RZ MARVs are perfectly fine, Rakuhn.

Nod is nervous about GDI taking Nod territory, GDI eating away at tib territory is just preparing it for Nod occupation later.
Yeah, but Red Zone MARV hubs don't bring us waves of refugees.

Plus, we probably got a sizeable fraction of the entire Noddie population even interested in seeking refugee status during the Regency War.
 
Hmm...

I know hover MARVs have been discussed and are a thing we can eventually do.

Do we think this next phase of Repulsorplates would enable us to incorporate them into MARVs?

I'd like to hope so but MARVs seem... very large.

I'm kinda thinking there will be a third Repulsorplate research and deployment a year or two after this one that will unlock super heavy plates.

Like floating aircraft carriers and mobile factories. Maybe floating moon cities considering the lower gravity.
 
Perhaps various drone technologies mean that future MARVs are made up of a composite of multiple smaller vehicles instead of one big one?
 
Hmm...

I know hover MARVs have been discussed and are a thing we can eventually do.

Do we think this next phase of Repulsorplates would enable us to incorporate them into MARVs?

I'd like to hope so but MARVs seem... very large.

I'm kinda thinking there will be a third Repulsorplate research and deployment a year or two after this one that will unlock super heavy plates.

Like floating aircraft carriers and mobile factories. Maybe floating moon cities considering the lower gravity.

Unfortunately I don't think this phase is sufficient for Hover MARVs. The last blurb for research suggests that the force to weight ratio is around 2 to 1. Doesn't seem enough for something like MARVs to me, but I could be wrong.

This gen suggests it's more for regular ground vehicles and highly improving existing thrust engines. Perhaps hover MARVs are third gen?
 
Hmm...

I know hover MARVs have been discussed and are a thing we can eventually do.

Do we think this next phase of Repulsorplates would enable us to incorporate them into MARVs?

I'd like to hope so but MARVs seem... very large.

I'm kinda thinking there will be a third Repulsorplate research and deployment a year or two after this one that will unlock super heavy plates.

Like floating aircraft carriers and mobile factories. Maybe floating moon cities considering the lower gravity.
Sounds like a big use of STUs that we don't have to spare.
 
The harvesting tendrils could provide a weight reduction over current gen GDI harvesting methods, and field refining tech could also potentially provide more weight reduction. The Microfusion cells could also potentially provide weight reductions over a MARV's current powerpack. There's ways to bring down the weight that might make Gen 2 plates worthwhile for a Hover MARV.

But yeah, I'd kinda expect gen 3 plates to be where that really becomes an option.

--

RZ MARV hubs should be pursued for sweet sweet RZ mitigation and, more importantly, RZ Inhibitors. So RZ-1 South > RZ-3 South > RZ-3 North. If we want to hit regular glaciers, RZ-2 West would be useful, so follow it with RZ-2 East for the inhibitor. Oh, and YZ-16 hub at some point so we can exert more effect on the Nile and Eritrea glacier efforts with its inhibitor, and also might have an effect on one of the secure yellow zone phases. ...Or it'll unlock a new phase. It's possible that a Secure Yellow Zone phase is connected to RZ-7 South, rather than the YZ-16 area. (RZ-6 North/south, YZ-11, RZ-7 South, RZ-1 North, rather than RZ-6 N/S, YZ-11, RZ-1 N, YZ-16).

I'm not going to suggest RZ-4 or RZ-5 (or RZ-8 North), because they're poorly placed for logi support compared to Nod territory.

Of course, other than YZ-16, none of those are YZ sites, and I doubt YZ-16 would bring a refugee wave of any level, given that we've been running RZ Harvesting and glacier mining in the area for years already. YZ-3 and YZ-18 position-wise don't seem like they'd be too provocative against warlords. And honestly, I wouldn't argue against YZ-13 hubs either, as Mehretu's heart lands are in Sourthern Africa, so I dunno if he'd break out the canned sunshine for absorbed territory.
 
One thing that I think was skipped over in the discussion of "2 dice can complete but 3 dice gives better chances" efficiency argument is this.

Going over the target gives better results.

Just squeaking by with an omake bonus, and completing with a couple hundred points of progress to spare give different outcomes.

Sometimes it's that the factories take less time to spool up production, or that our vehicle design is better.

Point being. More progress on stuff gives better results. And so if we do go over. At least on some projects the extra progress doesn't just vanish. It does things.
 
The harvesting tendrils could provide a weight reduction over current gen GDI harvesting methods, and field refining tech could also potentially provide more weight reduction. The Microfusion cells could also potentially provide weight reductions over a MARV's current powerpack. There's ways to bring down the weight that might make Gen 2 plates worthwhile for a Hover MARV.
MARVs are almost certainly well above the scale of machinery where the sheer cost per kilogram of a microfusion power plant far outweighs the extra bulk.

A hover MARV isn't worth much to us if the entire Initiative can only afford to build, say, eight of them.

--

RZ MARV hubs should be pursued for sweet sweet RZ mitigation and, more importantly, RZ Inhibitors. So RZ-1 South > RZ-3 South > RZ-3 North. If we want to hit regular glaciers, RZ-2 West would be useful, so follow it with RZ-2 East for the inhibitor. Oh, and YZ-16 hub at some point so we can exert more effect on the Nile and Eritrea glacier efforts with its inhibitor, and also might have an effect on one of the secure yellow zone phases. ...Or it'll unlock a new phase. It's possible that a Secure Yellow Zone phase is connected to RZ-7 South, rather than the YZ-16 area. (RZ-6 North/south, YZ-11, RZ-7 South, RZ-1 North, rather than RZ-6 N/S, YZ-11, RZ-1 N, YZ-16).

I'm not going to suggest RZ-4 or RZ-5 (or RZ-8 North), because they're poorly placed for logi support compared to Nod territory.

Of course, other than YZ-16, none of those are YZ sites, and I doubt YZ-16 would bring a refugee wave of any level, given that we've been running RZ Harvesting and glacier mining in the area for years already. YZ-3 and YZ-18 position-wise don't seem like they'd be too provocative against warlords. And honestly, I wouldn't argue against YZ-13 hubs either, as Mehretu's heart lands are in Sourthern Africa, so I dunno if he'd break out the canned sunshine for absorbed territory.
[/QUOTE]
 
Hover MARV's is likely to require a Gen III Repulsor Plate and Super Heavy Repulsor Tech from the new NOD Air Cruisers we "Strategically Transfered Equipment to Alternate Location" of, since they were kind enough to leave them in the open for the taking.

So yea, Hover MARV's is still a ways away, unless we magically "acquired" Scrin/Visitor Hover Tech to bypass Gen III and go directly to probably IV or V
 
While the MARVS are no longer strictly required for the RZ mitigation plan goal thanks to the coordinated abatement, I do think it would be a good idea to at least roll the RZ marvs around the Med in preparation for a hypothetical suez project. That and securing the Caribbean for Panama are what I think of as long term geostrategic goals once the Karachi corridor is secure.
 
Given we completed phase 4 of Border Offensives which gave us 3 RZ mitigation and we started the last turn with 28 RZ mitigation needed, we should be at 25 RZ mitigation needed.

The Plan required projects are:
Border Offensives 5 (3 RZ mitigation)
Coordinated Abatement 1-3 (6 RZ mitigation)

We are likely to do the deep glacier mines and the containment lines
Containment lines 1-3 (9 RZ mitigation)
Deep Glaciers 4-5 (4 RZ mitigation)

For a total of 22 RZ mitigation, meaning we need 3 more RZ mitigation

So yes we either need a RZ MARV or 3 RZ tib harvesting. The latter will cost on the order of an extra die, but will produce 3 times as much rpt. That's why I said the MARVs are not strictly required.
 
Is achieving population growth without relying on immigration actually something we can reasonably achieve within the scale of the quest? Or is it something for the far future?

What I've read over the past few days seems to imply we're very far from doing so, nor have we really the means of trying to do so.

It's not a really important thing, but it has been bothering me.
 
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Remember that MARV hubs act as anchors for that kind of operation. We may want to do it just to relieve the stress on ZOCOM.
 
Huh

'one plan' is a lot less in universe time than I thought to kick off demographic change, even if that's on the quite extreme end.

Damn.
 
Is achieving population growth without relying on immigration actually something we can reasonably achieve within the scale of the quest? Or is it something for the far future?

What I've read over the past few days seems to imply we're very far from doing so, nor have we really the means of trying to do so.

It's not a really important thing, but it has been bothering me.
Forgotten are already net-positive, iirc.

Primary ways to increase non-immigration pop growth are to improve:
-Hope. (not necessarily in order)
---Space Settlement
---Tib abatement (I suspect that BZ inhibs are more reassuring than other forms of abatement)
---Ecological Restoration
---QoL improvements
---Victories against Nod/intensity of conflict with Nod decreasing

-Make AI

-Make Gana (missing techs)

-Improve longevity/reduce death rate


But as ithillid says above, it's a lot of work. I think right now the best we can really hope for is less bad, at least pre-TCN.
 
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I think that there have been a few Forgotten groups that have signed up with the GDI above and beyond mercenary work, although even if that's the case they'll still be a drop in the bucket compared to the overall population.

----------

Clearly the reason why the Forgotten have more children than unmutated humans is the tiberium flowing through their veins! Once we improve infusions enough that people can live multiple decades after being injected with them, we should encourage as many people as possible to get the treatment! :V
 
Well, if we talk about the priority of MARV construction sites, I think there are three main incentives by which you can choose where to put them

1. Military - either tactical, for which it is difficult to say which territories are better to occupy now, or strategic, for which, in my opinion, it is better to crush warlords with whom it is difficult to negotiate, as opposed to more adequate ones. Well, that is, first of all, Mexico, Spain and Africa in the first place, and Asia and South America - in the last.

2. Tiberium - Since the numbers are the same everywhere, it is worth focusing on the narrative, and the narrative says that the critical point for tiberium is the place of seismic faults. It's worth digging there.

3. Logistics - Well, it's simple, Sumatra and Suez. And that's all.
 
RZ MARVs are perfectly fine, Rakuhn.

Nod is nervous about GDI taking Nod territory, GDI eating away at tib territory is just preparing it for Nod occupation later.

Except we have RZ Marv Hubs and inhibitors where NOD can't retake the Yellow Zones yet. So we should build up in thee.

MARVs are almost certainly well above the scale of machinery where the sheer cost per kilogram of a microfusion power plant far outweighs the extra bulk.

A hover MARV isn't worth much to us if the entire Initiative can only afford to build, say, eight of them.

--

RZ MARV hubs should be pursued for sweet sweet RZ mitigation and, more importantly, RZ Inhibitors. So RZ-1 South > RZ-3 South > RZ-3 North. If we want to hit regular glaciers, RZ-2 West would be useful, so follow it with RZ-2 East for the inhibitor. Oh, and YZ-16 hub at some point so we can exert more effect on the Nile and Eritrea glacier efforts with its inhibitor, and also might have an effect on one of the secure yellow zone phases. ...Or it'll unlock a new phase. It's possible that a Secure Yellow Zone phase is connected to RZ-7 South, rather than the YZ-16 area. (RZ-6 North/south, YZ-11, RZ-7 South, RZ-1 North, rather than RZ-6 N/S, YZ-11, RZ-1 N, YZ-16).

I'm not going to suggest RZ-4 or RZ-5 (or RZ-8 North), because they're poorly placed for logi support compared to Nod territory.

Of course, other than YZ-16, none of those are YZ sites, and I doubt YZ-16 would bring a refugee wave of any level, given that we've been running RZ Harvesting and glacier mining in the area for years already. YZ-3 and YZ-18 position-wise don't seem like they'd be too provocative against warlords. And honestly, I wouldn't argue against YZ-13 hubs either, as Mehretu's heart lands are in Sourthern Africa, so I dunno if he'd break out the canned sunshine for absorbed territory.
[/QUOTE]

Simon you broke a quote again.
 
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