Four dice is hardly 'Alloy-focused' - I didn't even have any free dice on HI at that time - and it's not a serious effort to get a phase done in supremely quickly, but whatever.
Eh, semantics. If four of your five dice (for instance) are on alloys, and 15% of your overall cash budget is on alloys, alloys may not be the sole focus of the plan, but in some meaningful sense alloys are a focus of the plan. Sort of like how those monster 200 R Military budgets we used to throw around back in 2061 could reasonably be called "Military-focused."

Our Food output is not that dire, we'll still be above the generally preferred +10 minimum regardless.

I still want to do Ocular Implants, don't get me wrong, I just remembered that it's a plan goal anyway and doing it happened to free up 20R that I could use elsewhere. Narratively it's only being delayed a little to improve the delivery system, so I don't feel too bad about it.
1) That's tolerable, but I'd be happier working on a Food-granting project. The genetically engineered crops are very important and it's morally certain we'll be working on them very soon, but we're not yet above or beyond the need to work on our fundamentals, and having enough actual food to eat even as a sizeable amount of food is getting fed to animals... matters.

2) We're not going to get meaningful improvements in the ocular implants while we're not working on either the deployment or the research labs for them. A turn spent doing nothing on that front cannot reasonably be considered "delay to improve the delivery system" in a meaningful sense, because the Service AEVA will not do much to "improve the delivery system." Meanwhile, there are a relatively small but significant number of people who will get worse medical outcomes if their access to either the current implants, or the second-generation implants out of Kamisuwa, are delayed.

I wish people weren't doing this to save money.

-moved a free die from LCI to HI, consequently dropping Artificial Wood and doing Improved CCF
-swapped the Wingmen project to Orcas - like I said, I wasn't too attached to that
Hmmrm. I need to review this. Any plan that puts serious effort into improved fusion is worth considering in my book.

Also since I'm actually a little offended it wasn't mentioned, my plan actually has the most aggressive investment into space development. 12 dice and Erewhon, with 11 dice on Columbia to give us a 1-in-3 chance of Phase 4 in one turn!

If you wanna go to space, vote for 'New Steel, New Plants, New Stations' today!
Ehh. The difference between 10 dice, 11 dice, and 12+E dice isn't trivial, but it all kind of blurs together at some point. I think that's why people didn't notice. Sorry.

Could make a explosive-pumped stealth disruptor? Then drop it in a pod from orbit.
That depends heavily on our being able to build an explosively pumped stealth disruptor. Which, again, is a purely speculative technology that may or may not be a thing. Even if it's a thing, we might need to wait years to develop it as a second or third generation anti-cloaking system, in which case it's not worth delaying the launch of the LOSS network. The perfect is the enemy of the good.

Updated plan:
Changing the communal arcologies to Housing Refits, for a chance of actually getting that done, adding Erewhon to Improved Fusion to boost that, cutting dairy for this turn, and using the free die and resources that freed up to get a start on Orca drones.

[]Plan SPAAAACE! stations v2
You'll have my vote shortly.

Which plan gets us those space stations, I wasn't paying attention
Basically every plan except BoSPaladin's, I think?

I dont often post but ill vote for this one
[] Plan Rearden Wept

Reason is the alloys do seem to be entierly doable with our other goals.

Doing some napkin math going for alittle over 50% possibility we have about 8000 points to do in heavy industry doing nukk, boston, and alloys. Not considering the discounts we have the dice to do that with 35 free dice in addition to our heavy dice over the next 13 turns.
What about power plants? All work on fusion energy comes from Heavy Industry. Even a grossly optimistic outlook on Energy is going to require us to build at least one or two phases of second-generation power plants and do a lot of refits on existing fusion reactors of the first generation to extend their service lives.

What about the DAE? We've agreed to found that this Plan now, and it's going to cost us a Heavy Industry die at some point, potentially late in the plan but that's still part of the accounting.

What about Aberdeen? That's an 840-point major project that returns +24 Capital Goods; do we just leave it hanging there untouched?

What about doing LVPAD research to further advance our chip production before we finalize North Boston? What about Personal Electric Vehicles, still 2-3 dice from completion and also a Plan commitment?

I don't think your napkin math adequately considers everything we have going on in Heavy Industry. The category was already painfully overstretched even before we got this new 3600-point megaproject.

Even so...

I would like a verson of that plan with some edits though such as 2 dice on the new power plants rather then 1.
Honestly, I'd settle for something pretty close to an alloy foundry meme plan as long as it had 1+E dice on improved fusion. I don't mind rushing that project's first phase into deployment; it's genuinely important. I do mind neglecting improved fusion to do so.

So seeing as I don't like any plan, the logical conclusion is to make my own. Unfortunately, I just don't have the skills to do the math and editing all on a phone. Still, here's my attempt.
I can help fine-tune things if you like, if you're interested. A few quick comments:

[] My attempt at a plan
-[] Infrastructure
--[] Suborbital Shuttle Service (Phase 2) 3 dice 75R 82%
--[] Urban Metros (Phase 4) 2 free dice 30R 81%
--[] Chicago Planned City (Phase 4) 1 die + 1 Heavy Industry die 40R 0%
-[]Heavy Industry
--[] U Series Alloy Foundries (Phase 1) 2 dice 80R 0%
--[] Improved Continuous Cycle Fusion Development 2 dice 40R 96%
--[] Low Velocity Particle Applicator Development 1 free dice 20R 34%
--[] Personal Electric Vehicle Plants 1 die + 1 AA die 20R ?%
--[] Chicago Planned City 1 die
I think Chicago is not a very productive use of our time, especially since if we're doing it in tiny 1+1 increments like this, it eats up a lot more of our very scarce Heavy Industry dice than it has to. Chicago should be done in big bursts on turns when we can afford to commit several Infrastructure dice at a time, for efficiency's sake.

At the same time, I feel that 1+E or 1+AA dice on improved fusion instead of two dice is probably good enough, in principle. So if it was me, I'd reallocate dice according to that.

Also, to get an AA die alongside two security reviews and Interdepartmental Favors, you have to give up the "refocus" option (which we could sorely use, as it moves a Service die to Heavy Industry) and use a Free die on Bureaucracy (which I'm not sure you budgeted) I'd rather drop that.

I think you'd do better taking the Free die now being spent in Heavy Industry on Chicago or the fusion project and allocating it to Orbital (where it can be used on the cleanup), taking Erewhon and putting it(?) on the fusion project, and then figuring out something else to do with the dice now budgeted to Chicago.

I'm sure this is very wrong in a lot of places, but it's the gist of what I want to do.
Honestly, I for one am pretty happy with your basic approach, and will be approval-voting it even if I advocate some fine-tuning.


[X] Plan Karachi Wingmen

[X] Foot off the Mining Pedal Q2 2062
[X] Foot off the Mining Pedal Q2 2062, Chicago Apartments
[X] Foot off the Mining Pedal Q2 2062, Maximum Chicago

[X] Draft Plan: Holding Out For a Wingman

[X]Plan SPAAAACE! stations v2

[X] My attempt at a plan

(Seriously, @Nottheunmaker , it's not bad, though see my previous remarks on fine-tuning)
 
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If there are multiple fires burning in your room right now, you tend to extinguish them first before addressing the issue that your house is built on an aquifer.

OK that made me chuckle. I've worked in construction geomechanics and that is an accurate metaphor.
 
I can help fine-tune things if you like, if you're interested. A few quick comments:
I'm positive I'm not spending die right and the my resources spent don't add up, so please, anything that makes this a valid plan is welcome.
At the same time, I feel that 1+E or 1+AA dice on improved fusion instead of two dice is probably good enough, in principle. So if it was me, I'd reallocate dice according to that.
Is that not what I did?

That is not what I did. Okay, I can change that.
Also, to get an AA die alongside two security reviews and Interdepartmental Favors, you have to give up the "refocus" option (which we could sorely use, as it moves a Service die to Heavy Industry) and use a Free die on Bureaucracy (which I'm not sure you budgeted) I'd rather drop that.
That's kinda the big thing stopping me from voting for every other plan. I want that service die to stay right where it is. If that's make or break for you, well, that's what broke me on all the other plans. I'm convinced that we have a great deal of incredibly useful service projects coming up, and I want to make sure dice will be available for them.

Still, I'm happy to change everything else. The only other thing I really have my heart set on is Zerbite development, and that's because the Deep Red has proven to be such a nightmare hellscape. And no small part of me is concerned underground Tiberium mining might be just as bad in some ways. It would not surprise me to learn there's Tiberium Graboids down there.


Edit: Changes made to the plan.

[X] My attempt at a plan
-[X] Infrastructure
--[X] Suborbital Shuttle Service (Phase 2) 3 dice 75R 82%
--[X] Urban Metros (Phase 4) 2 free dice 30R 81%
--[X] Postwar Housing Refits (Phase 1) 1 die
-[X] Heavy Industry
--[X] U Series Alloy Foundries (Phase 1) 2 dice 80R 0%
--[X] Improved Continuous Cycle Fusion Development 1 die + 1 AA die ?R ?%
--[X] Low Velocity Particle Applicator Development 1 dice 20R 34%
--[X] Personal Electric Vehicle Plants 2 die
-[X] Light and Chemical Industry
--[X] Reykjavik Myomer Macrospinner (Phase 5) 4 die 80R ?%
--[X] Artificial Wood Furniture Plants 1 die 10R 39%
-[X] Agriculture 6/6
-[X] Agriculture Mechanization Projects (Phase 2) 2 die 30R ?%
--[X] Vertical Farming Projects (Stage 3) 1 die 30R ?%
--[X] Wadmalaw Kudzu Plantations (Phase 3) 2 die ?%
--[X] Security Review 1 die
-[X] Tiberium 7/7
--[X] Tiberium Vein Mines (Stage 2) 5 dice 100R 100%
--[X] Improved Hewlett Gardener Process Development 2 dice 40R 83%
-[X] Orbital
--[X] GDSS Columbia (Phase 1) 7 dice + 1 free die + 1 Erewhon die?R 100%
--[X] Orbital Cleanup (Stage 11) 1 free die
-[X] Services
--[X] Gene Clinics 1 die 10R 100%
--[X] Regional Hospital Expansions (Phase 1) 1 die 25R 56%
--[X] Kamisuwa Optical Laboratories 1 die 20R 0%
--[X] Ocular Implant Deployment 2 dice 50R 31%
-[X] Military
--[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 3 dice 60R 37%
--[X] Railgun Munitions Factories (Phase 1) 142/200 1 die 10R 88%
--[X] Ground Forces Zone Armor (Set 1) (Phase 3) 147/180 3 die 60R 100%
--[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
-[X] Bureaucracy
--[X] Military Security Reviews DC50 0/50 1 die 94%
--[X] Agriculture Security Reviews DC50 0/50 1 die 94%
--[X] AA Heavy Industry
--[X] Interdepartmental Favors (Updated) 1 die auto
---[X] Steel Talons: Deploy Medium Tactical Plasma Weapons by the end of 2062: +5 Political Support
---[X] Air Force: Deploy all Orca Wingman Drones before the end of this plan: +5 Political Support

Changed some things around.
 
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Hmm. Here is Holding Out For a Wingman V2 swapping out the AEVA in services for a total of 4 dice on Optical implants and Kamisuwa. Had to shift one die from Shuttles to Metros for the R.
[X] Plan Holding Out For a Wingman V2
-[X] Infrastructure (5/5 Dice, 100 R)
--[X] Blue Zone Apartments (Phase 10) 87/160 (1 die, 10 R) (79% chance)
--[X] Suborbital Shuttle Service (Phase 2) 22/250 (3 dice, 75 R) (82% chance)
--[X] Urban Metros (Phase 4) 0/150 (1 die, 15 R) (2% chance)
-[X] Heavy Industry (5/5 Dice + Erewhon, 160 R)
--[X] U Series Alloy Foundries (Phase 1) 0/600 (2 dice, 80 R) (2/7 dice median)
--[X] Personal Electric Vehicle Plants 112/300 (2 dice, 20 R) (45% chance)
--[X] Improved Continuous Cycle Fusion Development 0/120 (1+E die, 40 R) (75% chance)
-[X] Light And Chemical Industry (5/5 Dice, 90 R)
--[X] Carbon Nanotube Foundry Expansions 0/300 (4 dice, 80 R) (56% chance)
--[X] Artificial Wood Furniture Plants 0/100 (1 die, 10 R) (39% chance)
-[X] Agriculture (6/6 Dice, 70 R)
--[X] Agriculture Mechanization Projects (Phase 2) 26/250 (2 dice, 30 R) (12% chance)
--[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 (2 dice, 20 R) (80% chance)
--[X] Poulticeplant Development 0/50 (1 die, 20 R) (100% chance)
--[X] Agriculture Security Review (1 die)
-[X] Tiberium (7/7 Dice + 2 Free Dice, 180 R)
--[X] Tiberium Vein Mines (Stage 2) 5/195 (7 dice, 140 R) (Stage 2, 88% chance Stage 3, 5% Stage 4)
--[X] Improved Hewlett Gardener Process Development 0/160 (2 dice, 40 R) (83% chance)
-[X] Orbital (7/7 Dice + 4 Free Dice, 210 R)
--[X] Orbital Cleanup (Stage 11) 32/85 (1 die, 10 R) (96% Stage 11, 11% Stage 12)
--[X] GDSS Columbia (Phase 1) 0/65 (10 dice, 200 R) (Phase 1, Phase 2, Phase 3, 8% Phase 4)
-[X] Services (5/5 Dice, 100 R)
--[X] Gene Clinics 94/120 (1 die, 10 R) (100% chance)
--[X] Kamisuwa Optical Laboratories 0/250 (2 dice, 40 R) (4% chance)
--[X] Ocular Implant Deployment 0/200 (2 dice, 50 R) (31% chance)
-[X] Military (8/8 Dice + 1 Free Die, 160 R)
--[X] Advanced ECCM Development 0/40 (1 die, 20 R) (100% chance)
--[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 (4 dice, 80 R) (85% Phase 1)
--[X] Ground Forces Zone Armor (Set 1) (Phase 3-4) 147/360 (2 dice, 40 R) (Phase 3, 20% Phase 4)
--[X] Modular Rapid Assembly System Prototypes 0/125 (1 die, 20 R) (77% chance)
--[X] Military Security Review (1 die)
-[X] Bureaucracy (4/4 Dice)
--[X] Focus Reallocation: Services to Heavy Industry (1 die)
--[X] Agriculture Security Review (1 die)
--[X] Military Security Review (2 dice)

1050/1050 R Budget (1050 Income + 0 Reserve)
7/7 Free dice
1/1 Erewhon die

Projected Budget Q3 (Average): 1050 (Current) + 32.5 (Vein Mines 2) + 32.5 (Vein Mines 3) + 32.5 * 82% (Vein Mines 4) + 32.5 * 8% (Vein Mines 5) + 12.5 * 96% (Orbital Clean Up 11) + 12.5 * 11% (Orbital Clean Up 12) = 1157.625 on average (1144.25 Income + 13.375 Reserve)
Energy Budget (Worst Case): 43 (Current) - 2 (Urban Metros) - 4 (Personal EVs) - 2 (Kamisuwa) - 4 (GFZA) - 6 (Orca) = 25
Capital Goods Budget (Worst Case): 21 (Current) + 2 (DIA) - 2 (Personal EVs) - 4 (Vein Mines) - 1 (Kamisuwa) - 2 (GFZA) - 2 (Orca) = 12

[X] Draft Plan: Holding Out For a Wingman
[X] Plan Karachi Wingmen
[X] Foot off the Mining Pedal Q2 2062
[X] Foot off the Mining Pedal Q2 2062, Chicago Apartments
[X] Foot off the Mining Pedal Q2 2062, Maximum Chicago
[X] My attempt at a plan
 
Yerk like I though when I saw the new option a lot of people focusing on the new alloy when it's not really sure we have enough HI dice to do our plan commitements + the refit on fusion plants.

For now these 3 plans

[X]Plan SPAAAACE! stations v2
[X] My attempt at a plan
[X] Plan Holding Out For a Wingman V2

are the ones I would vote for but with how most of the plans are rapidily changing (like Holding out being modified while I respond ^^) I will probably change my vote tomorrow.

And it seems there is a problem with the formating of My attempt at a plan because it split the vote into the tally.

EDIT : Add

[X] Plan Karachi Wingmen
 
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This is to summarize how late we can leave projects and still have them available prior to a potential Karachi Start Date. The first table is when we would need to complete the project for the first units off the line to be functional by the start date on the left. The second table is when we would need to complete the project for it to reach completely deployed.

Partially Available
Karachi Start DateQuarters Until StartSADNInfantry DronesOrca WingmenHammerhead WingmenApolloRailgun MunitionsGFZAInfernium LasersIslandsSharks
Q4 2063
6​
Q2 2063Q1 2063Q4 2062Q4 2062Q2 2062Q3 2063Q2 2063Q2 2063N/AN/A
Q1 2064
7​
Q3 2063Q2 2063Q1 2063Q1 2063Q3 2062Q4 2063Q3 2063Q3 2063N/AN/A
Q2 2064
8​
Q4 2063Q3 2063Q2 2063Q2 2063Q4 2062Q1 2064Q4 2063Q4 2063N/AQ2 2062
Q3 2064
9​
Q1 2064Q4 2063Q3 2063Q3 2063Q1 2063Q2 2064Q1 2064Q1 2064N/AQ3 2062
Q4 2064
10​
Q2 2064Q1 2064Q4 2063Q4 2063Q2 2063Q3 2064Q2 2064Q2 2064N/AQ4 2062

Completely Available
Karachi Start DateQuarters Until StartSADNInfantry DronesOrca WingmenHammerhead WingmenApolloRailgun MunitionsGFZAInfernium LasersIslandsSharks
Q4 2063
6​
Q2 2062N/AN/AN/AN/AQ2 2062N/AN/AN/AN/A
Q1 2064
7​
Q3 2062N/AN/AN/AN/AQ3 2062N/AN/AN/AN/A
Q2 2064
8​
Q4 2062N/AN/AN/AN/AQ4 2062N/AN/AN/AN/A
Q3 2064
9​
Q1 2063Q2 2064N/AN/AN/AQ1 2063N/AN/AN/AN/A
Q4 2064
10​
Q2 2063Q3 2064N/AN/AN/AQ2 2063Q2 2064N/AN/AN/A

From this I would like to advocate for a heavy push for SADN soon, as we will need the protection from WMDs. Ideally we have it in place across our territory before we hit Karachi.
 
Regarding HI, we should be able to complete Alloys and Boston (or Boston and Alloys) plus needed Energy projects with 5-6 dice without too much trouble, right?

Would we be able to squeeze anything after? Because Aberdeen looks very interesting. Nuuk will probably better off delayed for next FYP.
 
That's kinda the big thing stopping me from voting for every other plan. I want that service die to stay right where it is. If that's make or break for you, well, that's what broke me on all the other plans. I'm convinced that we have a great deal of incredibly useful service projects coming up, and I want to make sure dice will be available for them.
In fairness to you, right now we could sure use that Service die. At least until such time as we clear the ocular implant projects currently on the docket, there is plenty for them to do. While I prefer a plan that flips the Service die to Heavy Industry, I am happy to make common cause with you in support of a plan that does not, at least for now... Though I fully expect that one of these days the flip will happen anyway, because I suspect that we'll start running short of Services projects to even do, while Heavy Industry is kind of a bottomless hunger pit for more dice.

Edit: Changes made to the plan...
Well, let's see. For starters, your current draft has one Free die on Infrastructure, one Free die and one AA die on Heavy Industry, two Free dice and Erewhon on Orbital, and one Free die on Bureaucracy. So you actually have more dice to work with than you think, unless I'm miscounting which is possible.

As for Resource budget, if I break your plan down by category, you have spending of
75+30+10 = 115 (Infrastructure)
80+40+20+20 = 160 (Heavy Industry)
80+10 = 90 (Light Industry)
30+15 (Vertical Farming is mis-costed for its dice allocation)+20 = 65 (Agriculture)
100+40 = 140 (Tiberium)
160+10 = 170 (Orbital)
10+25+20+50 = 105 (Services)
60+10+60+20 = 150 (Military)

So that adds up to 995 R. You're actually 55 R under budget, I think, and you have two more Free dice than you think you do.

So let's get to work...

1) It's inefficient to spend Free dice in Bureaucracy to get AA dice to spend elsewhere. I suggest cutting the AA die entirely. So:
1a) Remove the AA die.
1b) Put two Bureaucracy dice on whichever security review you think matters more, so we're still activating all dice.
1c) That frees up a Free die, which goes to Orbital and replaces Erewhon on Columbia.
1d) Then Erewhon goes over to working on fusion research
1e) Result: +38 Progress on Columbia (Free die > E die), with no increase in Resource costs.

2) You still have, unless I've missed something, two Free dice and 55 R to play with. Some projects you might wish to consider:
--- +1 die on the Kamisuwa lab, for 20 R.
--- +1 die on the Orca drones, to make it more likely that the phase actually completes this turn.
--- Starting work on the naval laser refits, Advanced ECCM, or some other important Military project.
--- +1 die on a space station project is never a bad thing.
--- +1 die on the alloy foundries, for 40 R (incompatible with many of the other options; the second Free die would have to be spent on something costing 15 R or less)
 
[X]Plan SPAAAACE! stations v2

The only thing I don't really like is working on both space stations at once... but the hell with it. Everything else is pretty much perfect.
 
In fairness to you, right now we could sure use that Service die. At least until such time as we clear the ocular implant projects currently on the docket, there is plenty for them to do. While I prefer a plan that flips the Service die to Heavy Industry, I am happy to make common cause with you in support of a plan that does not, at least for now... Though I fully expect that one of these days the flip will happen anyway, because I suspect that we'll start running short of Services projects to even do, while Heavy Industry is kind of a bottomless hunger pit for more dice.
In the interest of honesty and openness, I still think deploying the current generation of implants is going to cause more short term harm then short term good. They're still to big, too heavy and too awkward. Yes, no one would be forced to make that choice, the onus would be on them, but people frequently make bad choices. I feel part of our responsibility as part of the GDI is to help people not make bad choices.

However, I can't argue that long term getting the current generation of implants out in the hands of the public generats more data, and thus we get better cyber eyes faster. So I'm willing to do it, with the understanding that the moment something better comes along, that's what's going to get funding that turn.
Well, let's see. For starters, your current draft has one Free die on Infrastructure, one Free die and one AA die on Heavy Industry, two Free dice and Erewhon on Orbital, and one Free die on Bureaucracy. So you actually have more dice to work with than you think, unless I'm miscounting which is possible.

As for Resource budget, if I break your plan down by category, you have spending of
75+30+10 = 115 (Infrastructure)
80+40+20+20 = 160 (Heavy Industry)
80+10 = 90 (Light Industry)
30+15 (Vertical Farming is mis-costed for its dice allocation)+20 = 65 (Agriculture)
100+40 = 140 (Tiberium)
160+10 = 170 (Orbital)
10+25+20+50 = 105 (Services)
60+10+60+20 = 150 (Military)

So that adds up to 995 R. You're actually 55 R under budget, I think, and you have two more Free dice than you think you do.

So let's get to work...

1) It's inefficient to spend Free dice in Bureaucracy to get AA dice to spend elsewhere. I suggest cutting the AA die entirely. So:
1a) Remove the AA die.
1b) Put two Bureaucracy dice on whichever security review you think matters more, so we're still activating all dice.
1c) That frees up a Free die, which goes to Orbital and replaces Erewhon on Columbia.
1d) Then Erewhon goes over to working on fusion research
1e) Result: +38 Progress on Columbia (Free die > E die), with no increase in Resource costs.

2) You still have, unless I've missed something, two Free dice and 55 R to play with. Some projects you might wish to consider:
--- +1 die on the Kamisuwa lab, for 20 R.
--- +1 die on the Orca drones, to make it more likely that the phase actually completes this turn.
--- Starting work on the naval laser refits, Advanced ECCM, or some other important Military project.
--- +1 die on a space station project is never a bad thing.
--- +1 die on the alloy foundries, for 40 R (incompatible with many of the other options; the second Free die would have to be spent on something costing 15 R or less)
Okay, did the rejiggering with E and Orbital, and put the extra free dice into the Lab and on the Orca Drones. Want the drones ready for their carriers, and the Optical Lab up and running ASAP.

I could be talked into putting both on the Lab, but unfortunately I do believe we're going to need those drones, and I am choosing to take it on as a commitment.

[X] My attempt at a plan
-[X] Infrastructure
--[X] Suborbital Shuttle Service (Phase 2) 3 dice 75R 82%
--[X] Urban Metros (Phase 4) 2 dice 30R 81%
--[X] Postwar Housing Refits (Phase 1) 1 free die 10R
-[X] Heavy Industry
--[X] U Series Alloy Foundries (Phase 1) 2 dice 80R 0%
--[X] Improved Continuous Cycle Fusion Development 1 die + 1 Erewhon 40R 75%
--[X] Low Velocity Particle Applicator Development 1 free dice 20R 34%
--[X] Personal Electric Vehicle Plants 2 die 20R 45%
-[X] Light and Chemical Industry
--[X] Reykjavik Myomer Macrospinner (Phase 5) 4 die 80R 0%
--[X] Artificial Wood Furniture Plants 1 die 10R 39%
-[X] Agriculture 6/6
--[X] Agriculture Mechanization Projects (Phase 2) 2 die 30R 12%
--[X] Vertical Farming Projects (Stage 3) 1 die 30R 0%
--[X] Wadmalaw Kudzu Plantations (Phase 3) 2 die 86%
--[X] Security Review 1 die
-[X] Tiberium 7/7
--[X] Tiberium Vein Mines (Stage 2) 5 dice 100R 100%
--[X] Improved Hewlett Gardener Process Development 2 dice 40R 83%
-[X] Orbital
--[X] GDSS Columbia (Phase 1) 7 dice + 2 free dice 180R 100% phases 1+2+3
--[X] Orbital Cleanup (Stage 11) 1 free die 10R 96 stage 11
-[X] Services
--[X] Gene Clinics 1 die 10R 100%
--[X] Regional Hospital Expansions (Phase 1) 1 die 25R 56%
--[X] Kamisuwa Optical Laboratories 1 die + 1 free die 40R 4%
--[X] Ocular Implant Deployment 2 dice 50R 31%
-[X] Military
--[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 2 dice 1 free die 60R ?%
--[X] Railgun Munitions Factories (Phase 1) 142/200 1 die 10R 88%
--[X] Ground Forces Zone Armor (Set 1) (Phase 3) 147/180 3 die 60R 100%
--[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
--[X] Military Security Reviews 1 die
-[X] Bureaucracy
--[X] Agriculture Security Reviews DC50 0/50 1 die 94%
--[X] Military Security Reviews DC50 0/50 2 dice 100%
--[X] Interdepartmental Favors (Updated) 1 die auto
---[X] Steel Talons: Deploy Medium Tactical Plasma Weapons by the end of 2062: +5 Political Support
---[X] Air Force: Deploy all Orca Wingman Drones before the end of this plan: +5 Political Support

Thank you to everyone who voted for my plan, I didn't think anybody would.
 
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SADN is explicitly the thing that defends against stuff like Gideon's tib shard rockets and Bintang's attack on Tokyo.
To be fair, that doesn't mean Gideon can't overwhelm such a defense by firing like a jillion rockets at it.

On the other hand, one of the explicit advantages of the disco ball lasers is that they can engage and destroy a lot of targets at once, so it might take a lot of rockets to overwhelm the system. And even a tiberium shard barrage is a lot less nasty if 95% of the rockets get lased into oblivion before they can disperse their payloads.

One or two payloads of tiberium shrapnel landing in a one square kilometer area is a problem that we can solve with existing abatement protocols after evacuating everybody and bringing in the experts.

Twenty or forty such payloads is more of a problem, because then the tiberium shrapnel starts growing into new surface tib fields faster than we can track it down and cut it out of whatever surfaces it's lodged in.

Okay, I can work with that. Gonna go back and recopy my entire block of approval votes, I guess... :p

This is to summarize how late we can leave projects and still have them available prior to a potential Karachi Start Date. The first table is when we would need to complete the project for the first units off the line to be functional by the start date on the left. The second table is when we would need to complete the project for it to reach completely deployed.

From this I would like to advocate for a heavy push for SADN soon, as we will need the protection from WMDs. Ideally we have it in place across our territory before we hit Karachi.
Ehh. I'm coming around to the point others have made, which is that Karachi is fairly unlikely to draw large scale WMD retaliation from Nod. Reasons:

1) Kane has just recently pulled the Nod warlords' choke chains. While they can reasonably be expected to resort to WMD to stop us from outright conquering them, I no longer expect warlords on the other side of the world to go nuclear and risk the end of everything just because we built a big highway through Pakistan.

2) Of the warlords whose territory is most directly impinged on, first is the Bannerjees. I don't expect the Bannerjees to launch massed WMD strikes for a few reasons:

2a) The Bannerjees seem not to be the sort of warlord ideologically committed to crushing GDI at the expense of the welfare of their own people, as illustrated by their bothering to create a Cyan Zone in the first place.

2b) The Bannerjees have some of the least artfully concealed infrastructure, insofar as their Cyan Zones are visible from orbit; as such, they are highly vulnerable to WMD retaliation in kind.

3) The other warlord who might be affected is al-Isfahani, who has used WMD before, but...

3a) He's suffered a lot more from Red Zones, the Visitors, and the aftermath of the Temple Prime explosion than he has from GDI lately, I think. He's also got to be looking carefully at the Caravanserai's situation and considering that similar arrangements might be more beneficial to him than having to put up with hardliners like Mehretu.

3b) Since he appears to be landlocked, his strategic reach is a bit limited. He can't lob missiles at us on ballistic high trajectories because we have ASAT up and running. Cruise missiles tend to have practical limits on maximum range and flying them thousands of kilometers over a Red Zone may prove difficult anyway due to the risk of them flying into an ion storm and not flying back out. The main targets I'm reasonably sure he can actually hit personally are BZ-18 and the Mecca-Medina-Jeddah complex. My read on al-Isfahani is that he's unlikely to do the latter, and candidly, the latter has nothing strategically critical enough to merit coverage under Phases 1 or 2 of SADN, and even Phase 3 is unlikely to do more than extend localized coverage over a few cities up there. After all, precisely because of how vulnerable it is, GDI hasn't really placed any strategically critical installations up there.

I... just don't think the specific need to have it in place for Karachi justifies spending 10-12 dice in the time available.

Regarding HI, we should be able to complete Alloys and Boston (or Boston and Alloys) plus needed Energy projects with 5-6 dice without too much trouble, right?

Would we be able to squeeze anything after? Because Aberdeen looks very interesting. Nuuk will probably better off delayed for next FYP.
With North Boston, Chicago, and Aberdeen, we can probably afford to postpone Nuuk. But... well, it's a toughie. There's a lot going on in Heavy Industry, and we're not entirely sure what we're going to need for the Energy situation because we not only need to build some new power plants to cover new demand, but also to replace or heavily refit a lot of older ones.

(There may actually wind up being two designs from Improved Fusion, one a viable refit for the first-generation plants to extend the service life.

In the interest of honesty and openness, I still think deploying the current generation of implants is going to cause more short term harm then short term good. They're still to big, too heavy and too awkward. Yes, no one would be forced to make that choice, the onus would be on them, but people frequently make bad choices. I feel part of our responsibility as part of the GDI is to help people not make bad choices.

However, I can't argue that long term getting the current generation of implants out in the hands of the public generats more data, and thus we get better cyber eyes faster. So I'm willing to do it, with the understanding that the moment something better comes along, that's what's going to get funding that turn.
Well, you can count on me to treat the ocular implants as a high priority, at least; there's a reason I keep advocating them over the Service AEVA project.


[X] Plan Karachi Wingmen

[X] Plan Foot off the Mining Pedal Q2 2062
[X] Plan Foot off the Mining Pedal Q2 2062, Chicago Apartments
[X] Plan Foot off the Mining Pedal Q2 2062, Maximum Chicago

[X] Plan Holding Out For a Wingman V2

[X]Plan SPAAAACE! stations v2

[X] My attempt at a plan
 
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One thing that might be possible with the cruder ocular systems is to integrate them into next-generation Zone Armour. Bulky and heavy isn't an issue that way. If you get blinded by laser reflection halfway through a mission you can switch to integrated optics and keep on trucking - that's probably too hardcore for general infantry but the crazy bastards in ZOCOM would love it.
 
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One thing that might be possible with the cruder ocular systems is to integrate them into next-generation Zone Armour. Bulky and heavy isn't an issue that way. If you get blinded by laser reflection halfway through a mission you can switch to integrated optics and keep on trucking - that's probably too hardcore for general infantry but the crazy bastards in ZOCOM would love it.
I'm pretty sure Zone Suits are already designed with external cameras and serious flash protection to keep your eyes from getting burned out by laser flashes. So to a large extent, you'd already be relying on cameras and a viewscreen on the inside of your helmet to see what's going on, I'd think.
 
Ehh. The hospital expansions are marginal in my eyes because they're more about us gratifying our own perceived need to have things nice and well set up than they are about what the populace really needs. I don't consider them more important than ocular implants.

The expansion of regular healthcare infrastructure to accommodate our swollen population and service the new urban metro areas is marginal? It's marginal vs servicing patients in one specialism? Moreover the last time we worked on it, two quarters ago, we rolled a 1 and uncovered numerous issues with handover and establishment of services.

So no, they are rather clearly not marginal.
 
[X] Plan Karachi Wingmen

[X] Foot off the Mining Pedal Q2 2062
[X] Foot off the Mining Pedal Q2 2062, Chicago Apartments
[X] Foot off the Mining Pedal Q2 2062, Maximum Chicago

[X] Plan Holding Out For a Wingman V2

[X]Plan SPAAAACE! stations v2

[X] My attempt at a plan
 
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