Most leading plans are heavily focusing on the U-Series Alloy Foundries, putting may very expensive dice into the project. That's understandable, as it's both new and powerful. However, our main goal for this 4-year Plan is to get 20k people living in Space. And while Alloys applies its bonus to all our projects, every free die put into Alloys instead of Stations hurts our most important goal.

I'm going to be very optimistic on the discount: Let's say we somehow finish all 5 Alloy phases before we start on Shala, and that Station discounts compound: Phase 1 is currently 0/65 progress, and 75% of that is 0/48.75. I'll round that down to 0/48. Using that, our progress for Shala would be: 0/48 Phase 1, 0/101 Phase 2, 0/207 Phase 3, 0/419 Phase 4, and 0/843 for Phase 5. That's 0/1618 total, compared to the current amount of 0/2145. 1618 progress would take 18 dice on average, while 2145 would take 24 dice on average. That's a savings of 6 dice! Including future Stations, that might save us as many as 12 or even, very optimistically, 18 dice total! And it'd only take dozens of dice poured into HI in order to accomplish this.

Maybe, very optimistically, we'd break even on free dice spending. Far more likely is that by switching our main focus towards the pursuit of the Alloy Foundries, we're putting ourselves even further behind in Orbital than we were before. And I really do not want a repeat of the massive tension that we had in the end of the last 4-year Plan where we had to squeeze in finishing our Plan Goals into the last few turns.

I'm voting for any plan that puts most of its free dice into Station building this turn.

[X] Plan: Yo Dawg I Heard You Like Space
[X] Plan SPAAAACE! stations v2
[X] Plan Has Anybody Seen My Wingman?
[X] Plan: Yo Dawg I Heard You Like Space (and Cybernetics)
[X] Plan: New Steel, New Plants, New Stations v2
 
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I definitely agree that this is an improvement, though it isn't going to change my vote, because you've got no dice on improved fusion research and I consider that important. But it's a clever budgetary juggle; we'll need the +Food sooner or later. Good idea.

Given that your plan is already based around not completing any +Logistics projects thi turn anyway (you do work on electric cars but it won't complete with one die)... Well, if I were to make the minimum changes to your plan that would get it my content approval-voting support...

It'd be something like:

1) Convert two (or more) of the Communal Arcologies project dice into a housing refit project, saving 10 (or more) R. Net increase in High Quality Housing per die is about comparable either way across the two projects, and the reduced Low Quality Housing buffer is irrelevant for now because we have more Low Quality Housing than we know what to do with.

2) Use the 10 R to promote one of the Orbital Cleanup dice to a Shala die. Two dice on Orbital Cleanup is not strictly overkill, but it's not an urgent project and we can afford to be patient on it.

3) Take Erewhon off Shala and assign Erewhon to improved fusion research. No net budget change.

4) Take the free die off vein mining and assign that to improved fusion research, too. No net budget change; we lose most of our chance of getting a third vein mine stage done this turn and there's a chance of the second stage not completing, but our income is actually not bad, so I figure it'll probably be okay.

Net results:
-4% chance of Orbital Cleanup Phase 11 (formerly 100%, now 96%)
-74% chance of Orbital Cleanup Phase 12/Final (formerly 85%, now 11%)
-35% chance of Vein Mines Stage 4 (formerly 40%, now 5%)
-11% chance of Vein Mines Stage 3 (formerly 99%, now 88%)
+HQHousing split between communal arcologies and refurbishing old commieblocks (formerly all on former)
+38 Progress on Shala Phase 2+3 (this is just a flat increase)
+75% chance of Improved CCF Development (formerly 0%)

I, for one, would vote for your plan over this, and I'd consider the sacrifices relatively small. You might also pick up some other fusion fans; I don't know.

1) Might do that. I'll look at it.

2) I'd rather finish off Orbital Cleanup for good. Narratively, clearing out the last of the old trash in time for our first serious habitat station is pretty cool!

3) Might do that.

4) Might do that too.
 
As far as I can tell, the regional hospital expansions involve distributing facilities more broadly, but in the short term most of the actual personnel would just be moved from existing hospitals in the 'old' parts of the Blue Zones to new hospitals in the newly expanded border regions of the Blue Zones.
This seems to be a fact you invented at the very moment you typed it.
 
[X] Plan Life and Fusion in Space
[X] Plan Karachi Wingmen
[X] Foot off the Mining Pedal Q2 2062
[X] Foot off the Mining Pedal Q2 2062, Chicago Apartments
[X] Foot off the Mining Pedal Q2 2062, Maximum Chicago
[X] Draft Plan: Holding Out For a Wingman
[X]Plan SPAAAACE! stations v2
[X] My attempt at a plan
 
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This seems to be a fact you invented at the very moment you typed it.
I figure it's like the Apollo Fighter Factories. We build the facilities first and start getting somne benefits from having those (i.e. more replacement parts/vehicles), but it still takes additional time above and beyond that to get the additional pilots needed to fully utilize them.

So building the next few phases of Hospital Expansions won't create Doctors and Nurses out of the ether, but will result in more Doctors and Nurses being trained, resulting in a net increase in a couple of years.
 
What about power plants? All work on fusion energy comes from Heavy Industry. Even a grossly optimistic outlook on Energy is going to require us to build at least one or two phases of second-generation power plants and do a lot of refits on existing fusion reactors of the first generation to extend their service lives.

What about the DAE? We've agreed to found that this Plan now, and it's going to cost us a Heavy Industry die at some point, potentially late in the plan but that's still part of the accounting.

What about Aberdeen? That's an 840-point major project that returns +24 Capital Goods; do we just leave it hanging there untouched?

What about doing LVPAD research to further advance our chip production before we finalize North Boston? What about Personal Electric Vehicles, still 2-3 dice from completion and also a Plan commitment?

I don't think your napkin math adequately considers everything we have going on in Heavy Industry. The category was already painfully overstretched even before we got this new 3600-point megaproject.

Ok so adding all that to my less napkiny math at this point we do come up with a far larger number. In this I am assuming we are doing the new fusion power and 3 powerplants in it and taking the DAE at the last turn. This leaves us with 10480 which would take all of our heavy dice plus 63 free dice. leaving us with 7.

This is not the best plan until we take what alloys does into account. We already know it will work on our orbitals and I am going to assume it will work on all our mega projects under heavy and power plants but not the smaller ones.

For Orbitals assuming that we only use orbital dice in it until alloys are done, and assuming we only do finish stage of alloys a turn although we will probably do two in some cases Orbital will change from 9780 to 8162 total or a 19.8%ish reduction. This will leave us actually needing one turn of free dice to finish it with a over 50% chance

For Heavy ind assuming we are spending all our free dice in it to finish alloys quick. (this is still assuming we only finish one alloys a turn but whatever good enough) We will change our total dice cost from 10480 to 8808 which requires 6 turns of free dice to get a over 50% chance of completion.

This leaves us with 6 turns of free dice left which is even better then the last one I did. Is there anything you would like me to take into more accurate or fuller account of?
 
I've thrown together another option, as far as plans go:

[X] Plan Life and Fusion in Space
-[X] Infrastructure (5 dice, +36) (60R)
--[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
--[X] Communal Blue Zone Arcologies (New) 0/400 2 dice 30R
--[X] Postwar Housing Refits (Phase 1) 0/200 2 dice 20R 39%
-[X] Heavy Industry (5 dice + 4 Free + E, +33) (330R)
--[X] U Series Alloy Foundries (Phase 1) (New) 0/600 7 dice 280R 50%
--[X] Improved Continuous Cycle Fusion Development 0/120 1+E die 40R 34%
--[X] Personal Electric Vehicle Plants 112/300 1 dice 10R
-[X] Light and Chemical Industry (5 dice +23) (65R)
--[X] Civilian Ultralight Factories 0/190 3 dice 45R 81%
--[X] Artificial Wood Furniture Plants (New) 0/100 1 die 10R 39%
--[X] Home Robotics Development (New) 0/60 1 die 10R 84%
-[X] Agriculture (6 dice, +28) (60R)
--[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 86%
--[X] Blue Zone Aquaponics Bays (Phase 5) 18/140 2 dice 20R 88%
--[X] Poulticeplant Development 0/50 1 die 20R 100%
--[X] Security Review
-[X] Tiberium (7 dice, +38) (140R)
--[X] Tiberium Vein Mines (Stage 2+3) 5/570 5 dice 100R 88%
--[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 83%
-[X] Orbital (7 dice + 3 Free, +33) (180R)
--[X] GDSS Columbia (Phase 1+2+3) (Updated) 0/475 7 dice 140R 98%
--[X] GDSS Shala (Phase 1) (Updated) 0/65 1 die 20R 89%
--[X] Orbital Cleanup (Stage 11+12) 32/170 2 dice 20R 85%
-[X] Services (5 dice, +31) (100R)
--[X] Gene Clinics 94/120 1 die 10R 100%
--[X] Ocular Implant Deployment 0/200 2 dice 50R 88%
--[X] Kamisuwa Optical Laboratories 0/250 2 dice 40R 4%
-[X] Military (8 dice, +30) (105R)
--[X] Railgun Munitions Factories (Phase 1) 142/200 2 dice 20R 100%
--[X] Stealth Disruptor Development (Tech), 1 die (15R)
--[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 2 dice 40R 20%
--[X] GD-3 Rifle Development 0/30 1 die 10R 100%
--[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
-[X] Bureaucracy 4 dice +28
--[X] Agriculture Security Review (2 dice)
--[X] Military Security Review (1 dice)
--[X] Focus Reallocation (1 dice auto)
---[X] Heavy Industry
---[X] Orbital
---[X] Tiberium

Total cost is 1040R/1050R.

Took a free dice from Vein Mines to add to Improved Fusion, along with taking Erewhon off of Shala. Shala should still hit Phase 1 regardless, and we gain a good likelihood of finishing ICCF Development. Also shifted to attempting to finish a phase of Post War Housing Refits in addition to starting Communal Arcologies.

@One Autumn Leaf , @Chlof , @Pyro Hawk , @Phalfpipe , @Mortis , @DinoHank , @Sib , @VonVonson , @MightbeaMimic , @luhar1997 , @Rakuhn , @RaptorusMaximus , @NickAragua , @spartaner055 -

Since you all have voted for Life in Space, tell me what you think of this plan! :) If you like it, approval vote it!

EDIT: Adding my current frontrunner plan here so that the tally system doesn't mess up and new people can see it!

[X] Plan Life in Space
-[X] Infrastructure (5 dice, +36) (70R)
--[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
--[X] Communal Blue Zone Arcologies (New) 0/400 4 dice 60R 26%
-[X] Heavy Industry (5 dice + 3 Free, +33) (290R)
--[X] U Series Alloy Foundries (Phase 1) (New) 0/600 7 dice 280R 50%
--[X] Personal Electric Vehicle Plants 112/300 1 dice 10R
-[X] Light and Chemical Industry (5 dice +23) (65R)
--[X] Civilian Ultralight Factories 0/190 3 dice 45R 81%
--[X] Artificial Wood Furniture Plants (New) 0/100 1 die 10R 39%
--[X] Home Robotics Development (New) 0/60 1 die 10R 84%
-[X] Agriculture (6 dice, +28) (60R)
--[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 86%
--[X] Blue Zone Aquaponics Bays (Phase 5) 18/140 2 dice 20R 88%
--[X] Poulticeplant Development 0/50 1 die 20R 100%
--[X]Security Review
-[X] Tiberium (7 dice + 1 Free, +38) (160R)
--[X] Tiberium Vein Mines (Stage 2+3+4?) 5/570 6 dice 120R 40%
--[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 83%
-[X] Orbital (7 dice + 3 Free + E, +33) (200R)
--[X] GDSS Columbia (Phase 1+2+3) (Updated) 0/475 7 dice 140R 98%
--[X] GDSS Shala (Phase 1) (Updated) 0/65 1+E die 40R 89%
--[X] Orbital Cleanup (Stage 11+12) 32/170 2 dice 20R 85%
-[X] Services (5 dice, +31) (100R)
--[X] Gene Clinics 94/120 1 die 10R 100%
--[X] Ocular Implant Deployment 0/200 2 dice 50R 88%
--[X] Kamisuwa Optical Laboratories 0/250 2 dice 40R 4%
-[X] Military (8 dice, +30) (105R)
--[X] Railgun Munitions Factories (Phase 1) 142/200 2 dice 20R 100%
--[X] Stealth Disruptor Development (Tech), 1 die (15R)
--[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 2 dice 40R 20%
--[X] GD-3 Rifle Development 0/30 1 die 10R 100%
--[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
-[X] Bureaucracy 4 dice +28
--[X] Agriculture Security Review (2 dice)
--[X] Military Security Review (1 dice)
--[X] Focus Reallocation (1 dice auto)
---[X] Heavy Industry
---[X] Orbital
---[X] Tiberium
 
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Uh, @F0lkL0re , how are you allocating Erewhon? I can't find Erewhon in your plan.
Look at orbital clean up.

@F0lkL0re , am I just confused about your plan? I could have sworn it didn't have Chicago, but it seems to, and I'm probably just mixed up and maybe the coffee hasn't kicked as far in as I'd thought... @_@
You should get your coffee checked as I do indeed have Chicago in my plan.
 
2062 Q2 Four Year Plan Required Dice
Infrastructure Projects
Infrastructure has the two Planned City Projects of Chicago and Karachi, though given Karachi can be worked on in Tiberium and it is more efficient there, we will likely focus our efforts there given the relative die bonus

Required Projects:
-Chicago Planned City Phase 5: 52/1100 Progress ~10 dice median (Plus 2 HI dice median)
--Requires 4 Labor
--Provides 12 Consumer Goods
--Provides 10 Capital Goods
--Provides 500 Processing
---Requires ~1-2 dice to be Heavy Industry (Depending on Free Dice allocation)

Semi Required Projects:
-None

Infrastructure Total = 10 dice
75 Infrastructure dice for the rest of the Plan, 65 dice available, no free dice required.
Heavy Industry Projects
Heavy Industry requires the completion of North Boston and the Personal Vehicle Plant, along with a few dice to complete Chicago.

Required Projects:
-North Boston Chip Fabricator Phase 5: 36/2400 Progress ~28 dice median
--Requires 8 Energy
--Requires 2 Labor
--Provides 32 Capital Goods
--Provides 16 Consumer Goods

-Personal Electric Vehicle Plants: 112/300 Progress ~2 dice median
--Requires 4 Energy
--Requires 2 Capital Goods
--Requires 2 Labor
--Provides 4 Logistics
--Provides 8 Consumer Goods

-Chicago Planned City: ~2 dice median required to activate the Infrastructure dice

-Division of Alternative Energy: 15 dice Max
--Provides 4 Energy Min
--Note: This is assuming we take this this turn, if we do not the effective die cost will decrease by one, the energy benefit assumes we take it on the last turn of the Plan.

Semi Required Projects:
-None

Heavy Industry Total = 47 dice
75 Heavy Industry dice for the rest of the Plan, 28 dice available, 0 free dice required
Light and Chemical Industry Projects
Light and Chemical Industry requires the completion of Reykjavik.

Required Projects:
-Reykjavik Myomer Macrospinner Phase 5: 50/1280 Progress ~16 dice median
--Provides 4 Energy
--Provides 8 Capital Goods

Light and Chemical Industry Total = 16 dice
75 Light and Chemical Industry dice for the rest of the Plan, 59 dice available, 0 free dice required
Agricultural Projects
Agriculture requires the completion of Two Phases of Dairy Ranches, the Reforestation Projects, and the production of 38 Agriculture Consumer Goods. Currently we have 13 (Potentially 11, depending on how they are counted) Agriculture Consumer Goods being produced by Perennials, and therefore need 25 additional Consumer Goods from Agriculture. Additionally due to Refugees we are seeing an increase in Food consumption, however that is likely not going to extend beyond the current quarter as the refugees have stopped.

Required Projects:
-Dairy Ranches Phase 1-2: 0/400 Progress ~5 dice median
--Requires 6 Food
--Requires 2 Labor
--Provides 12 Consumer Goods

-Reforestation Preparation Phase 1-2: Unknown.
--Note: Reforestation Projects are currently unavailable.

Semi Required Projects:
-Dairy Ranches Phase 3: 0/200 Progress ~3 dice median
--Requires 3 Food
--Requires 1 Labor
--Provides 6 Consumer Goods

-Vertical Farming Projects Stage 3-5: 74/720 Progress ~8 dice median
--Requires 6 Energy
--Produces 12 Food
--Produces 12 Consumer Goods

-Wadmalaw Kudzu Phase 3: 315/450 Progress ~2 dice median
--Produces 8 Consumer Goods

-Agricultural Consumer Goods: Must produce 40
--18 Provided by Dairy Ranches
--8 Wadmalaw Kudzu
--12 Provided by Vertical Farms
--Total Produced: 38
--Note: If Shala Counts as a source of Agricultural Consumer Goods this may change.
--Note: Currently there are insufficient Agricultural Consumer Goods available to complete the plan goal, this will change as projects complete.

Agricultural Total = 18 dice
90 Agricultural Dice for the rest of the Plan, 72 dice available, 0 free dice required.
Tiberium Projects
Tiberium is needed for the planned city of Karachi, along with three BZ Inhibitors, an additional 28 RZ Mitigation, 875 Income and 920 Processing. Also the currently described strategy employs Vein Mines as the primary source of Income post the Deep Glacier Mines. It is possible to replace the Vein Mines with Glacier Mines (see here), but we will see escalating Logistics costs.

Required Projects:
-Karachi Planned City Phase 1-5: 0/2015 Progress ~23 dice median
--Requires 12 Labor
--Provides 20 Logistics

-Tiberium Inhibitor Deployment BZ x3: 0/100 Progress ~1 Die median x3
--Requires 9 Energy
--Provides 6 YZ Mitigation

-Red Zone Border Offensives Phase 4-5: 93/500 Progress ~5 dice median
--Provides 4 Energy
--Provides 6 RZ Mitigation
--Provides ~50 RpT

-Improved Hewlett Gardener Process Development: 0/160 Progress, ~2 dice median

-Improved Hewlett Gardener Process Refits: ??? Estimate 5 dice based on previous set of Refits.

-Tiberium Processing Plants Stage 3: 38/200 Progress, ~2 dice median
--Requires 4 Energy
--Requires 3 Logistics
--Provides 600 Processing

Semi Required Projects:
-Tiberium Vien Mines Phase 2-19: 5/3510 Progress ~40 dice median
--Requires 18 Capital Goods
--Provides ~585 RpT
--Provides 18 YZ Mitigation

-Deep Red Zone Glacier Mining Phase 4-5: 0/500 Progress ~5 dice median
--Provides 4 Energy
--Provides 4 RZ Mitigation
--Provides ~150 RpT

-Red Zone Containment Lines Stage 6-8: 54/675 Progress ~7 dice median
--Provides 3 Energy
--Provides 9 RZ Mitigation
--Provides ~45 RpT

-Red Zone Harvesting Stage 12: 29/150 Progress ~1 die median
--Provides 1 Energy
--Provides 1 RZ Mitigation
--Provides ~17.5 RpT

-Tiberium Inhibitor Deployment RZ x1: 0/120 Progress ~1 die median
--Provides 2 RZ Mitigation

Tiberium Total = 94 dice
105 Tiberium Dice for the rest of the Plan, 11 dice available, no free dice required.
Orbital Projects
Orbital currently requires development and deployment of the Conestoga.

Required Projects:
-Conestoga Class Development: 0/60 Progress ~1 die median

-GDSS Enterprise Bays Gravitic Shipyard Bay: 0/450 Progress ~5 dice median
--Note: while this is now required outright, this analysis assumes the Gravitic Bay counts as deploying the Conestoga

Semi Required Projects:
-GDSS Columbia: 0/2145 Progress ~24 dice median
--Provides 3750 Space Population

-GDSS Shala: 0/2145 Progress ~24 dice median
--Provides 1000 Space Population
--Provides 15 Food
--Provides 7 Consumer Goods

-Space Population Commitment of 20000
--15250 Space Population Commitment Remains post Shala and Columbia.
--Based on Columbia's efficiency of 572 progress needed per 1000 Space Pop yields a highly conservative estimate of 8723 progress required. This implies 99 Dice needed for the remainder of the Space Population Commitment. This is likely a very high estimate of what is needed, I expect this to come down by about 30 to 40 dice.

Orbital Total = 153 dice
105 Orbital Dice for the rest of the Plan, 0 available, 48 free dice required.
Services Projects
Services requires the completion of the Services AEVA.

Required Projects:
-Advanced Electronic Video Assistant Deployment (Services): 0/200 Progress ~4 dice median (3 rolled, 1 locked)
--Requires 3 Energy
--Requires 4 Capital Goods

Semi Required Projects:
-None

-Note: For military and tiberium there is the possibility that the AEVA will improve it enough to be worth it. Tiberium should save ~3 dice over the Plan and the one in Military should save about 1-2 (despite having a larger dice count 30 of the dice in military aren't being rolled and are reserved for the departments).

Services Total = 4 dice
75 Services Dice for the rest of the Plan, 71 available, no free dice required.
Military Projects
Military requires the completion of multiple small projects.

Required Projects:
General Military
-Department of Refits: 15 dice Max
--Note: This is assuming we take this this turn, if we do not the effective die cost will decrease by one.

-Department of Munitions: 15 dice Max
--Note: This is assuming we take this this turn, if we do not the effective die cost will decrease by one.

-Advanced ECCM Development: 0/40 Progress 1 die

-Stealth Disruptor Development: 0/40 Progress 1 die

-Strategic Area Defense Networks Phase 1-4: 0/1400 Progress ~17 dice
--Requires 4 Energy
--Note:The Energy and Progress costs are based on continuing the patters from Phase 1-3.

-Reclamator Hub Red Zone x2: 0/670 Progress ~8 dice
--Provides 2 Energy
--Provides 6 RZ Mitigation
--Provides 50 RpT
-General Military Total = 57 dice

ZOCOM
-Zrbite Sonic Weapons Development: 0/40 Progress 1 die
-ZOCOM Total = 1 dice

Air Force
-Orca Wingmen Drone Deployment Phase 1-2: 0/550 Progress ~7 dice median
--Requires 6 Energy
--Requires 2 Capital Goods
--Requires 2 Labor

-Ultralight Glide Munitions Development: 0/40 Progress 1 die
-Air Force Total = 8 dice

Space Force
-Transorbital Fighter Development: 0/60 Progress ~1 die
-Space Force Total = 1 die

Ground Forces
-Ground Forces Zone Armor x8: 147/1440 Progress ~16 dice
--Requires 16 Energy
--Requires 8 Capital Goods
--Requires 16 Labor
-Ground Forces Total = 16 dice

Navy
-Governor A Development: 0/40 Progress ~1 die median

-Governor A Deployment: 0/400? Progress ~5 dice median
--Requires 6 Energy?
--Requires 4 Capital Goods?
-Navy Total = 6 dice

Steel Talons
-Medium Tactical Plasma Weapon Deployment: 0/80 ~1 die median

-Combat Laser Development: 0/80 Progress 1 die

-Modular Rapid Assembly System Prototypes: 51/125 Progress ~1 dice median

-Buckler Shield Development: 0/100 Progress ~1 die median

-Unmanned Support Ground Vehicle: 0/80 Progress ~1 die median

-At least 15 Steel Talon dice
-Steel Talons Total = 15 die

Military Total = 100 dice
120 Military dice for the rest of the Plan, 20 dice available, 0 free dice required.
Economic Targets/Factors
-Energy: 43 current, 4 in reserve
--8 Required by North Boston Chip Fabricator
--4 Required by Personal Electric Vehicle Plants
--6 Required by Vertical Farms
--6 Required by BZ Inhibitors
--4 Required by Processing Plants
--3 Required by AEVA (Services)
--4 Required by SADN
--6 Required by Orca Wingmen Drone Deployment
--16 Required by GFZA
--6? Required by Governor A Deployment
--4 Provided by DEA
--4 Provided by Reykjavik
--4 Provided by Border Offensives
--4 Provided by Deep Glaciers
--3 Provided by RZ Containment Lines
--1 Provided by RZ Harvesting
--2 Provided by RZ MARVs
--Net: 2 Energy

-Logistics:‌ 14
--3 Required by Tiberium Processing Plants
--6 Required by Deep Glaciers
--4 Provided by Personal Electric Vehicle Plants
--20 Provided by Karachi Planned City
--Net: 29 Logistics

-Food:‌ 14
--3 Required by Refugees
--9 Required by Dairy Ranches
--15 Provided by GDSS Shala
--12 Provided by Vertical Farms
--4 Provided by Perennials
--Net: 33 Food

-Capital Goods: 21
--20 Required by Civilian Market
--2 Required by Personal Electric Vehicle Plants
--18 Required by Vein Mines
--4 Required by AEVA (Services)
--2 Required by Orca Wingmen Drone Deployment
--8 Required by GFZA
--4? Required by Governor A Deployment
--30 Provided by DIA
--10 Provided by Chicago Planned City
--32 Provided by North Boston Chip Fabricator
--8 Provided by Rekjavik
--Net: 43 Capital Goods

-Consumer Goods: 101 current, Must produce 107
--45 Provided by BoA and CID
--13 Provided by Perenials
--12 Provided by Chicago Planned City
--16 Provided by North Boston Chip Fabricator
--8 Provided by Personal Electric Vehicle Plants
--18 Provided by Dairy Ranches
--8 Provided Wadmalaw Kudzu
--4 Provided by Vertical Farms
--7 Provided by GDSS Shala
--Total Produced: 131
--Net: 232

-Labor: 45, +4 per turn
--60 Provided by Growth
--4 Required by Chicago Planned City
--2 Required by North Boston Chip Fabricator
--2 Required by Personal Electric Vehicle Plants
--3 Required by Dairy Ranches
--1 Requires by BZ Aquaponics
--12 Required by Karachi Planned City
--2 Required by Orca Wingmen Drone Deployment
--16 Required by GFZA
--Net: 63
--Note Essentially our remaining Labor depends primarily on how much Labor we produce over this plan, we are scheduled to consume ~46 Labor.

-Tiberium Processing: Must produce 920
--500 Provided by Chicago
--600 Provided by Tiberium Processing Plants
--Total Produced: 1100

-Income RpT: Must produce 875
--50 Provided by Border Offensives
--150 Provided by Deep Glacier Mines
--45 Provided by Containment Lines
--585 Provided by Vein Mines
--17.5 Provided by RZ Harvesting
--50 Provided by RZ MARVs
--Total Produced: 897.5

-RZ Mitigation: Must produce 28
--6 Provided by Border Offensives
--4 Provided by Deep Glacier Mines
--9 Provided by Containment Lines
--2 Provided by RZ Inhibitors
--1 Provided by RZ Harvesting
--6 Provided by RZ MARVs
--Total Produced 28

I've summarized the Economic Targets here as there are multiple ways to achieve them. I've noted the synergies between the Plan Goals as well. I've also placed them in the sections I feel they are most applicable.
Dice Required Summary
Infrastructure: 75 Total, 10 Required, 65 Available
Heavy Industry: 75 Total, 47 Required, 28 Available
Light and Chemical Industry: 75 Total, 16 Required, 59 Available
Agriculture: 90 Total, 18 Required, 72 Available
Tiberium: 105 Total, 94 Required, 11 Available
Orbital: 105 Total, 153 Required, 0 Available, 48 Free Dice Required
Services: 75 Total, 4 Required, 71 Available
Military: 120 Total, 100 Required, 20 Available
Free: 105 Total, 48 Required, 57 Available

Notes
-All dice estimates are calculated based on the present respective die bonus.
-The total dice numbers at the bottom of each section are the dice requirements for the Required and Semi Required Projects combined.
-Required Projects are those that must be completed for the Plan.
-Semi Required Projects are those that should be completed, but are not technically mandatory for the completion of the Plan. These projects provide efficient methods to achieve the economic targets or otherwise reduce/mitigate the economic costs of the other required and semi required projects.

Updates from the Preliminary Draft:
-Dice counts updated to reflect new dice added by Recruitment
-Given there was no reduction in the Agri Consumer Goods goal over the last turn this implies that the Perennials are not counting towards that goal, which makes sense as they were counted towards last plan's Consumer Goods goal.
-Updated the new required projects of DEA and Gravitic Bay.

Any questions/comments are welcome
 
This seems to be a fact you invented at the very moment you typed it.
Invented?

Derived by process of elimination, rather.

I'm at a loss to imagine an alternative that doesn't involve conjuring up medical professionals out of thin air.

How do you found a new hospital without transferring most of the personnel from one or more existing hospitals? You can hire experienced Yellow Zone refugees, I suppose, but GDI already has issues with credentials and we know that that process is proceeding at a slow rate.

1) Might do that. I'll look at it.

2) I'd rather finish off Orbital Cleanup for good. Narratively, clearing out the last of the old trash in time for our first serious habitat station is pretty cool!

3) Might do that.

4) Might do that too.
Well, basically, I'm voting only for plans that have 1+E or more dice on Improved Fusion. Because I want us to develop the capacity to start building new second-generation plants, and hopefully retrofitting old first-generation plants for longer service lives, as soon as possible.

The process I outlined seemed like the easiest way to get to that without compromising anything really critical in your plan, and without taking away dice progress from the space stations themselves, which I am reluctant to do.

I've thrown together another option, as far as plans go:

Took a free dice from Vein Mines to add to Improved Fusion, along with taking Erewhon off of Shala. Shala should still hit Phase 1 regardless, and we gain a good likelihood of finishing ICCF Development. Also shifted to attempting to finish a phase of Post War Housing Refits in addition to starting Communal Arcologies.

Since you all have voted for Life in Space, tell me what you think of this plan! :) If you like it, approval vote it!
But this works too! I'll add it to my already very long list of approval votes.

Though you missed a spot in your accounting; the "Tiberium" total claims to be using a Free die, even though you did correctly change the line item in the way you describe.

[X] Plan Life and Fusion in Space

[X] Plan Karachi Wingmen

[X] Foot off the Mining Pedal Q2 2062
[X] Foot off the Mining Pedal Q2 2062, Chicago Apartments
[X] Foot off the Mining Pedal Q2 2062, Maximum Chicago

[X] Draft Plan: Holding Out For a Wingman

[X]Plan SPAAAACE! stations v2


[X] My attempt at a plan


Look at orbital clean up.

You should get your coffee checked as I do indeed have Chicago in my plan.
Ah. In this case, then, the coffee cleared up perceptions that were inaccurate before the coffee.

I am reminded of Lincoln's comment when informed that Ulysses S. Grant had a drinking problem: "Well, then find out what he drinks, and send a barrel of it to all the other generals!"

More generally, I'm not a fan of small-number Chicago dice. Heavy Industry is a category in super high demand, and if we're doing Chicago 2-3 dice at a time, we proportionately use a lot more Heavy Industry dice on it than if we do it in big slabs of mostly Infrastructure dice. Since two dice won't do much to change Chicago's completion time, it might be better to defer work on Chicago to a future turn so we can concentrate our efforts on other projects, including the aforementioned high-demand Heavy Industry items.



Hm. @doruma1920

I note that given that your analysis makes it clear that we have far more "wiggle room" in Infrastructure than in Tiberium, your prediction that we may complete Karachi entirely with Tiberium dice may prove incorrect.

The relative difference in dice bonus is very narrow now, and we have so much else we could profitably do with Tiberium. I think it likely we'll try to slam out the project with a roughly 50/50 blend of the two dice types, personally.

...

It bears noting that (and this is not a criticism) your accounting is likely to change markedly if we pursue projects such as Aberdeen, the alloy foundries, or indeed any number of things that consume Energy. Your accounting also makes no allowance for the need to deal with the impending end of life cycle issues of the first generation fusion reactions.

...

What are your thoughts on doing the Heavy Industry AEVA? I would think it is likely to have a useful net impact.
 
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[X] My attempt at a plan
-[X] Infrastructure
--[X] Suborbital Shuttle Service (Phase 2) 3 dice 75R 82%
--[X] Urban Metros (Phase 4) 2 free dice 30R 81%
--[X] Postwar Housing Refits (Phase 1) 1 die
-[X] Heavy Industry
--[X] U Series Alloy Foundries (Phase 1) 2 dice 80R 0%
--[X] Improved Continuous Cycle Fusion Development 1 die + 1 Erewhon ?R ?%
--[X] Low Velocity Particle Applicator Development 1 dice 20R 34%
--[X] Personal Electric Vehicle Plants 2 die
-[X] Light and Chemical Industry
--[X] Reykjavik Myomer Macrospinner (Phase 5) 4 die 80R ?%
--[X] Artificial Wood Furniture Plants 1 die 10R 39%
-[X] Agriculture 6/6
-[X] Agriculture Mechanization Projects (Phase 2) 2 die 30R ?%
--[X] Vertical Farming Projects (Stage 3) 1 die 30R ?%
--[X] Wadmalaw Kudzu Plantations (Phase 3) 2 die ?%
--[X] Security Review 1 die
-[X] Tiberium 7/7
--[X] Tiberium Vein Mines (Stage 2) 5 dice 100R 100%
--[X] Improved Hewlett Gardener Process Development 2 dice 40R 83%
-[X] Orbital
--[X] GDSS Columbia (Phase 1) 7 dice + 2 free dice ?R 100%
--[X] Orbital Cleanup (Stage 11) 1 free die
-[X] Services
--[X] Gene Clinics 1 die 10R 100%
--[X] Regional Hospital Expansions (Phase 1) 1 die 25R 56%
--[X] Kamisuwa Optical Laboratories 1 die + 1 free die ?R ?%
--[X] Ocular Implant Deployment 2 dice 50R 31%
-[X] Military
--[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 3 dice 1 free die ?R ?%
--[X] Railgun Munitions Factories (Phase 1) 142/200 1 die 10R 88%
--[X] Ground Forces Zone Armor (Set 1) (Phase 3) 147/180 3 die 60R 100%
--[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
-[X] Bureaucracy
--[X] Agriculture Security Reviews DC50 0/50 1 die 94%
--[X] Military Security Reviews DC50 0/50 2 dice 100%
--[X] Interdepartmental Favors (Updated) 1 die auto
---[X] Steel Talons: Deploy Medium Tactical Plasma Weapons by the end of 2062: +5 Political Support
---[X] Air Force: Deploy all Orca Wingman Drones before the end of this plan: +5 Political Support
To evaluate this:
First, Infrastructure has 5 dice, you only seem to be spending 4 of them (Urban metros seems to be using 2 free dice, not 1 Infra and 1 Free die) Housing Refits with 1 die costs 10R
Improved CCF would be 40R, and 75% chance of completion, also, you are spending 6 dice on HI, and we only have 5, but you haven't marked down any free dice spending. PEV plants at 2 dice are 20R and 45%
For Reykjavik, that would be a 0% chance of completion.
For formatting purposes, Agriculture Mechanization needs another dash in front of it, and also has a completion of 12% at 2 dice. Kudzu with 2 dice is 20R, 86%
Columbia at 9 dice would cost 180R, and have a 100% completion chance for phases 1+2+3. Orbital Cleanup with 1 die costs 10R, and has a 96% chance to complete Stage 11.
Kamisuwa would be 40R, and 4%
Orcas at 4 dice are 80R and 85%.
You don't have a military die dedicated to the Military Security review, so that doesn't work.

Total cost: 1030R, Free dice should be 1 on Infra, 1 on HI, 3 on Orbital, 1 on Services, and 1 on military.
However, the security review on military is invalid, since there is no Military die assigned to it.
As it currently is, not a valid plan.
 
You don't have a military die dedicated to the Military Security review, so that doesn't work.

Total cost: 1030R, Free dice should be 1 on Infra, 1 on HI, 3 on Orbital, 1 on Services, and 1 on military.
However, the security review on military is invalid, since there is no Military die assigned to it.
As it currently is, not a valid plan.
That issue has already been mentioned to Nottheunmaker, and they said they were going to fix it. Not sure if everything's caught up yet.
 
Fuck it, one last attempt. A new version of 'Yo Dawg I Heard You Like Space', this time with the ocular implants instead of the Services AEVA.

[X] Plan: Yo Dawg I Heard You Like Space
-[X] Infrastructure 5/5 90R
--[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
--[X] Suborbital Shuttle Service (Phase 2) 22/250 2 dice 50R 18%
--[X] Urban Metros (Phase 4) 2 dice 30R 81%
-[X] Heavy Industry 5/5 150R
--[X] U-Series Alloy Foundries (Phase 1) (New) 0/600 3 dice 120R
--[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 34%
--[X] Personal Electric Vehicle Plants 112/300 1 die 10R
-[X] Light & Chemical Industry 5/5 90R
--[X] Home Robotics Development (New) 0/60 1 die 10R 79%
--[X] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 56%
-[X] Agriculture 6/6 (1 allocated to Security Review this turn) 70R
--[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 80%
--[X] Spider Cotton Plantations (Phase 1) 0/170 2 dice 30R 52%
--[X] Poulticeplant Development 0/50 1 die 20R 100%
--[X] 1 die allocated for Security Review
-[X] Tiberium 7/7 140R
--[X] Tiberium Vein Mines (Stage 2+3+4) 5/750 7 dice 140R 82%
-[X] Orbital 7/7 + 7 + Erewhon 280R
--[X] GDSS Columbia (Phase 1+2+3+4) 0/1030 13 dice 260R 90%
--[X] Orbital Cleanup (Stage 11+12) 32/170 1 die + Erewhon 20R 61%
-[X] Services 5/5 70R
--[X] Gene Clinics 94/120 1 die 10R 100%
--[X] Advanced Electronic Video Assistant Deployment 0/200 3 dice 60R 88%
--[X] 1 die allocated/locked out for AEVA deployment
-[X] Military 8/8 (1 allocated to Security Review this turn) 150R
--[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 3 dice 60R 80%
--[X] Infernium Laser Refits 0/450 1 die 30R
--[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 2 dice 40R
--[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
--[X] 1 die allocated for Security Review
-[X] Bureaucracy 4/4
--[X] Security Reviews (Military) DC50 0/50 2 dice 100%
--[X] Security Reviews (Agriculture) DC50 0/50 1 die 94%
--[X] Focus Reallocation 1 die auto
---[X] Orbital
---[X] Tiberium
---[X] Heavy Industry

1040/1050


[X] Plan: Yo Dawg I Heard You Like Space (and Cybernetics)
-[X] Infrastructure 5/5 90R
--[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
--[X] Suborbital Shuttle Service (Phase 2) 22/250 2 dice 50R 18%
--[X] Urban Metros (Phase 4) 2 dice 30R 81%
-[X] Heavy Industry 5/5 120R
--[X] U-Series Alloy Foundries (Phase 1) (New) 0/600 2 dice 80R
--[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 34%
--[X] Personal Electric Vehicle Plants 112/300 2 dice 20R
-[X] Light & Chemical Industry 5/5 90R
--[X] Home Robotics Development (New) 0/60 1 die 10R 79%
--[X] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 56%
-[X] Agriculture 6/6 (1 allocated to Security Review this turn) 70R
--[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 80%
--[X] Spider Cotton Plantations (Phase 1) 0/170 2 dice 30R 52%
--[X] Poulticeplant Development 0/50 1 die 20R 100%
--[X] 1 die allocated for Security Review
-[X] Tiberium 7/7 140R
--[X] Tiberium Vein Mines (Stage 2+3+4) 5/750 7 dice 140R 82%
-[X] Orbital 7/7 + 7 + Erewhon 280R
--[X] GDSS Columbia (Phase 1+2+3+4) 0/1030 13 dice 260R 90%
--[X] Orbital Cleanup (Stage 11+12) 32/170 1 die + Erewhon 20R 61%
-[X] Services 5/5 105R
--[X] Gene Clinics 94/120 1 die 10R 100%
--[X] Ocular Implant Deployment 0/200 3 dice 75R 88%
--[X] Kamisuwa Optical Laboratories 0/250 1 die 20R
-[X] Military 8/8 (1 allocated to Security Review this turn) 150R
--[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 3 dice 60R 80%
--[X] Infernium Laser Refits 0/450 1 die 30R
--[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 2 dice 40R
--[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
--[X] 1 die allocated for Security Review
-[X] Bureaucracy 4/4
--[X] Security Reviews (Military) DC50 0/50 2 dice 100%
--[X] Security Reviews (Agriculture) DC50 0/50 1 die 94%
--[X] Focus Reallocation 1 die auto
---[X] Orbital
---[X] Tiberium
---[X] Heavy Industry
1045/1050

[X] Plan: New Steel, New Plants, New Stations v2
-[X] Infrastructure 5/5 70R
--[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
--[X] Rail Network Construction Campaigns (Phase 5) 39/325 2 dice 30R
--[X] Urban Metros (Phase 4) 2 dice 30R 81%
-[X] Heavy Industry 5/5 + 1 190R
--[X] U-Series Alloy Foundries (Phase 1) (New) 0/600 4 dice 160R
--[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 34%
--[X] Personal Electric Vehicle Plants 112/300 1 die 10R
-[X] Light & Chemical Industry 5/5 90R
--[X] Home Robotics Development (New) 0/60 1 die 10R 79%
--[X] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 56%
-[X] Agriculture 6/6 (1 allocated to Security Review this turn) 70R
--[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 80%
--[X] Spider Cotton Plantations (Phase 1) 0/170 2 dice 30R 52%
--[X] Poulticeplant Development 0/50 1 die 20R 100%
--[X] 1 die allocated for Security Review
-[X] Tiberium 7/7 + 1 160R
--[X] Tiberium Vein Mines (Stage 2+3+4+5?) 5/750 8 dice 160R 40%
-[X] Orbital 7/7 + 5 + Erewhon 240R
--[X] GDSS Columbia (Phase 1+2+3+4) 0/1030 11 dice 220R 34%
--[X] Orbital Cleanup (Stage 11+12) 32/170 1 die + Erewhon 20R 61%
-[X] Services 5/5 70R
--[X] Gene Clinics 94/120 1 die 10R 100%
--[X] Advanced Electronic Video Assistant Deployment 0/200 3 dice 60R 88%
--[X] 1 die allocated/locked out for AEVA deployment
-[X] Military 8/8 (1 allocated to Security Review this turn) 150R
--[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 3 dice 60R 80%
--[X] Infernium Laser Refits 0/450 1 die 30R
--[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 2 dice 40R
--[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
--[X] 1 die allocated for Security Review
-[X] Bureaucracy 4/4
--[X] Security Reviews (Military) DC50 0/50 2 dice 100%
--[X] Security Reviews (Agriculture) DC50 0/50 1 die 94%
--[X] Focus Reallocation 1 die auto
---[X] Orbital
---[X] Tiberium
---[X] Heavy Industry

Free Dice 7/7 (5 Orbital, 1 Tiberium, 1 HI)

1040R
 
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*Sigh* My plan won't be ready to post today see you all in the morning then. Good night.
 
I'd love this approach all to pieces if I thought we'd be able to actually do that.

But your step (2) relies on being able to scale up the stealth disruptor into a device for blamming Nod stealth fields from orbit altitude. I'm pretty sure we won't be able to mass-blam stealth fields from such a long range, though. So I expect the plan to be just as workable whether we build the satellites before or after we develop the stealth disruptor. Either way, step (2) has to be done from a ground or air platform, not from one of the LOSS satellites. Or that's my perspective.

I suspect that pulling a Jeremy Clarkson and shoving moar powerrrr! at it solves a lot of range related purposes, and we don't need to be able to mass blam stealth fields from long range. Even if we're only able to blam a field per continent per day, that's a critically compromised position that can be leveled at will by GDI at this point. Even more so once we roll out orbital missile drop pods; blam the field, take a few pictures, check the coordinates. Then load them up and drop a pod or three to make the place disappear beneath the barrage.

GDI has the lift capacity for it.

And if we do manage to create a satellite of 200 tons or less that can blam a stealth field, and can mass produce it at a low cost, whyever not?

Ehh. The hospital expansions are marginal in my eyes because they're more about us gratifying our own perceived need to have things nice and well set up than they are about what the populace really needs. I don't consider them more important than ocular implants.

I suppose that the local and integrated facilities suited to rolling out bodily implants that need neural work are of 'marginal' importance to any project meant to provide large sections of our populations with such implants, yes.

Yes But, what are the actual odds we can do all our drones *this quarter*?

... Do we need all drones finished this quarter, or can we be confident that the military can carry the day ably enough with the equipment already slated to be done rolling out when we start on Karachi?

Could make a explosive-pumped stealth disruptor? Then drop it in a pod from orbit.

(My original idea was considerably more Doctor Strangelove, but then I looked up how nuclear EMPs actually work.)

Don't need them to be bomb pumped, probably. But yes, an orbitally deployable disruptor munition would be one option.

Building more hospitals doesn't translate into increased staffing capacity; it's a "more hospitals" action, not a "more medical schools" action. The problem isn't just poor handover, it's that there is no handover; we're getting tens of millions of patients who have no prior engagement with the health care system and are having to start or restart from scratch. On top of that, the refugees coming into GDI territory don't even engage with health care in the way our system is accustomed to, and that's not just an issue they have with hospitals, it's an issue they have with their GPs.

The GPs they already have because even the new cities are supplied with that level of facilities.

The regional hospitals do solve certain problems, but they don't solve the handover and patient culture problems, even as the handover and patient culture problems have the potential to disrupt the task of getting the new hospitals up and running.

Actually, it's a 'we are building hospitals and attached peripheral stuff' action, which includes things like 'funding recruitment efforts by Services for more medical staff' and 'rolling out an expansion of medical education capacities to ensure adequate numbers of medical personnel'. It's also 'we need more scalpels, so build another production line for those', 'we need more sterile bandages', 'expanded production capacity of common drugs' and half a dozen other things I'm surely forgetting but are nonetheless still important. I wouldn't be surprised if part of the funding goes specifically towards awareness campaigns for refugees regarding their health and what GDI can and cannot require, since it's been highlighted as an issue.


Yes, local already extant medical infrastructure can probably handle most of the matters that would otherwise get deferred to a hospital if one was available.

You know why those matters are deferred to a hospital if available instead of handled at a GP's office? It's because it's more efficient and likely to improve patient outcomes. I expect the average GP's office to be able to handle an amputation well enough to ensure the patient survives the injury and does not suffer a complication like an infection, but it's sure as hell better when there's a hospital available within 20 kilometers or less to perform a reattachment surgery instead of needing to hope to get an air ambulance for the 400+ kilometers you need to get to a hospital for such surgery, and get out with minimal loss of function.
 
U-Series Alloy Foundries Analysis.

This estimate is to determine the effectiveness of the U-Series Alloy Foundries and the what extent they should be prioritized. To that end this analysis will be comparing the cost of the U-Series Alloy Foundries to the benefit towards Plan Goal Completion.

Firstly assuming that the Alloy Foundries Bonus applies to the following Projects:
-Chicago Planned City Phase 5: ~12 dice currently

-North Boston Chip Fabricator Phase 5: ~28 dice currently
-Personal Electric Vehicle Plants: ~2 dice currently

-Reykjavik Myomer Macrospinner Phase 5: ~16 dice currently

-Dairy Ranches Phase 1-3: ~8 dice currently
-Vertical Farming Projects Stage 3-5 ~8 dice currently
-Wadmalaw Kudzu Phase 3: ~2 dice currently

-Karachi Planned City Phase 1-5: ~23 dice currently
-Tiberium Inhibitor Deployment BZ x3 ~3 dice currently
-Red Zone Border Offensives Phase 4-5 ~5 dice currently
-Improved Hewlett Gardener Process Refits ~5 dice currently
-Tiberium Processing Plants Stage 3: ~2 dice currently
-Tiberium Vien Mines Phase 2-19: ~40 dice currently
-Deep Red Zone Glacier Mining Phase 4-5: ~5 dice currently
-Red Zone Containment Lines Stage 6-8: ~7 dice currently
-Red Zone Harvesting Stage 12: ~1 dice currently
-Tiberium Inhibitor Deployment RZ x1: ~1 dice currently

-Gravitic Shipyard Bay: ~5 dice currently
-Columbia: ~24 dice currently
-Shala: ~24 dice currently
-Additional 15k of population: ~99 dice currently (based on Columbia efficiencies)

-SADN Phase 1-4: ~17 dice currently
-Reclamator Hub Red Zone x2: ~8 dice currently
-Orca Wingmen Drone Deployment Phase 1-2: ~7 dice currently
-GFZA x8: ~16 dice currently
-Governor A Deployment: ~5 dice currently

Total: 12+28+2+16+8+8+2+23+3+5+5+2+40+5+7+1+1+5+24+24+99+17+8+7+16+5=373 dice

U-Series Alloy Foundries (Phase 1-5): 0/3000 Progress ~36 dice

Assuming the alloy project cost reduction of 25% applies to all of them then we would be saving: 373 * .25 - 36 = 57 dice.

Which is a really good deal. However, firstly we will not be able to apply the bonus to all of these projects as some of them will complete well before the full bonus is available. It will take a minimum of 3 Quarters to roll out the first 5 phases of the U-Series Alloy Foundries, that is if we dedicate all of our Free dice to the project and nowhere else (12 dice a turn). Additionally after the first turn a 5% cost reduction would apply, the second a 15%, and after the third 25%. So not including HI as all the dice there would be going to the Alloy Foundries, and assuming that the cost reduction is applied retroactively to even already started projects, but not to completed projects:

Infrastructure: ~1.8 dice
-This is assuming we take Q2 to transfer the die from Services to HI and then use that die to activate Chicago for Q3 and 4, and therefore the only time we are working on required projects in Infrastructure is for Q3 and 4.

HI: ~7.5 dice

LCI: ~2.25 dice

Agriculture: ~1.7 dice
-This value is smaller as it is not one single project and thus the dice complete projects before the Alloy Foundries cost reduction applies.

Tiberium: ~19.25 dice

Orbital: ~35.3 dice

Military: ~8.85

Total: 1.8+7.6+2.25+1.7+19.25+35.3+8.85=76.75

76.75-36 = 40 dice

Therefore adjusting for not instantly and retroactively applying the bonus of the Alloy Foundries gives ~40 dice saved over our Plan goals.
Admittedly this is being very generous and assumes all of the Tib and Orbital projects receive the cost reduction benefits. Which is possible, but I wouldn't count on it.

Now while in general the Alloy Foundries are so good that it wold be highly detrimental to not bring them online asap, the main issue is not if they are worth it, which I believe I have shown they are, but if they will help in Orbital, because while in every other category we can afford to not invest free dice in them while the Alloy Foundries are rolled out, Orbital is the category where we will need Free dice investment, and delaying that investment could lead to significant issues if the Alloy Foundries do not apply the bonus to the Stations.

Currently my, highly conservative, estimates listed and detailed above in the 2062 Q2 Four Year Plan Required Dice here puts us at needing ~48 Free dice in Orbital, or ~3.2 dice per turn on average. We would be spending 21 Free dice on the Alloy Foundries, only ~10 of which would have gone to Orbital on average. That can be made up as there will still be 84 Free dice remaining in the plan in Q1 2063 when this rush would be complete. However as shown above we should save ~35 dice in Orbital from that investment, which would put us in a far better position then if we had invested those 21 Free dice directly in Orbital.

Therefore if the Alloy's cost reduction applies to the Stations we should rush out the Foundries. If it doesn't we aren't in a great position, but we still should be able to complete the Plan. Additionally, we could do a heavy investment this turn, see if there is a/what the cost reduction applied from the first Phase of Alloy Foundries and reevaluate from there.
 
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U-Series Alloy Foundries Analysis.

This estimate is to determine the effectiveness of the U-Series Alloy Foundries and the what extent they should be prioritized. To that end this analysis will be comparing the cost of the U-Series Alloy Foundries to the benefit towards Plan Goal Completion.

Firstly assuming that the Alloy Foundries Bonus applies to the following Projects:
-Chicago Planned City Phase 5: ~12 dice currently

-North Boston Chip Fabricator Phase 5: ~28 dice currently
-Personal Electric Vehicle Plants: ~2 dice currently

-Reykjavik Myomer Macrospinner Phase 5: ~16 dice currently

-Dairy Ranches Phase 1-3: ~8 dice currently
-Vertical Farming Projects Stage 3-5 ~8 dice currently
-Wadmalaw Kudzu Phase 3: ~2 dice currently

-Karachi Planned City Phase 1-5: ~23 dice currently
-Tiberium Inhibitor Deployment BZ x3 ~3 dice currently
-Red Zone Border Offensives Phase 4-5 ~5 dice currently
-Improved Hewlett Gardener Process Refits ~5 dice currently
-Tiberium Processing Plants Stage 3: ~2 dice currently
-Tiberium Vien Mines Phase 2-19: ~40 dice currently
-Deep Red Zone Glacier Mining Phase 4-5: ~5 dice currently
-Red Zone Containment Lines Stage 6-8: ~7 dice currently
-Red Zone Harvesting Stage 12: ~1 dice currently
-Tiberium Inhibitor Deployment RZ x1: ~1 dice currently

-Gravitic Shipyard Bay: ~5 dice currently
-Columbia: ~24 dice currently
-Shala: ~24 dice currently
-Additional 15k of population: ~99 dice currently (based on Columbia efficiencies)

-SADN Phase 1-4: ~17 dice currently
-Reclamator Hub Red Zone x2: ~8 dice currently
-Orca Wingmen Drone Deployment Phase 1-2: ~7 dice currently
-GFZA x8: ~16 dice currently
-Governor A Deployment: ~5 dice currently

Total: 12+28+2+16+8+8+2+23+3+5+5+2+40+5+7+1+1+5+24+24+99+17+8+7+16+5=373 dice

U-Series Alloy Foundries (Phase 1-5): 0/3000 Progress ~36 dice

Assuming the alloy project cost reduction of 25% applies to all of them then we would be saving: 373 * .25 - 36 = 57 dice.

Which is a really good deal. However, firstly we will not be able to apply the bonus to all of these projects as some of them will complete well before the full bonus is available. It will take a minimum of 3 Quarters to roll out the first 5 phases of the U-Series Alloy Foundries, that is if we dedicate all of our Free dice to the project and nowhere else (12 dice a turn). Additionally after the first turn a 5% cost reduction would apply, the second a 15%, and after the third 25%. So not including HI as all the dice there would be going to the Alloy Foundries, and assuming that the cost reduction is applied retroactively to even already started projects, but not to completed projects:

Infrastructure: ~1.8 dice
-This is assuming we take Q2 to transfer the die from Services to HI and then use that die to activate Chicago for Q3 and 4, and therefore the only time we are working on required projects in Infrastructure is for Q3 and 4.

HI: ~7.5 dice

LCI: ~2.25 dice

Agriculture: ~1.7 dice
-This value is smaller as it is not one single project and thus the dice complete projects before the Alloy Foundries cost reduction applies.

Tiberium: ~19.25 dice

Orbital: ~35.3 dice

Military: ~8.85

Total: 1.8+7.6+2.25+1.7+19.25+35.3+8.85=76.75

76.75-36 = 40 dice

Therefore adjusting for not instantly and retroactively applying the bonus of the Alloy Foundries gives ~40 dice saved over our Plan goals.
Admittedly this is being very generous and assumes all of the Tib and Orbital projects receive the cost reduction benefits. Which is possible, but I wouldn't count on it.

Now while in general the Alloy Foundries are so good that it wold be highly detrimental to not bring them online asap, the main issue is not if they are worth it, which I believe I have shown they are, but if they will help in Orbital, because while in every other category we can afford to not invest free dice in them while the Alloy Foundries are rolled out, Orbital is the category where we will need Free dice investment, and delaying that investment could lead to significant issues if the Alloy Foundries do not apply the bonus to the Stations.

Currently my, highly conservative, estimates listed and detailed above in the 2062 Q2 Four Year Plan Required Dice here puts us at needing ~48 Free dice in Orbital, or ~3.2 dice per turn on average. We would be spending 21 Free dice on the Alloy Foundries, only ~10 of which would have gone to Orbital on average. That can be made up as there will still be 84 Free dice remaining in the plan in Q1 2063 when this rush would be complete. However as shown above we should save ~35 dice in Orbital from that investment, which would put us in a far better position then if we had invested those 21 Free dice directly in Orbital.

Therefore if the Alloy's cost reduction applies to the Stations we should rush out the Foundries. If it doesn't we aren't in a great position, but we still should be able to complete the Plan. Additionally, we could do a heavy investment this turn, see if there is a cost reduction applied from the first Phase of Ally Foundries and reevaluate from there.
So the real question is can we afford to have 1 turn of free dice off of space and instead on alloy to test this?
 
We can't really afford the R for more than 8 dice on SA this turn, and I doubt we'll be able to afford more than 9 next turn. So it's kind of a moot point (or a max of 3 free dice each).

Both leading plans spend 3 free dice and Erewon in Orbital, despite their heavy HI spending. We need 50 free dice in orbital (assuming that we go for orbital cleanup) over the course of 15 turns. So we're underinvesting in it by slightly less than one orbital die this turn. Which I think is reasonable to get more information about how the Structural Alloys impact our future operations.
 
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