably doable, especially if the election goes against the FMP/xenophobic wing of the Hawks, but they're best friends right now at least.
That sounds like a great idea. Promise the Hawks enough support for their plans to ensure they no longer have to vote against Granger alongside the FMP is good for both gaining practical benefits for protection of humanity and to split up the voting bloc.
 
Plan Greedy Bastard is going to run right into the limits of your processing capacity. Without Saarland or processing plants, you only have 120 processing capacity left.
 
Yeah, we're basically going to have to put 2 Tiberium (and 2 Heavy Industry) dice into Saarland next turn. That can be covered by Free Dice, but it's also 40R less we'll have to work with.
 
Plan Greedy Bastard is going to run right into the limits of your processing capacity. Without Saarland or processing plants, you only have 120 processing capacity left.
However, if additional processing capacity is completed at the same turn as options that go over the previous turn's processing limit, does it overflow or fit right under the new limit?
 
That sounds like a great idea. Promise the Hawks enough support for their plans to ensure they no longer have to vote against Granger alongside the FMP is good for both gaining practical benefits for protection of humanity and to split up the voting bloc.

Yeah I don't think we're really opposed to the Hawks naturally, we got off to a rocky start and then really got burned by that nat 1 but in a vacuum the pro-military party shouldn't be our enemy we do need a decent military what with the constant global Forever War. It's slightly complicated by their current leader being a xenophobic asshole but the more moderate members of the party can probably be convinced that Granger and his Yellow Zone programs are worth supporting as long as we don't compromise the military to do them, maybe get the current dude ousted and replaced with someone who's less racist.
 
Conclusions and Reallocation Q4 2053
Enduring Victory

Victory At Home

In the rebuilding effort from the damages of the Third Tiberium War, Dr. Granger pursued a radical new plan. Unlike previous Treasurers, who had often pushed private enterprise and public/private partnerships to the foreground, Dr. Granger emphasized the primary role of the Treasury in both combating Tiberium and rebuilding the overall economic system.

The history of the GDI Treasury is a long and complicated one, defined more by adaptation to the changing needs of the Initiative as a whole than distinct power grabs. There can be broadly said to be three distinct periods in the Treasury's history. First is from 1995-2020. Here, the Treasury primarily acted as a receiving and distribution hub, managing the Initiative's money, rather than engaging in substantial shaping of the economy. While across the period it did become ever more involved in the Tiberium marketplace, this was due primarily to the harvesting efforts of GDI commanders in the field, rather than Treasury driven abatement operations. In the second phase, from 2020 to 2035, the Treasury engaged in one of its largest expansions. With the global economy collapsing, the Treasury expanded its remit from simply managing money to managing an ever increasing array of partnerships and responsibilities, including many of the Initiative's Operations Other than War. Ranging from food distribution to munitions production, the Treasury served as an economic hub, but one that reshaped, rather than replaced many of the economic indicators and drivers. Finally, from 2035 to 2050, GDI's Treasury fundamentally shifted into the economic field of a world government. However it did not do much to flex its economic muscle. Rather than actively shaping the world economy into a weapon of the wars that GDI continued to fight, it used it as a means to ensure a sense of normality, and reassurance.

Granger, despite being a civilian, turned to the Treasury as more than a means of facilitating markets, but rather took a very direct hand in fighting not only the war on Tiberium, but a war on hunger, disease, and exposure. Rather than allowing free markets, Granger solved one of the worst housing crises in human history in effectively three and a half years, while also effectively forestalling the collapse of industrial civilization, ensuring that there was enough to eat, and deploying a new way of war to GDI's ground forces. While Granger's first term in office was notoriously lean, with many, either in stories or more rarely in truth, surviving on fungus bars, it was not a starving one, and from the end of the first year on, people around the world saw a slow but steady improvement in their lives. While some aspects, such as the allocation of consumer goods, was more fitful, and was still a severe problem by the end of the plan, with many people having to patch and repatch worn out clothes, and do other patchwork repairs as they could and do without when they could not, rather than having replacement parts or systems available.
While Granger made many decisions over the course of his time in office, it was his diplomatic and political choices that made the most difference. The first major decision was his choice to focus on the Yellow Zones. Before the Third Tiberium War, the Yellow Zones had been increasingly abandoned by GDI as it saw ungrateful populations turning against them and rising up in the name of the Brotherhood of NOD, not worth trying to maintain presences in many of the areas as economic development was far cheaper in the blue zones. While GDI had begun to push out in the years before the Third Tiberium War, with projects such as New Eden, these projects were severely cut short by the war, and the need for ever greater military investments and attempts to keep the system from falling apart. Granger's program was far more integrated, approaching the Yellow Zones where they were and building cities there, rather than attempting to transform them immediately into Blue Zones before habitation.

One of the most fundamental decisions, beyond everything else Doctor Granger did in his first term as Secretary of the Treasury was his actions to recruit the Qatar branch of the Brotherhood of NOD. Having their origins in the followers of Killian Qatar, Kane's second in command through much of the Third Tiberium War, the branch was driven out of the Brotherhood and into hiding, only reemerging to seek succor with the Global Defense Initiative. Granger, against the advice of everyone close to him, chose to stretch out a hand in friendship to the group, and was massively rewarded. Not only was the group some of the best expertise the Initiative had ever received in not only living with Tiberium but harvesting it, but the group was also incredibly multidisciplinary, finding niches everywhere within the Treasury's remit. Given a new identity, and in the cases of some of the most prominent members, a new name. They were scattered across the Initiative in penny parcels, and kept under close surveillance. However, for nearly all of them, they in fact became loyal citizens and honest workers, choosing to fight, and in some cases die, for an enemy that had shown mercy, rather than brothers who had shown none. (1)

Granger did face severe criticism for some of his decisions, most notably his opposition to the Hawk and Free Market parties. Rather than find some middle ground or bending to many of their demands, he instead attempted to drive them out of the political battlefield, pushing development of centrally directed and state controlled systems. While some of these, such as the toy factory initiative, had consequences for the Treasury's system, he was able to maintain, at least for the first plan, a substantial degree of independence for the Treasury's system.

The final major action of Granger's first term was the development of a new form of relationship with the Forgotten. While the relationship had failed after the Second Tiberium War, it was renewed on Granger's own initiative, reaching out to the many wandering tribes and bands of the Forgotten. Meeting them in Washington DC, Granger led off a negotiation that would bring the Forgotten back, through mutually beneficial activities. Most notably the recruiting of Forgotten members to staff GDI's assault on the Red Zones, hardening much of the perimeters, although still getting pushed back chronically.

As GDI began pushing into its second four year plan, there were certainly ongoing crises, most notably the rising of the Free Market Party in reaction to the lack of Consumer Goods, and the continued spread of the Red Zones despite the best efforts of the Initiative. However, hopes were high that the economic miracle of the last four years could be replicated.

(1)In modern society, everything from birth to death is recorded. Birth Certificates began to be issued in 1900, Passports were far earlier, dating back to the dawn of recorded history. Other means of tracking people through paperwork have found their way into common use over the centuries. While this has made people far easier to keep track of, it has, paradoxically, made it easier for governments to slip people into the population. While this has often been the domain of the secret police, like the East German Stasi, the Initiative has often used it to protect defectors.
IncomeBlue ZoneYellow ZoneRed ZoneHousingRefugee CampsEnergyLogisticsFoodHealthCapital GoodsConsumer GoodsLabor
Q1 205012517,35%32,62%50,03%-32-16-8-2
Q2 205012517,35%32,62%50,03%-32-16-8-2
Q3 205015516,73%33,22%50,51%-32-16-4-3-2
Q4 205016515,80%33,68%50,62%-32-16-41-1
Q1 205117515,10%33,65%51,35%-32-4-410
Q2 205124014,75%33,81%51,54%-16-2-211
Q3 205130514,86%33,57%51,68%-4-2011
Q4 205131014,82%33,59%51,59%-416424-16-32
Q1 205231014,13%33,31%52,56%01612418-16-32
Q2 205232514,20%32,95%52,85%0168408-16-32
Q3 205232514,41%32,00%53,85%0168104-16-32128
Q4 205233514,20%31,20%53,68%088124-14-32124
Q1 205335014,36%31,50%54,14%0812524-14-32120
Q2 205341514,24%31,51%54,25%0810624-14-28118
Q3 205341514,37%30,80%54,83%046634-4-22115
Q4 205342514,08%30,75%55,17%056656-2-21115
Q4 2053 End43514,49%30,00%55,51%0222647-2-20111
Total change310-2,86%-2,62%5,48%32-143814691412-17


Reallocation 2053

After four long years of the Treasury dominating GDI spending, the current budget cycle has ended, and GDI's bureaus and departments have entered into their ritual bloodletting once more, a gladiatorial game of memoranda and meetings, with reams of paper, and millions of words of text laying out agenda, and agendas to create agendas. While everyone agrees that the Treasury must share its riches, precisely how much is up for debate. Further, it is also time for the Treasury to share its goals for the next four years. While each party has their own ideas, there are a number of key indicators that the Treasury has had to meet since they became more than GDI's accounting division.

The current mood in GDI's circles of power is alternatingly triumphant and scared. Local unrest has started to turn into a massed demand for improved conditions. Consumer goods top the list of demands, and the Free Market Party has stepped in, promising a return to prewar conditions by unlocking the Treasury's coffers and pouring out the largesse to the people. In truth, their aims are to rebuild the powerful corporations of the interbellum between the Second and Third Tiberium Wars. With elections in two short years, the political fortunes of many, including the treasurer, rests on the actions of the Treasury, and the decisions made at this conference.

Current GDI RpT: 880

Current Treasury Percentage: 25 percent
Ongoing Commitments: 25 RpT.
Political Support: 70

Treasury Allocation
[ ] 20% - Accepting not only a substantial cut to the budget, but also a slowdown in overall spending would indicate a Treasury that is interested in building up more slowly and taking a backseat in the overall system. While likely to be quite popular, it is also one where ongoing crises will be difficult to address properly. (175 RpT, +10 PS)

[ ] 25% - Maintaining GDI's ongoing commitment towards economic development is relatively uncontroversial. While still a substantial amount of funds, it is also a major infusion of resources towards the rest of the Initiative. (220 RpT)

[ ] 30% - A small increase in the percentage is more a means of protecting some of the Treasury's gains, rather than an actual funding increase. However, with the number of new goals and projects that other departments have been raring to go for, it will require calling in a number of the Treasury's favors with other department (265 RpT, -10 PS)

Plan Goals

Capital Goods

[ ] 10 points - A smaller commitment would be able to handle many of the projects that need further infusions of capital goods. While more than enough to solve the ongoing crisis, it is not enough to provide for continuing expansions of major factory complexes. (-10 PS)

[ ] 20 points - A somewhat higher goal, and one that should handle the majority of potentially capital goods intensive projects, it is something where getting it through should be simple, but will make few people happy.

[ ] 30 points - While 30 points of Capital Goods production is an expensive proposition, aiming towards a surplus while also at least preparing to take many of the refits is a tempting proposition for many in the Initiative (+5 PS)

Consumer Goods

[ ] 30 points - A relatively limited goal, and about a third more than is required to solve the immediate indicated demand, it is also an unpopular position, indicating that GDI has little real ability to return to prewar plenty. (-15 PS)

[ ] 60 points - A substantial wave of new and restored consumer goods production, either through grants, factories, or some combination of the two, is estimated to be enough to meet both indicated and unindicated demand, although those estimates may well be conservative (-5 PS)

[ ] 75 points - A somewhat ambitious goal for the plan, it is aimed to produce small surpluses across many fields of consumer goods, ready for activities that can improve quality of life. While it will require some substantial effort from the treasury to make the goal, but it is overall both achievable and relatively politically popular

[ ] 90 points - A substantially ambitious plan, a full 90 point development would bring back not only prewar luxuries, but also bring many of those luxuries into the yellow zones. While it would inherently define the plan, it is also something that should be popular across much of the political spectrum (+5 PS)

Food

[ ] 30 points - While GDI is currently running a marginal surplus, increasing food availability and running a more substantial surplus is something that would be generally popular, if not particularly praiseworthy.

[ ] 45 points - A somewhat higher goal, providing substantial increases in food production is one of the means towards being able to provide not just a living supply towards the GDI population, but also increase stockpiles and begin feeding people beyond the initiative's direct control. (+5 PS)

(You must take at least 61 votes worth of promises from any coalition)
Status of the Parties
(strong support, weak support, weak opposition, strong opposition)
Free Market Party: 19 Seats (1; 2; 9; 7)
Hawks: 31 Seats (1; 5; 18: 6)
United Yellow List: 10 Seats (7; 3; 0; 0)
Independents: 7 Seats (0; 4; 2; 1)
Developmentalists: 53 Seats (34; 16; 3; 0)

Parties

  • Free Market Party (1/2/3/4)
    • [ ] Take at least 75 points of Consumer Goods
    • [ ] Take at least three grant programs
    • [ ] Construct at least 2 MARV fleets
    • [ ] Build at least 6 military goods factories
    • [ ] Take 30 points of Capital Goods
    • [ ] Increase GDI income by at least 600 points.
  • Hawks (2/4/6/8)
    • [ ]Construct at least 3 MARV fleets
    • [ ] Construct at least 5 MARV fleets
    • [ ] Spend at least two dice or 30 resources (whichever is less) on military projects every quarter
    • [ ] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    • [ ] Build at least eight military goods factories. (Apollo, Rapier, Zone Suit, Shell Plant)
    • [ ] Complete at least five deployment programs (Wolverine Deployment, Point Defense Refit, etc)
    • [ ] Take at least two additional grants programs.
    • [ ] Take 30 points of Capital Goods
  • United Yellow List (1/2)
    • [ ] Complete Yellow Zone Industrial Sectors
    • [ ] Complete three phases of Yellow Zone Arcologies
    • [ ] Complete three phases of shell factories.
    • [ ] Complete at least two phases of orbital communications
  • Developmentalists (3/5/7)
    • [ ] Take 30 points of Capital Goods
    • [ ] Take 75 points of Consumer Goods
    • [ ] Take 90 points of Consumer Goods
    • [ ] Take 45 points of Food
    • [ ] Increase abatement by 30 points
    • [ ] Increase abatement by 40 points
    • [ ] Finish all remaining schooling projects (Technical Schools, Childcare and Preschool, and Educational Multimedia)
    • [ ] Increase GDI processing limit by at least 1000
    • [ ] Increase GDI income by at least 400
  • Independents (listed by number of votes)
    • Starbound Party (2)
      • [ ] Complete at least three phases of Space Stations
    • Independent Capitalist (1)
      • [ ] Spend at least 120 RpT on grant pgrams
    • Consumer Party (2)
      • [ ] Take at least 90 points of Consumer Goods
    • Socialist Party (2)
      • [ ] Complete at least 2 arcology programs, either Blue Zone or Yellow Zone
** Four hour moratorum on voting **
 
Last edited:
Oh boy oh boy, is there a moratorium?

Eh, here's a plan that does the minimum.

[] Straight 30 (aka number go up)
-[X] 30% - A small increase in the percentage is more a means of protecting some of the Treasury's gains, rather than an actual funding increase. However, with the number of new goals and projects that other departments have been raring to go for, it will require calling in a number of the Treasury's favors with other department (265 RpT, -10 PS)

-[X] 30 points - While 30 points of Capital Goods production is an expensive proposition, aiming towards a surplus while also at least preparing to take many of the refits is a tempting proposition for many in the Initiative (+5 PS)

-[X] 30 points - A relatively limited goal, and about a third more than is required to solve the immediate indicated demand, it is also an unpopular position, indicating that GDI has little real ability to return to prewar plenty. (-15 PS)

-[X] 30 points - While GDI is currently running a marginal surplus, increasing food availability and running a more substantial surplus is something that would be generally popular, if not particularly praiseworthy.

-Free Market Party (1/2/3/4)
--[X] Take 30 points of Capital Goods
-Hawks (2/4/6/8)
--[X] Spend at least two dice or 30 resources (whichever is less) on military projects every quarter
--[X] Build at least eight military goods factories. (Apollo, Rapier, Zone Suit, Shell Plant)
--[X] Complete at least five deployment programs (Wolverine Deployment, Point Defense Refit, etc)
--[X] Take 30 points of Capital Goods
-United Yellow List (1/2/3)
--[X] Complete three phases of Yellow Zone Arcologies
--[X] Complete three phases of shell factories.
-Developmentalists (3/5/7)
--[X] Increase abatement by 30 points
--[X] Increase abatement by 40 points
--[X] Finish all remaining schooling projects (Technical Schools, Childcare and Preschool, and Educational Multimedia)
--[X] Increase GDI processing limit by at least 1000
--[X] Increase GDI income by at least 400
-Starbound Party (2)
--[X] Complete at least three phases of Space Stations
-Socialist Party (2)
--[X] Complete at least 2 arcology programs, either Blue Zone or Yellow Zone
 
Last edited:
Back
Top