Okay, addendum: I want a Plan that doesn't forget Personal Electric Vehicles and leave that project sitting around for a couple of quarters while we build alloy foundries. I'm pretty sure that would piss a lot of people off, because it's obviously a very popular project (+10 PS for something so cheap is crazy good). And our explanation for why we're working on the alloy foundries almost exclusively would boil down to "number go up." Not great for us.

Oh boy, just the excuse I was looking for! This was actually my original plan draft, then I decided to see if I could make 8 alloys dice happen just to see if it was possible. I ended up settling on the 8 dice version because I want to see what they do to station costs ASAP, but I still have this sitting in my doc so why not? Backing off the alloys spam a little bit frees up a nice discretionary fund to pump into Services/Ag/LCI, while still getting us close-ish to a phase of alloys.

[X] Plan Rearden Wept

[X] Plan Looters' Reward
-[X]Infrastructure (5 dice) 70 Resources
--[X] Communal Blue Zone Arcologies, 2 dice (30R)
--[X] BZ Apartment Complexes (Phase 10), 1 die (10R)
--[X] Urban Metros (Phase 4), 2 dice (30R)
-[X]Heavy Industry (5 dice + 4 Free) 280 Resources
--[X] U-Series Alloy Foundries (Phase 1), 6 dice (240R)
--[X] Improved Continuous Cycle Fusion Development (Tech), 1 die (20R)
--[X] Personal Electric Vehicle Plants, 2 dice (20R)
-[X]Light and Chemical Industry (5 dice) 80 Resources
--[X] Carbon Nanotube Foundry Expansions, 3 dice (60R)
--[X] Artificial Wood Furniture Plants, 1 die (10R)
–[X] Home Robotics Development, 1 die (10R)
-[X]Agriculture (6 dice) 60 Resources
--[X] BZ Aquaponics Bays (Phase 5), 2 dice (20R)
--[X] Wadmalaw Kudzu Plantations (Phase 3), 2 dice (20R)
--[X] Poulticeplant Development (Tech), 1 die (20R)
--[X] Security Review (Agriculture), 1 die (unrolled)
-[X]Tiberium (7 dice) 140 Resources
--[X] Tiberium Vein Mines (Stage 2), 5 dice (100R)
--[X] Improved Hewlett-Gardener Process Development (Tech), 2 dice (40R)
-[X]Orbital (7 dice + 3 Free + Erewhon) 200 Resources
--[X] GDSS Columbia (Phase 1), 9 dice (180R)
--[X] Orbital Cleanup (Stage 11), 1 die + Erewhon (20R)
-[X]Services (5 dice) 105 Resources
--[X] Gene Clinics, 1 die (10R)
--[X] Regional Hospital Expansions (Phase 1), 1 die (25R)
--[X] Kamisuwa Optical Laboratories, 1 die (20R)
--[X] Ocular Implant Deployment, 2 dice (50R)
-[X]Military (8 dice) 115 Resources
--[X] Stealth Disruptor Development (Tech), 1 die (15R)
--[X] Zrbite Sonic Weapons Development (Tech), 1 die (20R)
--[X] Railgun Munitions Factories (Phase 1), 2 dice (20R)
--[X] Ground Forces Zone Armor (Set 1/Phase 3), 2 dice (40R)
--[X] Modular Rapid Assembly System Prototypes (Tech), 1 die (20R)
--[X] Security Review (Military), 1 die (unrolled)
-[X]Bureaucracy (4 dice) 0 Resources
--[X] Security Review (Agriculture), 1 die
--[X] Security Review (Military), 2 dice
--[X] Focus Reallocation, 1 die
---[X] Heavy Industry
---[X] Orbital
---[X] Tiberium
-[X] Total Cost: 1050/1050 Resources
 
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Why are your plans not building a space station?
This is a recurring trait of BoSP plans. Planning ahead to fulfill Plan targets is usually not a priority compared to "I think this project is a good idea because it satisfies the metrics I've decided are important."

This also explains things like "eleven dice on agriculture" and "I am naming my plan to say that I don't trust you all to fund all dice, even though we have explicitly got a mandatory mechanic that greatly discourages us from leaving dice unfunded on account of Litvinov making us promise."

Please no more space promises Simon 20K people in space is pushing it already.
I'm just saying, I'm not entirely against it. Space Force has reasons to want it, and I think we could pull it off with a demented balls-to-the-wall charge... Which given that there's Visitors in them thar Jovian moons, and that Kane is still sulking in his tower when he's supposed to be coughing up the TCN blueprints, isn't necessarily the worst idea.

But I'm not demanding it. I fully intend to vote for plans that don't make any more space promises.

Seriously, please get stealth disruptors. I will vote for any plan that includes stealth disruptors. Wingman has disruptors AND ECCM, which is best, but please vote for plans with disruptors. We're 5 quarters away from karachi, we either dev this stuff now or there's little hope any of it is ready for the mission - even the shortest timeline for military deployments takes about 3 quarters to start in proper numbers.

@Simon_Jester, I recall you've previously said that you were saving disruptors for karachi. If that's still the case - then I implore you to throw your support behind them now.
All things considered, I'd prefer AECCM to stealth disruptors if I had to pick one, because AECCM translates directly into signals intelligence, which helps us prepare for the offensive. Stealth disruptors are great, but they're a purely tactical asset because they rely on being able to specifically target and "zap" the general area a cloaked object occupies, probably from fairly close range.

But I respect the logic and will be seriously considering a plan that has one, the other, or both. Both would be pretty badass. :D

A plan that has neither would have to be really good in my eyes for other reasons for me to just ignore that issue. The other big thing I'm hoping to see (I haven't even reviewed the plans yet, as of this writing) is Orca wingman drones, while there's still time to deploy meaningful numbers of them to the carrier battlegroup that will be supporting the landings.

At least this one is finally cost efficient. Way cheaper than the fusion reactors even.
Well... it's better than first-generation fusion reactors. But realistically we'll never build another one of those anyway. How DAE stacks up against second-generation fusion remains to be seen, given that second-generation fusion includes some bullshit stuff like ice water temperature superconductors and literal force field generators.

Oh I'd forgotten it was a target for a second, if we're required to do it regardless then yeah we should just do it up front and derive as much benefit as possible from the thing that we're forced to buy at some point.
I dunno, man, I'd rather have eyesight for the blind and wait an extra turn or two on the Service AEVA even if it's a Plan commitment and ocular implants aren't.

So, now that we (I think) need to specifically take projects labeled (MS) for mad science to keep the meter up, I'd like to direct everyone's attention to a long-dismissed project:

Now I can hear the objections already: We want to stop Tiberium, not spread it! Money isn't worth that!
I'd rather do the orbital nuclear stations project some time in 2062Q4-2063Q1, assuming nothing else pops up for mad science. That doesn't cost Political Support.

I'm willing to do the enhanced yield spikes, but only if it's the last Mad Science option we have left that isn't even more unpopular or massively, absurdly expensive.

I think rushing Alloys with lots of free dice is a mistake. Yes, we really want each phase of the project. But they take about three turns to pay themselves back: Each phase is 600 progress, or about 7 dice on average. Assuming that 5% discount is universal, (which it isn't,) to make up that spent progress we'd need to do (600/0.05) 12,000 progress worth of stuff, or about (7/0.05) 140 dice's worth. With 55 non-Bureaucracy dice, that means it'd take three turns to make up for the investment. Point is, this does not immediately pay itself back. Each phase is more of a long-term investment. And building the first 5 phases is a 3,000 progress mega-project (about 35 dice) that'll take many free dice away from Orbital and delay our other HI projects if we want to go all-in on it. (In HI, we have the needed refurbishments to our old Fusion plants ticking away, and we have our obligation to do North Boston. Both of which, even with the full 25% discount, are also going to need dozens of dice to do.)

IMO it's better to just keep the project going at a reasonable pace rather than over-investing in it and slowing down our progress in reaching our really-damn-high Orbital goal and in our other needed HI projects.
This this this, I am tempted to just "me-too" vote "Derpmind" because of this.

After this point, the rest of your post is stuck in a bunch of nested quotes.
Thank you. Imma go back and fix that now. Wanted to catch up with the thread discussion.
 
[X] Plan Rearden Wept
[X] Plan Looters' Reward
[X] Plan Has Anybody Seen My Wingman?

Cool, more stealth disruptor stuff.

As always, Seen My Wingman is the best for doing disruptors AND ECCM.
I'd rather do the orbital nuclear stations project some time in 2062Q4-2063Q1, assuming nothing else pops up for mad science. That doesn't cost Political Support.

I'm willing to do the enhanced yield spikes, but only if it's the last Mad Science option we have left that isn't even more unpopular or massively, absurdly expensive.
I believe more is popping up soon - I just really want that income. Sufficiently good quality rolls probably would imply some kind of breakthrough in our understanding of the underlying tech as well, but I'm not really expecting that.
 
[X] Draft Plan: Holding Out For a Wingman
-[X] Infrastructure (5/5 Dice, 110 R)
--[X] Blue Zone Apartments (Phase 10) 87/160 (1 die, 10 R) (79% chance)
--[X] Suborbital Shuttle Service (Phase 2) 22/250 (4 dice, 100 R) (Phase 2, 18% chance Phase 3)
-[X] Heavy Industry (5/5 Dice + Erewhon, 160 R)
--[X] U Series Alloy Foundries (Phase 1) 0/600 (2 dice, 80 R) (2/7 dice median)
--[X] Personal Electric Vehicle Plants 112/300 (2 dice, 20 R) (45% chance)
--[X] Improved Continuous Cycle Fusion Development 0/120 (1+E die, 40 R) (75% chance)
-[X] Light And Chemical Industry (5/5 Dice, 90 R)
--[X] Carbon Nanotube Foundry Expansions 0/300 (4 dice, 80 R) (56% chance)
--[X] Artificial Wood Furniture Plants 0/100 (1 die, 10 R) (39% chance)
-[X] Agriculture (6/6 Dice, 70 R)
--[X] Agriculture Mechanization Projects (Phase 2) 26/250 (2 dice, 30 R) (12% chance)
--[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 (2 dice, 20 R) (80% chance)
--[X] Poulticeplant Development 0/50 (1 die, 20 R) (100% chance)
--[X] Agriculture Security Review (1 die)
-[X] Tiberium (7/7 Dice + 2 Free Dice, 180 R)
--[X] Tiberium Vein Mines (Stage 2) 5/195 (7 dice, 140 R) (Stage 2, 88% chance Stage 3, 5% Stage 4)
--[X] Improved Hewlett Gardener Process Development 0/160 (2 dice, 40 R) (83% chance)
-[X] Orbital (7/7 Dice + 4 Free Dice, 210 R)
--[X] Orbital Cleanup (Stage 11) 32/85 (1 die, 10 R) (96% Stage 11, 11% Stage 12)
--[X] GDSS Columbia (Phase 1) 0/65 (10 dice, 200 R) (Phase 1, Phase 2, Phase 3, 8% Phase 4)
-[X] Services (5/5 Dice, 70 R)
--[X] Gene Clinics 94/120 (1 die, 10 R) (100% chance)
--[X] Advanced Electronic Video Assistant Deployment (Services) 0/200 (3 dice, 60 R) (88% chance) (1 die locked)
-[X] Military (8/8 Dice + 1 Free Die, 160 R)
--[X] Advanced ECCM Development 0/40 (1 die, 20 R) (100% chance)
--[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 (4 dice, 80 R) (85% Phase 1)
--[X] Ground Forces Zone Armor (Set 1) (Phase 3-4) 147/360 (2 dice, 40 R) (Phase 3, 20% Phase 4)
--[X] Modular Rapid Assembly System Prototypes 0/125 (1 die, 20 R) (77% chance)
--[X] Military Security Review (1 die)
-[X] Bureaucracy (4/4 Dice)
--[X] Focus Reallocation: Services to Heavy Industry (1 die)
--[X] Agriculture Security Review (1 die)
--[X] Military Security Review (2 dice)

1030/1050 R Budget (1050 Income + 0 Reserve)
7/7 Free dice
1/1 Erewhon die

Projected Budget Q3 (Average): 1050 (Current) + 32.5 (Vein Mines 2) + 32.5 (Vein Mines 3) + 32.5 * 82% (Vein Mines 4) + 32.5 * 8% (Vein Mines 5) + 12.5 * 96% (Orbital Clean Up 11) + 12.5 * 11% (Orbital Clean Up 12) + 20 (Unspent) = 1177.625 on average (1144.25 Income + 33.375 Reserve)
Energy Budget (Worst Case): 43 (Current) - 4 (Personal EVs) - 1 (Hospitals) - 1 (Railgun Munitions) - 4 (GFZA) - 6 (Orca) = 27
Capital Goods Budget (Worst Case): 21 (Current) + 2 (DIA) - 2 (Personal EVs) - 4 (Vein Mines) - 1 (Hospitals) - 2 (GFZA) - 2 (Orca) = 12

Infrastructure: Finishing the Apartments and compensative for the Logistics cost with Shuttles.
Heavy Industry: ICCF and Personal EVs with the last two dice going to the Alloy Foundries
Light Industry: Rolling out a minor Cap Goods project and a minor, but cost effective Con Goods project
Agriculture: finishing Kudzu, being die efficient about Agri Mech, and starting the Poulticeplant development
Tiberium: Vein Mines, with a couple free dice on improving the HG process
Orbital: Columbia
Services: Finishing Gene Clinics and rolling out the required Services AEVA
Military: Wingmen. Because of the lead time of the Wingmen we need to start this project now in order to get a benefit out of it prior to Karachi. While I would rather get the Shipyards rolling, we need to prioritize the short term over the long term here. Next turn needs to be SADN as we need that up and running to prevent, or at least limit, the threat of nuclear armageddon.
 
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Okay, so, leading plans. As of this writing (using a tally at around 7:20 p.m. Eastern Standard Time)...

9 votes: "Rearden Wept." My reactions.

-Okay, I can respect wanting to do Communal Blue Zone Arcologies immediately, though I think we have higher priorities. Like getting our Logistics back on track with more than just Urban Metros. If it was me and I was trying to save money, I'd do the housing refits, which are cheaper per die and provide just about as much High Quality Housing per die.

-I think that a meme plan going full-bore on the alloy foundries is a serious mistake; we have too many other needs and if we just fanatically beeline alloy foundries for several turns in a row, those other needs are going to get neglected. Since this is a fundamental core goal of the plan, I won't be voting for this one.

-Also, this plan doesn't treat improved fusion as urgent, which is another thing I consider important. Taking two turns to develop the improved fusion project means we are significantly more likely to be running down the last of our Energy surplus before the first second-generation fusion plants complete, especially if we continue to prioritize the alloy foundries.

-Stripping Light Industry of the funds to do anything worth Capital Goods is another mistake in my opinion.

-Not a fan of neglecting ocular implant tech and deployment entirely, not a fan of only putting two dice on Zone Armor, which I think is just plain not enough for our purposes at this point.

Hard pass for me.

...

4 votes: "Life in Space." My reactions.

(deleted incorrect statement about Logistics focus or lack thereof)

Also not a fan of, again, stripping the budget for Light Industry. Even less of a fan of entirely letting improved fusion drop for the turn for the sake of the alloys.

Not happy with the skimpy Military budget and use of Ferro Aluminum Armor, which at this point I'm just giving up on anyway. We have way too many other important projects, like Zone Armor and Orca Wingmen, to be blowing a die on that.

I almost said I also think it makes more sense to put two dice on the Military security review and one on Agriculture, but given that we just hired a guy who's got major Nod connections and wants us to share all our plants with Nod, that's... worryingly reasonable, now that I think about it.

Anyway, yet another alloy meme plan from my point of view, ignoring improved fusion and +Logistics projects. Again, hard pass. Sorry.

...

4 votes: "New Steel, New Plants, new Stations."

Okay, I can work with the Infrastructure prioritization.

Buuut, yeah, another alloy foundry focused plan, again with no investment in improved fusion plants whatsoever.
I think the four-die in the nanotube foundries is arguably a mistake and not worth a Free die, though that's a less important issue than the above. I'd rather see the same Free die in Heavy Industry funding fusion research.

This plan doesn't do anything for our Food output, which is starting to dip pretty noticeably. That troubles me.

No attempt to do the Improved H-G project, again, troubling.

Again, not a fan of dropping the ocular implant research just to build the AEVA.

I like that this plan focuses in on naval laser refits, power armor, and wingman drones, but in my opinion it concentrates on the wrong drones- Hammerheads rather than Orcas, when we have a Plan commitment to do the former but not the latter.

...

3 votes: "Plan SPAAAACE! stations."

I can work with the Infrastructure allocation, though again, I'd suggest flipping the communal arcology project to housing refit.

Unfortunately, it still treats improved fusion as a non-urgent project.

I don't so much mind the four-die investment in nanotubes when we're not spending Free dice to get it.

I think it's premature to start the dairy ranches until we have some more +Food producers secured. Because if the ranches complete and the mechanization project doesn't, we're down to +8 Food at the start of 2062Q3, and that's the level where the shelves start looking barren and people are thinking about eating fungus bars when they don't want to and the recipe doesn't call for them. :(

I also think Erewhon will not like working on the kudzu plantations. Switching Erewhon to do 1+E dice on fusion research would secure my vote for pretty much any plan at this point. Seriously, it's just like the H-G project; it's important enough that trying in good faith to complete it in one turn is actually worthwhile, because it means we get our first second-generation fusion plants a turn sooner, or the option to build them a turn sooner.

I respect how aggressively this project focuses in on power armor, but I wish there were a couple of Free dice in it to start work on the Orca wingmen drones.

...

3 votes: "Plan Has Anybody Seen My Wingman?"

I didn't actually know Vehrec was gonna go for the housing refits when I was writing all the above, so I'm pleasantly surprised that he went for it.

I'm sad to see yet another pure alloy foundry plan, for reasons already discussed. Again, no fusion research.

Issues with Light Industry are as discussed elsewhere, Agriculture is fine, Tiberium is OK, Orbital I can work with, AEVAs strike me as premature in Services.

Military prioritization makes me twitchy because we really need more than one die on power armor production in my opinion; I'd like this plan better if at least one, preferably two, dice could be pried loose for that. But I respect that the wingmen drones are being taken seriously.

...

2 votes: "Plan Space! Columbia and Gravitics"

Infrastructure okay, Heavy Industry... Well, again, I take ICCF seriously and it hurts that others don't. Light Industry... I just don't think a fourth die on the nanotube foundries is worth a Free die, again.

I can work with the approach to the shipyards, but I think Void Stalker should just flip the dice currently allocated to the Seattle yard onto Orca wingman drones.

This is at least close to what I wish I had, with my main issues being low allocation to fusion research, inadvisable allocation to the Seattle yard based on what we now know, and again, the aprt where I think the Service AEVA is premature when we could be spending the effort on ocular implants.

...

Not gonna lie, my faves here are the ones that, as of when I took the tally, had only one vote each. Though I might want to suggest some things to @F0lkL0re ...

[X] Plan Karachi Wingmen
[X] Foot off the Mining Pedal Q2 2062
[X] Foot off the Mining Pedal Q2 2062, Chicago Apartments
[X] Foot off the Mining Pedal Q2 2062, Maximum Chicago

-[] Services (5/5 Dice, 70 R)
--[] Gene Clinics 94/120 (1 die, 10 R) (100% chance)
--[] Advanced Electronic Video Assistant Deployment (Services) 0/200 (3 dice, 60 R) (88% chance) (1 die locked)
-[] Military (8/8 Dice + 1 Free Die, 160 R)
--[] Advanced ECCM Development 0/40 (1 die, 20 R) (100% chance)
--[] Orca Wingmen Drone Deployment (Phase 1) 0/275 (4 dice, 80 R) (85% Phase 1)
--[] Ground Forces Zone Armor (Set 1) (Phase 3-4) 147/360 (2 dice, 40 R) (Phase 3, 20% Phase 4)
--[] Modular Rapid Assembly System Prototypes 0/125 (1 die, 20 R) (77% chance)
--[] Military Security Review (1 die)

1030/1050 R Budget (1050 Income + 0 Reserve)
7/7 Free dice
1/1 Erewhon die
This one's close to the threshold of vote for me, but I just don't like the "AEVA instead of ocular implants" thing and I'm not sure happy with having two dice on Zone Armor, though... in fairness, having four dice on Orca drones is a good enough reason that I can take it. This one's a close run thing for me and I could work with it... eh, approval voting for it, I guess...

[X] Draft Plan: Holding Out For a Wingman
 
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Why?

What's the hurry to build a second agriculture station after Shala? The reason we need agriculture stations is to feed people in space. Unless Shala is much smaller than I expect, it should be easily big enough to provide what everyone in space needs in 2065, despite the big population numbers we're aiming for.
Typo/lazy word choice on my part: Shala Stage 2. I'd want stage 3 in at the start or finish of around Columbia 5.
 
Ahem. Gentlebeings, we have an impending crisis. Wingman drones take 4 turns to spool, but we have only 5-6 turns before Karachi. Add in training and familiarization time, and if we want every carrier off India to have it's own squadrons, we have to act now. This isn't global forces, this is just for those operating in the indian theater on day one of the invasion.

Actually, 'spool up time' includes training and familiarization time. It's time until numbers large enough to notice are delivered on the front line, not how long GDI has to wait before it gets to figure out what to do with the new toys.

It's darkly gratifying to find out I nailed the cost per die so accurately. The problem is, at 600 points per phase, it's doubtful whether we can afford to fit in much of this alongside our mandatory and quasi-mandatory Heavy Industry commitments. Doing a 3000-point megaproject to knock 25% off the cost of a 2400-point megaproject is a losing proposition, for example, and we're definitely under a deadline to finish North Boston, whereas we are not under a deadline to finish this. Likewise, we really should be doing Nuuk Phase 4 in the current Plan just for the Capital Goods boost, unless something else even better is available.

While it most likely won't pay itself off in HI this plan, it will pay itself off everywhere else, and likely free up a fair amount of Free Dice in the process.

Uuugh. Makes sense that we'd have to spend a while actually erecting the defense systems, but we're expected to finish up through Phase 4 by the end of the Plan, aren't we? Does that mean we need to complete the construction by 2064Q2? Or by 2065Q4? I'm hoping someone else asked so I don't want to bug the QM about it in this post.

If they're no longer on our docket it's good.

Continuing these projects with one die per seems reasonable, but...

Finish old business before starting new business to avoid wasting resources.

All the other Red Zone actions being locked for a year doesn't surprise me much, but I'm a bit disappointed that we can't expand the Lines. Those are, definitionally, NOT part of the deep Red Zones.

Welp, guess we're back to drilling out tiberium veins.

ZOCOM went 'fuck, we are so over committed we have to stop advancing everywhere'. Which yes, includes the Containment Lines, sadly.

Although apparently not the MARVs, for whoever wants to do that.

So... the factory takes six quarters after we complete it to start producing a relevant number of aircraft? That's... new. That's not the impression I got in the past.

Relevant on a global scale conflict, mind you. I mean, sure, it will help deliver replacement parts and combat frames very early, but it also means that GDI will be able to stand up a substantial number of new Apollo equipped squadrons, which means (re)training of pilots and support staff.

Eight is longer than the numbers we were given before, I am almost sure, for the frigate yards. But yeah, at this point I'm feeling the energy to do the naval laser refits first, before the new shipyard projects, given the long lead times.

I would not be surprised by ships under construction being fitted with Infernium lasers when said lasers become available. It's actually the easiest to integrate a redesign while a ship is still under construction.
 
I'm not sure that we are going to try to complete all five phases of structural alloys this plan.

I am certain that we are going to try to complete at least one phase of it (to see how effective the investment is). As such, I think it makes sense to try to complete it this turn (6-8 dice) to increase the percentage of the plan that we are benefitting from its discount.
 
I'm not sure that we are going to try to complete all five phases of structural alloys this plan.

I am certain that we are going to try to complete at least one phase of it (to see how effective the investment is). As such, I think it makes sense to try to complete it this turn (6-8 dice) to increase the percentage of the plan that we are benefitting from its discount.
I feel like prioritizing this means ignoring at least one other important goal.

To come back to some older comments...

You cannot find a usecase for a dozen satellites that can tell Nod stealth to fuck off when we have entire constellations of recon satellites that are good enough to catch the subtle ripples indicating Nod stealth fields?

Because I can. It's actually very easy.

Step 1) Look for likely Nod stealth field locations.
Step 2) Blam the stealth field.
Step 3) Have our massive orbital surveillance network take pictures while Nod desperately tries to re-engage the stealth field.
Step 4) Either keep bullying them with blamming their stealth fields, or send a military force to oust them from that position, aided by having quite possibly live pictures of Nod's previously hidden defensive works.
Step 5) Nod runs, dies, or surrenders.
I'd love this approach all to pieces if I thought we'd be able to actually do that.

But your step (2) relies on being able to scale up the stealth disruptor into a device for blamming Nod stealth fields from orbit altitude. I'm pretty sure we won't be able to mass-blam stealth fields from such a long range, though. So I expect the plan to be just as workable whether we build the satellites before or after we develop the stealth disruptor. Either way, step (2) has to be done from a ground or air platform, not from one of the LOSS satellites. Or that's my perspective.

The labs will give us better implants, eventually. The implant rollout will give them the information on what they need to work on, as well as the ability to reach out to the greater public about limited runs for incrementally improved implants, which means that we get better implants, faster.

The implant rollout alone will let us help a large number of people who both want and need the implants to regain vision. GDI being GDI, anybody trying to force implants on people is first going to be pointed at the ethical guidelines on why forcing people to go through medical procedures they do not want to go through, and when that isn't enough it's pointed out that it's also hilariously illegal that starts with 'reckless endangerment', or similar terms.
Anyway, yes, and this is why I'm so big on doing heavy ocular implant and lab stuff this turn instead of the Service AEVA, which feels like too much focus on numbers going up and not enough on blind people.

The total Agri ConGoods currently on the table are 3 phases of Vert Farms, 3 phases of Dairy Farms, and the last phase of Kudzu. That is 3*4+3*6+8 = 38 Agri ConGoods. Given we need 40 Agri ConGoods, I personally am hoping the ongoing Perennial yields will apply, though I would understand if they didn't given they were completed last plan, or that Shala will apply, which it may not given it is in Orbital.
I am reasonably confident that there will be more phases of Vertical Farms (which feels a lot like aquaponics in that it's very very scalable and self-contained). I also strongly suspect that after Dairy Farms will come some kind of meat ranching option, or that an option for, I dunno, pig farms or something will arise once we've had a few years to establish a breeding population of pigs on a larger scale.

Now...

Typo/lazy word choice on my part: Shala Stage 2. I'd want stage 3 in at the start or finish of around Columbia 5.
Ohhh! Well that makes sense. I don't mind trickling some funding to get Shala up through Stage 3 around that point.

I figure it's reasonable to do a big aggressive push to flex our new station bay muscles and get Columbia Phase 4 done Real Quick (TM), then pause, work on Shala Phase 1+2+3 and ancillary projects like the gravitics bay for a turn or so, then finish things up on Columbia. Something like that.

While it most likely won't pay itself off in HI this plan, it will pay itself off everywhere else, and likely free up a fair amount of Free Dice in the process.
The problem is that Heavy Industry is our tightest-committed area with the sole exception of Orbital. Heavy Industry isn't really a place where we can afford to spend several turns on a "wait for it, waaait for it..." project while doing nothing else.

Finish old business before starting new business to avoid wasting resources.
Ehh. The hospital expansions are marginal in my eyes because they're more about us gratifying our own perceived need to have things nice and well set up than they are about what the populace really needs. I don't consider them more important than ocular implants.

Go ahead but be warned if you say replace wingmen drones with the Seattle shipyard I will try to reach through the internet in order to smack you.
Hahahaha oh God no. I know I've been stanning the Seattle yard for as long as anyone can remember, but I flipped around on that for the same reason you did, and the same reason Vehrec did when he saw the deployment timeline before I did. If you go back over some of my Giant Plan Review post, I actually did the opposite when reviewing someone else's plan.

Anyway, suggestions. I honestly don't think the time is right for Chicago. We can't readily afford to invest many dice in it without major sacrifices to other things we're hoping to accomplish, and we don't urgently need the things it's offering. Chicago is best done in big 1+5-die bursts, because otherwise we spend more Heavy Industry dice on it than we have to, and ANY hope of having slack in Heavy Industry just evaporated now that we've got the alloy foundries to think of.

So if you cut Chicago, you get one more Free die and 20 R freed up off the budget, plus a Heavy Industry die that can do whatever. Easiest thing to do with that Heavy Industry die is to put it on Personal Electric Vehicles, which also leaves you 10 R to use on whatever you decide to use the Free die on. But if you can free up some R elsewhere you could also put the die on the alloy foundries (which are still important even if I tend to downplay them).

Whether LVPAD is worth it, I dunno. Could be. I'm not gonna detract from it.

I think it'd be a good idea to put more dice on Agricultural Mechanization at the expense of Vertical Farming, because giving that project a chance to succeed this turn would be really nice. But that's not really optimization, just differences of opinion. Vertical Farming is the +yummies option, after all.

I think it'd be better to flip the Erewhon die over to advanced fusion and a Free die over to Orbital, because I'm worried about Erewhon boredom and also because 1+E dice really is enough to give us good odds on fusion research, while two whole dice is arguably overkill.

It's kind of a pity we can't find money for Advanced ECCM research this turn, from the look of it, but... eh, not sure anything can be done for that.

That's all I've got.
 
Alright, clearly too late but next version of Erewhon Enlists.

[]Plan Erewhon Enlists
-[]Infrastructure 5/5 105R
--[] Communal Blue Zone Arcologies (New) 0/400 2 dice 30R 26% (median 2/5)
--[] Suborbital Shuttle Service (Phase 2) 22/250 3 dice 75R 82%
-[]Heavy Industry 5/5 90R
--[] Aberdeen Isolinear Fabricator (Phase 1) (New) 0/120 1 die 30R 29%
--[] Personal Electric Vehicle Plants 112/300 2 Dice 20R 50%
--[] Improved Continuous Cycle Fusion Development 0/120 2 dice 40R 96%
-[]Light & Chemical Industry 5/5 100R
--[] Reykjavik Myomer Macrospinner (Phase 5) 50/1280 5 Dice 100R (5/17)
-[]Agriculture 6/6 100R
--[] Vertical Farming Projects (Stage 3) 74/240 2 dice 30R 56%
--[] Wadmalaw Kudzu Plantations (Phase 3) 56/450 2 Dice 20R 80%
--[] Dairy Ranches (Phase 1) 0/200 2 dice 40R 26% (median 2/3)
-[]Tiberium 7/7 + 4 220R
--[] Tiberium Vein Mines (Stage 2+3+4+5+6?) 5/925 11 Dice 220R 76%
-[]Orbital Industry 7/7 + 2 170R
--[] GDSS Columbia (Phase 1+2+3) 8 dice 160R 93%
--[] Orbital Cleanup (Stage 11) 32/85 1 die 10R 96%
-[]Services 5/5 + 1A 130R
--[] Gene Clinics 94/120 1 Administrative Die 10R 90%
--[] Kamisuwa Optical Laboratories (New) 0/250 1 Die 20R
--[] Ocular Implant Deployment (New) 0/200 2 dice 50R 31%
--[] Regional Hospital Expansions (Phase 1) 213/300 2 die 50R 99%
-[]Military 8/8 + 1 + E 145R
--[] Security Review 1 die
--[] Advanced ECCM Development 0/40 1 die 20R 100%
--[] Railgun Munitions Factories (Phase 1) 142/200 2 Dice 20R 100%
--[] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 4 Dice 80R 98%
--[] Modular Rapid Assembly System Prototypes 51/125 1 Die 20R 72%
--[] GD-3 Rifle Development 0/30 1 E die 10R 86%
-[]Bureaucracy 4/4
--[]Focus Reallocation (New) 1 die auto Service -> Orbital
--[]Administrative Assistance 2 Dice
--[] Security Reviews DC50 0/50
---[] Military 1 dice 94%
1050/1050R + 10, 7/7 Free Dice

Still very much first pass.


Second Pass:
[X]Plan Erewhon Enlists
-[X]Infrastructure 5/5 60R
--[X] Postwar Housing Refits (Phase 1) 0/200 3 dice 30R 93%
--[X] Urban Metros (Phase 4) 2 dice 30R 81%
-[X]Heavy Industry 5/5 90R
--[X] Aberdeen Isolinear Fabricator (Phase 1) (New) 0/120 1 die 30R 29%
--[X] Personal Electric Vehicle Plants 112/300 2 Dice 20R 50%
--[X] Improved Continuous Cycle Fusion Development 0/120 2 dice 40R 96%
-[X]Light & Chemical Industry 5/5 100R
--[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1280 5 Dice 100R (5/17)
-[X]Agriculture 6/6 90R
--[X] Vertical Farming Projects (Stage 3) 74/240 2 dice 30R 56%
--[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 2 Dice 20R 80%
--[X] Dairy Ranches (Phase 1) 0/200 2 dice 40R 26% (median 2/3)
-[X]Tiberium 7/7 + 2 180R
--[X] Tiberium Vein Mines (Stage 2+3+4+5?) 5/750 9 dice 180R 78%
-[X]Orbital Industry 7/7 + 2 170R
--[X] GDSS Columbia (Phase 1+2+3) 8 dice 160R 93%
--[X] Orbital Cleanup (Stage 11) 32/85 1 die 10R 96%
-[X]Services 5/5 + 1A 130R
--[X] Gene Clinics 94/120 1 Administrative Die 10R 90%
--[X] Kamisuwa Optical Laboratories (New) 0/250 1 Die 20R
--[X] Ocular Implant Deployment (New) 0/200 2 dice 50R 31%
--[X] Regional Hospital Expansions (Phase 1) 213/300 2 die 50R 99%
-[X]Military 8/8 + 2 + E 210R
--[X] Advanced ECCM Development 0/40 1 die 20R 100%
--[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 4 dice 80R 85%
--[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 4 Dice 80R 98%
--[X] Modular Rapid Assembly System Prototypes 51/125 1 Die 20R 72%
--[X] GD-3 Rifle Development 0/30 1 E die 10R 86%
-[X]Bureaucracy 4/4
--[X]Focus Reallocation (New) 1 die auto Service -> Orbital
--[X]Administrative Assistance 2 Dice
--[X]Transfer Funding to InOps (New) 1 die -60 RpT auto
-[X]1030/1050R, 7/7 Free Dice


[X] Plan Karachi Wingmen
[X] Foot off the Mining Pedal Q2 2062
[X] Plan: Holding Out For a Wingman
[X] Plan Holding Out For a Wingman V2
[X] My attempt at a plan

Trimmed the fat, knocked off the security review in favor of kicking funds to InOps and stuffing Wingmen in.
 
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4 votes: "Life in Space." My reactions.

Definitely not a fan of how this one deprioritizes Logistics so heavily, ignoring both Urban Metros and Personal Electric Vehicle Plants in favor of yet another alloy-foundry meme plan approach.

Also not a fan of, again, stripping the budget for Light Industry. Even less of a fan of entirely letting improved fusion drop for the turn for the sake of the alloys.

Not happy with the skimpy Military budget and use of Ferro Aluminum Armor, which at this point I'm just giving up on anyway. We have way too many other important projects, like Zone Armor and Orca Wingmen, to be blowing a die on that.

I almost said I also think it makes more sense to put two dice on the Military security review and one on Agriculture, but given that we just hired a guy who's got major Nod connections and wants us to share all our plants with Nod, that's... worryingly reasonable, now that I think about it.

Anyway, yet another alloy meme plan from my point of view, ignoring improved fusion and +Logistics projects. Again, hard pass. Sorry.


My plan explicitly has PEV Plants in it, so I don't know what you're looking at, sorry.

[X] Plan Life in Space
-[X] Infrastructure (5 dice, +36) (70R)
--[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
--[X] Communal Blue Zone Arcologies (New) 0/400 4 dice 60R 26%
-[X] Heavy Industry (5 dice + 3 Free, +33) (290R)
--[X] U Series Alloy Foundries (Phase 1) (New) 0/600 7 dice 280R 50%
--[X] Personal Electric Vehicle Plants 112/300 1 dice 10R
-[X] Light and Chemical Industry (5 dice +23) (65R)
--[X] Civilian Ultralight Factories 0/190 3 dice 45R 81%
--[X] Artificial Wood Furniture Plants (New) 0/100 1 die 10R 39%
--[X] Home Robotics Development (New) 0/60 1 die 10R 84%
-[X] Agriculture (6 dice, +28) (70R)
--[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 86%
--[X] Vertical Farming Projects (Stage 3) 74/240 2 dice 30R 56%
--[X] Poulticeplant Development 0/50 1 die 20R 100%
--[X] Security Review
-[X] Tiberium (7 dice + 1 Free, +38) (160R)
--[X] Tiberium Vein Mines (Stage 2+3+4?) 5/570 6 dice 120R 40%
--[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 83%
-[X] Orbital (7 dice + 3 Free + E, +33) (200R)
--[X] GDSS Columbia (Phase 1+2+3) (Updated) 0/475 7 dice 140R 98%
--[X] GDSS Shala (Phase 1) (Updated) 0/65 1+E die 40R 89%
--[X] Orbital Cleanup (Stage 11+12) 32/170 2 dice 20R 85%
-[X] Services (5 dice, +31) (100R)
--[X] Gene Clinics 94/120 1 die 10R 100%
--[X] Ocular Implant Deployment 0/200 2 dice 50R 88%
--[X] Kamisuwa Optical Laboratories 0/250 2 dice 40R 4%
-[X] Military (8 dice, +30) (95R)
--[X] Railgun Munitions Factories (Phase 1) 142/400 2 dice 20R 100%
--[X] Ferro Aluminum Armor Refits 139/350 1 dice 5R
--[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 2 dice 40R 20%
--[X] GD-3 Rifle Development 0/30 1 die 10R 100%
--[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
--[X] Security Review
-[X] Bureaucracy 4 dice +28
--[X] Agriculture Security Review (2 dice)
--[X] Military Security Review (1 dice)
--[X] Focus Reallocation (1 dice auto)
---[X] Heavy Industry
---[X] Orbital
---[X] Tiberium

My plan has all dice activated for LCI so their budget is in no way stripped.

We're at peace. I focus on what needs to be done + adding the Ferro in order to satisfy the dice activation.

The Alloys provide enough benefit to justify one turn of heavy investment to make all of those megas cheaper, and can then go on to quietly tick away with a reasonable per turn investment after. Doubly so if they discount themselves, which they might.
 
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Finally, I arrived at the end. And this is certainly an...interesting turn for plans. The introduction of the Alloy Foundries has certainly thrown a wrench into pretty much everything.

This feels like four or five major updates to Steallaris ago, before they implemented Industrial Districts: gotta pound out those Alloy Foundries as fast as you can to stay in the game lol

But, anyway, allow me to give my own 4.238 Cents on this round of plans (No plan from me this turn, as I have found sufficient champions):

[X] Plan Space! Columbia and Gravitics
-[X] GD-3 Rifle Development 0/30 1 die 10R 100%
[X] Plan Life in Space
--[X] GD-3 Rifle Development 0/30 1 die 10R 100%

People seek my favor! I am gladdened that my words have reached you, gentlebeings, and for this offering of funding for our glorious GD-3, you shall have my vote. But regarding the second plan, offered by a humble Shadow, there is also this:

-[X] Orbital (7 dice + 3 Free + E, +33) (200R)
--[X] GDSS Columbia (Phase 1+2+3) (Updated) 0/475 7 dice 140R 98%
--[X] GDSS Shala (Phase 1) (Updated) 0/65 1+E die 40R 89%

I'm not going to lie, this has become my 'other issue' beyond our new rifles. It may not be the best choice mathematically, but I personally think that building both Columbia and Shala at the same time (even if one receives notably more funding than the other) is a very cool/fitting narrative choice that I approve of, and so shall from now on feature majorly in my decision making process.

[X]Plan SPAAAACE! stations
--[X] GDSS Columbia (Phase 1+2+3) (Updated) 0/475 6 dice 120R 84%
--[X] GDSS Shala (Phase 1+2+3) (Updated) 0/475 6 dice 120R 84%
[X] Plan Has Anybody Seen My Wingman?
-[X]Orbital: 7+4 free dice 220R
--[X] GDSS Columbia (Phase 1+2+3) 0/475 6 dice 120R 84%
--[X] GDSS Shala 0/475 5 dice 100R 40%

Like these two lovely gentlebeings! Though they lack the most beloved GD-3 within their plans, I approve heartily of this even distribution of Orbital Dice on our two remaining stations, and as such, shall throw my meager support behind their options.

[]Plan Erewhon Enlists
--[] GD-3 Rifle Development 0/30 1 E die 10R 86%

...you attempt to fulfil The Meme.

You have my respect, Good Being. I shall offer you my Vote in solidarity, for what little it may be worth.

[X] Plan Space! Columbia and Gravitics
[X] Plan Life in Space
[X]Plan SPAAAACE! stations v2
[X] Plan Has Anybody Seen My Wingman?
[X] Plan Erewhon Enlists

The vote is cast! So Sayeth The Raptor!
 
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My plan explicitly has PEV Plants in it, so I don't know what you're looking at, sorry.

My plan has all dice activated for LCI so their budget is in no way stripped.

We're at peace. I focus on what needs to be done + adding the Ferro in order to satisfy the dice activation.

The Alloys provide enough benefit to justify one turn of heavy investment to make all of those megas cheaper, and can then go on to quietly tick away with a reasonable per turn investment after. Doubly so if they discount themselves, which they might.
1) I'm sorry, missing the Personal Electric Vehicles action was a genuine screwup on my part and I'll go back and change that reference.

2) I say the budget is "stripped" in that we're spending on a lot of cheap-per-die Consoom options (not urgently needed) while disregarding stuff like Reykjavik and the nanotube foundries. To be fair, there's a quality of life argument there I suppose, though between the furniture plants and the ultralights I'm not sure how many people really benefit.

3) Personally, I think that "what needs to be done" for Military is broader than you're allocating, for various reasons already discussed. I can see voting for a plan with no Free dice on the military budget; that doesn't bother me. But I stand by my view that your plan takes it too far in an attempt to fund more dice on the alloy foundries.

I accept that the alloy foundries are important, but I really do question the wisdom of going all-in on them to the extent of sacrificing things like a third zone armor die, the Orca wingmen drones, Reykjavik, and so on.
 
4 votes: "New Steel, New Plants, new Stations."

Okay, I can work with the Infrastructure prioritization.

Buuut, yeah, another alloy foundry focused plan, again with no investment in improved fusion plants whatsoever.
I think the four-die in the nanotube foundries is arguably a mistake and not worth a Free die, though that's a less important issue than the above. I'd rather see the same Free die in Heavy Industry funding fusion research.

This plan doesn't do anything for our Food output, which is starting to dip pretty noticeably. That troubles me.

No attempt to do the Improved H-G project, again, troubling.

Again, not a fan of dropping the ocular implant research just to build the AEVA.

I like that this plan focuses in on naval laser refits, power armor, and wingman drones, but in my opinion it concentrates on the wrong drones- Hammerheads rather than Orcas, when we have a Plan commitment to do the former but not the latter.
Four dice is hardly 'Alloy-focused' - I didn't even have any free dice on HI at that time - and it's not a serious effort to get a phase done in supremely quickly, but whatever.

Our Food output is not that dire, we'll still be above the generally preferred +10 minimum regardless.

I still want to do Ocular Implants, don't get me wrong, I just remembered that it's a plan goal anyway and doing it happened to free up 20R that I could use elsewhere. Narratively it's only being delayed a little to improve the delivery system, so I don't feel too bad about it.



Anyway, I've changed out a few things in [] Plan: New Steel, New Plants, New Stations:

-moved a free die from LCI to HI, consequently dropping Artificial Wood and doing Improved CCF
-swapped the Wingmen project to Orcas - like I said, I wasn't too attached to that
 
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