I like it, and I struggle to do better myself. I have a few different preferences myself, though.
In the interests of not overkilling any single Light Industry project, I'm tempted to take one of the dice off
Chemical Precursors, which we don't NEED this turn, we have +1 Capital Goods to finish the next
Governor yard anyway. Of course, to keep the move resource-neutral we'd need to shift it to another project we actually intend to pursue that costs 15 R/die or less.
Johannesburg Personal Robotics Factory might not be a bad choice; we could use the +Logistics and we do need to keep up the consumer goods flow. Or
Chemical Fertilizer Plants is particularly attractive in that area, because it's +Food
and +Consumer Goods.
Likewise, I don't want to overkill the Titan Mk III deployment roll if it turns out to go well, especially if Johannesburg Phase 1+2 has lowered the Progress requirement (2d100+30 is unlikely to hit a target of 175, but has a reasonable chance to hit a target of 160 or 150). I recommend we put two dice on the Titan upgrades, prepared to put a third on next turn if we need to, and use the freed-up Military die to manufacture more ablatives since the troops love 'em and we'll want
at least three phases of ablatives before we can turn to the next big Ground Forces project like
Shell Plants or
RWS-Predator.
Aside from that... Well, I like it. I'd support the plan as-is, but I really do want to avoid overkill on non-phased projects, and happily, nothing we're doing this turn is a
must-complete.
On which note, I think when we get a second or third
Governor yard built, we should think about slowing down to two dice per turn. We'll probably still be able to get two yards built every three turns that way, which is enough to have five or six done by the end of the Plan and gives us more freedom of action elsewhere. It does mean a slight delay in the rollout of the cruiser production wave, but it also means we have more Resource and dice breathing room to address other priorities,
including naval priorities.
Agriculture is the funny one. People probably understand a die on Entari Deployments, but the Yellow Zone Purification Facilities is definitely weirder. But it's 10 RpD and thus good resource savings. Plus, it's more investment into the Yellow Zones after Arcologies, to show the Y-Zoners that we're still giving consistent investment. But it's mostly because I needed to save Resources, and I consider getting the next Stage of YZ Aquaponics to be an unofficial plan goal for me anyway.
Personally I'm a fan. Also, we may find that having a huge Water surplus in the Yellow Zones gives us interesting options, or makes our 'Green Zone' controlled areas more attractive to refugees.
"Join the Light Side! We have hot showers!"
Tiberium, 3 dice are going into Prospecting to save Resources again. 2 dice however, are being poured into RZ Containment Lines for that immediate RZ Abatement boost. I'd like to work on Chicago, but RZ Containment offers faster returns on Abatement, and a bit more RZ Abatement, which is what we really need right now. And it gives some actual income, which also helps.
[grunts]
Yeah, I can get behind that.
Chicago Phase 3 is 213 Progress away (minus omakes to surge it), so we'd have to get fairly lucky to hit the target with only two dice. Not as lucky as you'd think, because between a +15 omake bonus and a +70 on the dice, though, so we'd only need to roll... 128 or lower on 2d100. Even then, though, that phase of Chicago gives us only slightly more mitigation in its own right, and that's spread across Yellow and Red Zones, and we don't urgently need the increase to our refining cap. So yeah, I can get behind
Red Zone Containment Lines for this turn, with the understanding that we go back to planned cities next turn probably.
Orbital is kinda preliminary right now until we see what the Nat 1 and Nat 100 gave, but right now I have 2 dice on Enterprise, and 2 dice on Orbital Cleanup. 2 dice on Enterprise should get it almost completed, and 2 dice on Orbital Cleanup will almost definitely see one stage complete, maybe 2 if we're lucky. Either way, it'll clear up Orbital Comms for the turn after, and the resource infusion will help in affording some more expensive projects like Superconductors in LCI.
Yeah, that's a good idea and in line with my own ideas about what to do this turn, modified by how helpful it was to get +115 progress on
Enterprise Phase 3 out of a single die.
Services is just finishing up the projects we started last turn. Vaccine Development Program is a little low in terms of chances to complete, but it's expensive enough that I thought it was worth trying to slow-roll.
I am definitely a fan of slow-rolling such actions,
especially the expensive ones.
Military, MARV Dice have been cut down to one. Not doing 1 die on the RZ MARV Fleet because 1 die can't complete it, so I think it's best to wait a turn there. Instead, I'm doing Orca Refit Package because it's high priority. 2 dice go onto Ablat Phase 3, because if it's /200 Progress Project like Phases 1 & 2 are, that should be enough to complete it. 3 Dice continue to go into getting the Navy their Cruisers, and the last 3 dice are on the Mk III Titans.
See my above comments. I approve of your choices here, mostly. Finishing the Colombian Yellow Zone fleet gives us a near-guaranteed income boost next turn even if it's only +15, which makes things considerably less tight, especially when combined with the resource surge from orbital cleanup. If we roll well on
Red Zone Lines, we might even hit 600 RpT for the Q3 budget with this plan!
I'm envisioning putting two MARV dice on the Chicago Red Zone fleet next turn, personally- I know I've been coming across as anti-MARV but I don't want to drop below an
average of 1.5 dice/turn until we've at least fulfilled our promises to Major Stavrakis to build her five land battleship armadas. And I do genuinely want that fleet finished sooner, rather than later; the draw of the greater income makes me tempted to argue for three dice next turn- but that's
next turn... when we're setting ourselves up to be resource-rich with
Orbital Cleanup.
@Ithillid , do we know how many phases of Orbital Cleanup there
are? I don't want to overinvest in the last one...