I was thinking we could actually support the military now that everything is not on fire.

Something like this perhaps?

[] Plan: Military Might
-[] Infrastructure (5/6 dice)
--[] Blue Zone Reconstruction (Phase 2) (Progress 291/450) 2 dice 20R
--[] Yellow Zone Fortress Towns (Phase 1) (Progress 124/200) 1 dice 20R
--[] Fiber-Optic Expansion (Progress 0/240) 2 dice 40R
-[] Heavy Industry (3/3 dice)
--[] Blue Zone Power Grid Reconstruction (Phase 3) (Progress 201/500) 3 dice 30R
-[] Light and Chemical Industry (3/3 dice + 1 free dice)
--[] Chemical Precursor Plants (Progress 36/200) 2 dice 30R
--[] Lithium Battery Plants (Progress 0/190) 2 dice 20R
-[] Agriculture (1/3 dice)
--[] Novel Crops Experimental Laboratories (Progress 183/200) 1 dice 20R
-[] Tiberium (5/6 dice)
--[] Yellow Zone Tiberium Harvesting (Phase 4) (Progress 49/300) 5 dice 100R
-[] Orbital (2/3 dice) (1 Fusion Die)
--[] GDSS Enterprise (Phase 2) (Progress 117/200) 2 dice 60R
-[] Services (3/3 dice)
--[] Tertiary Schooling (Progress 459/500) 1 dice 5R
--[] Technical School Program (Progress 121/300) 2 dice 10R
-[] Military (3/3 dice + 3 free dice)
--[] Sonic Mobile Artillery Vehicle Development (Progress 0/40) 1 dice 10R
--[] Zone Suit Factories
---[] Glasgow (Progress 0/75) 1 dice 15R
---[] New Moscow (Progress 0/75) 1 dice 15R
--[] Shell Plants (Phase 1) (Progress 94/150) 2 dice 20R
--[] Remote Weapons System Development Predator (Progress 0/40) 1 dice 10R
-[] Bureaucracy 3/3
--[] Private Industry Regulation Lobbying DC120 3 dice 92%
Total cost: 425 Resources
 
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[] Plan Power and ASAT
-[] Infrastructure 6/6 80R
--[] Blue Zone Reconstruction (Phase 2) 291/450 3 dice 30R 73%
--[] Yellow Zone Fortress Towns (Phase 1) 124/200 2 dice 40R 91%
--[] Yellow Zone Pipelines 0/120 2 dice 10R 62%
-[] Heavy Industry 3/3 +3 Free 70R
--[] Blue Zone Power Grid Reconstruction (Phase 3) 201/500 5 dice 50R 55%
--[] Saarland Heavy Industrial Plant 0/350 1 HI die + 1 Tib die 20R 0%
-[] Light and Chemical Industry 3/3 dice 30R
--[] Lithium Battery Plants 0/190 3 dice 30R 51%
-[] Agriculture 1/3 20R
--[] Novel Crops Experimental Laboratories 183/200 1 die 20R 100%
-[] Tiberium 5/6 40R
--[] Coordinated Red Zone Perimeter Harvests (Phase 3) 41/300 4 dice 40R 88%
--[] Saarland Heavy Industrial Plant 1 die
-[] Orbital Industry 2/3 dice 40R
--[] GDSS Enterprise (Phase 2) 117/200 2 dice 40R 87%
-[] Services 3/3 15R
--[] Tertiary schooling 459/500 1 die 5R 98%
--[] Technical School Program 121/300 2 dice 10R 35%
-[] Military 3/3 +2 Free 130R
--[] ASAT Defense System (Phase 2) 4 dice 120R 54%
--[] Shell Plants (Phase 1) 94/150 1 die 10R 63%
-[] Bureaucracy 3/3
--[] Private Industry Regulation Lobbying DC120 3 dice 92%

Total: 425/425

Given the upcoming budget cut, this plan sinks a big portion of our current income into trying to get the ASAT Defense System into orbit. That's the big ticket item here. We're going to be investing heavily into orbital projects during the next Plan, and ASAT is our major defense against NOD doing another attack like the one that destroyed the GDSS Philadelphia. It's best to not underestimate NOD and get ahead of any potential problems from them by simply getting ASAT online now rather than an easily-postponed later.

Aside that, I use the rest of our Free Dice on trying to get Power generation up for next turn so we can end the Capital Goods shortage and start building all those military factories. Noteably, I'm not putting enough dice into Saarland to risk us running out of Energy this turn, but we'll still make good progress there with the 2 dice (and the combined +36 bonus from the two dice) so we can hopefully finish that next turn. (And get both more processing capacity and end the shortage.)

The rest of the plan attempts to finish our Commitments, finish the uncompleted projects from last turn, and complete useful-for-next-turn projects like Yellow Zone Pipelines and Lithium Battery Plants.

I'm not gonna be around for when the vote opens, so I'd like to ask if someone could please copy the full plan when voting opens if you're going to vote for this plan specifically.
 
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I like this plan, aside from the 88% for reaching our mitigation goal. 1 in 5-ish is risky.
Unless we seriously under-invest our dice, the worst we'll be hit for is -5 PS for failing a plan commitment. (And we're at 70 PS right now.) It's reasonable to not want to risk that, but it costs 40R to add an extra die on Perimiter Harvests and GDSS Enterprise. Might be worth an alternate plan if people are super concerned about that.
 
Check how much energy you are using if all factories complete i think there will be blackouts.

If they all complete, given there is only a 23% chance that Chemical Precursor Plants will complete and two 44% chances that the Zone Suit Factories will complete I doubt we will get all of them finished this turn.
 
[X] Plan foundations
-[X] Infrastructure 6/6 85R
--[X] Blue Zone Reconstruction (Phase 2) 291/450 3 dice 30R 73%
--[X] Yellow Zone Fortress Towns (Phase 1) 124/200 2 dice 40R 91%
--[X] Urban Metros (Phase 3) 1 die 15R 13%
-[X] Heavy Industry 3/3 +3 Free 60R
--[X] Blue Zone Power Grid Reconstruction (Phase 3) 201/500 5 dice 50R 55%
--[X] Saarland Heavy Industrial Plant 0/350 1 die 10R
-[X] Light and Chemical Industry 3/3 dice 30R
--[X] Lithium Battery Plants 0/190 3 dice 30R 51%
-[X] Agriculture 3/3 40R
--[X] Novel Crops Experimental Laboratories 183/200 1 die 20R 100%
--[X] Perennial Aquaponics Bays 0/200 2 dice 20R 5%
-[X] Tiberium 6/6+ 1 free 85R
--[X] Coordinated Red Zone Perimeter Harvests (Phase 3) 41/300 5 dice 50R 99%
--[X] Saarland Heavy Industrial Plant 0/350 1 die 10R 0%
--[X] Red Zone Tiberium Harvesting (Phase 5) 1 die 25R 32%
-[X] Orbital Industry 3/3 dice 70R
--[X] GDSS Enterprise (Phase 2) 117/200 3 dice 70R 99%
-[X] Services 3/3 15R
--[X] Tertiary schooling 459/500 1 die 5R 98%
--[X] Technical School Program 121/300 2 dice 10R 35%
-[X] Military 3/3 40R +1 free
--[X] Shell Plants (Phase 1) 94/150 2 dice 20R 94%
--[X] Advanced Myomer Works 0/125 2 dice 20R 48%
-[X] Bureaucracy 3/3
--[X] Private Industry Regulation Lobbying 3 dice

Total: 425/425

This plan invest a lot to get 99% odds of completing the plan.
Then investments are made to get ready for 2 glacier mining phases next plan, urban metros, Blue Zone Reconstruction, Lithium Battery Plants to get the needed logistics.
Red Zone Tiberium Harvesting is needed to unlock more phases but most can be done at the same time as the glaciers
Several almost complete projects are finished and the Military gets Shell Plants(2 dice as we want the second phase as well) and Advanced Myomer Works so we can make a improved zone suite.
Perennial Aquaponics Bays are there to support the services like restaurants and cafe's by producing more types of food.
 
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[] Plan finish things and Commitments also prepare for next plan
Resources: 80+50+30+20+155+70+5+10=420/425
Free Dice: 2/5
Infrastructure 6/6D 80R
-[ ] Blue Zone Reconstruction (Phase 2)(Progress 291/450: 10 Resources per die) (+ Logistics, + Health) 4D 40R
-[ ] Yellow Zone Fortress Towns (Phase 1)(Progress 124/200: 20 Resources Per Die) (+++ Housing) (Supports Yellow Zone Intensification) 2D 40R
Heavy Industry 5/3+2D 50R
-[ ] Blue Zone Power Grid Reconstruction (Phase 3)(Progress 201/500: 10 Resources per die) (- Labor, +++++ Energy) 5D 50R
Light and Chemical Industry 3/3 30R
-[ ] Lithium Battery Plants (Progress 0/190: 10 resources per die)(+ Logistics) (makes military developments cheaper) 3D 30R
Agriculture 1/3D
-[ ] Novel Crops Experimental Laboratories (Progress 183/200: 20 resources per die) 1D 20R
Tiberium 6/6D 155R
-[ ] Red Zone Tiberium Harvesting (Phase 5)(Progress 22/130: 25 resources per die) (additional income trickle [10-20 Resources]) (1 point of Red Zone Mitigation) 5D 125R
-[ ] Tiberium Processing Plants (Phase 1)(Progress 0/200: 30 resources per die) (+500 processing potential) (--- Energy, -- Logistics) 1D 30R
Orbital Industry 3/3D 2/2FD 70R
-[ ] GDSS Enterprise (Phase 2)(Progress 117/200: 30 resources per die) 3D 2FD 70R
Services 1/3 5R
-[ ] Tertiary Schooling(Progress 459/500: 5 resources per die) (--- Labor) 1D 5R
Military 1/3 10R
-[ ] Shell Plants (Phase 1)(Progress 94/150: 10 Resources per die) (-- power) 1D 10R
Bureaucracy 3/3
-[ ] Private Industry Regulation Lobbying 3D
 
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[X] Plan Finishing and Planning
Infra 6/6 +1 free 80R +8
-[X] Blue Zone Reconstruction (Phase 2) 182/450 3 dice 30 R
-[X] Yellow Zone Fortress Towns (Phase 1) 124/200 2 dice 40 R
-[X] Yellow Zone Pipelines 0/120 2 dice 10 R
HI 3/3 + 3 free 60R +8
-[X] Blue Zone Power Grid Reconstruction (Phase 3) 201/500 6 dice 60 R
LC 3/3 30R +8
-[X] Lithium Battery Plants 0/190 3 dice 30 R
Agri 1/3 20R +8
-[X] Novel Crops Experimental Laboratories 183/200 1 dice 20 R
Tiberium 6/6 80R +28
-[X] Coordinated Red Zone Perimeter Harvests (Phase 3) 41/300 5 dice 50 R
-[X] Tiberium Processing Plants (Phase 1) 0/200 1 dice 30 R
Orbital 3/3 70R +8
-[X] GDSS Enterprise (Phase 2) 117/200 2 Fusion die + 1 dice 70 R
Services 3/3 15R +23
-[X] Tertiary Schooling 459/500 1 dice 5 R
-[X] Technical School Program 121/300 2 dice 10 R
Military 3/3 + 1 free 60R +3
-[X] ASAT Defense System (Phase 2) 26/250 1 dice 30 R
-[X] Remote Weapons System Development Predator 0/40 1 dice 10 R
-[X] Shell Plants (Phase 1) 94/150 2 dice 20 R
Bureau 3/30R +8
-[X] Private Industry Regulation Lobbying 3 dice
Free 5/5

415/425 R

A combo of finishing up actions we already started as well as laying the groundwork for the next 4 year plan. 6 dice into power generation because we have a lot of demands for it, lithium battery plant to make mil options cheaper which we will need once our budget is slashed. 1 dice in tiberium processing to start it but not use power just yet. Only 1 dice on ASAT since I can't afford more but should get us some progress towards phase 2 that we can chip away at with a dice here and a dice there. Meanwhile ground is one of the areas we have neglected and we try and finish shell stage 1 and test a new system for them, navy we need more power generation before doing one of their factories.

Enterprise- I would rather overkill since if we do it rolls into phase 3 which will start providing benefits. And for Red Zone- all the dice to 1) make sure we hit our mitigation goals and 2) to roll over into the next phase which as red zone mitigation is our weak spot will be useful if we are close to the next phase or hit to reduce Yellow zone shrinking as much each turn.

Edit- dropped 1 dice from agri on a new project to leave 10 R to carry over to next turn since we are looking at 200 or so after budget reallocation an extra 10 R will help get another dice onto a critical project next turn.

Edit 2-moratorium up turning into a vote

Edit 3-
On why no cap good investment this turn- because I plan to do so next turn should we have sufficient energy from the BZ power project. My current pick to get us to cap good neutral is:
[ ] Heavy Rolling Stock Plants
The last quarters have seen GDI reaching some of the limits of its ability to produce heavy rolling stock. Ranging from busses to trucks and trains, none of these systems are particularly complicated, or have changed that much in the last thirty to fifty years. However, that does not make them easy to produce, requiring substantial work due to the sheer weight of metal involved.
(Progress 0/250: 10 resources per die) (++ Logistics, ++ Capital Goods, --- Energy)

at 10 R it is as cheap as they come, at 250 it is fairly low progress. Energy cost is the same the others. However this plant also provides +2 logistics in addition to the +2 cap goods the other projects provide. Oh and the description mentions we have already begun hitting limits so that means further logistics expansion will be hampered until we take this for anything involving trains, trucks and buses (so fiber is okay but next rail reconstruction wants this first)
 
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[] Plan finish things and Commitments also prepare for next plan
3 dice on Blue Zone Reconstruction give a 73% of completing it so 4 is probably overkill.
As the plan has 3 unused free dice and only shells plants use power so far you can swap the Tiberium Processing Plants with Saarland dice(2 in HI and 2 in tiberium).
To get more capital goods and a chance to complete the project this turn.
 
Reposting @Derpmind plan as they said they will be away for a bit

[X] Plan Power and ASAT
-[X] Infrastructure 6/6 75R
--[X] Blue Zone Reconstruction (Phase 2) 291/450 3 dice 30R 73%
--[X] Yellow Zone Fortress Towns (Phase 1) 124/200 2 dice 40R 91%
--[X] Yellow Zone Pipelines 0/120 1 dice 5R 62%
-[X] Heavy Industry 3/3 +3 Free 70R
--[X] Blue Zone Power Grid Reconstruction (Phase 3) 201/500 5 dice 50R 55%
--[X] Saarland Heavy Industrial Plant 0/350 1 HI die + 1 Tib die 20R 0%
-[X] Light and Chemical Industry 3/3 dice 30R
--[X] Lithium Battery Plants 0/190 3 dice 30R 51%
-[X] Agriculture 1/3 20R
--[X] Novel Crops Experimental Laboratories 183/200 1 die 20R 100%
-[X] Tiberium 5/6 40R
--[X] Coordinated Red Zone Perimeter Harvests (Phase 3) 41/300 4 dice 40R 88%
--[X] Saarland Heavy Industrial Plant 1 die
-[X] Orbital Industry 2/3 dice 40R
--[X] GDSS Enterprise (Phase 2) 117/200 2 dice 40R 87%
-[X] Services 3/3 15R
--[X] Tertiary schooling 459/500 1 die 5R 98%
--[X] Technical School Program 121/300 2 dice 10R 35%
-[X] Military 3/3 +2 Free 130R
--[X] ASAT Defense System (Phase 2) 4 dice 120R 54%
--[X] Shell Plants (Phase 1) 94/150 1 die 10R 63%
-[X] Bureaucracy 3/3
--[X] Private Industry Regulation Lobbying DC120 3 dice 92%

Total: 420/425R


[X] Plan Finishing and Planning
 
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We might want to do some consumer goods...
Fiber optics is a fairly easy pick for next yearand that is +4 consumer goods we just have a bunch of projects that need finishing. Also most consumer goods takes electricity so we kind of want to make sure we generate enough power before adding those in, but in addition to fiber I imagine we will slot in some more in agri and LC next year, or at least I plan to unless we have some new fire to worry about. But a lot of the plans right now are getting progress or finishing expensive projects before budget reallocation and we become unable to do so.

Also the water piplines let us do the next phase of yz agri for +1 food and consumer goods but once again we want to make sure the water project finishes before doing the yz project.

edit- our expected income is around 200 for the next plan- that is half of what we are spending now and the income projects cost a lot, 2 dice on glacier and 2 dice on rz harvesting is 110 R which leaves about 90 R for the rest but is needed to start climbing our income back up so we can actually use our dice.
 
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[X] Plan Prep For Next Plan
Infra: 6/6
-[X] Blue Zone Reconstruction (Phase 2) 291/450 4 dice 40R 94%
-[X] Yellow Zone Fortress Towns (Phase 1) 2 dice 40R 91%
HI: 3/3
-[X] Union Class Construction Yard 0/180 3 dice 60R 58%
LCI: 4/3
-[X] Lithium Battery Plants 0/190 4 dice 40R 84%
Agra: 1/3
-[X] Novel Crops Experimental Laboratories 0/200 183/200 1 die 20R 100%
Tiberium: 6/6
-[X] Red Zone Tiberium Harvesting (Phase 5) 2 dice 50R 94%
-[X] Coordinated Red Zone Perimeter Harvests (Phase 3) 4 dice 40R 88%
Space: 3/3
-[X] GDSS Enterprise (Phase 2) 117/200 3 dice 70R 99%
Serve: 3/3
-[X] Tertiary Schooling: 459/500 1 die 5R 98%
-[X] Technical School Program 121/300 2 dice 10R 35%
Military: 5/3
-[X] Shell Plants (Phase 1) 94/150 2 dice 20R 94%
-[X] Advanced Myomer Works 0/125 3 dice 30R 84%
Bureau: 3/3
--[X] Private Industry Regulation Lobbying DC120 3 dice 92%

Total spent: 425 resources.

OKAY, SO. We have a typical Infra, and Tiberium segment, but there are some big differences in other areas. I'm getting the Union class ships because three fusion dice are better than two to help solve our resource crunch in space, and because we can afford to go full bore on the power-grid reconstruction next plan. I want the Lithium battery plants to save money for the military next plan, and to appease those who want those and get them to vote for my plan. And I'm spending free dice on the Advanced Myomer Works because I think it's the kind of thing we want to do as a signal to military R&D boffins that we are going to be paying more attention to them. It's not the biggest military project we could do, but it is one with some important impacts.
 
[X] Plan Prep for Mining
Infrastructure 6 dice +8 6/6, 60R
-[X] Blue Zone Reconstruction (Phase 2) 291/450 3 dice 30R 73%
-[X] Yellow Zone Fortress Towns (Phase 1) 124/200 1 die 20R 48%
-[X] Yellow Zone Pipelines 0/120 2 dice 10R 62%
Heavy Industry 3 dice +8 3/3, 30R
-[X] Blue Zone Power Grid Reconstruction (Phase 3) 201/500 3 dice, 30R
Light and Chemical Industry 3 dice +8 3/3, 30R
-[X] Lithium Battery Plants 0/190 3 dice 30R 51%
Agriculture 3 dice +8 3/3, 30R
-[X] Perennial Aquaponics Bays 0/200 3 dice 30R 43%
Tiberium 6 dice +28 6/6, 155R
-[X] Red Zone Tiberium Harvesting (Phase 5) 22/130 5 dice, 125R 2 phases 96.42%
-[X] Tiberium Processing Plants (Phase 1) 0/200 1 die, 30R
Orbital Industry 3 dice +8 3/3 + 1 free die, 70R
-[X] GDSS Enterprise (Phase 2) 117/200 2 Fusion die + 1 dice 70 R
-1 die to Security Review
Services 3 dice +23 3/3 + 1 free die, 20R
-[X] Tertiary Schooling: 459/500 1 die 5R 98%
-[X] Technical School Program 121/300 3 dice 15R 87%
Military 3 dice +3 3/3, 30R
-[X] Shell Plants (Phase 1) 94/150 1 die 10R 63%
-[X] Point Defense Refits 0/300 2 dice, 20R
Bureaucracy 3 dice +8 3/3 + 3 free dice
-[X] Security Reviews (Orbital) 3 dice + Orbital die
-[X] Private Industry Regulation Lobbying 3 dice

Push Enterprise, get a bunch of Red Zone territory ready for Glacier mining next Plan, toss a die at the Tib Processing plants, and use all the dice.

Also: @Derpmind - the Probability Array still has the Carbon Nanotube plants, and the Resource costing for Technical Schools is off - everything but the 2-die option has it as if it's 10R/die instead of 5.
 
[X] Plan Yellow Zone Industrial Complex
-[X] Infrastructure (6/6 dice + 1 free)
--[X] Blue Zone Reconstruction (Phase 2) 3 dice 30R 73%
--[X] Yellow Zone Fortress Towns (Phase 1) 2 dice 20R 91%
--[X] Yellow Zone Pipelines 2 dice 10R 62%
-[X] Heavy Industry (3/3 dice + 2 free)
--[X] Yellow Zone Power Grid Extension (Phase 2) 3 dice 15R 43%
--[X] Saarland Heavy Industrial Plant 2 HI dice 2 Tib dice 40R 15%
-[X] Light and Chemical Industry (3/3 dice + 1 free)
--[X] Lithium Battery Plants 3 dice 30R 51%
--[X] Edinburgh Electric Motor Plant 1 dice 15R 0%
-[X] Agriculture (1/3 Dice)
--[X] Novel Crops Experimental Laboratories 1 dice 20R 100%
-[X] Tiberium (6/6 dice)
--[X] Coordinated Red Zone Perimeter Harvests (Phase 3) 4 dice 40R 88%
-[X] Orbital Industry (3/3 dice) (2/2 fusion lift dice)
--[X] GDSS Enterprise (Phase 2) 3 dice 2 fusion 70R 99%
-[X] Services (3/3 dice)
--[X] Tertiary Schooling 1 dice 5R 99%
--[X] Technical School Program 2 dice 10R 35%
-[X] Military (3/3 Dice + 1 free)
--[X] ASAT Defense System (Phase 2) 3 dice 90R 18%
--[X] Shell Plants (Phase 1) 1 dice 10R 63%
-[X] Bureaucracy (3/3 dice)
--[X] Private Industry Regulation Lobbying DC120 3 dice 92%

Total Cost: 425/425

I don't mind overkilling Enterprise because progress will roll over but I don't want to waste overkill on the perimeter harvests. Failure shouldn't be too big of a political support hit with a 88% chance of success. Putting a good amount of effort into ASAT while we still have the resources and investing in Saarland for the processing capability and capital goods. I want to get phase two of YZ power done while we still have the resources to spend on a less efficient power project, we will get a lot more support for GDI in yellow zones with it and we don't quite need the power from BZ power yet.
 
Code:
[] Plan SPACE Volts
Resources: 425/425
Free Dice: 5/5

Infrastructure +8: 5/6, 60 resources
-[] Blue Zone Reconstruction (Phase 2) 1 die, 10 resources, 0%
-[] Yellow Zone Fortress Towns (Phase 1) 2 dice, 40 resources, 91%
-[] Yellow Zone Pipelines 2 dice, 10 resources, 61%

Heavy Industry +8: 5/3, 50 resources
-[] Blue Zone Power Grid Reconstruction (Phase 3) 5 dice, 50 resources, 55%

Light and Chemical Industry +8: 2/3, 30 resources
-[] Edinburgh Electric Motor Plant 2 dice, 30 resources, 57%

Agriculture +8: 3/3, 40 resources
-[] Perennial Aquaponics Bays 2 dice, 20 resources, 5%
-[] Novel Crops Experimental Laboratories 1 die, 20 resources, 100%

Tiberium +28: 6/6, 90 resources
-[] Yellow Zone Tiberium Harvesting (Phase 4) 3 dice, 60 resources, 98%
-[] Coordinated Red Zone Perimeter Harvests (Phase 3) 3 dice, 30 resources, 44%

Orbital Industry +8: 5/(2 fusion + 1 normal), 100 resources
-[] GDSS Enterprise (Phase 2) 3 dice, 70 resources, 100%
-[] Near Body Survey Probes 1 die, 15 resources, 74%
-[] Asteroid Belt Survey Probes 1 die, 15 resources, 24%

Services +23: 4/3, 15 resources
-[] Tertiary Schooling 1 die, 5 resources, 83%
-[] Technical School Program 2 dice, 10 resources, 14%
-[] Childcare and Preschool Programs 1 die, 5 resources 0%

Military +3: 3/3, 35 resources
-[] Shell Plants (Phase 1) 2 dice, 20 resources, 94%
-[] Zone Suit Factories (Glasgow) 1 die, 15 resources, 44%

Bureaucracy +8: 3/3 dice, 0 resources
-[] Private Industry Regulation Lobbying 3 dice, DC 60 (100%)/80 (99%)/120 (92%)

Just a draft because I have other commitments. Not investing in ASAT yet, because not really setting up more space infrastructure quite yet due to insufficient dice. Not very meme-y this time, honestly. Mostly just playing whack-a-mole with the things holding SPACE back.
 
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Next turn we really should invest in the Preschool programs. Opening up the private sector will probably get us a reprieve as private citizens open up homes to do it. But a government option will insure uniformity in Elementary prep education. It will also allow us to start working on making students more sympathetic to GDI as a whole.
 
@Derpmind

For accordion post; an accurate as of 2054-Q4 start list of when we last did a Security Review of a specific sector:
Military 2 turns ago 53Q2
Tiberium 3 turns ago 53Q1
Light/Chem 5 turns ago 52Q4
Services 6 turns ago 52Q3
Heavy Ind 7 turns ago 52Q2
Bureaucracy 9 turns ago 51Q3
Orbital 13 turns ago 50Q3
Agriculture 13 turns ago 50Q3
Infrastructure 14 turns ago 50Q2
 
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