...BOOYAH!Important news, from Discord, with QM permission:
Nat100 on Alloys reduces STU cost of current (4) and following (5-6) stages of the project.
Also, the sooner we finish the Alloys, the sooner Rakuhn and Lightwhispers don't have to deal with the painful discount math anymore.
Thing is, we're not going to go outside Earth's immediate orbit for a few years, since we need to hit the 20k space pop requirement. That's going to tie up our focus for most of the rest of the Plan. We should still get the repulsor plates soon, but it's not make-or-break if we finish the Alloys first.
If we have the STU budget to finish phases 4-6 with -3 STU instead of -6, then there's much less need to wait. My reason for waiting was the fear that if we didn't curtail our alloy production, we'd run out of STU's and have none left for the repulsorplates.Assisted thrust on fusion engines from the new repulsors would increase heavy orbital lift and help get those orbital goals. More lift to orbit helps everything space based including everything in earth's immediate orbit. And beyond orbit later too.
I will say no longer doing discount math is quite tempting though.
I would say leave Gen 2 plates, then next turn we could put 1-2 dice on Aberdeen while putting 3-5 dice on Gen 2 plate factories. After that point, we go all in on North Boston, with hopefully a couple phases of Aberdeen done and Gen 2 plate factories done. If we do 5 dice a turn, that'd be ~4 turns to completion? Year and a half to North Boston completion from now doesn't seem too bad. The probability array is lacking any probability numbers for North Boston, so I'm estimating based off alloy foundry phase 4+5+6 numbers.To that end I'd think we'd want:
Alloys: 4-5 dice
2CCF: 1 die
2Gen Repulsor Plates: 1-2 dice
This would finish the 2CCF Phase 2, and likely finish Alloys Phase 5, and start work on the 2Gen Repulsor Plates. I could see an argument to swap out 2Gen Repulsor Plates for Aberdeen to give us some immediate Cap Goods to hold us over until North Boston.
I think that surging the plate factory after the STU foundry has more potential to be transformational than pushing North Boston.
Yes. And I think we're likely to go on spending some variable number of Free dice on Heavy Industry for most of the rest of the Four Year Plan. Because that, Orbital, and to an extent Tiberium are our big go-tos for areas we always wish we could do more in, and Heavy Industry projects tend to be the ones that unlock big benefits everywhere else.But the latter is a plan requirement, and it'll take about a year to complete unless we pile a bunch of free dice in.
Yeah, this is why it's probably a good idea to maintain 2-3 die on 2nd gen Fusion for the foreseeable futureMy own view is that the reason we're building up fusion reactors isn't just to finish a specific phase, it's because this is a marathon run. We're trying to build up enough of an Energy surplus that decommissioning old first-generation fusion reactors isn't painful later.
Just before and during the Regency War, we slammed out about nine phases of those plants in a little over three years, as I recall. Losing 12-16 Energy per turn from the plants having to shut down is going to make things very ugly for us if we're not prepared. So I'm trying to plan ahead by building up considerably more Energy generating capacity than we actually need.
I'd lower that to 1-2. There isn't a urgent need to hurry there. As long as a powerplant completes every two or three turns I think we'll be fine when the time for refits come up.Yeah, this is why it's probably a good idea to maintain 2-3 die on 2nd gen Fusion for the foreseeable future
I don't see why unmanned ground support vehicles or next gen armoured and support vehicles should wait for repulsorplates.So what's left in military that we need to do?
Phase 4 of SADN.
Phase two of orca wingmen.
More zone armor factories.
Governor refit development and deployment.
And then some stuff that should absolutely wait until Repulsorplates are done.
Transorbital fighters. Unmanned ground support vehicles. And next generation armored and support vehicles.
And then the Modular Rapid Assembly Prototype Factory to keep the talons commitment.
That's it for plan goals. I think...
I also think we should finish the last dock for the navy. Zrbite phase two if we can get two more STUs. The support Drone. And develop the Novahawk after the Repulsorplates and transorbital fighters development.
I'd lower that to 1-2. There isn't a urgent need to hurry there. As long as a powerplant completes every two or three turns I think we'll be fine when the time for refits come up.
Even better if we finish Reykjavik and get another phase of Bergen done.
16.5 tons. A modern Challenger 2 or Abrams weighs over 70The difference between first and second generation repulsor plates is fairly dramatic. While a first generation plate can do barely more than carry its own weight, a second generation plate can carry well over twice that, allowing a ten ton vehicle to carry just over six and a half tons of cargo, without any other modifications.
Hover USGVs might be fairly lightweight, actually, depending on the doctrinal role. And it would be good to have the option- especially with tiberium being a threat, not having a mechanical drive train to get bits of tiberium caught in is a huge military advantage that would make it far more practical for Ground Force to operate in or even near the Red Zones.I don't see why unmanned ground support vehicles or next gen armoured and support vehicles should wait for repulsorplates.
There's not much point in making them hover tanks, especially since it'll cost more STUs
The blurb for it stated:
16.5 tons. A modern Challenger 2 or Abrams weighs over 70
I'm not so sure. This turn, we went down -6 Energy, even with the DAE and the ion power from our Red Zone operations, and we weren't even trying. One phase of the current fusion reactors every three turns might be enough to keep up with demand, but it's not going to let us build up a sizeable reserve of surplus Energy for the future.I'd lower that to 1-2. There isn't a urgent need to hurry there. As long as a powerplant completes every two or three turns I think we'll be fine when the time for refits come up.
Hmm. Fair enough.I don't see why unmanned ground support vehicles or next gen armoured and support vehicles should wait for repulsorplates.
There's not much point in making them hover tanks, especially since it'll cost more STUs
The blurb for it stated:
16.5 tons. A modern Challenger 2 or Abrams weighs over 70
So what's left in military that we need to do?
Phase 4 of SADN.
Phase two of orca wingmen.
More zone armor factories.
Governor refit development and deployment.
I don't see why unmanned ground support vehicles or next gen armoured and support vehicles should wait for repulsorplates.
There's not much point in making them hover tanks, especially since it'll cost more STUs
Project Progress cost assumptions influenced by Vehrec's advice, but not copying it strictly.
Hover stuff might be useful for light vehicles for scouting/etc. Anything likely to get shot at is probably far better off being tracked at least for now. I'm willing to bet you can get more armour and a bigger gun on a tracked vehicle.Hover USGVs might be fairly lightweight, actually, depending on the doctrinal role. And it would be good to have the option- especially with tiberium being a threat, not having a mechanical drive train to get bits of tiberium caught in is a huge military advantage that would make it far more practical for Ground Force to operate in or even near the Red Zones.
Also, "16.5 tons" isn't cited as the absolute maximum weight of a hover vehicle. The point is that you can build a hovertruck now that weighs 10 tons loaded and fit it with 6.5 tons of cargo. In other words, about 40% of the mass of the vehicle can be devoted to things other than chassis and propulsion. This is important, because if we could scale that up, it means we can build (for instance) a fifty-ton tank that carries twenty tons of armor and guns, reserving thirty tons for the hover-engine, hover-suspension, and so on.
I'm not sure how this stacks up against a real tank, but it's a lot more favorable than what could have been managed with the first generation of hoverplates.
Not what that means. 10 total tons fully loaded, 6.5 of which are cargo.
Yes.Hmm. Fair enough.
The Repulsorplates say they will unlock new military and orbital stuff. It made sense to me that if they are going to have significant impact then they might also be worth factoring into a the complete upgrade plan for our vehicles.
Do you have a firm number on the cost of SADN Phase 4? Because I don't recall that being released to the thread yet. Also, it should be noted that we need to build at least four of the Set 2 Zone Armor factories, as I recall, so the effective dice cost (given that there is rollover) is more likely to be roughly 7-8 dice total.On that subject, having access to the updated Project Discount Tool (all percentages are from AnyDice, rounded to the whole percent and before omakes):
-[] Strategic Area Defense Networks (Phase 4) 125/345 3 dice 60R 68% / 4 dice 80R 97%
-[] Orca Wingmen Drone Deployment (Phase 2) 56/230 2 dice 40R 40%/ 3 dice 60R 92%
-[] Ground Forces Zone Armor (Set 2) (Phase 1) 0/145 2 dice 40R 67% / 3 dice 60R 98%
If you know this authoritatively enough to say "your calcs are off" and not "I'm not sure you got those calcs right" or something... Would you mind sharing the objective, factual rules of How Things Work so that I can independently understand your reasoning?
Huh? Oh! I thought it was 16.5 tons fully loaded, 6.5 of which are cargo. That's much better than I'd thought! Thanks!Not what that means. 10 total tons fully loaded, 6.5 of which are cargo.
Why? We don't know what the upper weight limit of a hover vehicle is, as far as I can tell, if it's built big enough.Hover stuff might be useful for light vehicles for scouting/etc. Anything likely to get shot at is probably far better off being tracked at least for now. I'm willing to bet you can get more armour and a bigger gun on a tracked vehicle.
Do you have a firm number on the cost of SADN Phase 4? Because I don't recall that being released to the thread yet. Also, it should be noted that we need to build at least four of the Set 2 Zone Armor factories, as I recall, so the effective dice cost (given that there is rollover) is more likely to be roughly 7-8 dice total.
If you know this authoritatively enough to say "your calcs are off" and not "I'm not sure you got those calcs right" or something... Would you mind sharing the objective, factual rules of How Things Work so that I can independently understand your reasoning?