Yeah we pulled some stealth tech off the NOD research table but it's an outdated and partial understanding. Better than the "basically nothing" we had before on the mechanics of stealth tech, and it should be a significant improvement to our sensor packages, but it's not going to solve our stealth problems by any means.
 
I am going to go ahead and call the vote here. One plan has a substantial lead, and I am feeling like trying to write.
Adhoc vote count started by Ithillid on Jul 13, 2021 at 4:27 PM, finished with 372 posts and 79 votes.

  • [X] Plan Lofty Alternative
    -[X] Tidal Power Plants (Phase 1), 2 dice (20 Resources)
    -[X] Blue Zone Arcologies (Phase 1), 1 die (15 Resources)
    -[X] Fiber-Optic Expansion, 2 dice (40 Resources)
    -[X] Blue Zone Power Production Campaigns (Phase 2), 3 dice (30 Resources)
    -[X] Fusion Power Prototype, 1 die (20 Resources)
    -[X] Union Class Construction Yard, 1 die (20 Resources)
    -[X] Yellow Zone Light Industrial Sectors, 3 dice (30 Resources)
    -[X] Bulk Plastics Facilities, 2 dice (20 Resources)
    -[X] State Operated Breweries, 2 dice (20 Resources)
    -[X] Perennial Aquaponics Bays, 1 dice (10 Resources)
    -[X] Chicago Planned City (Phase 1), 1 die (20 Resources)
    -[X] Tiberium Prospecting Expeditions, 4 die (20 Resources)
    -[X] GDSS Philadelphia II (Phase 2), 4 dice (100 Resources)
    -[X] Ethnic Restaurant Program, 2 dice (20 Resources)
    -[X] Durable Goods Libraries and Central Repositories, 1 die (15 Resources)
    -[X] Reclamator Fleet RZ-6 South, 2 dice (40 Resources)
    -[X] Reclamator Hub Yellow Zone 5a, 1 die (20 Resources)
    -[X] Ablat Plating Deployment (Phase 1), 2 dice (20 Resources)
    -[X] Wolverine Mark 3 Deployment, 1 die (10 Resources)
    -[X] Technology Codevelopment Programs, 2 dice
    -[X] Light and Chemical Industry Recruitment Drive, 2 dice
    [X] Plan Consumer Slam
    -[X] Infrastructure 5/5 dice 75R
    --[X] Tidal Power Plants (Phase 1) 157/200 2 die 20R 99%
    --[X] Blue Zone Arcologies (Phase 1) 396/450 1 die 15R 74%
    --[X] Fiber-Optic Expansion 105/240 2 dice 40R 55%
    -[X] Heavy Industry 5/5 dice +1 free 80R
    --[X] Blue Zone Power Production Campaigns (Phase 2) 345/550 4 dice 40R 89%
    --[X] Fusion Power Prototype 124/200 1 die 20R 55%
    --[X] Union Class Construction Yard 137/180 1 die 20R 88%
    -[X] Light and Chemical Industry 3/3 dice +3 free 60R
    --[X] Yellow Zone Light Industrial Sectors 173/400 4 dice 40R 74%
    --[X] Bulk Plastics Facilities 126/200 2 die 20R 94%
    -[X] Agriculture 3/3 dice 30R
    --[X] State Operated Breweries 0/125 2 dice 20R 64%
    --[X] Perennial Aquaponics Bays 106/350 1 die 10R 0%
    -[X] Tiberium 5/5 dice 55R
    --[X] Chicago Planned City (Phase 1) 41/80 2 Tib dice 40R 100% (30% Phases 1+2)
    --[X] Tiberium Prospecting Expeditions (Phase 1) 0/75 3 dice 15R 100% (73% Phases 1+2+3 if each is 0/75)
    -[X] Orbital Industry 3/3 dice 55R
    --[X] GDSS Philadelphia II (Phase 2) 92/180 2 dice 40R 89%
    --[X] Orbital Cleanup (Phase 3) 1/90 1 die 15R 39%
    -[X] Services 4/4 dice 45R
    --[X] Fashion development houses 0/225 1 die 10R 0%
    --[X] Ethnic Restaurant Program 0/150 2 dice 20R 68%
    --[X] Durable Goods Libraries and Central Repositories 0/200 1 die 15R 0%
    -[X] Military 5/5 dice +1 free 90R
    --[X] Super MARV Reclaimator Fleet (RZ-6 South) 136/210 2 dice 40R 94%
    --[X] Reclamator Hub Yellow Zone 5a 66/105 1 die 20R 89%
    --[X] Ablat Plating Deployment (phase 1) 0/200 2 dice 20R 8%
    --[X] Wolverine Mark 3 Deployment 0/150 1 die 10R 0%
    -[X] Bureaucracy 3/3 dice -25 PS
    --[X] Technology Codevelopment Programs DC 60 2 dice -20 PS 98%
    --[X] Light and Chemical Industry Recruitment Drive DC 50 1 die -5 PS 78%
    [X] Plan Lofty Ideals
    -[X] Tidal Power Plants (Phase 1), 2 dice (20 Resources)
    -[X] Blue Zone Arcologies (Phase 1), 1 die (15 Resources)
    -[X] Fiber-Optic Expansion, 2 dice (40 Resources)
    -[X] Blue Zone Power Production Campaigns (Phase 2), 4 dice (40 Resources)
    -[X] Fusion Power Prototype, 1 die (20 Resources)
    -[X] Union Class Construction Yard, 1 die (20 Resources)
    -[X] Yellow Zone Light Industrial Sectors, 3 dice (30 Resources)
    -[X] Bulk Plastics Facilities, 2 dice (20 Resources)
    -[X] Perennial Aquaponics Bays, 3 dice (30 Resources)
    -[X] Chicago Planned City (Phase 1), 1 die (20 Resources)
    -[X] Tiberium Prospecting Expeditions, 4 die (20 Resources)
    -[X] GDSS Philadelphia II (Phase 2), 4 dice (100 Resources)
    -[X] Ethnic Restaurant Program, 2 dice (20 Resources)
    -[X] Durable Goods Libraries and Central Repositories, 1 die (15 Resources)
    -[X] Reclamator Fleet RZ-6 South, 2 dice (40 Resources)
    -[X] Ablat Plating Deployment (Phase 1), 2 dice (20 Resources)
    -[X] Titan Mark 3 Development, 1 die (10 Resources)
    -[X] Wolverine Mark 3 Deployment, 1 die (10 Resources)
    -[X] Technology Codevelopment Programs, 2 dice
    -[X] Light and Chemical Industry Recruitment Drive, 1 die
    [X] Plan Power, Mil and Cons Good
    -[X] Tidal Power Plants (Phase 1) 157/200 2 dice 20 R 99%
    -[X] Blue Zone Arcologies (Phase 1) 396/450 1 dice 15 R 74%
    -[X] Fiber-Optic Expansion 105/240 2 dice 40 R 55%
    -[X] Blue Zone Power Production Campaigns (Phase 2) 345/550 4 dice 40 R 89%
    -[X] Fusion Power Prototype 124/200 1 dice 20 R 55%
    -[X] Union Class Construction Yard 137/180 1 die 20R 88%
    -[X] Yellow Zone Light Industrial Sectors 173/400 3 dice 30 R 32%
    -[X] Bulk Plastics Facilities 126/200 2 dice 20 R 94%
    -[X] Perennial Aquaponics Bays 106/300 3 dice 30 R 22%
    -[X] Tiberium Prospecting Expeditions (Phase 1) 3 0/70 3 dice 15 R 100% phase 1, 99% phase 2
    -[X] Chicago Planned City (Phase 1) 41/80 2 dice 40 R phase 1 99%, phase 2 30%
    -[X] GDSS Philadelphia II (Phase 2) 92/180 2 fusion dice 40 R 89%
    -[X] Orbital Cleanup (Phase 3) 1/90 1 dice 15 R 39%
    -[X] Ethnic Restaurant Program 0/150 2 dice 20R 68%
    -[X] Durable Goods Libraries and Central Repositories 0/200 2 dice 30R 25%
    -[X] Reclamator Hubs Yellow Zone 5a 66/105 1 dice 20 R 89%
    -[X] Reclamator Fleet RZ 6 South (Super MARVs) 136/210 2 dice 40 R 94%
    -[X] Tube Artillery Development 0/40 1 dice 15 R 88%
    -[X] Ablat Plating Deployment (phase 1) 0/200 2 dice 20 R 8%
    -[X] Technology Codevelopment Programs 2 dice 98%
    -[X] Light and Chemical Industry Recruitment Drive 2 dice 99%
    [X] Plan MORE POWER!
    -[X] Tidal Power Plants (Phase 1) 2 dice 20R 99%
    -[X] Blue Zone Arcologies (Phase 1) 1 die 15R 74%
    -[X] Fiber-Optic Expansion 2 dice 40R 55%
    -[X] Chicago Planned City (Phase 1) 1 Tiberium die 20 87%
    -[X] Blue Zone Power Production Campaigns (Phase 2) 3 dice + 1 free die 40R 89%
    -[X] Fusion Power Prototype 2 dice 40R 96%
    -[X] Union Class Construction Yard 1 free die 20R 88%
    -[X] Yellow Zone Light Industrial Sectors 1 die + 1 free de 20R 0%
    -[X] Bulk Plastics Facilities 2 dice 20R 94%
    -[X] Perennial Aquaponics Bays 3 dice 30R 22%
    -[X] Tiberium Prospecting Expeditions (Phase 1) 4 dice 20R 100%
    -[X] GDSS Philadelphia II (Phase 2) 2 fusion dice 40R 89%
    -[X] Orbital Cleanup (Phase 3) 1 die 15R 39%
    -[X] Fashion development houses 2 dice 20R 10%
    -[X] Ethnic Restaurant Program 2 dice 20R 68%
    -[X] Reclamator Hubs
    --[X] Reclamator Hub Yellow Zone 5a 1 die 20R 89%
    --[X] Reclamator Hub Red Zone 7 North 1 die 20R 23%
    -[X] Reclamator Fleet RZ-6 South
    --[X] Super MARVs 1 die 20R 54%
    -[X] Orca Refit Package Development 1 die 15R 88%
    -[X] Remote Weapons System Development Predator 1 die 10R 88%
    -[X] Ablat Plating Deployment (phase 1) 1 free die 10R 0%
    -[X] Wolverine Mark 3 Deployment 1 free die 10R 0%
    -[X] Interdepartmental Communication Initiative 3 dice 99%
    [X] Plan Research, tanks and bombers
    -[X] Tidal Power Plants, 2 die (20 Resources)
    -[X] Blue Zone Arcologies (Phase 1), 1 die (15 Resources)
    -[X] Fiber-Optic Expansion, 2 dice (40 Resources)
    -[X] Blue Zone Power Production (Phase 2), 4 dice (40 Resources)
    -[X] Fusion Power Prototype, 1 die (20 Resources)
    -[X] Union Class Construction Yard, 1 die (20 Resources)
    -[X] Heavy Rolling Stock Plants 111/250 2 dice 20R 57%
    -[X] Yellow Zone Light Industrial Sectors, 3 dice (30 Resources)
    -[X] Bulk Plastics Facilities, 1 dice (10 Resources)
    -[X] Perennial Aquaponics Bays, 1 die (10 Resources)
    -[X] State Operated Breweries 0/125 2 dice 20R 64%,
    -[X] Chicago Planned City (Phase 1), 2 dice (40 Resources)
    -[X] Tiberium Prospecting Expeditions (Phase 1) 3 dice 15R
    -[X] GDSS Philadelphia II (Phase 1), 2 dice (2 Fusion) (40 Resources)
    -[X] Orbital Cleanup (Phase 3), 1 die (15 Resources)
    -[X] Ethnic Restaurants, 2 dice (20 Resources)
    -[X] Fashion development houses 0/225 2 dice 20R 10%
    -[X] Super MARV Reclaimator Fleet (RZ-6 South), 1 dice (20 Resources)
    -[X] Reclamator Hub Yellow Zone 5a (Progress 66/105) 1 dice (20 Resources)
    -[X] Orca Refit Package Development 0/40 1 die 15R 88%
    -[X] Remote Weapons System Development Predator 0/40 1 die 10R 88% 99%
    -[X] Ablative Plating Refits 0/200, 1 dice (10 Resources)
    -[X] Crystal Beam Laser Prototype Development 1 dice 20R
    -[X] Technology Codevelopment Programs DC 60 2 dice -20 PS 98%
    -[X] Light and Chemical Industry Recruitment Drive DC 50 1 die -5 PS 78%
    [X] Plan Lofty Ideals with Tiberium and Videogames
    -[X] Tidal Power Plants (Phase 1), 2 dice (20 Resources)
    -[X] Blue Zone Arcologies (Phase 1), 1 die (15 Resources)
    -[X] Fiber-Optic Expansion, 2 dice (40 Resources)
    -[X] Blue Zone Power Production Campaigns (Phase 2), 4 dice (40 Resources)
    -[X] Fusion Power Prototype, 1 die (20 Resources)
    -[X] Union Class Construction Yard, 1 die (20 Resources)
    -[X] Yellow Zone Light Industrial Sectors, 3 dice (30 Resources)
    -[X] Bulk Plastics Facilities, 2 dice (20 Resources)
    -[X] Perennial Aquaponics Bays, 3 dice (30 Resources)
    -[X] Chicago Planned City (Phase 1), 1 die (20 Resources)
    -[X] Tiberium Prospecting Expeditions, 4 dice (25 Resources)
    -[X] GDSS Philadelphia II (Phase 2), 4 dice (100 Resources)
    -[X] Ethnic Restaurant Program, 2 dice (20 Resources)
    -[X] Game Development Studios, 2 dice (10 Resources)
    -[X] Reclamator Fleet RZ-6 South, 2 dice (40 Resources)
    -[X] Ablat Plating Deployment (Phase 1), 2 dice (20 Resources)
    -[X] Titan Mark 3 Development, 1 die (10 Resources)
    -[X] Wolverine Mark 3 Deployment, 1 die (10 Resources)
    -[X] Interdepartmental Communication Initiative, 3 dice
    [X] Plan Judicious Application of Ordinance
    -[X] Fiber-Optic Expansion 105/240 3 dice 60R 91%
    -[X] Blue Zone Arcologies (Phase 1) Progress 396/450 1 die 15R 74%
    -[X] Tidal Power Plants (Phase 1) 157/200 1 die 10R 85%
    -[X] Yellow Zone Light Industrial Sectors 173/400 3 dice 30 R 32%
    -[X] Tiberium Prospecting Expeditions (Phase 1) Progress 0/75 4 dice 20R 100%
    -[X] Chicago Planned City (Phase 1) 41/80 1 Tib die 20R 100% (8% omake used)
    -[X] GDSS Philadelphia II (Phase 2) 92/180 2 fusion dice 40 R 89%
    -[X] Orbital Cleanup (Phase 3) 1/90 1 die 15R 39%
    -[X] Durable Goods Libraries and Central Repositories 0/200 3 dice 45R 82%
    -[X] Ethnic Restaurant Program 0/150 1 dice 10R 0%
    -[X] Reclamator Hub Yellow Zone 5a 66/105 1 die 20R 89%
    -[X] Super MARV Reclamator Fleet (RZ-6 South) 136/210 1 dice 20R 54%
    -[X] Shell Plants (Phase 4) 3/300 5 die 50R 68%
    -[X] Interdepartmental Communication Initiative DC90 3 dice 99%
    [X] Plan Better Living Through Chemistry
    [X]Plan Bospaladins first plan.
    -[X]Infrastructure (5 infrastructure dice, 1 tib dice, 100 resources )
    --[X] Tidal Power Plants (Phase 1) (1 dice, 10 resources)
    --[X] Blue Zone Arcologies (Phase 1) (1 dice, 15 resources)
    --[X] Fiber-Optic Expansion (1 dice, 20 resources)
    --[X] Chicago Planned City (Phase 1) (1 infrastructure, 1 tib dice, 40 resources)
    --[X] Rail Link Reconstruction (Phase 2) ( 1 dice, 15 resources)
    -[X]Heavy industry (5 dice, 65 resources)
    --[X] Blue Zone Power Production Campaigns (Phase 2) (2 dice, 20 resources)
    --[X] Fusion Power Prototype (1 dice, 20 resources)
    --[X] Yellow Zone Power Grid Extension (Phase 3) (1 dice, 5 resources)
    --[X] Union Class Construction Yard (1 dice, 20 resources)
    -[X]Light and Chemical Industry (3 dice + 1 free dice, 50 resources)
    --[X] Bulk Plastics Facilities (1 dice, 10 resources)
    --[X] Personal Pharmaceuticals Plants (1 dice, 15 resources)
    --[X] Johannesburg Personal Robotics Factory (1 dice, 15 resources)
    --[X] Yellow Zone Light Industrial Sectors (1 dice, 10 resources)
    -[X]Agriculture (3 dice + 2 free dice, 65 resources)
    --[X] Perennial Aquaponics Bays (1 dice, 10 resources)
    --[X] Yellow Zone Aquaponics Bays (phase 4) (1 dice, 10 resources)
    --[X] Yellow Zone Purification Facilities (1 dice, 10 resources)
    --[X] Vertical Farming projects (Phase 2) (1 dice, 15 resources)
    --[X] Entari Deployment (1 dice, 20 resources)
    -[X]Tiberium (5 dice) (4 spent here, 35 resouces) (plus 1 in chicago, resource cost already accounted for)
    --[X] Tiberium Prospecting Expeditions (Phase 1) (spent 3 dice, 15 resources)
    --[X] Yellow Zone Tiberium Harvesting (Phase 4) (spent 1 dice, 20 resources)
    -[X]Orbital (3 dice) (2 Fusion Dice 45 resources)
    --[X] GDSS Philadelphia II (Phase 2) (1 fusion dice, 15 resources)
    --[X] GDSS Shala (Phase 1) (1 fusion dice, 15 resources)
    --[X] Orbital Cleanup (Phase 3) (1 dice, 15 resources)
    -[X]Services (4 dice, 25 resources)
    --[X] Game Development Studios (3 dice, 15 resources)
    --[X] Fashion development houses (1 dice, 10 resources)
    -[X]Military (5 dice, 2 free dice, 95 resources)
    --[X]Reclamator Hub Yellow Zone 5a (1 dice, 20 resources)
    --[X] Reclamator Fleet RZ-6 South super MARVs (1 dice, 20 resources)
    --[X] Havoc Scout Mech Development (1 dice, 10 resources)
    --[X] Point Defense Refits (1 dice, 10 resources)
    --[X] Shell Plants (Phase 4) (1 dice, 10 resources)
    --[X] Railgun Munitions Development (1 dice, 10 resources)
    --[X] Wingman Drone Development (1 dice, 15 resources)
    -[X]Bureaucracy (3 dice)
    --[X] Interdepartmental Communication Initiative (3 dice)
Ithillid threw 2 100-faced dice. Reason: Tidal Power Plants Total: 69
68 68 1 1
Ithillid threw 1 100-faced dice. Reason: Blue zone arcologies Total: 40
40 40
Ithillid threw 2 100-faced dice. Reason: Fiber Optic Expansion Total: 101
36 36 65 65
Ithillid threw 3 100-faced dice. Reason: Power Production Campaign Total: 180
74 74 47 47 59 59
Ithillid threw 1 100-faced dice. Reason: Fusion power prototype Total: 79
79 79
Ithillid threw 1 100-faced dice. Reason: Union Class Construction Yard Total: 69
69 69
Ithillid threw 3 100-faced dice. Reason: Yellow Zone Light Industrial Total: 118
97 97 4 4 17 17
Ithillid threw 2 100-faced dice. Reason: Bulk Plastics Total: 95
21 21 74 74
Ithillid threw 2 100-faced dice. Reason: State Operated Breweries Total: 45
11 11 34 34
Ithillid threw 1 100-faced dice. Reason: Perennial Aquaponics Total: 59
59 59
Ithillid threw 1 100-faced dice. Reason: Chicago Planned City Total: 52
52 52
Ithillid threw 4 100-faced dice. Reason: Tiberium Prospecting Total: 279
55 55 96 96 94 94 34 34
Ithillid threw 4 100-faced dice. Reason: GDSS Philadelphia 2 Total: 269
73 73 87 87 64 64 45 45
Ithillid threw 2 100-faced dice. Reason: Ethnic Restaurant Program Total: 43
25 25 18 18
Ithillid threw 1 100-faced dice. Reason: Durable Goods Libraries Total: 23
23 23
Ithillid threw 2 100-faced dice. Reason: Reclamator Fleet Total: 85
33 33 52 52
Ithillid threw 1 100-faced dice. Reason: Reclamator Hub Total: 48
48 48
Ithillid threw 2 100-faced dice. Reason: Ablat Plating Deployment Total: 128
49 49 79 79
Ithillid threw 1 100-faced dice. Reason: Wolverine Mk3 Deployment Total: 46
46 46
Ithillid threw 2 100-faced dice. Reason: Technology Codevelopment Total: 83
48 48 35 35
Ithillid threw 2 100-faced dice. Reason: LCI Recruitment Total: 152
60 60 92 92
Ithillid threw 1 2-faced dice. Reason: LCI Recruitment Total: 1
1 1
 
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Nat 1 on tidal.... 4th nat 1 over the past 4 turns or so and only 1 nat 100 in that time frame (not to mention our tib rolls being bad)

Also +1 LCI dice on a d2 is our normal luck for things.

Tib prospecting and Philly though had average rolls.
 
That nat 1 in LCI Recruitment and tidal power plants hurts. That's some pretty shit luck
 
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Tidal Power Plants (Phase 1): 250/200, nat 1
Blue Zone Arcologies (Phase 1): 448/450, complete with +5 non-canon omake
Fiber-Optic Expansion: 230/240, complete with +10 semi-canon omake
Blue Zone Power Production Campaigns (Phase 2): 570/550
Fusion Power Prototype: 218/200
Union Class Construction Yard: 221/180
Yellow Zone Light Industrial Sectors: 327/400
Bulk Plastics Facilities: 245/200
State Operated Breweries: 69/120
Perennial Aquaponics Bays: 177/350
Chicago Planned City (Phase 1): 123/80
Tiberium Prospecting Expeditions (Phase 1): 399/75
GDSS Philadelphia II (Phase 2): 409/180 (229/360 Phase 3)
Ethnic Restaurant Program: 97/150
Durable Goods Libraries and Central Repositories: 50/200
Reclamator Hub Yellow Zone 5a: 126/105
Reclamator Fleet RZ-6 South: 245/210
Ablat Plating Deployment (Phase 1): 152/200
Wolverine Mark 3 Deployment: 58/150
Technology Codevelopment Programs: 107 vs. DC 60
Light and Chemical Industry Recruitment Drive: 176 vs. DC 50
 
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what does nat 1 still mean it completed?
Also other than the nat 1 and consumer goods rolling medium lowish happy with how much got completed
 
So positives- Fiber optics is done (cons good and logistics), 1st phase of arcology is done, a BZ power phase is done (though no overflow for the next stage) and fusion prototype is done so that is +17 power right there and we have fusion projects. YZ-5a will have 35/210 for reclamator not great overflow but we had below average dice on that. Also tib prospecting we hit phase 2 as well, and probably a good way into phase 3 so we picked up 35 income between that and MARVs
 
14.65 Blue Zone
27.99 Yellow Zone (77 Points of Mitigation)
57.36 Red Zone (47 Points of Mitigation)

+3 Red Zone Mitigation

14.45 Blue Zone
27.77 Yellow Zone (77 Points of Mitigation)
57.68 Red Zone (50 Points of Mitigation)
Ithillid threw 2 100-faced dice. Total: 179
97 97 82 82
 
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Oh hey we hit 50 rz mit, nice

Edit- FFS tib rolls are cursed.... wow do we need 110 mitigation in each zone to make progress?
 
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So positives- Fiber optics is done (cons good and logistics), 1st phase of arcology is done, a BZ power phase is done (though no overflow for the next stage) and fusion prototype is done so that is +17 power right there and we have fusion projects. YZ-5a will have 35/210 for reclamator not great overflow but we had below average dice on that. Also tib prospecting we hit phase 2 as well, and probably a good way into phase 3 so we picked up 35 income between that and MARVs
If all the stages so far are /75 we've completed 5 tho, not 2

'Edit: Holy fuck those Tib rolls oh my god what the hell
 
If all the stages so far are /75 we've completed 5 tho, not 2
I really doubt it repeats at 75, if it did it would be one of the most powerful income generators available given how cheap it is and I don't think it's supposed to be good at income it's supposed to be a mediocre dice sink. It probably doubles for at least the first few stages, I doubt it doubles forever because that would scale pretty quick but also there's almost no way it repeats at 75.
 
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