Plan complete and we'll start the next one with a large surplus of power that will be useful in rapidly completing any obligations. Only real disappoint was shell factories once again failing to complete.
The scars of the war are almost gone with next reconstruction phase done. Time to see if there is one more phase.
I think with fortress towns complete we only have 1 unit of population left in the refugee camps.
The education system is almost completely back online. After technical schools probably pre-K and childcare followed by boarding schools.
 
Really only have tiberium fairly locked in (Glacier mining is our best way to generate income and rz harvesting unlocks additional glacier mining stages), which nets us 50 to 80 income. Glacier mining does cost us 4 logistics and we will be at 7 at start of Q1 (6 current +1 bz recon +1 lithium plan -1 private services) so we would need more logistics before phase 6 glacier mining which makes 3 dice on Heavy Rolling Stock Plants attractive since that resolves cap good shortage and gets us +2 logistics and lets us do stuff like more rail networks under infra, probably wont finish q1 but 3 dice should let us 2 or 3 dice to finish q2 when we do glacier phase 6 to end at logistics neutral (or slight positive if we can squeeze in some infra).

Expect Private Industries and other activities to negatively impact logistics. The military is readying itself for a notable expansion phase to recover from the casualties of the war and ongoing fighting, it's going to eat something like 4 logistics minimum over time.
 
The next plan has a new mechanic where we have to expect the other actors in GDI to do some work instead of just keeping the lights on. This is because the government is finally coming online after the crisis so we need to be fast in reacting to the increasing needs of both the economy and the rest of the government after budget realignment.
 
Expect Private Industries and other activities to negatively impact logistics. The military is readying itself for a notable expansion phase to recover from the casualties of the war and ongoing fighting, it's going to eat something like 4 logistics minimum over time.
Yeah which is why I was mentioning infra logistics projects as well, we already had -1 from private sector this turn which is why we will be at 7 and not 8 logistics for Q1, and at -4 logistics a phase we need more logistics we need the rolling stock plant and more to pull off a phase 6 glacier mining and we need that income.

The next plan has a new mechanic where we have to expect the other actors in GDI to do some work instead of just keeping the lights on. This is because the government is finally coming online after the crisis so we need to be fast in reacting to the increasing needs of both the economy and the rest of the government after budget realignment.
Q1 and Q2 we wont have a lot of ability to respond given the major budget cut we are going to be hit with and the need to rebuild income in order to be effective. (110 in tiberium Q1 another 60-90 Q2 plus the needed logistics spending to support 2 glacier mining phases). That does mean however come Q3 we will be in a better situation (with hopefully around 300 income up from the 200 expected for Q1)
 
we are going to need the processing from Saarland in Q2 if we want to go all in on mining.
There are two ways this can be done one is by a pair of dice next turn with a 25% odds of completing it or by twice that many dice in Q2 as else we wont get all of the income from our new mines that turn.
 
We also moved Saarland almost half way so we can do some income boosters Q1 and Q2 then try and finish Saarland Q3 when we need more refining cap. Also getting orbital done for the moment so we can keep those expensive dice idle for the next 2 to 4 quarters (all dependent on how we roll for income gains). Also the energy project finishing means we might be able to build one of the navy factories sometime next year.

So next is results and then horse trading for the next 4 year plan. Hopefully the Fortified Cities and ASAT phase 2 can make some more of the hawks happy.

Very early prelim thoughts based on a net income of 200:

Infra 0/6 0R +8
HI 0/3 0R +8
LC 0/3 0R +8
Agri 0/3 0R +8
Tiberium 4/6 110R +28
-Red Zone Tiberium Harvesting (Phase 5) 22/130 2 dice 50 R
-Tiberium Glacier Mining (Phase 5) 68/180 2 dice 60 R
Orbital 0/3 0R +8
Services 0/3 0R +23
Military 0/3 0R +3
Bureau 3/3 0R +8
???
Free 0/5

110/200 R

Really only have tiberium fairly locked in (Glacier mining is our best way to generate income and rz harvesting unlocks additional glacier mining stages), which nets us 50 to 80 income. Glacier mining does cost us 4 logistics and we will be at 7 at start of Q1 (6 current +1 bz recon +1 lithium plan -1 private services) so we would need more logistics before phase 6 glacier mining which makes 3 dice on Heavy Rolling Stock Plants attractive since that resolves cap good shortage and gets us +2 logistics and lets us do stuff like more rail networks under infra, probably wont finish q1 but 3 dice should let us 2 or 3 dice to finish q2 when we do glacier phase 6 to end at logistics neutral (or slight positive if we can squeeze in some infra).

Edit- also for mil spending at least 1 dice on shell factories to try and finish even if we do nothing else Q1
You should put all the orbital dice on space cleanup, so we can get some income trickle from up there. Even if it's only a net return of 5-10 resources per orbital die, probably still worth it.
 
Yeah which is why I was mentioning infra logistics projects as well, we already had -1 from private sector this turn which is why we will be at 7 and not 8 logistics for Q1, and at -4 logistics a phase we need more logistics we need the rolling stock plant and more to pull off a phase 6 glacier mining and we need that income.


Q1 and Q2 we wont have a lot of ability to respond given the major budget cut we are going to be hit with and the need to rebuild income in order to be effective. (110 in tiberium Q1 another 60-90 Q2 plus the needed logistics spending to support 2 glacier mining phases). That does mean however come Q3 we will be in a better situation (with hopefully around 300 income up from the 200 expected for Q1)

We probably want to counter logistics long term by investing on dumb AI and automatization of deliveries througj drones and robots

Who knows if we cheapen it enough the private sector will make use of them for their own logisyics too
 
You should put all the orbital dice on space cleanup, so we can get some income trickle from up there. Even if it's only a net return of 5-10 resources per orbital die, probably still worth it.
Q1 and Q2 is not going to have orbital spending- we need logistics, we need some mil spending and we need the big boosts to income from glacier mining. Even with 2 focused quarters we are looking at maybe 300 income which is still leaving a lot of idle dice. We also need to keep increasing our tiberium mitigation because the spread is slowly killing us. Q3 is likely when we can start using 1 orbital dice (same for 1 dice in a lot of areas) because 200 income does not allow for much spending at all and the desperate need for more income means we need glacier mining right away if we want to be effective next plan.

Basically we need to ramp income up quickly so we can start addressing everything left undone and also keep mil spending up so as not to fall behind NOD. Keep in mind we need something like 420-450 income to have all dice active and even then we have to pick and chose cheaper options. Orbital is not going to provide the income tiberium mining does nor will it provide tiberium mitigation- now come Q3 we could start dropping a dice in cleanup more so if it provides resources but before that we need to get additional tiberium mining online.

we are going to need the processing from Saarland in Q2 if we want to go all in on mining.
There are two ways this can be done one is by a pair of dice next turn with a 25% odds of completing it or by twice that many dice in Q2 as else we wont get all of the income from our new mines that turn.
We have 130 income space left before we need Saarland which means Q3 is when we want it online unless we actually roll well on income Q1 then we would want it Q2. 1 RZ harvest plus 2 Glacier mining is 90 to 140 so unless we roll max 3 times we wont need Saarland until Q3.
 
We probably want to counter logistics long term by investing on dumb AI and automatization of deliveries througj drones and robots

Who knows if we cheapen it enough the private sector will make use of them for their own logisyics too

There are some companies making self driving micro buses now. We could probably use this as a replacement for automobiles. A delivery vehicle and a micro bus would share a lot of the same components.
 
Q1 and Q2 is not going to have orbital spending- we need logistics, we need some mil spending and we need the big boosts to income from glacier mining. Even with 2 focused quarters we are looking at maybe 300 income which is still leaving a lot of idle dice. We also need to keep increasing our tiberium mitigation because the spread is slowly killing us. Q3 is likely when we can start using 1 orbital dice (same for 1 dice in a lot of areas) because 200 income does not allow for much spending at all and the desperate need for more income means we need glacier mining right away if we want to be effective next plan.
Space Cleanup goes from income negative to income positive starting Q1 2054, as Enterprise 2 just completed.
 
There are some companies making self driving micro buses now. We could probably use this as a replacement for automobiles. A delivery vehicle and a micro bus would share a lot of the same components.

A self driving fleet of vehicles with variable seating options is more plausible. Don't always need a microbus, after all.

They'd mostly be for use off the established mass transit routes though.
 
A self driving fleet of vehicles with variable seating options is more plausible. Don't always need a microbus, after all.

They'd mostly be for use off the established mass transit routes though.

Right. Like end of rail/bus line to neighborhood. Using smaller units means you could fine tune the times and routes. And if the costs get too large? You could always use a regular bus for a busy route.

And yeah. You could use them for cargo hauling over night. Or during slump hours during the day.

The key would be not thinking of them as a replacement for existing routes but as in between filler out into residential neighborhoods.
 
So, we get from this turn:
(+ Logistics, + Health)
(+++ Housing) (Supports Yellow Zone Intensification)
(- Labor, +++++ Energy)
(+ Logistics) (makes military developments cheaper)
Crops labs
10 Resources (3 points Red Zone Mitigation)
SPAAAACE! (Enterprise Phase 2, profitable orbital cleanup among other things)
Universities! (--- Labor)
ASAT Phase 2, providing space-based backup command center
And all the lobbying we needed to support our Private Industry policies.
 
Tiberium Spread and RERs
14.08 Blue Zone
30.75 Yellow Zone (61 Points of Mitigation)
55.17 Red Zone (35 Points of Mitigation)

14.49 Blue Zone
30.00 Yellow Zone (61 Points of Mitigation)
55.51 Red Zone (35 Points of Mitigation
Ithillid threw 2 100-faced dice. Reason: Tiberium Spread Total: 89
20 20 69 69
Ithillid threw 4 100-faced dice. Reason: Other stuff Total: 180
17 17 46 46 85 85 32 32
 
Last edited:
The last combat dice was GDI rolls first.

If it pairs the same way GDI comes out ahead this round.

Edit: this is assuming that they are combat dice.
 
Q1 and Q2 is not going to have orbital spending- we need logistics, we need some mil spending and we need the big boosts to income from glacier mining. Even with 2 focused quarters we are looking at maybe 300 income which is still leaving a lot of idle dice. We also need to keep increasing our tiberium mitigation because the spread is slowly killing us. Q3 is likely when we can start using 1 orbital dice (same for 1 dice in a lot of areas) because 200 income does not allow for much spending at all and the desperate need for more income means we need glacier mining right away if we want to be effective next plan.

Basically we need to ramp income up quickly so we can start addressing everything left undone and also keep mil spending up so as not to fall behind NOD. Keep in mind we need something like 420-450 income to have all dice active and even then we have to pick and chose cheaper options. Orbital is not going to provide the income tiberium mining does nor will it provide tiberium mitigation- now come Q3 we could start dropping a dice in cleanup more so if it provides resources but before that we need to get additional tiberium mining online.


We have 130 income space left before we need Saarland which means Q3 is when we want it online unless we actually roll well on income Q1 then we would want it Q2. 1 RZ harvest plus 2 Glacier mining is 90 to 140 so unless we roll max 3 times we wont need Saarland until Q3.
Take it with a grain of salt, but how I understand it works is you pay to have space sweeped, and you pay like 15 resources or 10 if using fusion dice for the privilage of cleaning up our Kessler belt. The materials are then recycled and produce somewhere between 20 and 30 resources as a flat return for the next turn-effectively trading 35 resources on Turn 1 for 60-90 resourced on Turn 2, but unlike ongoing resource extraction, you get nothing Turn 3 unless you continue the clean-up sweeps.
 
Curious how john henry morgan will do now

The GDI has esentially ressurected the free market in a "shock therapy" manner thay would make the chicago boys blush

But this new free market is really different from pre collapse one
With a focus on worl democracy and constant state checks

Is morgan actually a entrepeneur at hearth that enjoys the thrill of buisness and will thrive on this nascent economy or just some stagnant magnate of a bygone time?
 
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