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[X] Plan Carter's Terrible "One With Everything" plan
f it sounds like a plan
f it sounds like a plan
point out how Dr. Granger's programs are slowly ruining GDI and run exposes about how the treasury secretly runs orphan grinding machines they use to worship their Dark and Terrible Gods from beyond the Outer Realms of reality.
Dammit alex jones grandson
But at least he is too crazy to join nod
Of course not Nod is obviously a puppet of the lizard men who are fighting the Illuminati who control GDI. Tiberium is obviously a ploy by the little grey men with their puppets the so called Scrim who are actually the results of the alien experiments on the abductees. They're all fighting over this secret wish granting machine called the Tacticus, it all makes perfect sense and anybody who disagrees is obviously a gay, Satanist, mutie who should be put down before infects the rest of us. 😉Dammit alex jones grandson
But at least he is too crazy to join nod
Of course not Nod is obviously a puppet of the lizard men who are fighting the Illuminati who control GDI. Tiberium is obviously a ploy by the little grey men with their puppets the so called Scrim who are actually the results of the abductees. They're all fighting over this secret wish granting machine called the Tacticus, it all makes perfect sense and anybody who disagrees is obviously a gay tiberium mutie who should be put down before infects the rest of us. 😉
This. Getting into discussion, trying to figure out how it might work, and the like, having engagement with a topic, means that I will generally try to put more in that area. Because it is something that people care about and so I want to do more emphasis there.on the flipside our discussion on the issues we perceive or imagine can shape how Ilithid decides to narrate certain sections, or describe the org chart in the chapter that exists below our abstraction. So it's not entirely pointless IMO, though I will say it's absolutely not worth getting into a heated debate over.
@Ithillid
The Yellow Zone Arcologies have changed from "deeply unpopular among Hawks" to just "unpopular among Hawks".
Is that intentional?
I'm pretty sure it is - the Hawks are developing a split between factions which favor a return to the old "Blue Zone Only" policies, and the ones which just want the Treasury to throw cash at the military. (I'm cool with the second, since the military does do nice things like blow up NOD.)@Ithillid
The Yellow Zone Arcologies have changed from "deeply unpopular among Hawks" to just "unpopular among Hawks".
Is that intentional?
I believe so, although they are rare - there was a Luxury Aquaponics project to increase our capacity for that, among other luxury foods.Does GDI's various agriculture programs include growing spices? There's a lot of focus on food with good calorie content but not a lot on taste, though that's changing. You can do a lot with just some basic ground black pepper or some chilies so spicy food can make a comeback.
Then again, perhaps various spices are included under various consumer goods in the projects.
spices are generally considered a consumer good.Then again, perhaps various spices are included under various consumer goods in the projects.
Wouldn't be surprised if it's also a benefit from Fortress Towns. Because the further we develop those, the more protected the Arcology locations can become. Thus reducing how much of a risk they are to Nod raids.I'm pretty sure it is - the Hawks are developing a split between factions which favor a return to the old "Blue Zone Only" policies, and the ones which just want the Treasury to throw cash at the military. (I'm cool with the second, since the military does do nice things like blow up NOD.)
I'd really like to get fiber optics done.That also contributes significant consumer goods, and gives us more slack in the Logistics system.Infra continues steadily making BZ Arcologies, enough to make progress, but not enough to finish. But we'll have the first phase done before election time, and that'll be another 4 Consumer Goods and half of the Socialist Party's demands met.
I would like to advocate for something other than Blue Zone Microgeneration, unless it becomes a +Energy option in its own right. The resources don't cost much, but they add up and dice are short too in their way. Among other things I don't want the Heavy Rolling Stock option to languish half-finished indefinitely, even if it has to languish for a single turn. I think it's still at 111/250 or something; we could put a die on it without risk of completion.HI is BZ Power Production with 3 dice, 2 dice on Fusion Power Prototype because we need to start to work on Fusion for when Fission starts becoming uneconomical from the lack of fissionables. And one die on BZ Microgeneration (subject to possibly being swapped out if needed.) Next turn I plan to push for YZ Power Grid and more BZ Power Production. Not Rolling Stock because it's too much of a power hog right now.
The problem is that we need bunches of capital goods, not just small amounts trickled in here and there...Instead, I'm relying on LCI to get the necessary capital goods. One die on Chemical Precursors (we can slow-roll it out since we don't need the Capital Goods immediately, just when the Industry finishes), two dice on Yellow Zone Industry, and 1 die for Security Reviews, since we're about to start investing heavily into LCI and we want to make sure it's clean.
Okay now that is a good idea.Agriculture, we finish Vertical Farming for Food and Consumer Goods, then Perennials since getting the kinds of foods it grows feels like the thing that'd unlock some Consumer Good options, plus I think it's been mentioned that there may be narrative effects behind it.
I'm shaky on two dice on Scrintech right now because the budget's still a bit tight, but I do approve of researching it in general.Services has 2 dice on Scrintech so we can get that research and juicy technology relatively early, 2 dice on Childcare to finish up the last of our education obligations. May give up one die on Scrintech if we need the resources elsewhere, but I really want to go heavy on the research. If there's any techline that might come up with more ways to slow down, or at least exploit Tiberium, it'd be the Scrin.
A Forgotten with a rainbow armband on one arm, a red armband on the other, and a very mean grin shows up at the door, knocking forcefully.Of course not Nod is obviously a puppet of the lizard men who are fighting the Illuminati who control GDI. Tiberium is obviously a ploy by the little grey men with their puppets the so called Scrim who are actually the results of the alien experiments on the abductees. They're all fighting over this secret wish granting machine called the Tacticus, it all makes perfect sense and anybody who disagrees is obviously a gay, Satanist, mutie who should be put down before infects the rest of us. 😉
At first glance its 50 progress and 1 Capital Goods, so only a minor difference but we have the one Capital Goods needed for blue but not the two for the yellow[ ] Yellow Zone Light Industrial Sectors
With Yellow Zone cities now in full development, and the capital goods crisis almost in hand, GDI can now begin looking towards developing a full suite of light industrial developments in the Terminus Cities. While this will cost substantial amounts of capital goods as GDI builds all new factory complexes, for everything from toys and toothbrushes to perfume, it will substantially increase employment in the Yellow Zones, making the yellow zones more obviously mutually beneficial with the blue zones.
(Progress 0/400: 10 Resources per die) (++++ Consumer Goods, -- Energy, -- Capital Goods, --- Labor)
[ ] Blue Zone Light Industrial Sectors
With GDI needing ever more in the way of light industrial products, and Blue Zone reconstruction effectively complete, large sections of many of the cities have been cleared for future development. While industry is not necessarily the most efficient use, it will have substantial impacts on the supply of various consumer goods.
(Progress 0/350: 10 Resources per die) (++++ Consumer Goods, -- Energy, - Capital Goods, --- Labor)
As all HI dice will be busy producing power for at least two more turns this is where the capital goods will come form this will take between two and three dice at 15R each.[ ] Chemical Precursor Plants
While Tiberium and greenhouses can provide many of the chemicals needed for both day to day living and industrial needs, there are many chemicals, such as ethylene, propylene, nitric acid, sulphuric acid, hydrogen peroxide, and a wide selection of others that are important in everything from body armor to storage vessels, to medication. By building large chemical plants around the world, many of these can be produced and shipped more cheaply than doing small scale production on site.
(Progress 36/200: 15 resources per die) (++ Capital Goods, -- Energy)
Looks at the service and agri projects we have done and will continue to do. Plus cons goods from stuff like Fiber Optics next turn and BZ arcologies (if space takes less R or in Q2). We have a lot of Cons Good across 4 categories right now so we will be pushing that. And I think we can get both YZ and BZ light industry finished before the end of the coming year (and I think elections are at the end of the coming year)Yeah. Getting Yellow Zone Light Industry done before the election would be a major feather in our cap. It might also reduce how angry the Hawks get when we build Yellow Zone arcologies, which we'll realistically have to to complete our promise to the Socialists.
EDIT:
On the other hand, relentlessly maximizing for consumer goods output in the first half of the plan isn't such a bad idea either, and if we're relentlessly maximizing, then we want the Blue Zone light industrial zones, because that way, as @sunrise points out, we won't need to spend as many dice on supporting projects.
Personally I think it's a bit optimistic to expect to have both sets of zones by the end of 2055, but I haven't really crunched the numbers. My main point was that in principle, doing the Blue Zone version of the industrial target might free up enough dice for us to do another additional consumer goods project of some kind- but I'm not really sweating the details here, I could be wrong. Just something to at least consider.Looks at the service and agri projects we have done and will continue to do. Plus cons goods from stuff like Fiber Optics next turn and BZ arcologies (if space takes less R or in Q2). We have a lot of Cons Good across 4 categories right now so we will be pushing that. And I think we can get both YZ and BZ light industry finished before the end of the coming year (and I think elections are at the end of the coming year)
Light Industrial sectors at +8 are tied for the best with VR arcade (services) and Ranching (agri) with the rest of the cons good being +4 or lower and are a way to get people employed and for that matter the YZ Light mentions: from toys and toothbrushes to perfume, it will substantially increase employment in the Yellow Zones, making the yellow zones more obviously mutually beneficial with the blue zones.Personally I think it's a bit optimistic to expect to have both sets of zones by the end of 2055, but I haven't really crunched the numbers. My main point was that in principle, doing the Blue Zone version of the industrial target might free up enough dice for us to do another additional consumer goods project of some kind- but I'm not really sweating the details here, I could be wrong. Just something to at least consider.
Maximising consumer goods leading up to the election is an inherently political action, and if we're doing that we might as well make sure to do Yellow Zone light industry first since it'll look way better politically than doing BZ industry first. The lack of maximal efficiency is made up for by far by the optics of supporting the Yellow Zones.On the other hand, relentlessly maximizing for consumer goods output in the first half of the plan isn't such a bad idea either, and if we're relentlessly maximizing, then we want the Blue Zone light industrial zones, because that way, as @sunrise points out, we won't need to spend as many dice on supporting projects.