It's a little bit of a meme but I made a plan that tries to spend money on the expensive things we've still gotta do before the budget evaporates, and more importantly I think spams a bunch of Red Zone mining so that next turn or two it can be paired with "The Crunch is Here" where we do as many dice as we can afford on glacier mining plus Saarland/Tib processing to get our income back. It'll really sting for two turns but it'll minimize the effects of the budget crunch overall, I think just biting the bullet and getting it over with and damn whatever other sectors have to get cut is a decent strategy as long as we're sprinting directly for a specific goal and not just making that general policy.
[X] Plan The Crunch is Coming
Infrastructure (6 dice + 1 Free)
-[X] Blue Zone Reconstruction (Phase 2), 3 dice (30 Resources)
-[X] Yellow Zone Fortress Towns (Phase 1), 3 dice (60 Resources)
-[X] Security Reviews (Infrastructure)
Heavy Industry (3 dice)
-[X] Blue Zone Power Grid Reconstruction (Phase 3), 3 dice (30 Resources)
Light and Chemical Industry (3 dice)
-[X] Lithium Battery Plants, 3 dice (30 Resources)
Agriculture (3 dice)
-[X] Novel Crops Experimental Laboratories, 1 die (20 Resources)
-[X] Medium Strategic Food Stockpile
-[X] Security Reviews (Agriculture)
Tiberium (6 dice)
-[X] Red Zone Tiberium Harvesting (Phase 5), 6 dice (150 Resources)
Orbital (3 dice, 2 fusion)
-[X] GDSS Enterprise (Phase 2), 2 dice (40 Resources)
Services (3 dice)
-[X] Tertiary Schooling, 1 die (5 Resources)
-[X] Expand Local Public Media Operations, 2 dice (20 Resources)
Military (3 dice)
-[X] Apollo Fighter Factories (Toronto), 2 dice (30 Resources)
-[X] Shell Plants (Phase 1), 1 die (10 Resources)
Bureaucracy (3 dice + 4 Free)
-[X] Security Reviews (Infrastructure), 2 dice
-[X] Security Reviews (Agriculture), 2 dice
-[X] Private Industry Regulation Lobbying, 3 dice
Total cost: 425R (0 reserved)