Goals include getting the goods needed for Expand Strategic Planning Apparatus and the needed 5 development projects unlocked so we can see the cost.
No Governor Class Cruiser Development as i expect that will need capital goods and all 6 we might have are for Yellow Zone Light Industrial Sectors and Expand Strategic Planning Apparatus.
Remind me again why we need
Expand Strategic Planning Apparatus? Seeing costs is nice but I'm not sure it's critical; we get by fairly well without it.
Next turn when we will get capital goods from the next phase of Johannesburg Myomer Macrospinner its time for the cruiser.
If we can expect Capital Goods, then I guess that's worth it.
[] Plan Military Developments
infra 60R
-[] Tidal Power Plants (Phase 2) 0?/200 3 dice 30R 34%
-[] Rail Link Reconstruction (Phase 2) 40/200 2 dice 30R 83%
I don't think we
really need to work on
Tidal Power next turn, given the energy surplus and the part where we have some Energy-net-positive industrial projects waiting in the wings...
BUT Tidal Power is just about the cheapest thing the dice have, unless we want to throw three dice at
Blue Zone Residential Construction to get a shitload of new housing before the election and see if that makes a lot of Blue Zoners happy.
HI 50R
-[] Heavy Rolling Stock Plants 111/250 2 dice 20R 57%
-[] Blue Zone Microgeneration Program (Phase 2) 54/120 1 die 5R 66%
-[] Yellow Zone Power Grid Extension (Phase 3) 71/350 1 die 5R
-[] 1 fusion dice 20R
I'm not clear on what this means by saying "1 fusion dice 20 R." Ohhh, I see, that's for spending on the next-generation fusion power project! I see now. Well, I'm not entirely happy with the low resource budget here... but I get the logic. And since my own notion is to at least
create a "make the people happy right before the election" plan, and heavy industry ain't exactly a cornerstone of Consumer Goods output, this works reasonably well for me.
LCI 4 free 80R + 1 free
-[] Chemical Precursor Plants 36/200 2 dice 30R 29%
-[] Yellow Zone Light Industrial Sectors 327/400 1 dice 10R 56%
-[] Johannesburg Myomer Macrospinner (phase 1) 0/90 2 die 40R 89%
This is in keeping with the essential logic of your plan, but I'd
really like to get
Yellow Zone Light Industry done before the election and this plan makes that a crapshoot.
Agri 30R
-[] Perennial Aquaponics Bays 177/350 2 dice 20R 24%
-[] State Operated Breweries 69/125 1 die 10R 73%
Tib 95R
-[] Tiberium Prospecting Expeditions (Phase 4) 99/150? 1 die 5R 96%
-[] Chicago Planned City (Phase 2) 43/160 2 Tib dice 40R 93%
-[] Red Zone Containment Lines (Phase 3) 8/180 2 dice 50R 56%
Respectable, I suppose... though I don't feel the burning urgency of Chicago that hard. Then again there are reasons for it. I'm trying a 'voter-friendly' plan myself, but that doesn't mean this is wrong.
Services 50R
-[] Durable Goods Libraries and Central Repositories 50/200 2 dice 30R 70%
-[] Ethnic Restaurant Program 97/150 1 die 10R 91%
-[] Fashion development houses 0/225 1 die 10R
Hmmm, maybe. Given the lack of free dice for anything but the military in your plan, I'm iffy on this.
Mil 5 + 3 free 100R
-[] MARV /hubs 2 dice 40R
-[] Crystal Beam Laser Prototype Development 0/40 1 die 20R 88%
-[] Remote Weapons System Development Predator 0/40 1 die 10R 88%
-[] Wolverine Mark 3 Deployment 58/150 1 die 10R 37%
-[] Ablat Plating Deployment (phase 1) 152/200 1 dice 10R 81%
-[] Titan Mark 3 Development 0/30 1 die 10R 99%
-[] Securtiy review
Buro +1 free dice
-[] Interdepartmental Communication Initiative DC 90 2 dice 89%
-[] Securtiy revieuw(mil) 2 dice 98%
525/530
OK, trying to prioritize to create my CONSOOM plan... well, the military security review probably doesn't
absolutely have to be done this turn, which would free up
two free dice in effect (one not spent on Bureaucracy, one not spent on Military to make sure we actually spend six dice) We MIGHT then want to cut one project to shift the military/civilian balance a bit farther.
I'm excited to see the narrative effects of the Prospecting actions.
Just wondering, have they ever been chosen before?
I don't think they existed until this turn- they seem to have been unlocked by our finishing the surface-level anti-tiberium perimeter around the Blue Zones.