- Location
- Southampton, Great Britain
- Pronouns
- He/Him
No, they are very bad. We want Tib dice to be as low as possible. Higher Tib dice equals more Tiberium spread while lower Tib dice equals less Tiberium spread.
No, they are very bad. We want Tib dice to be as low as possible. Higher Tib dice equals more Tiberium spread while lower Tib dice equals less Tiberium spread.
No, it is tib roll - mitigation for tiberium growth so we want low rolls on tib.
No, we want to them to roll low. They've rolled ludicrously high all game. We're in something like the 99th percentile highest cumulative score for the entire game on those rolls.
No. They're very bad. It's how much the Tiberium has spread.
High rolls on tib are very bad, it means tib is growing faster than we can beat it back
I think the problem is it has been consistently high as of late.The swing is the point, if it's 5d20 then we win the game as soon as we have like 60 points of abatement because it's crazy unlikely to ever go higher than that, it's supposed to be able to come out of nowhere and kick our ass
Yeah we've been having bad luck. But questers never cry about how unfair it is and the mechanics need to get changed when they hit a streak of really good luck. Our current streak of bad luck is just the statistical price that gets paid for runs of good luck, I don't think deep mechanical changes have to get made over it that's working as designed.I think the problem is it has been consistently high as of late.
it's 5d20 then we win the game as soon as we have like 60-70 points of abatement because it's crazy unlikely to ever go higher than that
It is not going to change the energy income, just mean that you won't get rollover to the next phase.Did not include Tidal because need to see what the nat 1 does. (was +4 energy). And need to see what the tidal does before planning for next turn but some obvious ones- RZ hub by chicago, ablat and wolverine, try and finish YZ light industrial zone (2 dice at least)
I agree, it is frustrating but not enough to want to change it. Just highly frustrating.Yeah we've been having bad luck. But questers never cry about how unfair it is and the mechanics need to get changed when they hit a streak of really good luck. Our current streak of bad luck is just the statistical price that gets paid for runs of good luck, I don't think deep mechanical changes have to get made over it that's working as designed.
I will take that, sure we lose a dice of progress but at least that is easy to calcIt is not going to change the energy income, just mean that you won't get rollover to the next phase.
Yes it is, with a 5d20 roll there is a 90% chance it comes up lower than 70. So abatement above 70 or so is basically a guarantee of defeating Tiberium.
I think the problem is it has been consistently high as of late.
The swing is the point, if it's 5d20 then we win the game as soon as we have like 60-70 points of abatement because it's crazy unlikely to ever go higher than that, it's supposed to be able to come out of nowhere and kick our ass
The Blue Zones aren't supposed to grow 98% of the time. Ithillid did not plan for that to happen, the closest thing to a "plan" that exists for where the quest goes is however Ithillid is comparing to the canon timeline and we've got MORE Blue Zone and MORE abatement than the canon GDI had at this point. We're already ahead of where the curve is "supposed" to be compared to baseline.If it were changed to 5d20, then the blue zone would start growing. In fact, it would do so 97.48% of the time. And then, we would mostly coast on that until tiberium mutated and kicked our rear ends into gear... exactly as Ithillid planned for things to happen.
Given that we've been investing at least three times as much in tiberium abatement as canon, we'd better have more blue zone and more abatement.The Blue Zones aren't supposed to grow 98% of the time. Ithillid did not plan for that to happen, the closest thing to a "plan" that exists for where the quest goes is however Ithillid is comparing to the canon timeline and we've got MORE Blue Zone and MORE abatement than the canon GDI had at this point. We're already ahead of where the curve is "supposed" to be compared to baseline.
If it was changed I would want 2d50 at most since that is still swingy, but yeah we should not hit 70 mit and be in coast mode because that makes mutation less deadly as well and we do not want that. Tiberium spread is supposed to be a danger if we dont focus on it and the system right now has that.The Blue Zones aren't supposed to grow 98% of the time. Ithillid did not plan for that to happen, the closest thing to a "plan" that exists for where the quest goes is however Ithillid is comparing to the canon timeline and we've got MORE Blue Zone and MORE abatement than the canon GDI had at this point. We're already ahead of where the curve is "supposed" to be compared to baseline.
Calling it now, this is exactly what will happen.What would be hilarious is if after the mutations start kicking in we get a sudden long good streak on the dice and tiberium is all like "...did I just mutate into a WEAKER final form!?"