Tempted to try for
Personal Vehicle Factories in Heavy Industry, but the resource budget is tight and I know people want to run our Energy budget in a lot of different directions. Car factories would use -4 Energy, and we can afford that but it's -4 Energy
not spent on something else.
Switched out remote weapons for tanks for escort carriers because we need more sealane control badly and the ground forces aren't being asked to do
much more this turn. Could do cruisers instead, but in practice escort carriers usually turn out to be easier to build and that's a factor here.
Switched out the Titan Mk III for the Havoc because the Havoc supports ZOCOM and has the rotary railgun we're hoping to integrate into a next-generation Orca for the Air Force.
Budget: 520/530
[] Plan October Surprise
5/5 Infrastructure (55 R)
-[] Blue Zone Residential Construction Phase 3 (4 dice, 40R, 95%)
-[] Rail Link Reconstruction Phase 2 (1 die, 15 R)
5/5 Heavy Industry (50 R)
-[] Heavy Rolling Stock Plants 111/250 2 dice 20R 57%
-[] Blue Zone Microgeneration Program (Phase 2) 54/120 1 die 5R 66%
-[] Yellow Zone Power Grid Extension (Phase 3) 71/350 1 die 5R
-[] Fusion Peaker Plants (?) 0/??? 1 die 20 R
4/4 Light Industry (60 R)
-[] Yellow Zone Light Industrial Sectors 327/400 (2 dice, 20R, 95%)
-[] Johannesburg Myomer Macrospinner (phase 1) 0/90 (2 dice, 40R, 89%)
3/3 Agri (30 R)
-[] Perennial Aquaponics Bays 177/350 (2 dice, 20R, 24%)
-[] State Operated Breweries 69/125 (1 die, 10R, 73%)
5/5 Tiberium (80 R)
-[] Tiberium Prospecting Expeditions (Phase 4) 99/150? 2 dice 10R 100%
-[] Chicago Planned City (Phase 2) 43/160 1 Tib dice 20R 30%
-[] Red Zone Containment Lines (Phase 3) 8/180 2 dice 50 R 56%
3/3 Orbital (60R)
-[] GDSS Philadelphia II (Phase 3) 229/360 (3 dice, 60R, 93%)
7/4 Services (85R)
-[] Durable Goods Libraries and Central Repositories 50/200 3 dice 45R 98%
-[] Ethnic Restaurant Program 97/150 1 die 10R 91%
-[] Fashion Development Houses 0/225 (3 dice, 30 R, 69%)
7/5 Military (100R)
-[] Chicago-Area Red Zone Hub (2 dice, 40R, 80%)
-[] Crystal Beam Laser Prototype Development 0/40 (1 die, 20R, 88%)
-[] Escort Carrier Development 0/40 (1 die, 10R, 88%)
-[] Wolverine Mark 3 Deployment 58/150 1 die 10R 37%
-[] Ablat Plating Deployment (phase 1) 152/200 1 dice 10R 81%
-[] Havoc Scout Mech Development 0/30 1 die 10R 99%
--[] Inform the Steel Talons that we've got a present for them.
3/3 Bureaucracy (0 R)
-[] Interdepartmental Communication Initiative DC 90 (3 dice, 99%)
...
So this plan manages to spend heavily on the military
and run through a litany of voter-beloved projects right before the election.
We roll out another 28 Consumer Goods worth of projects, all of which have a 69% or better chance of actually finishing; the
expected result (multiplying payout by probability of actually getting it) is around +24 or +25 Consumer Goods (in other words, one of the four-pointers might fail but it's quite unlikely that two of them, or one of the eight-pointers, will).
In addition to all the CONSOOM, we are very likely to finish the
Philadelphia's Phase 3, with the concomitant prestige boosts that gives us with the voters and with the incoming greatly expanded government. We please the burgeoning number of Yellow Zone voters by completing the industrial zones we've been working on, and the Blue Zone voters by getting them
better housing. Lots of Blue Zoners who are complaining about their housing situation will get to move into something better, and/or Yellow Zoners get to move into Blue Zones.
The real sacrifices I make to enable all this? Well, I only put one die on Chicago instead of two, and I don't do a security review of the military
this turn (we can do it next turn with fewer distractions after the ICI is completed.
Honestly, In My personal opinion since I've seen how people want the next stage of Boston, Getting Tokyo Before elections, Will actually be really good. Like either way I would prefer getting tokyo to boston stage more then uping boston, Because our plan goals are consumer focus. And It majorly decreases nod masterstrocking our 1 chip producing factory.
I get it, but we have a tone of other things we can get Consumer Goods from, and very few ways to get
Capital Goods in large quantity to do the military factory refits.
Tokyo isn't actually
that efficient as a means of producing Consumer Goods, is the problem. It's not bad, but it's not that great. And it uses Heavy Industry dice that directly compete with a lot of other stuff.
I am more intrested in the other part it gives, the splitting of large projects into phases like the military factory refit.
That's a fair point. On the other hand, we're not really contemplating any megaprojects next year
except North Boston which is already phased. So I'm kind of looking at that and thinking "okay, that makes this Bureaucracy option important, but not urgent."