Eh, semantics. If four of your five dice (for instance) are on alloys, and 15% of your overall cash budget is on alloys, alloys may not be the sole focus of the plan, but in some meaningful sense alloys are a focus of the plan. Sort of like how those monster 200 R Military budgets we used to throw around back in 2061 could reasonably be called "Military-focused."Four dice is hardly 'Alloy-focused' - I didn't even have any free dice on HI at that time - and it's not a serious effort to get a phase done in supremely quickly, but whatever.
1) That's tolerable, but I'd be happier working on a Food-granting project. The genetically engineered crops are very important and it's morally certain we'll be working on them very soon, but we're not yet above or beyond the need to work on our fundamentals, and having enough actual food to eat even as a sizeable amount of food is getting fed to animals... matters.Our Food output is not that dire, we'll still be above the generally preferred +10 minimum regardless.
I still want to do Ocular Implants, don't get me wrong, I just remembered that it's a plan goal anyway and doing it happened to free up 20R that I could use elsewhere. Narratively it's only being delayed a little to improve the delivery system, so I don't feel too bad about it.
Hmmrm. I need to review this. Any plan that puts serious effort into improved fusion is worth considering in my book.-moved a free die from LCI to HI, consequently dropping Artificial Wood and doing Improved CCF
-swapped the Wingmen project to Orcas - like I said, I wasn't too attached to that
Ehh. The difference between 10 dice, 11 dice, and 12+E dice isn't trivial, but it all kind of blurs together at some point. I think that's why people didn't notice. Sorry.Also since I'm actually a little offended it wasn't mentioned, my plan actually has the most aggressive investment into space development. 12 dice and Erewhon, with 11 dice on Columbia to give us a 1-in-3 chance of Phase 4 in one turn!
If you wanna go to space, vote for 'New Steel, New Plants, New Stations' today!
That depends heavily on our being able to build an explosively pumped stealth disruptor. Which, again, is a purely speculative technology that may or may not be a thing. Even if it's a thing, we might need to wait years to develop it as a second or third generation anti-cloaking system, in which case it's not worth delaying the launch of the LOSS network. The perfect is the enemy of the good.Could make a explosive-pumped stealth disruptor? Then drop it in a pod from orbit.
You'll have my vote shortly.Updated plan:
Changing the communal arcologies to Housing Refits, for a chance of actually getting that done, adding Erewhon to Improved Fusion to boost that, cutting dairy for this turn, and using the free die and resources that freed up to get a start on Orca drones.
[]Plan SPAAAACE! stations v2
Basically every plan except BoSPaladin's, I think?Which plan gets us those space stations, I wasn't paying attention
What about power plants? All work on fusion energy comes from Heavy Industry. Even a grossly optimistic outlook on Energy is going to require us to build at least one or two phases of second-generation power plants and do a lot of refits on existing fusion reactors of the first generation to extend their service lives.I dont often post but ill vote for this one
[] Plan Rearden Wept
Reason is the alloys do seem to be entierly doable with our other goals.
Doing some napkin math going for alittle over 50% possibility we have about 8000 points to do in heavy industry doing nukk, boston, and alloys. Not considering the discounts we have the dice to do that with 35 free dice in addition to our heavy dice over the next 13 turns.
Honestly, I'd settle for something pretty close to an alloy foundry meme plan as long as it had 1+E dice on improved fusion. I don't mind rushing that project's first phase into deployment; it's genuinely important. I do mind neglecting improved fusion to do so.I would like a verson of that plan with some edits though such as 2 dice on the new power plants rather then 1.
I can help fine-tune things if you like, if you're interested. A few quick comments:So seeing as I don't like any plan, the logical conclusion is to make my own. Unfortunately, I just don't have the skills to do the math and editing all on a phone. Still, here's my attempt.
I think Chicago is not a very productive use of our time, especially since if we're doing it in tiny 1+1 increments like this, it eats up a lot more of our very scarce Heavy Industry dice than it has to. Chicago should be done in big bursts on turns when we can afford to commit several Infrastructure dice at a time, for efficiency's sake.[] My attempt at a plan
-[] Infrastructure
--[] Suborbital Shuttle Service (Phase 2) 3 dice 75R 82%
--[] Urban Metros (Phase 4) 2 free dice 30R 81%
--[] Chicago Planned City (Phase 4) 1 die + 1 Heavy Industry die 40R 0%
-[]Heavy Industry
--[] U Series Alloy Foundries (Phase 1) 2 dice 80R 0%
--[] Improved Continuous Cycle Fusion Development 2 dice 40R 96%
--[] Low Velocity Particle Applicator Development 1 free dice 20R 34%
--[] Personal Electric Vehicle Plants 1 die + 1 AA die 20R ?%
--[] Chicago Planned City 1 die
Honestly, I for one am pretty happy with your basic approach, and will be approval-voting it even if I advocate some fine-tuning.I'm sure this is very wrong in a lot of places, but it's the gist of what I want to do.
If there are multiple fires burning in your room right now, you tend to extinguish them first before addressing the issue that your house is built on an aquifer.
I'm positive I'm not spending die right and the my resources spent don't add up, so please, anything that makes this a valid plan is welcome.I can help fine-tune things if you like, if you're interested. A few quick comments:
Is that not what I did?At the same time, I feel that 1+E or 1+AA dice on improved fusion instead of two dice is probably good enough, in principle. So if it was me, I'd reallocate dice according to that.
That's kinda the big thing stopping me from voting for every other plan. I want that service die to stay right where it is. If that's make or break for you, well, that's what broke me on all the other plans. I'm convinced that we have a great deal of incredibly useful service projects coming up, and I want to make sure dice will be available for them.Also, to get an AA die alongside two security reviews and Interdepartmental Favors, you have to give up the "refocus" option (which we could sorely use, as it moves a Service die to Heavy Industry) and use a Free die on Bureaucracy (which I'm not sure you budgeted) I'd rather drop that.
Karachi Start Date | Quarters Until Start | SADN | Infantry Drones | Orca Wingmen | Hammerhead Wingmen | Apollo | Railgun Munitions | GFZA | Infernium Lasers | Islands | Sharks |
Q4 2063 | 6 | Q2 2063 | Q1 2063 | Q4 2062 | Q4 2062 | Q2 2062 | Q3 2063 | Q2 2063 | Q2 2063 | N/A | N/A |
Q1 2064 | 7 | Q3 2063 | Q2 2063 | Q1 2063 | Q1 2063 | Q3 2062 | Q4 2063 | Q3 2063 | Q3 2063 | N/A | N/A |
Q2 2064 | 8 | Q4 2063 | Q3 2063 | Q2 2063 | Q2 2063 | Q4 2062 | Q1 2064 | Q4 2063 | Q4 2063 | N/A | Q2 2062 |
Q3 2064 | 9 | Q1 2064 | Q4 2063 | Q3 2063 | Q3 2063 | Q1 2063 | Q2 2064 | Q1 2064 | Q1 2064 | N/A | Q3 2062 |
Q4 2064 | 10 | Q2 2064 | Q1 2064 | Q4 2063 | Q4 2063 | Q2 2063 | Q3 2064 | Q2 2064 | Q2 2064 | N/A | Q4 2062 |
Karachi Start Date | Quarters Until Start | SADN | Infantry Drones | Orca Wingmen | Hammerhead Wingmen | Apollo | Railgun Munitions | GFZA | Infernium Lasers | Islands | Sharks |
Q4 2063 | 6 | Q2 2062 | N/A | N/A | N/A | N/A | Q2 2062 | N/A | N/A | N/A | N/A |
Q1 2064 | 7 | Q3 2062 | N/A | N/A | N/A | N/A | Q3 2062 | N/A | N/A | N/A | N/A |
Q2 2064 | 8 | Q4 2062 | N/A | N/A | N/A | N/A | Q4 2062 | N/A | N/A | N/A | N/A |
Q3 2064 | 9 | Q1 2063 | Q2 2064 | N/A | N/A | N/A | Q1 2063 | N/A | N/A | N/A | N/A |
Q4 2064 | 10 | Q2 2063 | Q3 2064 | N/A | N/A | N/A | Q2 2063 | Q2 2064 | N/A | N/A | N/A |
Would SADN protect against tiberium shard rockets like Gideon tried to use, or would they tend to saturate it?
In fairness to you, right now we could sure use that Service die. At least until such time as we clear the ocular implant projects currently on the docket, there is plenty for them to do. While I prefer a plan that flips the Service die to Heavy Industry, I am happy to make common cause with you in support of a plan that does not, at least for now... Though I fully expect that one of these days the flip will happen anyway, because I suspect that we'll start running short of Services projects to even do, while Heavy Industry is kind of a bottomless hunger pit for more dice.That's kinda the big thing stopping me from voting for every other plan. I want that service die to stay right where it is. If that's make or break for you, well, that's what broke me on all the other plans. I'm convinced that we have a great deal of incredibly useful service projects coming up, and I want to make sure dice will be available for them.
Well, let's see. For starters, your current draft has one Free die on Infrastructure, one Free die and one AA die on Heavy Industry, two Free dice and Erewhon on Orbital, and one Free die on Bureaucracy. So you actually have more dice to work with than you think, unless I'm miscounting which is possible.
In the interest of honesty and openness, I still think deploying the current generation of implants is going to cause more short term harm then short term good. They're still to big, too heavy and too awkward. Yes, no one would be forced to make that choice, the onus would be on them, but people frequently make bad choices. I feel part of our responsibility as part of the GDI is to help people not make bad choices.In fairness to you, right now we could sure use that Service die. At least until such time as we clear the ocular implant projects currently on the docket, there is plenty for them to do. While I prefer a plan that flips the Service die to Heavy Industry, I am happy to make common cause with you in support of a plan that does not, at least for now... Though I fully expect that one of these days the flip will happen anyway, because I suspect that we'll start running short of Services projects to even do, while Heavy Industry is kind of a bottomless hunger pit for more dice.
Okay, did the rejiggering with E and Orbital, and put the extra free dice into the Lab and on the Orca Drones. Want the drones ready for their carriers, and the Optical Lab up and running ASAP.Well, let's see. For starters, your current draft has one Free die on Infrastructure, one Free die and one AA die on Heavy Industry, two Free dice and Erewhon on Orbital, and one Free die on Bureaucracy. So you actually have more dice to work with than you think, unless I'm miscounting which is possible.
As for Resource budget, if I break your plan down by category, you have spending of
75+30+10 = 115 (Infrastructure)
80+40+20+20 = 160 (Heavy Industry)
80+10 = 90 (Light Industry)
30+15 (Vertical Farming is mis-costed for its dice allocation)+20 = 65 (Agriculture)
100+40 = 140 (Tiberium)
160+10 = 170 (Orbital)
10+25+20+50 = 105 (Services)
60+10+60+20 = 150 (Military)
So that adds up to 995 R. You're actually 55 R under budget, I think, and you have two more Free dice than you think you do.
So let's get to work...
1) It's inefficient to spend Free dice in Bureaucracy to get AA dice to spend elsewhere. I suggest cutting the AA die entirely. So:
1a) Remove the AA die.
1b) Put two Bureaucracy dice on whichever security review you think matters more, so we're still activating all dice.
1c) That frees up a Free die, which goes to Orbital and replaces Erewhon on Columbia.
1d) Then Erewhon goes over to working on fusion research
1e) Result: +38 Progress on Columbia (Free die > E die), with no increase in Resource costs.
2) You still have, unless I've missed something, two Free dice and 55 R to play with. Some projects you might wish to consider:
--- +1 die on the Kamisuwa lab, for 20 R.
--- +1 die on the Orca drones, to make it more likely that the phase actually completes this turn.
--- Starting work on the naval laser refits, Advanced ECCM, or some other important Military project.
--- +1 die on a space station project is never a bad thing.
--- +1 die on the alloy foundries, for 40 R (incompatible with many of the other options; the second Free die would have to be spent on something costing 15 R or less)
To be fair, that doesn't mean Gideon can't overwhelm such a defense by firing like a jillion rockets at it.SADN is explicitly the thing that defends against stuff like Gideon's tib shard rockets and Bintang's attack on Tokyo.
Okay, I can work with that. Gonna go back and recopy my entire block of approval votes, I guess...
Ehh. I'm coming around to the point others have made, which is that Karachi is fairly unlikely to draw large scale WMD retaliation from Nod. Reasons:This is to summarize how late we can leave projects and still have them available prior to a potential Karachi Start Date. The first table is when we would need to complete the project for the first units off the line to be functional by the start date on the left. The second table is when we would need to complete the project for it to reach completely deployed.
From this I would like to advocate for a heavy push for SADN soon, as we will need the protection from WMDs. Ideally we have it in place across our territory before we hit Karachi.
With North Boston, Chicago, and Aberdeen, we can probably afford to postpone Nuuk. But... well, it's a toughie. There's a lot going on in Heavy Industry, and we're not entirely sure what we're going to need for the Energy situation because we not only need to build some new power plants to cover new demand, but also to replace or heavily refit a lot of older ones.Regarding HI, we should be able to complete Alloys and Boston (or Boston and Alloys) plus needed Energy projects with 5-6 dice without too much trouble, right?
Would we be able to squeeze anything after? Because Aberdeen looks very interesting. Nuuk will probably better off delayed for next FYP.
Well, you can count on me to treat the ocular implants as a high priority, at least; there's a reason I keep advocating them over the Service AEVA project.In the interest of honesty and openness, I still think deploying the current generation of implants is going to cause more short term harm then short term good. They're still to big, too heavy and too awkward. Yes, no one would be forced to make that choice, the onus would be on them, but people frequently make bad choices. I feel part of our responsibility as part of the GDI is to help people not make bad choices.
However, I can't argue that long term getting the current generation of implants out in the hands of the public generats more data, and thus we get better cyber eyes faster. So I'm willing to do it, with the understanding that the moment something better comes along, that's what's going to get funding that turn.
I'm pretty sure Zone Suits are already designed with external cameras and serious flash protection to keep your eyes from getting burned out by laser flashes. So to a large extent, you'd already be relying on cameras and a viewscreen on the inside of your helmet to see what's going on, I'd think.One thing that might be possible with the cruder ocular systems is to integrate them into next-generation Zone Armour. Bulky and heavy isn't an issue that way. If you get blinded by laser reflection halfway through a mission you can switch to integrated optics and keep on trucking - that's probably too hardcore for general infantry but the crazy bastards in ZOCOM would love it.
We might need to do those Ion Storm refits, after we get all the income we need. Sometime in 2063?There may actually wind up being two designs from Improved Fusion, one a viable refit for the first-generation plants to extend the service life.
Ehh. The hospital expansions are marginal in my eyes because they're more about us gratifying our own perceived need to have things nice and well set up than they are about what the populace really needs. I don't consider them more important than ocular implants.