That is in keeping with the pattern, yes.

What is that supposed to mean? It losing political support is no issue when we're above the max and would lose those points anyway. At this point in time the political support cost of liquid tiberium reactors is neglible because our support is above the max, we don't have many projects to use political support outside of the upcoming negotiations. And stuff that everyone agrees is of high importance (orbital) gives us even more political support.

The political support itself is not something we need to worry about when we've got a supply of political capital stored up. Rather, we should be looking at why they cost political support. That being because of past liquid tiberium disasters they represent a potential ecological and military threat if they become compromised.

I will mention a few facts not discussed in my previous post. I will mention these only once, and only because they did not come up before- at least, not in the past X hundred pages.

1) We have just had it discussed and re-documented in the 2062Q3 results turn post blurb on vein mining that our territory contains huge stretches of totally depopulated countryside. There are places where we could have a nuclear-sized explosion that scattered tiberium fragments for several kilometers in all directions and the disaster could be largely contained. Costly, but largely contained. I cannot comment as to what the maximum size disaster reasonably likely to be associated with one of our liquid tiberium power plants is, but it is very easy for me to imagine us isolating the plants to the point where that maximum disaster has minimum direct effects on anyone else.

2) The most likely offender in causing any such disaster is Nod. If Nod has a stretch of our territory within artillery range and wishes to cause a large explosion or a wide scattering of tiberium, they have fairly easy access to both nuclear warheads and tiberium shard weapons of the sort Gideon used. They can cause that level of damage either way. The reason they usually do not seems to be because they fear GDI retaliation with weapons of similarly mass and indiscriminate destruction, such as carpet-bombing their rear areas with ion cannon strikes.

1) You see, huge stretches of depopulated countryside. I see large stretches of controlled blue zone, the result of years of hard work in tiberium abatement. A whole bunch of which could be undone if tiberium is accidentally spread by a liquid tiberium explosion as a result of failure or sabotage.

2) No. Nuclear does not equal liquid tiberium explosion tier blast yield. And neither does tiberium shard missiles constitues the same sort of threat as a liquid tiberium explosion either setting off existing tiberium deposits in a chain reaction. Or of spreading liquid tiberium over a far greater area.
 
The doomsday scenario here would be a liquid tiberium plant detonating and causing a chain cascade in underground deposits.
 
What is that supposed to mean?
The stated sentiment is broadly consistent with "break the plan goals over our knee" and other such sentiments from past discussions.

Now.

The thing that gave even me, reckless old me, pause about the liquid tiberium reactors is that Political Support, the number, isn't just an abstract quantity like "amount of food." It tracks, specifically, how enthusiastically politicians and senior civil servants support us. We can get it by doing things for branches of the government that the public doesn't really care about directly, for example.

It's entirely conceivable that we could have a scenario where we do insanely unpopular things, but somehow keep our popularity among politicians high... With the result that in the 2063Q4 elections, the current government is repudiated at the polls for being associated with us, because our being tied at the hip to the politicians just means they go down with us.

Thus, there is some need to consider not only whether we can pull enough strings to appease the rest of the government and get them to stop obstructing our liquid tiberium reactor construction program, but whether the populace as a whole will (literally, or more likely metaphorically) revolt against the program and start taking disruptive measures to get us to stop.

2) No. Nuclear does not equal liquid tiberium explosion tier blast yield. And neither does tiberium shard missiles constitues the same sort of threat as a liquid tiberium explosion either setting off existing tiberium deposits in a chain reaction. Or of spreading liquid tiberium over a far greater area.
Unless I am badly misremembering things we've been told before, the maximum plausible explosive yield of one of our liquid tiberium reactors in a worst-case scenario would be something in the range of five to ten kilotons. Thus, the greatest possible explosion is comparable to a nuclear one, not to a more-than-nuclear blast such as the Temple Prime explosion.

It's like a fire in a place where dynamite is stored: the result is guaranteed to be bad, but it will be far, far worse if there are five tonnes of dynamite than five individual sticks of dynamite.

Furthermore, the maximum probable radius that tiberium ejecta could spread from an explosion of that size is broadly comparable to the footprint of tiberium scatter from a shard missile attack, as demonstrated by Gideon's ability to launch barrages of shard missiles that could effectively ruin an area the size of, say, Chicago Planned City.

Some conceivable event in which a (relatively) small liquid tiberium explosion sets off a chain reaction of exploding underground tiberium deposits seems unlikely, because if that could happen, then the Temple Prime explosion wouldn't merely have devastated much of the Mediterranean region; it would have blown Europe off the face of the Earth, because there were plenty of tiberium deposits around, under, and in the general vicinity of Temple Prime. Easily enough to sustain a chain reaction across thousands upon thousands of square kilometers of land, if that were a realistic scenario even from that extremely large liquid tiberium explosion.

With that said, the issue is largely moot, because I, for one, have abandoned the proposal to build liquid tiberium power plants this coming turn. And the reasons were compelling enough that I rather doubt anyone else will, either.

The doomsday scenario here would be a liquid tiberium plant detonating and causing a chain cascade in underground deposits.
Since the deposits in question would have to themselves be liquid tiberium deposits, this would require the ground in question to be riddled with, well... liquid tiberium. In which case something like a nuclear weapon could set off a similar chain reaction.

Which loops back to the general point that if Nod wants to cause widespread devastation by targeting a liquid tiberium reactor, it is little or no different from the devastation they could already cause with nuclear weapons, unless our liquid tiberium reactors are designed to have far, far more potential explosive yield than they should.
 
I'm all about the L-Tib power. Smoke 'em if you got 'em (and boy do we got 'em), and also because the more we work with it the more we understand it.

Did you miss the entire plot where Kane had to manipulate GDI into using an ion cannon to create a big enough blast yield?

Pretty sure we're not going to be targeting our own L-Tib power plants with ion cannons.
 
Also, that required a specially constructed detonator with a sufficiently large initiator to start the chain reaction.

'Just have some liquid tib explode' probably isn't good enough.
 
I'm mostly hoping to wait until Liquid Tib Fabrication procs before doing more tib power.

As a Visitor tech, it might synergize with our (1.5x) Nod Liquid Tib power tech (one from gacha, and an improvement from capturing one of Krukov's flying ships). Either a safer, or a more powerful, version of the plants might be more politically palatable. (I don't think our current design makes good use of non-t-glass SA, but it might already use sparkle shields?)
 
Since the deposits in question would have to themselves be liquid tiberium deposits, this would require the ground in question to be riddled with, well... liquid tiberium. In which case something like a nuclear weapon could set off a similar chain reaction.

Pulling this out specifically, because it is. We know it is.

forums.sufficientvelocity.com

Attempting to Fulfill the Plan: GDI Edition

Fighting the Tide: A Postmortem of Initiative Abatement Efforts across the Granger Administration Dr. James Granger (Ret) While attempting a postmortem of my own work may seem presumptuous, many commentators have exaggerated how well things went. Going back to before the turn of the century...

Throughout the First and Second Four Year Plans, Tiberium was encroaching near-constantly. All of our abatement efforts did nothing more than slowing it down. However, in the last two years, we finally reached a critical point where Tiberium was being beaten back consistently and the Earth slowly became more habitable. Reaching this point was a slow process, and the way forward will not be any faster. Even in the most optimistic projections, clearing surface Tiberium will be the work of generations, and that is without considering other potential threats, most notably underwater and underground Tiberium deposits. The Ogallala Aquifer, for example, is almost certainly a single large mass of Blue Tiberium, and there exist many other underground masses of the substance across the world. Still, these are problems for future administrations, and I believe they can be dealt with in time.
 
I'm pretty sure GDI knows enough about liquid tib explosions that all our liquid tib reactors are too small to trigger any chain reactions, and also nowhere near any known danger areas that could be triggered.

Worst case scenario should just be a patch of Blue Zone, that is nowhere near anything important, suddenly becoming a tiberium field. And the loss of power generation.
 
They are in fact, explicitly designed this way.
The Liquid Tiberium power plant is fundamentally simple. Tiberium glass containment unit, electrodes, and a sizable amount of liquid tiberium. While somewhat marginally improved from the original designs, with a larger containment tank, more tiberium resistant electrodes, it is overall still less efficient, although much safer, than comparable Brotherhood designs. With the specs issued, the factories, and construction teams have been incredibly productive, building both the means to produce liquid tiberium adjacent to a number of the Initiative's refining facilities. Far away from the cities, the reactor chambers are buried into bunker complexes, able to channel the projected detonation if the Brotherhood targets them, and limit the blast radius enough that the mistakes of Australia cannot happen again.

In terms of problems, aside from issues of safety and security, there are fundamental problems with the design, most notably with contamination. Electricity causes the liquid Tiberium in the tank to break down, creating motes of particulate, bubbles of various gasses, and quite a number of liquid compounds. Most are simple, no more than two to three atoms drifting together in the soup, but the longer the facility runs, the more reactive and volatile it becomes, with buildups of oxygen, methane, acetylene, alongside metallic potassium, sodium, and rubidium. While there are elements from across the table forming, along with mutagenic deactivated liquid tiberium, and a number of even less savory compounds, these are among the most dangerous, because in sufficient quantities, they become a fuel/air/tiberium device of significant power. At the same time, actually removing the buildups is significantly problematic, due to it being mixed with liquid tiberium, and spread throughout the containment vessel. While venting the gasses is easier, even that is likely to break down relatively quickly compared to most other energy solutions.
Honestly I've been going through the back log, and the public reaction to Liquid Tiberium plants seems pretty mild. Not sure what some people are on about.
 
So I'm pretty new here, so I have to ask if there is really a serious risk that we have to worry about an NPC coming in and blowing up a single level 4 structure we bought using an action slot and like destroying the Earth. Cause if not really then it seems kind of fearmongering.
 
Did you miss the entire plot where Kane had to manipulate GDI into using an ion cannon to create a big enough blast yield?
If you're right, there's very little to worry about, because no vaguely normal weapon at Nod's disposal should be able to cause a liquid tiberium explosion, including an explosion of the power plants, except their most high-end and exotic strategic weapons, the ones Nod doesn't dole out lightly, and the ones they normally use in situations where "fuckit, just nuke them" is on the table, at which point triggering the explosion of the power plant is an anticlimax.

If you're wrong, then we still have to worry about liquid tiberium explosions at the power plants, but the explosions still aren't bigger than a nuclear blast, which means that if Nod's plan is to trigger an apocalyptic chain reaction in underground liquid tiberium deposits, assuming that's a thing... They could just launch a nuclear weapon into the general area and cut out the middleman.

I'm mostly hoping to wait until Liquid Tib Fabrication procs before doing more tib power.
That's respectable.

Pulling this out specifically, because it is. We know it is.
Yes, and either underground liquid tiberium can be set off in a chain reaction by nearby kiloton-range explosions, or it can't.

If it can, then all the times GDI has shot the ground with ion cannons since Tib War III should have set off a chain reaction by sheer chance.

If it can't, then one of our liquid tiberium power plants exploding can't do the job either unless it's a magical tiberium resonance effect. If it's a magical resonance effect, than a similar effect should have caused the Temple Prime explosion to trigger every tiberium deposit in Europe. If it's not a magical resonance effect, then our power plants just don't go "boom" harder, even in the worst case scenario involving a catalyst missile, than would a Nod nuclear missile or one of GDI's biggest, hairiest ion cannons. And it won't pack enough of a punch to set off the chain reaction. And even then, the Temple Prime explosion should have set off the chain reaction, which it didn't; it was a single massive explosion, not a "every tiberium deposit on the continent go boom at once" effect.

So I'm pretty new here, so I have to ask if there is really a serious risk that we have to worry about an NPC coming in and blowing up a single level 4 structure we bought using an action slot and like destroying the Earth. Cause if not really then it seems kind of fearmongering.
While the language you're using to describe the problem (I presume you're referring to liquid tiberium power plants) is a bit off and kind of uncharitable...

Suffice to say that if it were at all likely that such a disaster could inflict much harm beyond, say, a ten mile radius of the power plant itself, I think Nod would probably have already blown up the world several times over, because it runs large numbers of power plants like this to considerably lower safety standards.
 
Even if Nod had a weapon that could explode a liquid tib reactor (which I would be surprised if they actually didn't have by now TBH), it would be very stupid for them to use it.
Because: Who loses in a war where liquid tib reactors are now valid targets for attack? Nod does. Their slim habitable zones suddenly become red. Whereas for GDI, it just becomes a large clean-up project.
GDI has had the capability of making Nod reactors turn into green fireworks for ages. The reason it doesn't happen is because there are some unwritten rules of war being followed here. (See the nukes situation.)
That said, Nod is not monolithic, nor are they the only enemy. So a deliberate attack on a liquid tib reactor is not out of the question. And 'mysterious accidents' could still happen that wouldn't be enough to escalate the conflict to WMD levels.
 
To be clear, I've always considered "Nod attacks the liquid tiberium plants" to be on the WMD escalation chart. There's really no scenario short of "nukes are being fueled" that I can see it being used in.
 
Even if Nod had a weapon that could explode a liquid tib reactor (which I would be surprised if they actually didn't have by now TBH), it would be very stupid for them to use it.
Catalyst missiles, though I gather those are held at the level of Kane's inner circle and seldom released to subordinate warlord-commanders.

To be clear, I've always considered "Nod attacks the liquid tiberium plants" to be on the WMD escalation chart. There's really no scenario short of "nukes are being fueled" that I can see it being used in.
On the other hand, there are valid arguments for not building more of them than need be, even with this in mind.

First, the more numerous the plants are, the more likely it is that one will be targeted by a renegade, or just blown up by accident in the context of a larger operation.

Second, the more numerous the plants are, the less reasonable it is for us to treat "Nod blows one up" as escalation to weapons of mass destruction. If someone would be Crossing The Line by blowing up a given target that has actual military-strategic significance, then it's tempting fate to build too many of them, especially when you have reasonably attractive alternatives.
 
South Pacific Conference
South Pacific Conference

While actual negotiations with the Brotherhood are still ongoing, with quite a few items still high in the air, the Treasury is being consulted about a wide range of issues. While far from the only people involved, especially now that the diplomatic corps has been given the lead, the Treasury will have a notable voice in shaping the Initiative's overall platform alongside the Director, political parties, the military, and a number of other actors.


Where to Meet

[ ] Seoul
A major Initiative city in the region would be a good pick for a number of reasons. While it would incur the costs of hosting, and have a number of major security issues, including what are likely going to be multiple Brotherhood warships in the port, it would, at the same time allow for the most support for the Initiative's negotiating team, and allow the Initiative to flex its economic and military muscles.
-[ ] Propose (-15 PS)
-[ ] Lobby (-25 PS)
-[ ] Campaign (-35 PS)
-[ ] Insist (-40 PS)

[ ] San Diego
A distant port, and one that is on nearly the opposite side of the world, nominating San Diego would be a significant power play by the Initiative, representing a belief that the Initiative has significant right to dictate terms, taking many of the Brotherhood representatives far from their communications networks, and effectively cutting them off. While this may well scuttle negotiations, it would provide a maximum of leverage that could be brought to bear against the negotiators.
-[ ] Propose (-15 PS)
-[ ] Lobby (-25 PS)
-[ ] Campaign (-35 PS)
-[ ] Insist (-40 PS)

[ ] Chennai
Asking the Bannerjees to host will allow the Initiative some on the ground insight into their operations, and put the ball in their court. While what is seen will be curated for our benefit, much like an Initiative city would be curated for theirs, it would represent a significant view into what they consider to be both in need of concealment, and what can be shown off.
-[ ] Propose (-15 PS)
-[ ] Lobby (-25 PS)
-[ ] Campaign (-35 PS)
-[ ] Insist (-40 PS)


[ ] Shanghai
Setting Yao as the host would likely strain some of her resources. While it is more than likely that she would accept, as it would be a significant mark of trust, it would also likely be a smaller conference, without the likely thousands of people that a full scale event at one of the other sites would entail.
-[ ] Propose (-15 PS)
-[ ] Lobby (-25 PS)
-[ ] Campaign (-35 PS)
-[ ] Insist (-40 PS)

[ ] Manila
While the pirate queen is unlikely to welcome being offered the chance to host, she more than likely would attempt to show off in a demonstration of power not just for the Initiative, but also her partners in the Brotherhood, allowing the Initiative to see some of the tricks that she has developed since the Regency war battles in the South Pacific.
-[ ] Propose (-15 PS)
-[ ] Lobby (-25 PS)
-[ ] Campaign (-35 PS)
-[ ] Insist (-40 PS)

[ ] Sao Paulo
While Stahl is not involved in the negotiations, the port of Sao Paolo would be about as close to neutral ground as could be established, and Stahl is among the most willing in the Brotherhood to engage with Initiative diplomatic overtures.
-[ ] Propose (-15 PS)
-[ ] Lobby (-25 PS)
-[ ] Campaign (-35 PS)
-[ ] Insist (-40 PS)

Trade Policy

[ ] Freedom of the Seas
A dramatic departure from previous Initiative policies, establishing general freedom of the seas, not just for the warlords currently in negotiations with the Initiative, but as a more general principle for all, would be a significant olive branch to the Brotherhood, but it would also enrage GDI hardliners and pose significant security risks, especially as the Brotherhood would almost certainly use the chance to begin building up fleets of dual use ships.
-[ ] Propose (-15 PS)
-[ ] Lobby (-25 PS)
-[ ] Campaign (-35 PS)
-[ ] Insist (-40 PS)

[ ] Establishment of Territorial Waters
Rather than trying to establish specific trade lanes, divvying up the south pacific between GDI and the Brotherhood of Nod would substantially deconflict the interests of the parties involved in this affair. While it would almost certainly allow Yao to be militarily reinforced, and politically propped up, and therefore unpopular with the Initiative's hardliners, it would also ensure that the Initiative can keep Brotherhood heavy assets south of Taiwan, and far from territory currently held by the Initiative.
-[ ] Propose (-15 PS)
-[ ] Lobby (-25 PS)
-[ ] Campaign (-35 PS)
-[ ] Insist (-40 PS)

[ ] Limited Navigation
While not a true trade agreement, setting humanitarian naval corridors between Brotherhood warlords, well within range of Initiative antishipping missiles and naval artillery platforms in case they attempt to use such corridors as a means of launching an attack on the Initiative, paired with some attempt at verification that the Brotherhood is not using these corridors as a means of transporting military supplies.
-[ ] Propose (-15 PS)
-[ ] Lobby (-25 PS)
-[ ] Campaign (-35 PS)
-[ ] Insist (-40 PS)

[ ] Verified Humanitarian Supplies Only
Shifting the needle further from what had been agreed upon, the idea of allowing the Initiative to investigate carried supplies and pilot the ships while in waters within a reasonable distance of an Initiative coastline, would maximize security, but only at the cost of jeopardizing the deal entirely.
-[ ] Propose (-15 PS)
-[ ] Lobby (-25 PS)
-[ ] Campaign (-35 PS)
-[ ] Insist (-40 PS)


Territorial concessions

[ ] Taiwan
The island of Taiwan sits astride many of the potential routes between Yao and the other Brotherhood powers. By claiming it for the Initiative, it can become an unsinkable aircraft carrier, a sword of damocles over their heads in case of another war. While it would be a major ask, it would also be noticeably powerful.
-[ ] Propose (-0 PS)
-[ ] Lobby (-5 PS)
-[ ] Campaign (-15 PS)
-[ ] Insist (-25 PS)

[ ] Karachi Trade Route
A land route between the Himalayan Blue Zone and the sea, allowing Karachi to occur would be a massive ask for the Initiative, requiring major concessions in other fields before it could even be considered.
-[ ] Propose (-0 PS)
-[ ] Lobby (-5 PS)
-[ ] Campaign (-15 PS)
-[ ] Insist (-25 PS)

[ ] Dhaka Trade Route
A much shorter route, building a line across territory the Bannerjees recently reclaimed would be a much smaller ask, as it allows a mutual baring of trade routes. While the Initiative could reestablish a blockade of Yao at any point, so could the Brotherhood cut off the route between the Bangladeshi city and the Himalayan Blue Zone.
-[ ] Propose (-5 PS)
-[ ] Lobby (-10 PS)
-[ ] Campaign (-20 PS)
-[ ] Insist (-30 PS)

Other Items

[ ] Technological Transfers
The Brotherhood still has many secrets up their sleeves. While extracting them is likely to be difficult, especially with the Brotherhood's own obscurantism in the way of making sure that the systems work properly. Extorting technology would be a bit of a grab bag, with little way to know for sure the value of what is being transferred until after the deal is finalized.
-[-] Propose (-0 PS)
-[ ] Lobby (-5 PS) (-2 Mad Science)
-[ ] Campaign (-15 PS)
-[ ] Insist (-25 PS)

[ ] Military Concessions
While not entirely in the Treasury's wheelhouse, demanding the Brotherhood step down military activity, or cease it entirely in the contested region would be a not particularly unreasonable position. Although it is very likely that the entire deal will fall through during a major flareup if this provision is added.
-[ ] Propose (-0 PS)
-[ ] Lobby (-0 PS)
-[ ] Campaign (-10 PS)
-[ ] Insist (-15 PS)

[ ] Tiberium Abatement Coordination
While the Brotherhood of Nod is an opponent, Tiberium is a common enemy of mankind, at least for the sane portions of it. While actively coordinating on projects to abate tiberium are likely to be extremely controversial, especially as many of the areas that it would be occurring in are Brotherhood backyards, where abatement teams would get cut off and destroyed in case of a resumption of hostilities.
-[ ] Propose (-5 PS)
-[ ] Lobby (-10 PS)
-[ ] Campaign (-20 PS)
-[ ] Insist (-30 PS)

Military Position
  • A minimalist deal, allowing only humanitarian supplies through is the most feasible option. While there may be some chances to turn the coats of minor warlords or take strategic territories in a deal, these would not be worth the costs in legitimacy or allowances.
  • Dhaka is effectively completely indefensible, and has fundamental limitations as a trade port, making it little better than nothing in terms of supplying the Himalayan Blue Zone.


Litvinov Position
  • A humanitarian deal is likely the best option. While maintaining the balance of power in the region is important, it is critical to do so without increasing human suffering in the process, especially when it comes to maneuvering for short term military or political advantage.
.
IF Position
  • Trusting Nod to uphold any agreement at all is foolish. Trusting them to uphold it without the threat of violence, naive. Extract concessions and give nothing at all in return, if possible.

UYL Position
  • The warlords are likely to uphold the deal so long as they personally get a better position from doing so. They may uphold it if they do not, depending on their personal estimation of the situation.

Militarist Position
  • The Militarists are largely in agreement with the military.

Developmentalist Position
  • There is considerable potential in improving GDI's economy by a deal, particularly one that can open a trade corridor to BZ-18. Nod technologies have been helpful in the past, and may permit further development of useful industrial technologies that will improve GDI's manufacturing base.

Starbound Position
  • Securing any Nod warlord's non-interference in an aggressive expansion of GDI's space presence is critical, while the party also wants a look at Nod's space relevant technologies


Instructions
Vote by plan.
Sections are effectively for organization, rather than important.
Precise influences are intentionally somewhat obscured.
These are sending requests to the GDI negotiation team, not a definition of what the final outcome will be.
Six hour moratorium on voting for discussion.
 
So I'm rereading this Quest and the progression is brilliant. We currently have 1205 resources, we started with like 125. Seeing such a growth is awesome.

As for actions I'm still good with liquid and spikes and all other things. There is much potential in them. That said I so don't consider it a make or break thing, not with all our other options.

What I really what is psychics! :)

---

Oh, interesting timing will have to think on the nature of things.

I do think Limited Navigation would provide us some inroads in the future. As would Tiberium Abatement Coordination. Some trade stuff could also be useful in an attempt to create positive relations. Which could be useful for the future if things start to happen.
 
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Okay, I know we have a lot of conciliatory positions in the thread but we have to take into account the validity of the hardliners. Alienating the more hardline initiative members does us no favors, and tbf- these are some genuinely unpleasant warlords. The Bannerjees at the very least are engineering sapient or near sapient slave races for instance.
 
Are any of the options required to pick a choice from? Because Technological Transfers looks like it might be, but some of the others might be one or the other (Karachi vs Dhaka, conference location)

Edit- if nothing is optional i think 40 PS is the min we can spend
 
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Free‌ ‌Market‌ ‌Party:‌ ‌228 ‌seats‌ ‌(0;‌ ‌55;‌ ‌33; ‌140)‌ ‌
Market‌ ‌Socialist‌ ‌Party:‌ 486‌ seats‌ ‌(200;‌ ‌155;‌ ‌81;‌ ‌50)‌ ‌ ‌
Militarist:‌ 754 ‌seats‌ ‌(250;‌ ‌274;‌ ‌140;‌ ‌90)‌ ‌
Initiative‌ ‌First:‌ ‌335 ‌seats‌ ‌(0;‌ ‌0;‌ ‌25; ‌310)‌ ‌
United‌ ‌Yellow‌ ‌List:‌ ‌176 ‌seats‌ ‌(110;‌ ‌40;‌ ‌20;‌ ‌6)‌ ‌
Starbound‌ ‌Party:‌ ‌461 ‌seats‌ ‌(300; 90;‌ ‌50;‌ ‌21)‌ ‌
Socialist‌ ‌Party:‌ 426 ‌seats‌ ‌(200;‌ ‌190;‌ ‌26;‌ ‌10)‌ ‌
is there any reason why the other major parties opinions were not included on here esp with most of them being bigger than the IF and all of them bigger than the UYL? Edit: also the MSP are bigger than the starbound party too
 
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Having the Bannerjees host seems rather appealing because while it would be a curated look into how they do things it would still be more then we know now.
 
I think, personally, that the location isn't as important as the other things here. Personally, I am thinking

[ ] Plan Treasury Needs
-[ ] Limited Navigation
--[ ] Propose (-15 PS)
-[ ] Taiwan
--[ ] Propose (-0 PS)
-[ ] Karachi Trade Route
--[ ] Campaign (-15 PS)
-[ ] Technological Transfers
--[ ] Campaign (-15 PS)
-[ ] Tiberium Abatement Coordination
--[ ] Lobby(-10 PS)

Adds up to 55 PS. Let's us put our own ideas for the Navigation. Taiwan is suggested cause it has no cost, Karachi because if we don't have to fight for it then wooh. Tech transfers are based and Co-ordinating with them for abatement is good
 
Oh, so noticing Chicago - I wonder how New York is going. I know its still there, since Eastern Seaboard America is still Blue Zone, but I wonder how its developing. I like the arcology design so I hope its totally full of them.
From what I remember being mentioned in thread, there was a large Tiberium outbreak erupting from underground following huge construction delays when GDI was trying to reactivate the Brooklyn Navy Yards into a cruiser facility, to the point where the shipyard had to be moved to a combination of Newark and lower New York Bay south of the Arthur Kill and Staten Island. It's been cleaned up now, and is churning out things for civilian shipping.

Also, there's a massive miles long Zone Armor factory on Staten Island endlessly pumping out needed suits. Oh, and one of the first suborbital shuttle runways was constructed in Westchester on the route to a largely depopulated area around Poughkeepsie and Albany beyond.

So yes, New York is important as one of the focal points of BZ-2 (though it pains the native New Yorker in me to say that Boston might be more important since one of the massive chip fabs that the Initiative relies on is based there), but there's been no real mention of how the city has developed outside of some important factories on Staten Island.
 
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