Here's what I've got for a draft.
[ ] Plan Chimeraguard Draft
Infrastructure (5 dice)
-[ ] Tidal Power Plants (Phase 2), 3 dice (30 Resources)
-[ ] Yellow Zone Arcologies (Phase 1), 1 die (15 Resources)
-[ ] Chicago Planned City (Phase 1), 1 die (20 Resources)
...
Tiberium (5 dice)
-[ ] Tiberium Prospecting Expeditions, 2 dice (10 Resources)
-[ ] Chicago Planned City (Phase 3), 3 dice (60 Resources)
I think I'd rather, if there was a way, flip one of the Prospecting dice to Chicago and flip the Infrastructure die on Chicago to Tidal Power. The problem is, of course, that this isn't a resource-neutral option; we'd need to find five resources from somewhere, and they're kind of short unless we do something a bit exotic like flip an
Enterprise die to orbital cleanup.
Services (4 dice)
-[ ] Game Development Studios, 4 dice (20 Resources)
While there will hopefully be attractive new Services options, this is admittedly not the turn to take them, I suppose.
Military (5 dice +5 Free)
-[ ] Reclamator Hub (RZ-7 North), 1 die (20 Resources)
-[ ] Reclamator Fleet YZ-5a (Super MARVs), 2 dice (40 Resources)
-[ ] Remote Weapons System Rollout, 1 die (10 Resources)
-[ ] Ablative Plating Refits? (or another die into RWS), 1 die (10 Resources)
-[ ] Governor Class Cruiser Shipyards, 2 dice (30 Resources?)
-[ ] Titan Mark 3 Deployment, 2 dice (20 Resources)
-[ ] Security Review, 1 die
I'd rather concentrate on RWS rollout. With two dice we
might clear the first stage if it's a phased project, whereas a single die won't get us anywhere near done on Phase 2 of ablatives. I'd rather focus on one of those projects at a time, rather than slow-walk both, because there are important milestones like "we have enough of the good stuff to use it in a major offensive on one continent" and "we have enough of the good stuff to equip our rapid response forces with it on all continents" at the end of each phase.
Infrastructure, try to finish up YZ Arcologies. Tidal Power Plants gets 3 dice because they're our next source of power and we want to stay ahead of the curve there. My last die goes towards Chicago because Need Abatement.
Again, I'd always rather focus tiberium dice on Chicago than infrastructure; it reduces conflicts and the tiberium dice will always stretch that little extra bit farther.
HI, 1 die into Fusion Peaker Plants to keep the R&D and Power train going. 2 dice go into Heavy Rolling Stock because we really can't afford for that to not complete, we need the Capital Goods. 2 remaining Dice go into either Kure or Boston. They both cost the same Resources per Die, so it's a question on if we want to grab Kure, or start rolling for the big Boston Push.
I think we want Kure; we're getting increasing hints that we need the ability to make more advanced machine tools.
Military continues the MARV rollout (YZ Rollout gets 2 dice just in case our NOD friends decide they'd rather crash the hub before the MARVs finish, plus it's more Resources and Abatement early)...
You're not wrong, but ironically I'm more worried about Nod hitting the Chicago hub while it's still under construction, because the defenses aren't finished. Also because Nod in South America is running into problems, in that they don't have the new high-agility Banshee-
bis fighter and are having to contend with our anti-laser ablatives.
Rollout the Titans to continue providing Steel Talons with consistent funding, get the Governors out for the Navy, and then it's RWS, maybe with a bit of Ablatives to, since it's the next in-demand thing. And we do a Security Review because that's been waiting for far too long as-is.
We should, again, focus in on RWS or Ablatives, not both, because neither project is going to get far with only a single die rolled.
Also as the guys who make the new tech? I'm sure they are also frustrated watching the slow roll out of upgrades. It's not just the people they're losing but they were sitting on testbeds for rapid rail guns and the like which could've saved lives in their heads. So they're probably double dipping on salt atm.
True, true, but not gonna lie, I feel like we're pushing up against the limit of how much we should be kicking ourselves over it.
Our underlying position was something like:
"We don't have the spare budget to work on next-generation super-science railguns and mecha prototypes when millions of people are eating fungus bars and no one can afford a shirt and the entire industrial economy will
LITERALLY collapse in a single digit number of years at this rate because Nod wrecked every major semiconductor fabber on the planet, oh, and yeah
about that tiberium..."
It wasn't all nonsense, there were reasons for it. The Talons have their reasons and I don't begrudge them their hard feelings over it, but
we ourselves shouldn't end up overcompensating. There will never,
never be enough resources to play Santa Claus for everyone at the same time. And while we can and should do our best to keep any one area from becoming a critical shortfall, there's a certain decorous limit to how much regret it's worth having over the fact that we didn't play Santa Claus for all the deserving good little boys.