Orb: (wanting to allocate 1 free die here, 3 dice on Shala to pick up 5 or 10 PS and let us get phase 2 online for more locally grown space crops for the other stations, cleanup lets us continue our comm sats and other orbital efforts)
GDSS Shala 0/90+0/180 3 dice 60 R (99% phase 1, 13% phase 2)
Orbital Cleanup (Phase 3) 1/90 1 die 10R 42%
I would very much prefer to go for Phase 3 Enterprise, and a die on probes, either for Inner System or Asteroid Belt. Enterprise may well have more options that make the other stations cheaper, which would be great, and getting to phase 3 lets us know what needs to be done for lunar mining.
I oppose this because we just received a few GM signals that the limiting factor in heavy industry now are machines and rolling stock, not microchips.
Ithillid has stated that, mostly, Capital Goods are Capital Goods. So, while Kure or Rolling Stock will likely open up different things, Capital Goods are abstracted enough to not really matter where they come from.
Granted, Kure and Rolling Stock factories are likely to have synergies that will help. So completing them is a good idea.
 
Ithillid has stated that, mostly, Capital Goods are Capital Goods. So, while Kure or Rolling Stock will likely open up different things, Capital Goods are abstracted enough to not really matter where they come from.
Granted, Kure and Rolling Stock factories are likely to have synergies that will help. So completing them is a good idea.

Well, I would expect at least some narrative relevance - for example fusion plants do require specialized high precision parts and superconductors, so actually building factories to produce such things should help, at least narratively.
 
Well, I would expect at least some narrative relevance - for example fusion plants do require specialized high precision parts and superconductors, so actually building factories to produce such things should help, at least narratively.
Yeah. Not everything is abstracted out. But from what I remember of what Ithillid said, it's more in unlocking new projects and possible synergies, than "no, you can't use the Capital Goods for that because they're all chips".
 
I think we'd better seriously consider doing at least the first two stages of Mecca Planned City, because if it's close to the edge of a Red Zone, it may get swallowed up any month now.
 
I think we'd better seriously consider doing at least the first two stages of Mecca Planned City, because if it's close to the edge of a Red Zone, it may get swallowed up any month now.
Looking at the outdated zone map, it looks like Jerusalem already got swallowed up, so saving Mecca before it goes the same way does seem like a bit of a coup.
 
AccomplishingProvidence
#Dr Henry Oliver, there's certainly worse names the Militarists could have picked. And as you've noted, they are a much more narrowly-focused party than some of the others. While they certainly have a more holistic and inclusive vision within the scope of their mission, at the end of the day the primary focus seems to be "make military numbers go up". Which, admittedly, is an entirely understandable and reasonable stance to take in this hostile world. I would wager that we might see them adjusting their branding and messaging in years to come, but they seem poised to be a long-term presence in Parliament. Until the war with NOD is won, decisively, I expect that those who champion the military will continue to have a presence. They have a strong "loyal opposition" vibe. Al-Jilani's maneuvering as the Hawk party split and crumbled? A veritable masterstroke. I'd love to buy him a drink one day.
Well, when Kane compliments you on your masterstroke you know you've done something right, but check that drink for poison.

One of those new technologies is something of a return to form for the Brotherhood of NOD, a new model of air superiority fighter, clearly derived from the Banshee of the Second Tiberium War. While only seen individually (In total nine confirmed contacts and sixteen potential), and slower than the Firehawk, let alone the Apollo, it has pulled what look to be 15-20 gravity maneuvers repeatedly, indicating that it has some level of alien technology. Designated the Barghest, two units have been brought down, and one recovered. While most of the systems are too badly damaged to recover, some parts have been turned over to the scrin drive researchers.
A second model, the Lampades, has been seen in the service of Stahl's South American forces. Unlike the Barghest, it is a pure ground attack aircraft, and much more primitive, using a pair of standard turbofan engines in place of a drive system. Instead of the pair of plasma weapons that the Barghest and Banshee carried, the Lampades is built around a large axial laser system, capable of about three degrees of deflection. However, the bulk of the system has seemingly made it significantly less maneuverable, although not much slower than the Barghest.
Hm. I was kind of expecting them to bring back the Banshees, sadly. Gives them a survivable airframe, alas, although still one we can engage.

Brotherhood of NOD: Talitha Bintang
One of the few members of the Brotherhood leadership to not have divorced themselves from their original name, Talitha Bintang was born in the year 2000, and has had a very long career in the brotherhood of NOD. Enlisting before the Second Tiberium War, she missed the major battles, only rising to prominence as the "Pirate Queen of the South Sea" in the years between the Second and Third Tiberium wars, as the seas once more became major logistical lines. Outwitting or outfighting GDI commanders for a decade, she played little role in the Third Tiberium War, husbanding her forces. Today she is one of the best equipped NOD warlords, having some of the few remaining NOD battleships, one of which, the Rajanaga, she has taken as her flagship.
In the years since the war, she has tended to keep her head down and her raids limited. While still the pirate queen, at fifty five, she has become more concerned with keeping her own power rather than winning victories in the name of the Brotherhood.
Hm. We may be able to buy her out. The example of Killian Qatar gives us a good thing to point to in saying "look, you don't actually have to stick with Nod to get by, we take surrenders."

Mecca
One developing situation is in the Arabian Peninsula as Mecca has come under threat from Tiberium expansion. While the site has been abandoned for decades as the water supply became untenable, it is still one of the most significant surviving holy sites, and the location of a yearly escorted hajj. However, the continued spread of Red Zones has meant that it is ever closer to being overtaken. While there have long been proposals to move the site, it has been left in place as the risks have generally been managed. With the recent reversal in the spread of the Red Zones, there have been some handful of proposals to bring it into being a full planned city instead.
Like I said, I think we should seriously consider doing this, at least to a high enough level that we can be confident the site won't be overrun faster than we can get the Ka'aba out.

Yes literally the whole shrine; I'm sure we have a vehicle big enough to carry it out in one piece.

A number of high capacity lines have been opened for business. While not a massively impactful addition to the overall problems of GDI's economic system, they have meant that there are fewer trucks and aircraft needed to link together GDI's major cities. The key problem has become not trains but rolling stock, with few available engines and cars able to fill the lines.
Well, I can take a hint. :D

"Dear brother. I am writing this from Tacna. The GDI moved us again, and before you ask, yes. Dad is doing better. the doctors said that the Tib infection haven't hit his lungs, as we used to fear before in Rio. And yes, I know. You're not with us. And that you'll never join us here. With Dad and your son."
"But for all that, I just want to say that he has gotten accepted in the new Industrial Sector here. He's working at this new coop where he uses 3D printers to make tabletop toy designs. That's the three-legged mech that I'm sending with this letter. Just like those old War of the Worlds figurines you used to show him back in Rio, back when there were five of us. Amazing isn't it? Not even 19 yet and he's already working and living a better life than us."
"I know. You'll never [Illegible scratches, stained with some tears] I miss you still, brother. But your choice is yours. May it be that our path crosses in good or never at all in bad. "
Your dearest sister, Luisa Vargas"
:(

The ship has been long requested, and has been paid for in the blood of GDI's navy. With the prewar navy's near exclusive focus on the heavy warships, the carriers and battleships, the destroyers, frigates, and other deepwater escorts were heavily obsolescent, based nearly entirely on pre first tiberium war designs, and were far too few in number.
Thank you...

Rather than a simple update to the older model, the Mark 3 is a near complete rebuild, keeping only the shape. Starting in the crew compartment, while the Mark 3 has kept both crew seats from the Marks 1 and 2, the entire suite of controls is available from both positions, and one of the Talon's goals for the platform is to eventually reduce the crew needed to one. Otherwise, the key is in the modular hardpoints. Particle beams, plasma cannons, and even laser systems are planned for both of the main weapons hardpoints, although of significantly different scales. To go with the main weapons mounts, a centerline ventral "crotch mount" and two dorsal mounts round out the potential armament load. The ventral system is aimed to be primarily used either for a targeting pod, or an anti personnel system. Dorsally, the Talons are being more ambitious with a long list of projects, most significantly a series of proposals for either jamming or shooting down incoming missiles.
However, the new model Titan is not without drama. Rather than being a straightforward upgrade, the system had been iterated time and time and time again not only before and during the Third Tiberium War, but afterwards, in one of the most significant examples of scope and mission creep in recent history. Once funding actually became available, what had grown into a nearly 150 ton monstrosity, had to be pared down to a reasonable state. Working through the nights in shifts for three weeks, Talons engineers had to bring it down to something that could actually be fielded.
:D

Hope they enjoy their Battlemechs.

The opinion of Steel Talon towards the Treasury has settled to an unstable equilibrium. With three quarters of continued development towards projects proposed by the Steel Talons, the air of hostility towards the Treasury has settled to a state of worn resentment. Should the current pace of Steel Talons projects be continued, even at a more relaxed but constant pace, the animus towards Treasury may abate in two decades...
— InOps classified Intra-Departmental Dossier, for Director Granger's perusal only.
:D

Sounds about right.

The RZ-7 North MARV hub has progressed relatively slowly. With the first series of candidate sites rejected for reasons ranging from NOD presence to unsuitable lowland, the second series has proven to be more acceptable. Located just north of Chicago, the complex has begun with a dual layer defense system and a perimeter of defenses. However, there has not been the time this quarter to lay out the full system for Tiberium handling and the housings for the MARV fleet. While still far from being complete, it has become a site where NOD presence nearby is relatively common, as it is fairly isolated and not nearly as well defended as possible.
Okay, to be fair, pushing the completion on that may be important to discourage Gideon or someone else from hitting the site before it's defended adequately.

Ok so yeah military is still salty over the lack of funding especially the Steel Talons and I don't blame them at all.
The Talons are salty.

I think everyone else is starting to come around now that they know we're working on the new stuff. Remember that while the Talons probably got almost nothing throughout their dry spell, the other branches were still at least being resupplied with Tib War III-vintage equipment and supplies.

Yeah. Not everything is abstracted out. But from what I remember of what Ithillid said, it's more in unlocking new projects and possible synergies, than "no, you can't use the Capital Goods for that because they're all chips".
Among other things, a giant global supply of chips for automation mean that a lot of existing factories making heavy machinery probably get more efficient in a hurry.
 
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I oppose this because we just received a few GM signals that the limiting factor in heavy industry now are machines and rolling stock, not microchips.
If you note I am looking to finish heavy rolling and fusion peaker, but unsure of where the remaining dice in HI will be applied, right now North Boston is the leading project.
I would very much prefer to go for Phase 3 Enterprise, and a die on probes, either for Inner System or Asteroid Belt. Enterprise may well have more options that make the other stations cheaper, which would be great, and getting to phase 3 lets us know what needs to be done for lunar mining.
I think +10 PS from Shala and +5 PS from the next comm stage is important though. Keep in mind the last time we got high PS we were given options to spend it for +1d2 LCI dice and faster research rollout times(and also quicker for research to show back up). Those are more useful than getting Enterprise Phase 3 out earlier. In addition being able to setup local agri for support of the current stations (and orbital drop teams when we do them) will reduce the need for supply runs from the ground and gives us time to figure out the issues with food production in space before we start mass evacuations to space.
 
The Talons are salty.

I think everyone else is starting to come around now that they know we're working on the new stuff. Remember that while the Talons probably got almost nothing throughout their dry spell, the other branches were still at least being resupplied with Tib War III-vintage equipment and supplies.
They have every right to be Salty we did leave them to hang for the longest time and I doubt as long as Granger is in charge they'll ever really like him but again that's fine as long as they can work with us that's all that matters. And as long as we continue to play catch up with our military as well.
 
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I don't think it's currently on anyone's plans, but I'd like to see if we can push for the sonic artillery development in 2-3 turns, it might spread beyond ZOCOM giving us a potentially more precise alternative to conventional artillery, and/or it might start proliferating sonic weapons beyond ZOCOM more, and sonic warheads would probably be a fairly decent upgrade for a lot of our missile/grenade based weaponry. Especially in some roles like anti-air, because you just know ever new Nod flyer is going to be rocking some volatile liquid tiberium mix on board, and while it's certainly not an immediate issue, I'd like the field of sonic weaponry to mature a bit more for when the Scrin decide to knock on Threshold 19.
 
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Tokyo's supposed to be doing the cutting edge stuff though, so it probably opens up tech advancement options. Or at least refinement options. Cons Goods are something we need, but it'd be nice to do Tokyo sometime sooner then later I'd think.
 
We really need the capital goods though, I don't know how many capital goods the shipyards and the cruisers themselves will take, but we're talking about something like 3 times the number of Ticonderoga class cruisers built in in probably a 1/3 the time, so probably a lot.
 
We really need the capital goods though, I don't know how many capital goods the shipyards and the cruisers themselves will take, but we're talking about something like 3 times the number of Ticonderoga class cruisers built in in probably a 1/3 the time, so probably a lot.

The Governors will be somewhere around 18 to 19 kilotons of steel and weapons, and the navy is expecting to order 90 hulls within 8 years, with an eye towards ordering up to 150 hulls to be completed within 6.

Also, while everything the various ratings offer are interchangeable for game mechanics purposes, Food is Food, for example, but they do have narrative effects. Improving access to items that are known to have shortages in the narration tends to come with synergy bonuses like lower Progress costs.
 
Here's what I've got for a draft.

[ ] Plan Chimeraguard Draft
Infrastructure (5 dice)
-[ ] Tidal Power Plants (Phase 2), 3 dice (30 Resources)
-[ ] Yellow Zone Arcologies (Phase 1), 1 die (15 Resources)
-[ ] Chicago Planned City (Phase 1), 1 die (20 Resources)
Heavy Industry (5 dice)
-[ ] Fusion Peaker Plants, 1 die (20 Resources)
-[ ] Heavy Rolling Stock Plants, 2 dice (20 Resources)
-[ ] Kure Machine Works OR North Boston Chip Fabricator (Phase 4), 2 dice (30 Resources)
Light and Chemical Industry (4 dice)
-[ ] Chemical Precursor Plants, 2 dice (30 Resources)
-[ ] Johannesburg Myomer Macrospinner, 2 dice (40 Resources)
Agriculture (3 dice)
-[ ] State Operated Breweries, 1 die (10 Resources)
-[ ] Perennial Aquaponics Bays, 2 dice (20 Resources)
Tiberium (5 dice)
-[ ] Tiberium Prospecting Expeditions, 2 dice (10 Resources)
-[ ] Chicago Planned City (Phase 3), 3 dice (60 Resources)
Orbital (3 dice +1 Free)
-[ ] GDSS Enterprise (Phase 3), 3 dice (3 Fusion) (60 Resources)
-[ ] Orbital Cleanup (Phase 3), 1 die (1 Fusion) (10 Resources)
Services (4 dice)
-[ ] Game Development Studios, 4 dice (20 Resources)
Military (5 dice +5 Free)
-[ ] Reclamator Hub (RZ-7 North), 1 die (20 Resources)
-[ ] Reclamator Fleet YZ-5a (Super MARVs), 2 dice (40 Resources)
-[ ] Remote Weapons System Rollout, 1 die (10 Resources)
-[ ] Ablative Plating Refits? (or another die into RWS), 1 die (10 Resources)
-[ ] Governor Class Cruiser Shipyards, 2 dice (30 Resources?)
-[ ] Titan Mark 3 Deployment, 2 dice (20 Resources)
-[ ] Security Review, 1 die
Bureaucracy (3 dice)
-[ ] Security Review (Military), 2 dice
-[ ] Something else

Resources Available: 540
Resources Used: 525?
Resources Remaining: 15

Infrastructure, try to finish up YZ Arcologies. Tidal Power Plants gets 3 dice because they're our next source of power and we want to stay ahead of the curve there. My last die goes towards Chicago because Need Abatement.

HI, 1 die into Fusion Peaker Plants to keep the R&D and Power train going. 2 dice go into Heavy Rolling Stock because we really can't afford for that to not complete, we need the Capital Goods. 2 remaining Dice go into either Kure or Boston. They both cost the same Resources per Die, so it's a question on if we want to grab Kure, or start rolling for the big Boston Push.

LCI goes for Chemical Precursors and more Macrospinner. Both are liable to be Capital Goods things, and besides fulfilling our immediate needs, we want enough Cap Goods to get better Strategic Planning.

Agriculture is same as before. Get beer and Perennials. After those are done I imagine it's onto Spider Cotton Development, Entari Deployment, and after that YZ Water Purification & the next stage of YZ Aquaponics.

Tiberium has more Prospecting, but more importantly, it has a lot of Chicago for all that Abatement.

Orbital starts getting a Free Die now that we're rolling out the Fusion Dice. Enterprise Phase III likely unlocks something good (I think it was said that we get real orbital mining from it?) So we push to get it out, then move onto the other two Space Stations. And a single Free Die goes to continuing to clean up the orbital junk, we've been lagging on that.

Services I just slapped 4 dice in Game Development because it's cheap.

Military continues the MARV rollout (YZ Rollout gets 2 dice just in case our NOD friends decide they'd rather crash the hub before the MARVs finish, plus it's more Resources and Abatement early), then we start deploying the projects we developed last turn. Rollout the Titans to continue providing Steel Talons with consistent funding, get the Governors out for the Navy, and then it's RWS, maybe with a bit of Ablatives to, since it's the next in-demand thing. And we do a Security Review because that's been waiting for far too long as-is.
 
And North Boston is extremely dice intensive. Better to lay the groundwork first and have more resources to throw at it later.

BZ Heavy Industrial Sectors are only slightly less dice intensive than the next stage of Boston, since we'd need to do not just the visible BZ HI sectors project but a hypothetical repeated stage for a total of 1000 points vs. Boston's 1200. Saving 3-4 dice, but at the cost of hundreds of Resources and like 4x as much power consumption which more than cancels out any point efficiency because we'd need more than 200 points worth of power plants to run the HI sectors. When we need to somehow come up with a giant pile of capital goods to afford the military's wartime factory refits, Boston is by far the best way to get them.

We're going to have a bunch of short term capital goods demands too though, for strategic planning and Governor shipyards and who knows what else will crop up. So LCI should get to work on the myomers, chemical plants and superconductors to get cap goods with those dice, and we should probably throw in Kure before plowing all the HI dice into Boston.
 
They have every right to be Salty we did leave them to hang for the longest time and I doubt as long as Granger is in charge they'll ever really like him but again that's fine as long as they can work with us that's all that matters. And as long as we continue to play catch up with our military as well.
They are a cutting edge R&D/crack regiment with an overhead to match focusing on highly complex and expensive weapon systems. In a situation were the logistic network and economy were on fire the lower cost branches had priority by necessity.
 
The Governors will be somewhere around 18 to 19 kilotons of steel and weapons, and the navy is expecting to order 90 hulls within 8 years, with an eye towards ordering up to 150 hulls to be completed within 6.

Also, while everything the various ratings offer are interchangeable for game mechanics purposes, Food is Food, for example, but they do have narrative effects. Improving access to items that are known to have shortages in the narration tends to come with synergy bonuses like lower Progress costs.
And? None of this is that far off from my estimates, though I should have argued half the Tico's span of building rather than a third. The point stands, GDI's Navy wants a naval development program that would build about a third of the USN's actual real life tonnage within a decade, and that's not counting any other ships besides our new cruiser.
 
They are a cutting edge R&D/crack regiment with an overhead to match focusing on highly complex and expensive weapon systems. In a situation were the logistic network and economy were on fire the lower cost branches had priority by necessity.
I'm not saying we where wrong to focus on repairing everything since as you stated everything was on fire but that doesn't change the fact that we have given them literally no love until this turn. So again they do have a right to be salty over it but we did have reasons for doing so(though admittedly I didn't agree with leaving the military be for so long).
 
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They are a cutting edge R&D/crack regiment with an overhead to match focusing on highly complex and expensive weapon systems. In a situation were the logistic network and economy were on fire the lower cost branches had priority by necessity.
We can't really say that when one of our first major commitments was pretty much giving ZOCOM ubiquitous power armor. Which is both not low cost, and targeted a crack/cutting edge regiment.
 
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