Don't we have word of QM that "Expand Strategic Planning Apparatus" will break up "Wartime Factory Refits" in to smaller cheaper projects?
Yeah, but that doesn't change the basic calculus. Most other +Capital Goods projects only give us about +2 Capital Goods for about 200 to 250-ish dice progress. North Boston gives us +16 for 1200 dice progress. North Boston is also more energy-efficient than many other such projects, and labor-efficient (which isn't relevant now but may be in several years' time). Aaaaand cheaper in resources per die.
So we can put off North Boston, do other projects, and when the smoke clears we've spent considerably more dice and resources, and we're probably behind on energy.
Or we can exploit the expanded planning apparatus and go halfsies, in which case we get half the refits done inefficiently, then shrug awkwardly and do North Boston anyway for the other half.
Or we can just
start with North Boston, doing other Light Industry Capital Goods projects when and as specifically necessary to fill immediate needs, and get the big chunk of Capital Goods within a year or so in the most efficient manner possible.
I don't feel like there's a good way to avoid the need for North Boston's Phase 4 expansion if we actually intend to do the War Factory Refit project.
Hmm. Not sure how that sneaked in.
Since when did we get 5 Tib dice?
Dunno, but I'm pretty sure it's been a long time.
The main problem with Heavy Rolling Stock is dice--I don't know how much free dice we'll need for Governors, and it also competes with Boston. But I think I can spare one.
We can't do the
Governor yards without Capital Goods anyway, and we don't know how much Capital Goods we need per yard. And finishing the Yellow Zone light industry project in 2055Q4 ate up all the surplus of Capital Goods we have left.
If we're seriously commited to completing the
Governor yards, we need more Capital Goods surplus from
somewhere with high enough certainty to not be worried about a project failure. Otherwise we'll have to do some weird fuckery like half-building two yards in turn T and then completing each of them as sufficient Capital Goods surplus comes online in following turns T+1 and on.
So if you're serious about wanting at least one
Governor yard building ships by the end of turn 2056Q1, then making some kind of arrangement such that at least one +Capital Goods project succeeds that turn is pretty much mandatory.
[]Plan Draft One LCI A Turn, Part 1, Draft 2
-[]Infrastructure 5/5 60R
--[] Tidal Power Plants (Phase 2) 3 dice 30R 19%
--[] Rail Link Reconstruction (Phase 3) 40/??? 1 die 15R ???
--[] Yellow Zone Arcologies (Phase 1) 136/170 1 die 97% 15R
Again, there's just no real
point in spending Infrastructure dice on
Rail Links instead of
Tidal Power right now. It probably doesn't really benefit us until
Heavy Rolling Stock completes, and we can use the resources elsewhere.
-[]Agriculture 3/3 40R
--[] State Operated Breweries 85/125 1 die 10R 91%
--[] Perennial Aquaponics Bays 177/350 1 dice 10R 59%
--[] Entari Deployment 0/200 1 dice 20R
Not a great move here.
Perennials needs to finish this turn for us to get the full Food boost in time for the end of the current Four Year Plan. Meanwhile, there's no benefit to starting
Entari Deployment early if it still finishes at the same time. If you're going to swap out a die you should swap out
State Operated Breweries and leave two dice on
Perennials. People won't love it that the brewery project stalled for a turn, but with the election just past this is a good time to make unpopular short-term sacrifices for long-term gain.
-[]Tiberium 5/5 105R
--[] Chicago Planned City (Phase 3) 49/320? 4 Tib dice 80R 91%
--[] Red Zone Containment Lines (Phase 3) 8/180 1 dice 25R
Well, let no one accuse you of not wanting to hammer that Red Zone containment.
With the shows we brought back, did we recover Battlebots and Robot Wars? Bot fighting would be amazing in this era.
It would be, but the show was last taken off the air after a guy we strongly suspect was Kane wearing a wig and Groucho glasses tried to enter a what we now strongly suspect was a fork of LEGION piloting a chibi Avatar. Nobody could figure out how all the weapons it ripped off the other battlebots were even
compatible, but it got to be a bit too much and kind of ruined it for everyone else.
