My own mathpost I'm going to use to make a preliminary plan later:
Postwar Housing Refits (Phase 1) 0+87+27 = 114/170
Rail Network Construction Campaigns (Phase 5) 39+43+86+17+81 = 266/280 Completes with a Canon Omake +4 Log
Suborbital Shuttle Service (Phase 2) 110+22+27 = 159/225
2nd Gen. CC Fusion Plants (Phase 2) 75+83+37+68 = 263/310
U Series Alloy Foundries (Phase 4) 32+92+52+100+41+30+95+204 = 646/510 (Phase 5) 136/490? NAT 100 -4 E -2 STU 5?% Discount on many Projects
Reykjavik Myomer Macrospinner (Phase 5) 553+69+41+33+71+116 = 883/1105?
Laboratory Meat Development 0+73+34 = 107/100
Dairy Ranches (Phase 2) 163+96+29 = 288/190 (Phase 3) 98/180? +6 ConG -3 F -1 E -1 Lab
Reforestation Campaign Preparations (Phase 1) 0+78+34+16+8+116 = 252/800?
Tiberium Inhibitor Deployment (BZ-7 Korea) 49+41+39 = 129/85 -3 E +2 YZ Abat
Tiberium Inhibitor Deployment (BZ-4 Southeast Arabia) 0+13+39 = 52/85?
Tiberium Inhibitor Deployment (BZ-9 East Australia) 0+20+39 = 59/85?
Red Zone Border Offensives (Stage 4) 93+80+41+52+117 = 383/225 (Stage 5) 158/210? +20 RpT +3 RZ Abat +2 E
Coordinated Abatement Programs (Phase 1) 0+43+39 = 82/200
Gravitic Shipyard 392+11+39 = 442/425 -2 STU -1 CapG
Fusion Shipyard 446+91 = 537/475
GDSS Columbia (Phase 5) 324+8+7+56+92+156 = 643/1015?
GDSS Shala (Phase 4) 229+59+79+2+117 = 486/520
Human Augmentation Programs (New) 0+89+40 = 129/120
University Program Updates (New) 0+3+64+70 = 139/255
Autodoc Systems Development 52+16+40 = 108/120 Completes with a Canon Omake
Strategic Area Defense Networks (Phase 2) 149+82+72+8+38+58+62+44+217 = 730/285 (Phase 3) 445/320 (Phase 4) 125/??? -2 E
Railgun Munitions Factories (Phase 3) (Munitions) 0+50 = 50/170
Anti-radiation Munitions Deployment (Munitions) 50+50 = 100/300
Ultralight Glide Munitions Deployment (Munitions) 50+50 = 100/175?
Ground Forces Zone Armor (Set 1) (Santiago) 127+18+31 = 176/165 -2 Lab -2 E -1 CapG
Combat Laser Development 38+2+36 = 76/80 Completes with a Non-Canon Omake
Transfer Funding to InOps (-60 RpT)
Expand Grant Programs (-30 RpT)
Hand Off Capital Goods to Market (-10 Capital Goods)
Diplomatic Corps: Complete Coordinated Abatement by end of Plan: +5 Political Support
Housing (complete Postwar Housing Refits and Rail Network Phase 5): +2 PS
Alright then the mutation roll is:
-1 to Abatement and 2+1 = 3 turns until the new mutation roll. Next Mutation roll is Q1 2063.
So you are. 28 on Yellow Zone Growth and a NAT 1 on Red Zone Growth. I'm not sure what that latter will do, but Tiberium will respond to a critical failure in some way down the line. We know it has it's own rolls and side in this quest. So for next turn we've got:
Resources: 1220+15?+20-60-30 = 1165? + 80+1220-1240 = 60 in reserve (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-10 Division of Alternative Energy) (-20 Department of Munitions) (100 in Reserve for Banking)
Political Support: 69+5+2 = 76
SCIENCE Meter: 4-1 = 3/4
Free Dice: 6
Erewhon Dice: 1
Dice Capacity 55/60
Tiberium Spread
24.23 (+?.??) Blue Zone
0.05+0.01? = 0.06? (+0.01?) Cyan Zone
22.95+0.28-0.01+0.80?-1.00?? = 23.02?? (0.7??) Yellow Zone (99-1+2 = 100 points of mitigation)
52.77+0.01?-0.81 = 51.97 (-0.80?) Red Zone (79-1+3 = 81 points of mitigation)
Current Economic Issues:
Housing: +72+1 = +73 (14 Edit:-1 = 13 population in low quality housing) (+1 high-quality housing per turn)
Energy: +27+4-4-1-3+2-2-2 = +21 (+5 in reserve)
Logistics: +17+4 = 21? (-2? from military activity)
Food: +27-3 = +24 (+24 backed reserve, +5 unbacked reserve) (Perennials: +1 on Q4 2063)
Health: +23? (-8? from refugees)
Capital Goods: +27+2-1-1-10 = +17 (+2 per turn from Distributed Industrial Authority) (+262+27 = +289 in reserve)
STUs: +11+1-2-2 = +8
Consumer Goods: +211+5+3+2?+6 = +227? (+5 per turn from Private Industry) (+3 per turn from sub-departments) (+2 per turn from perennials. -1 per turn Q2 2063, -1 per turn Q1 2064) (Net +10-1 = +9 per turn)
Labor: +31+3+2-3-1-1-2 = +29 (+3 per turn from medical care) (+2 per turn from Immigrant qualifications) (-3 per turn from private industry) (-1 per turn from other government) (Net +1)
Tiberium Processing Capacity (2690+20 = 2710/3800) (900 IHG)
Tiberium Reserve (0/500)
Taxation Per Turn: +105+15? = 120? (+15 per turn from Private Industry)
Space Mining Per Turn: +100
Maintenance Reductions: +50
Green Zone Water: +5
STU Production and Consumption
Net: +8+1-2-2 = +5 per turn
Production: +27+1 = +28 per turn
Consumption: -19-2-2 = -23 per turn
14 Economy
-6 Tiberium (2 Harvesting Tendrils, 2 Sonic Weapons, 2 T-Glass)
-8-2= -10 Other (6+2 Structural Alloys, 2 Hovercraft)
5 Military
-4 Aircraft (2 Tactical Lasers, 2 Plasma Munitions)
-2 Spacecraft (Gravitic Propulsion Drives)
-1 Ground Vehicles (1 Mastodons [Shimmer Shields, Point Defense Lasers], 0 Havocs [Shimmer Shields])
Plan Goals
Provide 42-6 = 36 Consumer Goods points from the Treasury
Provide 9-6 = 3 Consumer Goods from Agriculture
Increase Income by 585-15-20 = 550
Increase Tiberium Processing limit by 470
Increase population in space by 17.15k
Provide 28-3 = 25 Points of Red Zone Abatement
Provide 30 Resources in grants
Spend at least one die on Steel Talons projects every turn Upheld
Projects
Complete Karachi Planned City by end of 2065
Deploy Orca Wingman Drones by end of 2065
Complete North Boston Phase 5
Develop and deploy Governor-A refit
Deploy Conestoga class
Complete at least 3-1 = 2 Blue Zone Inhibitors by end of 2065
Compete Dairy Ranching Domes Phase 2 by end of 2065
Complete 1 of Nuuk, Reykjavik, Bergen
Complete all phases of Red Zone Border Offensives before 2064
Complete SADN Phase 4
Complete at least 5-1 = 4 Ground Forces Zone Armor factories
Complete all of the following projects:
Transorbital Fighter Development or follow on heavy ship development, Combat Laser Development, and Unmanned Support Ground Vehicle Development
Complete 2 phases of Reforestation Campaign Preparation
Complete Fusion and Gravitic Shipyard Bays before the Elections
Develop both Next Generation Armored and Support Vehicles by end of 2065
Complete Regional Hospital Expansions by end of 2065
Edit: + Complete Coordinated Abatement by end of Plan
Edit: + Complete Postwar Housing Refits and Rail Network Phase 5
Promises to Litvinov:
Do not activate Free Dice (except for Tiberium) unless all Department Dice are active. Upheld
Spend no more than two free dice per turn on Military. Upheld
Activate Refit Department
Hand off at least 20-10 = 10 points of Capital Goods to market over the course of the plan.
Complete Improved Hewlett Gardener Refits before end of plan
We didn't do a Mad Science Project this turn so keep in mind that we are at 3/4 for SCIENCE.
Edit: Didn't add everything up the first time.
New preliminary plan for Q3 2063 after reading all of the debates so far. It does:
- Rails, Shuttles and Housing Refits,
- 5 Dice on Alloys and 3 Dice on Fusion Plans,
- 3 Dice on Reykjavik with Adaptive Clothing Development because that will help with our civilian industrial infrastructure,
- 3 Dice on Lab Meat Deployment because I want that done as soon as able and the rest on Reforestation Prep,
- Both leftover Blue Inhibitors get a Die and then a Phase Each of Border Offensives, Deep Red Glaciers and Coordinated Abatement because we can do it all with a single Free Die in Tiberium,
- Life Support Development with a slow rolled Columbia finish so Shala can catch up,
- Autodoc Deployment has 3 Dice in case it is needed and then finishing off Universities,
- Both AA Dice go here, one on SADN to supplement 3 already added to get it finished next turn and the other on Railgun Munition Factories to save us a turn or two before we can have Inferno Gel. Also does Unmanned Vehicles, Infantry Support Drones and Stealth Disruptors Deployment.
[ ] Plan Logistical Orbit v3.1:
-[ ] Infrastructure (5/5 Dice +27 bonus) 80 Resources:
--[ ] Rail Network Construction Campaigns (Phase 6) 0/255? 15 RpD, 3 Dice = 45 R 45% ADC 53
--[ ] Suborbital Shuttle Service (Phase 2) 159/225 25 RpD, 1 Die = 25 R 77% DC 24
--[ ] Postwar Housing Refits (Phase 1) 114/170 10 RpD, 1 Die = 10 R 87% DC 14
-[ ] Heavy Industry (5/5 Dice + 3 Free Dice +34 bonus) 260 Resources:
--[ ] U-Series Alloy Foundries (Phase 5) 136/490? 40 RpD, 5 Dice = 200 R 90% ADC 57
--[ ] Second Generation Continuous Cycle Fusion Plants (Phase 2) 263/310/600? 20 RpD, 3 Dice = 60 R 100%/9% ADC 1/74
-[ ] Light and Chemical Industry (4/4 Dice +29 bonus) 75 Resources:
--[ ] Reykjavik Myomer Macrospinner (Phase 5) 883/1105? 20 RpD, 3 Dice = 60 R 73% ADC 45
--[ ] Adaptive Clothing Development 0/60 15 RpD, 1 Die = 15 R 90% DC 11
-[ ] Agriculture (6/6 Dice +29 bonus) 65? Resources:
--[ ] Reforestation Campaign Preparations (Phase 1) 252/800? 5 RpD, 4 Dice = 20 R 4/8 Median ADC N/A
--[ ] Laboratory Meat Deployment 0/??? 15? RpD, 3 Die = 45? R ???% ADC ???
-[ ] Tiberium (7/7 Dice +1 Free Die +39 bonus) 225 Resources:
--[ ] Red Zone Border Offensives (Stage 5) 158/210? 25 RpD, 1 Die = 25 R 100% DC 1
--[ ] Deep Red Zone Tiberium Glacier Mining (Stage 4) 0/200? 30 RpD, 3 Dice = 90 R 95% ADC 20
--[ ] Tiberium Inhibitor Deployment (BZ-4 Southeast Arabia) 52/85? 30 RpD, 1 Die = 30 R 100% DC 1
--[ ] Tiberium Inhibitor Deployment (BZ-9 East Australia) 59/85? 30 RpD, 1 Die = 30 R 100% DC 1
--[ ] Coordinated Abatement Programs (Phase 1) 82/200 25 RpD, 2 Die = 50 R 97% ADC 13
-[ ] Orbital (7/7 Dice +1 Free Die + Erewhon +34 bonus) 190 Resources:
--[ ] GDSS Columbia (Phase 5) (Updated) 643/1015? 20 RpD, 3 Dice + Erewhon Die = 80 R 26% ADC 60
--[ ] GDSS Shala (Phase 4) 486/520/1485? 20 RpD, 4 Dice = 80 R 100%/ 4/12 Median ADC 1/ N/A
--[ ] Life Support Processor Development 0/80 30 RpD, 1 Die = 30 R 75% DC 26
-[ ] Services (4/4 Dice +35 bonus) 105 Resources:
--[ ] Autodoc Systems Deployment 0/??? 30 RpD, 3 Dice = 90 R ???% ADC ???
--[ ] University Program Updates 139/255 15 RpD, 1 Die = 15 R 35% DC 66
-[ ] Military (7/7 Dice +1 Free Die + 2 AA Die +31 bonus) 150 Resources:
--[ ] Strategic Area Defense Networks (Phase 4) 125/??? 20 RpD, 3 Dice + AA Die = 80 R ???% ADC ???
--[ ] Infantry Recon Support Drone Deployment 0/160? 10 RpD, 2 Die = 20 R 67% ADC 42
--[ ] Railgun Munitions Factories (Phase 3) (Munitions) 50/165? 10 RpD, 1 AA Die = 10 R 1% DC 100
--[ ] Stealth Disruptor Deployment 0/180? 15 RpD, 2 Die = 30 R 49% ADC 52
--[ ] Unmanned Support Ground Vehicle Development (Tech) 0/80 20 RpD, 1 Die = 20 R 72% DC 28
-[ ] Bureaucracy (4/4 Dice +29 bonus):
--[ ] Administrative Assistance Strategic Area Defense Networks 2 Die
--[ ] Administrative Assistance Railgun Munitions Factories 2 Die
-[ ] Total Cost: 80+260+75+65?+225+190+105+150 = 1150?/1165