Plan: Reykjavik, Columbia, Shala, Alloys and Repulsors
Infrastructure (5 dice, 1FD +27 bonus) 115R
-[] Postwar Housing Refits (Phase 1+2+3) (Progress 114/570: 10 resources per die) (-5 Housing, +3 High Quality Housing) 3D
-[] Suborbital Shuttle Service (Phase 2+3) (Progress 159/385: 25 resources per die) (+13 Logistics) 2D+1FD
Heavy Industry (5 dice, 3FD, 1AAD +34 bonus) 280R
-[] Second Generation Repulsorplate Factories (New) (Progress 0/535: 25 resources per die) (+8 Logistics, +8 Capital Goods, -4 STUs, -6 Energy, -2 Labor) 4D
-[] U-Series Alloy Foundries (Phase 5) (Progress 136/485: 40 resources per die) (-4 Energy, -2 STUs) (5% discount on many projects) 1D+3FD
-[] Second Generation Continuous Cycle Fusion Plants (Phase 2) (Progress 263/295: 20 resources per Die) (+19 Energy) (-1 Labor) 1AAD
Light and Chemical Industry (4 dice +24 bonus) 150R
-[] Reykjavik Myomer Macrospinner (Phase 5) (Progress 883/1065: 20 resources per die) (+8 Capital Goods, +4 Energy) 3D
-[] Bergen Superconductor Foundry (Phase 4) (Progress 235/630: 30 resources per die) (+4 Capital Goods, +8 Energy) (-2 Logistics) (+5 Political Support) 1D+2FD
Agriculture (6 dice +29 bonus) 85R
-[] Agriculture Mechanization Projects (Phase 2) (Progress 83/225: 15 resources per die) (+12 Food, -1 Energy, -1 Capital Goods) 1D
-[] Vertical Farming Projects (Stage 5) (Progress 78/215: 15 resources per die) (+4 Food, +4 Consumer Goods, -2 Energy) 2D
-[] Tarberry Plantations (Phase 3) (Progress 0/135: 10 resources per die) (+1 Energy) 2D
-[] Dairy Ranches (Phase 3) (Progress 98/175: 20 resources per die) (+6 Consumer Goods, -3 Food, -1 Energy, -2 Labor) (+5 Political Support) 1D
Tiberium (7 dice +39 bonus) 185R
-[] Red Zone Border Offensives (Stage 5) (Progress 158/205: 25 resources per die) (Additional income trickle [15-35 resources]) (3 points of Red Zone Mitigation) (+2 Energy) 1D
-[] Deep Red Zone Tiberium Glacier Mining (Stage 4) (Progress 0/195: 30 resources per die) (-3 Logistics, +2 Energy) (additional income trickle [60-90 Resources]) (2 points of Red Zone Mitigation) 2D
-[] Coordinated Abatement Programs (Phase 1+2+3) (Progress 82/570: 25 resources per die) (+2 Red Zone Abatement) 4D
Orbital (7 dice, ED +34 bonus) 170R
-[] GDSS Columbia (Phase 5) (Progress 643/990: 20 resources per die) (2k Permanent residents) (+3 available Bays) (10 Political Support) 3D
-[] GDSS Shala (Phase 4) (Progress 486/495: 20 resources per die) (.3k permanent residents) (+4 Food, +2 Consumer Goods) (15 Political Support) (+2 available Bays) 4D
-[] Life Support Processor Development (New) (Progress 0/80: 30 resources per die) ED
Services (4 dice +32 bonus) 85R
-[] Library Enhancement Programs (New) (Progress 0/175: 15 resources per die) (+5 Political Support) 1D+1AAD
-[] Durable Goods Library Improvements (New) (Progress 0/160: 20 resources per die) (-2 Capital Goods) (+5 Political Support) 2D
-[] University Program Updates (New) (Progress 137/240: 15 resources per die) (-1 Capital Goods) (Increases Labor outputs) 1D
Military (7 dice +31 bonus) 130R
-[] Strategic Area Defense Networks (Phase 4) (Progress 125/375?: 20 resources per die) 3D
-[] Modular Rapid Assembly Prototype Factory (Progress 0/285: 20 resources per die) (-2 Energy, -1 Labor, -1 Capital Goods) 2D
-[] Stealth Disruptor Deployment (Progress 0/180: 15 resources per die) (-1 Capital Goods, -2 Energy) 2D
Bureaucracy (4 dice +29 bonus)
-[] Administrative Assistance - Library Enhancement
-[] Administrative Assistance - CCF 2nd Gen
115 + 280 + 150 + 85 + 185 + 170 + 85 + 130
1200/1225
Housing: 73 + 1 - 5 - 5 - 5 + 3 + 3 + 3 = 68
Energy: 21 - 6 - 4 + 19 + 4 + 8 - 1 - 2 + 1 + 1 - 1 + 2 + 2 - 2 - 2 = 19
Energy Reserve: 5
Logistics: 21 + 5 + 8 + 8 - 2 - 3 = 37
Food: 24 + 12 + 4 - 3 + 4 = 41
Food Reserve: 29 + 2 + 2 + 2 = 35
Health: 23
Capital Goods: 17 + 8 + 8 + 4 - 1 - 2 - 1 - 1 - 1 = 14
Capital Goods Reserve: 279 + 14 = 293
STUs: 5 + 1 - 2 - 4 (+1?) = 0
Consumer Goods: 226 + 6 + 4 + 2 = 238
Labor: 30 + 1 - 1 - 2 - 1 - 2 = 25
Tiberium Processing Capacity: 2710 (+ 15-35 + 60-90) | 900/900 IHG, 1810/2900 HG
Tiberium Reserve: 0/500
Taxation Per Turn: 120 + 15 = 135
Space Mining Per Turn: 100
Maintenance Reductions: 50
Green Zone Water: 5
YZ Abatement: 100
RZ Abatement: 81 + 3 + 2 + 2 + 2 = 90
PS: 77 + 5 + 5 + 5 + 10 + 15 = 117
Space Pop: 5.15
+5% discount on many projects
+2 Shala Bays
+3 Columbia Bays
+Infantry Support Drone Deployment
+Advanced Life Support Systems
+Reyk Finished
+2nd Gen Repulsors Factories Started
+SADN Phase 4 Possibly Finished
+Columbia Completes Primary Build Phase
+Advanced Stealth Disruption Deployment
+Increased Labor Output
(Utilized Dorumas Chart of things and modified to show how things changed see Doruma's Quarter Chart to compare, probably not calculated right, but meh, only the first time trying it)