In other words, "stop building so many giant Wunderwaffen to fight Nod, and fund us better to, y'know, fight Nod."

This reminds me of the Han Solo quote about how the Galactic Empire might have tried to deal with the Yuuzhan Vong.

"What the Hawks would have done was build a super-colossal Nod-killing battle machine. They would have called it the Mega MARV or the Ultra MARV or the Havoc-Class MARV 3.0 or something equally on the nose. They would have spent multiple dice, way too many resources, sucked up all the personnel that could have gone to strict Tiberium abatement or infrastructure, and equipped it in the latest in sonic and laser technology. And you know what would have happened? It wouldn't have worked. Nod would sabotage the feeble power grid that had received no improvements, or some other thing like smuggling in and blowing up liquid tiberium bombs in the Blue Zones, and the whole of the Yellow Zones would still hate us and be loyal to Nod and we'd be falling back to ever shrinking Blue Zones. Again. Now that's what the Hawks would have done."

Of course, the quote doesn't entirely work, as the Hawks would have likely pumped plenty of resources into the other military stuff all over the place, not just the MARVS, but still, it amused me to think of. Another Star Wars quote was something like how the Death Star cost as much as 20 Executors or something, but there's that as well.

Anyway, as ever, never enough dice and resources to do everything we want. Or everything everyone else wants.
 
The very point of Yellow Zone arcologies is to provide housing in the Yellow Zones that is secure from Tiberium contamination. It's exactly what we want for the people who do have to live in the Yellow Zones, when Tiberium is on the advance.

And as for the political issues... I really don't think it will be something we need to worry about. We're going to be looking at 1200 members of Parliament, and the Initiative First party is, based on the current situation, will be getting 6d50 members. (According to the discord.)
And if Tiberium advances through all our countermeasures, we're going to be stretched maintaining lines of supplies to those same arcologies in an increasingly desolate and hostile environment. As opposed to setting up reasonably good quality housing and defenses that are far easier to salvage and relocate in the event our current borders collapse than giant self contained cities.

There are costs and consequences to choosing yellow arcologies. Ones we don't need to bear right now- trying to pretend it won't alienate more people and will simply piss off people we already don't give a shit about is optimistic in the extreme.
 
In other words, "stop building so many giant Wunderwaffen to fight Nod, and fund us better to, y'know, fight Nod."

MARVs are not weapons to fight Nod. The military isn't telling us to stop building MARVs either.

They are saying 'we understand why you are so focused on building MARVs, but please do not forget there are other military commitments and they do need funding too'.

This is something where I will be including the likely breakdown in the turnpost.

That moment where the average expected election result means you get more members of parliament than the entire previous session had members and it's still never going to be enough to get even half your relative share of the electorate.
 
I think this ignores the sheer massive population disparity between our yellow zones and our blue zones.
I think we're going to be trying to hold the fringes of those Yellow Zones (the parts closest to the Blue Zones) as long as we possibly can, piling on as much Red Zone mitigation as we can to keep them from collapsing. Given how high our Blue Zone mitigation is, it's quite possible that by the time tiberium mutation really sinks its teeth in, we'll have rolled the Blue Zones forward significantly and those arcologies, many of them, will retroactively be Blue Zone arcologies.

Besides that... Honestly I think you overestimate the degree to which this action is going to be "politically fraught" in the current political landscape. The Blue Zone supremacist faction of the Hawks has isolated themselves. No other major party still has serious objections to building arcologies in the Yellow Zones. It's not that big of a project, it's not that expensive, and whatever resentment may exist will have been at least diminished by the time and effort we've put in refurbishing the damaged or destroyed Blue Zone arcologies that already exist.

Along with the fact that theoretically we should be emphasizing a personnel pipeline out of the Yellow Zones rather than massive permanent structures for prolonged habitation.
I want both. But I don't want to waste resources on massively expensive ways to fulfill a party promise in the Blue Zones when there's a cheap way to do it in the Yellow Zones, and cheaper ways to get enough Housing to meet our needs in the Blue Zones too.

Because the thing is, as the people now living in Yellow Zones under our control vacate to Blue Zones, more people will flow in towards us. The goal isn't to depopulate the narrow Yellow Zone slices we already hold, it's to suck the population out of areas deeper in the Yellow Zones, pulling refugees into our fortress towns and arcologies where there's safety and good living conditions and jobs working in factories and on tiberium mitigation projects.

I think you overestimate how much actual leverage this will give Initiative First that they don't already have.

I know we're working on it but we really need the get them better gear. They didn't have to sit down with us. They could've gone to the rest of the government in the lead up to the election and wrecked us.
True. On the other hand... we have been getting them better gear. Their confidence has improved. We've been spending 5+ dice on Military actions every turn for quite some time now.

We've given them a massive supply of artillery ammo- not as much as they could find reasons to shoot, but then there's always one more Noddie to detonate somewhere downrange.

We've built new fighters and are starting to supply the Navy with new ships. The pipeline for better equipment isn't flowing as fast as the military could wish, but it IS flowing, and I think they're beginning to recognize that with some positive acceptance. Though they still feel a need to give us an occasional thump upside our collective heads when we do something that in their eyes is silly, and I don't blame them.

I think this is a spending thing. Like an Arcology option or two in Blue zones or finishing out our goods issues? Should take the edge off this.
Up to a point, but frankly, the share of the population behind it is low enough that I think they're just our neo-racist conservative wing finding a new outgroup to ostracize: Yellow Zoners. Some of them may fuck off and find something else to do if we build some more housing for them or whatever, but others won't, because it's not about the actual share of our production and efforts that improve lives in Blue Zones. It's about the fact that we spend anything to improve lives in Yellow Zones, instead of just building a wall and making the Blue Zones great again.

I have no respect for that shit.

And if Tiberium advances through all our countermeasures, we're going to be stretched maintaining lines of supplies to those same arcologies in an increasingly desolate and hostile environment. As opposed to setting up reasonably good quality housing and defenses that are far easier to salvage and relocate in the event our current borders collapse than giant self contained cities.
The entire point of our tiberium mitigation efforts is to at least keep 20% or so of the planet (the Blue Zones and the inner fringes of the current Yellow Zones) habitable for as long as possible, because if we can't do that, then we won't last long enough to evacuate to space anyway.

Mutation isn't going to flip on like a light switch and nullify all our tiberium abatement at once. And we're gonna keep trying to push it back. It could, and hopefully will, take decades before we are ultimately overrun... And having good places to live in what are now the Yellow Zones and will in the long run become the forward bases of humanity's defense against tiberium is going to pay off over the course of those decades.

There are costs and consequences to choosing yellow arcologies. Ones we don't need to bear right now- trying to pretend it won't alienate more people and will simply piss off people we already don't give a shit about is optimistic in the extreme.
I think you grossly overestimate the number of people in the Blue Zones who actually have a problem with the idea of us building infrastructure in Yellow Zones, especially when we are obviously also building infrastructure in Blue Zones all the time.

MARVs are not weapons to fight Nod. The military isn't telling us to stop building MARVs either.

They are saying 'we understand why you are so focused on building MARVs, but please do not forget there are other military commitments and they do need funding too'.
In a way, yes, but in another way, they're saying this from a Nod-fighting perspective because that's what they do.

That moment where the average expected election result means you get more members of parliament than the entire previous session had members and it's still never going to be enough to get even half your relative share of the electorate.
That's probably actually another thing the Initiative Firsters are upset about. Expanding telecommunications, including expansion into the Yellow Zones, means that their votes are being diluted.

Because that kind of person never likes the idea of the franchise expanding to include people who aren't them.
 
Regarding Arcology options, my feeling is that we do not need additional housing at this time. Because of this I see no reason not to delay the second Arcology project until such time as our housing situation changes or we are nearing the end of the plan deadline. It would seem to me that we are better served by allocating those resources to more urgent tasks.

Regarding Military priorities, I think the most critical tasks facing us right now are to raise the confidence levels of the Air Force and Navy above 'low'. Of the two of these the Air Force seems slightly more important because it is easier for Nod to build a powerful Air Force of their own then it is for them to build a powerful navy.
 
Regarding Arcology options, my feeling is that we do not need additional housing at this time. Because of this I see no reason not to delay the second Arcology project until such time as our housing situation changes or we are nearing the end of the plan deadline. It would seem to me that we are better served by allocating those resources to more urgent tasks.

Regarding Military priorities, I think the most critical tasks facing us right now are to raise the confidence levels of the Air Force and Navy above 'low'. Of the two of these the Air Force seems slightly more important because it is easier for Nod to build a powerful Air Force of their own then it is for them to build a powerful navy.
Building more high quality housing allows us to move people out of both the yellow zones and the crappy apartment blocks built after the war, future proofing the blue zones against Tiberium and giving people much better living conditions. I say we should be building a new wave of arcologies once a year, at least.
 
True. On the other hand... we have been getting them better gear. Their confidence has improved. We've been spending 5+ dice on Military actions every turn for quite some time now

Oh yeah. Just saying like they earned from respect from me for that. It feels like they're reading the same data we are and are treating Tiberium seriously. But like they have to balance that against their operational needs.

Probably helped by the Navy going. Give us gear? And we'll aggressively roll out the welcome mat.
Between the First and Second war? Didn't seem like GDI had the ability to fully help people. But Second to Third they basically turtled up in Blue Zones. To have part of the military go. Give us gear and we'll start trying to rescue people? That was pretty awesome.

Up to a point, but frankly, the share of the population behind it is low enough that I think they're just our neo-racist conservative wing finding a new outgroup to ostracize: Yellow Zoners. Some of them may fuck off and find something else to do if we build some more housing for them or whatever, but others won't, because it's not about the actual share of our production and efforts that improve lives in Blue Zones. It's about the fact that we spend anything to improve lives in Yellow Zones, instead of just building a wall and making the Blue Zones great again

There are probably very few of those. I bet most of these people when the economy is better will fall into another party. I mean Yellow Zones needed more so it took a while for us to fully clean up Blue Zones. Look at the options we can take. We're not fully recovered yet. Once that picks up and it's obvious the added seats from the Yellow Zone don't mean the end of whatever program they're worried about they'll calm down. And the core Blue Zone purity nuts will be left to scream into the void.
 
Hm. if he's right, a split in the Free Market Party could be interesting, but a split in the Developmentalists is troubling because it'll mean we have two groups to appease. Then again, with each of the two halves representing a smaller voteshare, they won't be able to ask for as much individually.

IIRC the developmentalists split we're potentially looking at would be the party splitting down along left/right wings. Remembering that while not outright 'free market party' a lot of our developmentalists did help water down our original worker protection bills and suchlike.
 
Besides that... Honestly I think you overestimate the degree to which this action is going to be "politically fraught" in the current political landscape. The Blue Zone supremacist faction of the Hawks has isolated themselves. No other major party still has serious objections to building arcologies in the Yellow Zones. It's not that big of a project, it's not that expensive, and whatever resentment may exist will have been at least diminished by the time and effort we've put in refurbishing the damaged or destroyed Blue Zone arcologies that already exist.

Remember that when we were first warned that completing Yellow Zone Arcologies would lead to backlash from the Hawks , we had been neglecting infrastructure in the Blue Zones for about a year in favour of the Yellow Zones and Tiberium mining and mitigation, so they actually had a valid point. Now, not only have we done a lot more infrastructure work in the Blue Zones including the completion of the first Arcologies (which they can point to as a point of pride as well as enjoying the physical advantages) but the split between the Militarists and Initiative First have politically isolated the hardcore Blue Zone supremacists. So I'm pretty sure that any political backlash for building Yellow Zone Arcologies would be minimal outside the ranks of Initiative First - and fuck them.

Talking of initiative First and political backlash I'm think that, if both they and the Militarists are still active in the government when we form our next plan, we make a point of accepting as many deals as we can manage from the Militarists and ignoring any deal attempts from Initiative First, even if they're for things we would do anyway as part of other deals we accept - say, for example, both the Starbound and Initiative First parties want us to build 2 phases of Ion Cannons we only accept the deal from Starbound and not from Initiative First. If we do this and succeed in those goals then it should diminish the votes and political power from Initiative First as we show them as increasingly irrelevant.

True. On the other hand... we have been getting them better gear. Their confidence has improved. We've been spending 5+ dice on Military actions every turn for quite some time now.

We've given them a massive supply of artillery ammo- not as much as they could find reasons to shoot, but then there's always one more Noddie to detonate somewhere downrange.

We've built new fighters and are starting to supply the Navy with new ships. The pipeline for better equipment isn't flowing as fast as the military could wish, but it IS flowing, and I think they're beginning to recognize that with some positive acceptance. Though they still feel a need to give us an occasional thump upside our collective heads when we do something that in their eyes is silly, and I don't blame them.

I think that part of the issue the military has with the production of MARV fleets is not just the resources they take away from building other military hardware. To deploy MARVs to harvest Tiberium and apply mitigation they have to be based in Reclamator Hubs which are often quite remote from friendly territory, which stretches the area they have to protect. Right now we have new options for mitigating and harvesting Tiberium which don't rely on Reclamator Hubs, namely the Chicago development and whatever new options come about from Tiberium Prospecting in the Blue Zones. Frankly I think that finishing the Super-MARV fleet for Yellow Zone 5a and creating a new Reclamator Hub in Red Zone 6-North (to help protect Chicago) next turn, build the Super-MARV fleet for Red Zone 6-North next turn (which will give us enough MRV fleets to satisfy Major Whatsherface), and then lay off the MARVs for a while as we keep building up the GDI military as fast as we can.
 
MARVs (and their hubs) are also large and valuable targets for air attack, so they need the air force to devote a fair amount of effort to protecting them.
 
I think that part of the issue the military has with the production of MARV fleets is not just the resources they take away from building other military hardware. To deploy MARVs to harvest Tiberium and apply mitigation they have to be based in Reclamator Hubs which are often quite remote from friendly territory, which stretches the area they have to protect. Right now we have new options for mitigating and harvesting Tiberium which don't rely on Reclamator Hubs, namely the Chicago development and whatever new options come about from Tiberium Prospecting in the Blue Zones. Frankly I think that finishing the Super-MARV fleet for Yellow Zone 5a and creating a new Reclamator Hub in Red Zone 6-North (to help protect Chicago) next turn, build the Super-MARV fleet for Red Zone 6-North next turn (which will give us enough MRV fleets to satisfy Major Whatsherface), and then lay off the MARVs for a while as we keep building up the GDI military as fast as we can.
So far we have been building hubs near our glacier mining so that they are reinforcing existing deployments as opposed to creating new areas of military coverage. Same way we are looking at RZ 7 to reinforce our Chicago deployment. As long as we build hubs around existing deployments we are not stretching the military so much as reinforcing our current deployments. And we really cant lay off MARVs since we need the abatement as Tiberium is mutating and we are going to be losing mitigation and we need to push tib back as much as possible because it is going to start spreading hard soon with the mutation. And we do not have a lot of mitigation left elsewhere.
 
I don't think we can afford to stop MARV production, but we really do need to make sure it isn't using half our Military dice anymore. This may entail slowdowns. On the other hand, throwing so many dice at the Military will sooner or later make them confident enough to let us expand our 'normal' tiberium abatement projects again.

Regarding Arcology options, my feeling is that we do not need additional housing at this time. Because of this I see no reason not to delay the second Arcology project until such time as our housing situation changes or we are nearing the end of the plan deadline. It would seem to me that we are better served by allocating those resources to more urgent tasks.

Regarding Military priorities, I think the most critical tasks facing us right now are to raise the confidence levels of the Air Force and Navy above 'low'. Of the two of these the Air Force seems slightly more important because it is easier for Nod to build a powerful Air Force of their own then it is for them to build a powerful navy.
The Air Force is coming along; now that we've got full Apollo production up, they're starting to make progress driving Nod back in the air. I still want to pursue the Orca refits, not least because it'll synergize with the escort carrier project, but the Air Force is likely to feel okay soon if we just leave things alone.

The Navy, now, is a priority.

The Steel Talons need some bones thrown their way too. Not only are we in an awkward situation where committing to the Wolverine refit means we have to finish it quickly or cause problems, but they are legit the people doing our next-generation military technology development.

Building more high quality housing allows us to move people out of both the yellow zones and the crappy apartment blocks built after the war, future proofing the blue zones against Tiberium and giving people much better living conditions. I say we should be building a new wave of arcologies once a year, at least.
Unless arcologies turn out to be a cheaper project than I expect, this would involve sinking a lot of our Infrastructure dice into that, at the expense of everything else we do. Remember, we only get 20 Infrastructure dice per year, and finishing Phase 1 of Blue Zone Arcologies would have an average cost of something like... I don't feel like looking up Derpmind's estimates right now, but something like 7-8 dice and 105-120 Resources sounds about right. That's a big chunk of our overall capabilities, and I would argue a disproportionate one if all we're doing is accumulating Housing surplus.
 
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Somewhat of a dumb question but how well would an Arcology hold up if the area around it got over run by Tiberium?
 
Somewhat of a dumb question but how well would an Arcology hold up if the area around it got over run by Tiberium?
Actually overrun, it dies like everything else.
On the other hand, have some spoilers for next turn:
"Investing in constructing new arcologies and not just repairing existing structures, reflects a major and ongoing investment in providing not only livable environments but genuinely pleasant ones. These facilities are not just about comfort however. If needed, these are the hardest structures politically feasible to build in the blue zones, and the most resistant to the spread of Tiberium."
 
Somewhat of a dumb question but how well would an Arcology hold up if the area around it got over run by Tiberium?

A great big 'it depends' As things are 'now' in theory the sonics embedded in the structure should keep tib out/off the structure and those inside safe.

In reality, with tib changing, that's not gonna be true for much longer, so we need to find other abatement options or have plans for evacs. Still, I'd imagine a sealed latest gen arcology would do better than just 'regular' housing.

As for what that translates too... it depends how fast tib spreads.
 
How exactly does abatement work @Ithillid? When we complete Chicago and it provides us abatement does it shrink the North-America red zone/yellow zone or is it just all going into a pool of abatement? Do the different red zones grow differently? Since we have constructed SMARVs in the Americas does that affect the Italian red zone or do you account for each individual zones growth?
 
How exactly does abatement work @Ithillid? When we complete Chicago and it provides us abatement does it shrink the North-America red zone/yellow zone or is it just all going into a pool of abatement? Do the different red zones grow differently? Since we have constructed SMARVs in the Americas does that affect the Italian red zone or do you account for each individual zones growth?
Mechanically it all goes into one pool. Because I am not going to track the growth and reduction of individual red zones. Too much work. But narratively it will reduce the spread of the North American Red Zones specifically, and will start growing its own blue zone eventually.
 
Remember a Yellow Zone today is a Red Zone tomorrow. So Plan Ahead!

SMARVs are the only MARVS worth building. They are just that much better for the resources put into them, that normal(N)MARVS should be retired.

Now having said that, i want our next set of arcologies to be Yellow Zone ones. While they don't have the extra benefits of Blue Zone ones, they are quick to put up for us. Will further our support from the Yellow Zones. Will improve the QOL for the Yellow Zones. Will show that we are NOT the Blue Zone Defence Initiative. Also it will get our plan commitment done, freeing all our infra dice for tidal power and Chicago.

Also since it's come up a few times. Before we go all in on Boston, i'd like us to do the next round of fusion, heavy rolling stock and Kure machine works.
 
[] Plan R&D is Expensive
-[] Infrastructure 4/5 dice 60R
--[] Yellow Zone Arcologies (Phase 1) 0/170 2 dice 30R 26%
--[] Rail Link Reconstruction (Phase 2) 40/200 2 dice 30R 34%
-[] Heavy Industry 5/5 dice 80R
--[] Heavy Rolling Stock Plants 111/250 2 dice 20R 59%
--[] Fusion Peaker Plants 0/240 3 dice 60R 32%
-[] Light and Chemical Industry 4/4 dice 60R
--[] Yellow Zone Light Industrial Sectors 327/400 2 dice 20R 95%
--[] Johannesburg Myomer Macrospinner (phase 1) 0/90 2 dice 40R 89%
-[] Agriculture 3/3 dice 30R
--[] State Operated Breweries 69/125 1 die 10R 73%
--[] Perennial Aquaponics Bays 177/350 2 dice 20R 24%
-[] Tiberium 5/5 dice 55R
--[] Tiberium Prospecting Expeditions (Phase 4) 99/150 3 dice 15R 100% (74% Phase 5)
--[] Chicago Planned City (Phase 2) 43/160 2 Tib dice 40R 93%
-[] Orbital Industry 3/3 dice 60R
--[] GDSS Philadelphia II (Phase 3) 229/360 3 dice 60R 93%
-[] Services 3/4 dice 40R
--[] Ethnic Restaurant Program 97/150 1 die 10R 91%
--[] Durable Goods Libraries and Central Repositories 50/200 2 dice 30R 70%
-[] Military 5/5 dice +5 free 145R
--[] Reclaimator Hub RZ-7 North 2 dice 40R 80%
--[] Super MARV Reclaimator Fleet (YZ-5a) 35/210 1 die 20R 0%
--[] Crystal Beam Laser Prototype Development 0/40 1 die 20R 89%
--[] Orca Refit Package Development 0/40 1 die 15R 89%
--[] Remote Weapons System Development Predator 0/40 1 die 10R 89%
--[] Ablat Plating Deployment (phase 1) 152/200 1 die 10R 81%
--[] Titan Mark 3 Development 0/30 1 die 10R 99%
--[] Wolverine Mark 3 Deployment 58/150 2 dice 20R 88%
-[] Bureaucracy 3/3 dice
--[] Interdepartmental Communication Initiative DC 90 3 dice 99%

Total cost: 530R/530R

Draft plan. Doesn't activate all our Infrastructure dice or Services dice in order to afford a bunch of expensive R&D stuff like fusion, myomers, and 4 military development projects. Also a 5 free dice into Military plan, so we can keep building more MARVs without slowing down on military investment.
 
So, I've been thinking about our Orcas recently, and I've come around to the idea of pushing an upgrade now rather than aiting for new tech. It's kind of frustrating in a way, as I think there are some good stuff just one or two turns away, should we choose to invest in it, but I think the Air Force need something to replace their aging Orcas now, rather than something better in a year or two. And I think the army would be appreciative as well. The downside, of course is basically committing to either another refit package towards the end of next plan, or a successor vehicle. Not necessarily bad as such, but it feels bad spending resources on pushing something that's almost obsolete by the time it gets out the door.

For something more fun though: If you get to pick three of our current military projects to pursue, with no concern to cost, practicallity or if the millitary even wants them, which would you pick and why? Which ones excite you?

Personally, I'd go for Sonic Artillery, because I'm hoping it will lead to more mainstream sonic weapons; Havoc mechs because I want to see Nods faces when extra beefy Zone Troopers perform dynamic entry from ambush; and finally lasers. Lasers are pretty neat and feels sci-fi in a way a lot of other things don't.
 
For something more fun though: If you get to pick three of our current military projects to pursue, with no concern to cost, practicallity or if the millitary even wants them, which would you pick and why? Which ones excite you?

With you on the first two, but if we can get mono-molecular railgun flechettes or something close for say our snipers and commandoes, then they could one shot, many kills in a line. Or how about mission kill a Nod buggy or bike with one shot?(Game wise, it'll be like Jarmen Kell ability) Basically, what our tank railguns do in a line though sheer power, our special forces do through a super sharp shot.
 
For something more fun though: If you get to pick three of our current military projects to pursue, with no concern to cost, practicallity or if the millitary even wants them, which would you pick and why? Which ones excite you?

Lasers. Zone trooper armour.

And Navy. Anything Navy, just god please can we fund the navy?

With you on the first two, but if we can get mono-molecular railgun flechettes or something close for say our snipers and commandoes, then they could one shot, many kills in a line. Or how about mission kill a Nod buggy or bike with one shot?(Game wise, it'll be like Jarmen Kell ability) Basically, what our tank railguns do in a line though sheer power, our special forces do through a super sharp shot.

Wasn't that a thing in c&c 2? Railguns that kill something and stuff behind it too?
 
Military projects we can deploy right now:
  • ASAT Defense System (Phase 3) - Waiting on upcoming Fusion dice for discount.
  • Zone Suit Factories Oslo - ZOCOM is "decent" and we've paused RZ pushes.
  • Orbital Strike Regimental Combat Team Station - Waiting on ASAT and Fusion dice discount.
  • High Orbit Ion Cannons - Assumed not very useful against Scrin military force, pork project. Could use Fusion discount.
  • Shell Plants (Phase 4) - Currently we have "enough" shells. Dice expensive.
  • Ablat Plating Deployment (phase 1) - Being deployed, will require multiple phases for mainstream use.
  • Hydrofoil Shipyards - Navy is no longer "Very Low" and this costs -6 Energy. Though we can afford the energy cost currently.
  • Point Defense Refits - Dice expensive.
  • Wolverine Mark 3 Deployment - Being deployed, noted that delays in deployment may result in bad consequences.
Soooo maybe it's not a good idea to invest in every R&D project we can get our hands on. Hmm.

[] Plan Naval Reinforcement
-[] Military 5/5 dice +5 free 130R (15R less than my previous plan)
--[] Reclaimator Hub RZ-7 North 2 dice 40R 80%
--[] Super MARV Reclaimator Fleet (YZ-5a) 35/210 1 die 20R 0%
--[] Ablat Plating Deployment (phase 1) 152/200 1 die 10R 81%
--[] Hydrofoil Shipyards 0/100 1 die 10R 29%
--[] Point Defense Refits 15/250 3 dice 30R 29%
--[] Wolverine Mark 3 Deployment 58/150 2 dice 20R 88%

Puts all those shiny R&D projects on the backburner, but reinforces the Navy and Steel Talons as they're our current weakest areas. Likely to require some follow-up next turn but shouldn't be too expensive.
 
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