Okay, addendum: I want a Plan that doesn't forget Personal Electric Vehicles and leave that project sitting around for a couple of quarters while we build alloy foundries. I'm pretty sure that would piss a lot of people off, because it's obviously a very popular project (+10 PS for something so cheap is crazy good). And our explanation for why we're working on the alloy foundries almost exclusively would boil down to "number go up." Not great for us.
After this point, the rest of your post is stuck in a bunch of nested quotes.
This is a recurring trait of BoSP plans. Planning ahead to fulfill Plan targets is usually not a priority compared to "I think this project is a good idea because it satisfies the metrics I've decided are important."
I'm just saying, I'm not entirely against it. Space Force has reasons to want it, and I think we could pull it off with a demented balls-to-the-wall charge... Which given that there's Visitors in them thar Jovian moons, and that Kane is still sulking in his tower when he's supposed to be coughing up the TCN blueprints, isn't necessarily the worst idea.Please no more space promises Simon 20K people in space is pushing it already.
All things considered, I'd prefer AECCM to stealth disruptors if I had to pick one, because AECCM translates directly into signals intelligence, which helps us prepare for the offensive. Stealth disruptors are great, but they're a purely tactical asset because they rely on being able to specifically target and "zap" the general area a cloaked object occupies, probably from fairly close range.Seriously, please get stealth disruptors. I will vote for any plan that includes stealth disruptors. Wingman has disruptors AND ECCM, which is best, but please vote for plans with disruptors. We're 5 quarters away from karachi, we either dev this stuff now or there's little hope any of it is ready for the mission - even the shortest timeline for military deployments takes about 3 quarters to start in proper numbers.
@Simon_Jester, I recall you've previously said that you were saving disruptors for karachi. If that's still the case - then I implore you to throw your support behind them now.
Well... it's better than first-generation fusion reactors. But realistically we'll never build another one of those anyway. How DAE stacks up against second-generation fusion remains to be seen, given that second-generation fusion includes some bullshit stuff like ice water temperature superconductors and literal force field generators.At least this one is finally cost efficient. Way cheaper than the fusion reactors even.
I dunno, man, I'd rather have eyesight for the blind and wait an extra turn or two on the Service AEVA even if it's a Plan commitment and ocular implants aren't.Oh I'd forgotten it was a target for a second, if we're required to do it regardless then yeah we should just do it up front and derive as much benefit as possible from the thing that we're forced to buy at some point.
I'd rather do the orbital nuclear stations project some time in 2062Q4-2063Q1, assuming nothing else pops up for mad science. That doesn't cost Political Support.So, now that we (I think) need to specifically take projects labeled (MS) for mad science to keep the meter up, I'd like to direct everyone's attention to a long-dismissed project:
Now I can hear the objections already: We want to stop Tiberium, not spread it! Money isn't worth that!
This this this, I am tempted to just "me-too" vote "Derpmind" because of this.I think rushing Alloys with lots of free dice is a mistake. Yes, we really want each phase of the project. But they take about three turns to pay themselves back: Each phase is 600 progress, or about 7 dice on average. Assuming that 5% discount is universal, (which it isn't,) to make up that spent progress we'd need to do (600/0.05) 12,000 progress worth of stuff, or about (7/0.05) 140 dice's worth. With 55 non-Bureaucracy dice, that means it'd take three turns to make up for the investment. Point is, this does not immediately pay itself back. Each phase is more of a long-term investment. And building the first 5 phases is a 3,000 progress mega-project (about 35 dice) that'll take many free dice away from Orbital and delay our other HI projects if we want to go all-in on it. (In HI, we have the needed refurbishments to our old Fusion plants ticking away, and we have our obligation to do North Boston. Both of which, even with the full 25% discount, are also going to need dozens of dice to do.)
IMO it's better to just keep the project going at a reasonable pace rather than over-investing in it and slowing down our progress in reaching our really-damn-high Orbital goal and in our other needed HI projects.
Thank you. Imma go back and fix that now. Wanted to catch up with the thread discussion.After this point, the rest of your post is stuck in a bunch of nested quotes.
I believe more is popping up soon - I just really want that income. Sufficiently good quality rolls probably would imply some kind of breakthrough in our understanding of the underlying tech as well, but I'm not really expecting that.I'd rather do the orbital nuclear stations project some time in 2062Q4-2063Q1, assuming nothing else pops up for mad science. That doesn't cost Political Support.
I'm willing to do the enhanced yield spikes, but only if it's the last Mad Science option we have left that isn't even more unpopular or massively, absurdly expensive.
This one's close to the threshold of vote for me, but I just don't like the "AEVA instead of ocular implants" thing and I'm not sure happy with having two dice on Zone Armor, though... in fairness, having four dice on Orca drones is a good enough reason that I can take it. This one's a close run thing for me and I could work with it... eh, approval voting for it, I guess...-[] Services (5/5 Dice, 70 R)
--[] Gene Clinics 94/120 (1 die, 10 R) (100% chance)
--[] Advanced Electronic Video Assistant Deployment (Services) 0/200 (3 dice, 60 R) (88% chance) (1 die locked)
-[] Military (8/8 Dice + 1 Free Die, 160 R)
--[] Advanced ECCM Development 0/40 (1 die, 20 R) (100% chance)
--[] Orca Wingmen Drone Deployment (Phase 1) 0/275 (4 dice, 80 R) (85% Phase 1)
--[] Ground Forces Zone Armor (Set 1) (Phase 3-4) 147/360 (2 dice, 40 R) (Phase 3, 20% Phase 4)
--[] Modular Rapid Assembly System Prototypes 0/125 (1 die, 20 R) (77% chance)
--[] Military Security Review (1 die)
1030/1050 R Budget (1050 Income + 0 Reserve)
7/7 Free dice
1/1 Erewhon die
Typo/lazy word choice on my part: Shala Stage 2. I'd want stage 3 in at the start or finish of around Columbia 5.Why?
What's the hurry to build a second agriculture station after Shala? The reason we need agriculture stations is to feed people in space. Unless Shala is much smaller than I expect, it should be easily big enough to provide what everyone in space needs in 2065, despite the big population numbers we're aiming for.
Go ahead but be warned if you say replace wingmen drones with the Seattle shipyard I will try to reach through the internet in order to smack you.
Ahem. Gentlebeings, we have an impending crisis. Wingman drones take 4 turns to spool, but we have only 5-6 turns before Karachi. Add in training and familiarization time, and if we want every carrier off India to have it's own squadrons, we have to act now. This isn't global forces, this is just for those operating in the indian theater on day one of the invasion.
It's darkly gratifying to find out I nailed the cost per die so accurately. The problem is, at 600 points per phase, it's doubtful whether we can afford to fit in much of this alongside our mandatory and quasi-mandatory Heavy Industry commitments. Doing a 3000-point megaproject to knock 25% off the cost of a 2400-point megaproject is a losing proposition, for example, and we're definitely under a deadline to finish North Boston, whereas we are not under a deadline to finish this. Likewise, we really should be doing Nuuk Phase 4 in the current Plan just for the Capital Goods boost, unless something else even better is available.
Uuugh. Makes sense that we'd have to spend a while actually erecting the defense systems, but we're expected to finish up through Phase 4 by the end of the Plan, aren't we? Does that mean we need to complete the construction by 2064Q2? Or by 2065Q4? I'm hoping someone else asked so I don't want to bug the QM about it in this post.
Continuing these projects with one die per seems reasonable, but...
All the other Red Zone actions being locked for a year doesn't surprise me much, but I'm a bit disappointed that we can't expand the Lines. Those are, definitionally, NOT part of the deep Red Zones.
Welp, guess we're back to drilling out tiberium veins.
So... the factory takes six quarters after we complete it to start producing a relevant number of aircraft? That's... new. That's not the impression I got in the past.
Eight is longer than the numbers we were given before, I am almost sure, for the frigate yards. But yeah, at this point I'm feeling the energy to do the naval laser refits first, before the new shipyard projects, given the long lead times.
I feel like prioritizing this means ignoring at least one other important goal.I'm not sure that we are going to try to complete all five phases of structural alloys this plan.
I am certain that we are going to try to complete at least one phase of it (to see how effective the investment is). As such, I think it makes sense to try to complete it this turn (6-8 dice) to increase the percentage of the plan that we are benefitting from its discount.
I'd love this approach all to pieces if I thought we'd be able to actually do that.You cannot find a usecase for a dozen satellites that can tell Nod stealth to fuck off when we have entire constellations of recon satellites that are good enough to catch the subtle ripples indicating Nod stealth fields?
Because I can. It's actually very easy.
Step 1) Look for likely Nod stealth field locations.
Step 2) Blam the stealth field.
Step 3) Have our massive orbital surveillance network take pictures while Nod desperately tries to re-engage the stealth field.
Step 4) Either keep bullying them with blamming their stealth fields, or send a military force to oust them from that position, aided by having quite possibly live pictures of Nod's previously hidden defensive works.
Step 5) Nod runs, dies, or surrenders.
Anyway, yes, and this is why I'm so big on doing heavy ocular implant and lab stuff this turn instead of the Service AEVA, which feels like too much focus on numbers going up and not enough on blind people.The labs will give us better implants, eventually. The implant rollout will give them the information on what they need to work on, as well as the ability to reach out to the greater public about limited runs for incrementally improved implants, which means that we get better implants, faster.
The implant rollout alone will let us help a large number of people who both want and need the implants to regain vision. GDI being GDI, anybody trying to force implants on people is first going to be pointed at the ethical guidelines on why forcing people to go through medical procedures they do not want to go through, and when that isn't enough it's pointed out that it's also hilariously illegal that starts with 'reckless endangerment', or similar terms.
I am reasonably confident that there will be more phases of Vertical Farms (which feels a lot like aquaponics in that it's very very scalable and self-contained). I also strongly suspect that after Dairy Farms will come some kind of meat ranching option, or that an option for, I dunno, pig farms or something will arise once we've had a few years to establish a breeding population of pigs on a larger scale.The total Agri ConGoods currently on the table are 3 phases of Vert Farms, 3 phases of Dairy Farms, and the last phase of Kudzu. That is 3*4+3*6+8 = 38 Agri ConGoods. Given we need 40 Agri ConGoods, I personally am hoping the ongoing Perennial yields will apply, though I would understand if they didn't given they were completed last plan, or that Shala will apply, which it may not given it is in Orbital.
Ohhh! Well that makes sense. I don't mind trickling some funding to get Shala up through Stage 3 around that point.Typo/lazy word choice on my part: Shala Stage 2. I'd want stage 3 in at the start or finish of around Columbia 5.
The problem is that Heavy Industry is our tightest-committed area with the sole exception of Orbital. Heavy Industry isn't really a place where we can afford to spend several turns on a "wait for it, waaait for it..." project while doing nothing else.While it most likely won't pay itself off in HI this plan, it will pay itself off everywhere else, and likely free up a fair amount of Free Dice in the process.
Ehh. The hospital expansions are marginal in my eyes because they're more about us gratifying our own perceived need to have things nice and well set up than they are about what the populace really needs. I don't consider them more important than ocular implants.Finish old business before starting new business to avoid wasting resources.
Hahahaha oh God no. I know I've been stanning the Seattle yard for as long as anyone can remember, but I flipped around on that for the same reason you did, and the same reason Vehrec did when he saw the deployment timeline before I did. If you go back over some of my Giant Plan Review post, I actually did the opposite when reviewing someone else's plan.Go ahead but be warned if you say replace wingmen drones with the Seattle shipyard I will try to reach through the internet in order to smack you.
4 votes: "Life in Space." My reactions.
Definitely not a fan of how this one deprioritizes Logistics so heavily, ignoring both Urban Metros and Personal Electric Vehicle Plants in favor of yet another alloy-foundry meme plan approach.
Also not a fan of, again, stripping the budget for Light Industry. Even less of a fan of entirely letting improved fusion drop for the turn for the sake of the alloys.
Not happy with the skimpy Military budget and use of Ferro Aluminum Armor, which at this point I'm just giving up on anyway. We have way too many other important projects, like Zone Armor and Orca Wingmen, to be blowing a die on that.
I almost said I also think it makes more sense to put two dice on the Military security review and one on Agriculture, but given that we just hired a guy who's got major Nod connections and wants us to share all our plants with Nod, that's... worryingly reasonable, now that I think about it.
Anyway, yet another alloy meme plan from my point of view, ignoring improved fusion and +Logistics projects. Again, hard pass. Sorry.
-[X] Orbital (7 dice + 3 Free + E, +33) (200R)
--[X] GDSS Columbia (Phase 1+2+3) (Updated) 0/475 7 dice 140R 98%
--[X] GDSS Shala (Phase 1) (Updated) 0/65 1+E die 40R 89%
--[X] GDSS Columbia (Phase 1+2+3) (Updated) 0/475 6 dice 120R 84%
--[X] GDSS Shala (Phase 1+2+3) (Updated) 0/475 6 dice 120R 84%
-[X]Orbital: 7+4 free dice 220R
--[X] GDSS Columbia (Phase 1+2+3) 0/475 6 dice 120R 84%
--[X] GDSS Shala 0/475 5 dice 100R 40%
Yes But, what are the actual odds we can do all our drones *this quarter*?Actually, 'spool up time' includes training and familiarization time. It's time until numbers large enough to notice are delivered on the front line, not how long GDI has to wait before it gets to figure out what to do with the new toys.
1) I'm sorry, missing the Personal Electric Vehicles action was a genuine screwup on my part and I'll go back and change that reference.My plan explicitly has PEV Plants in it, so I don't know what you're looking at, sorry.
My plan has all dice activated for LCI so their budget is in no way stripped.
We're at peace. I focus on what needs to be done + adding the Ferro in order to satisfy the dice activation.
The Alloys provide enough benefit to justify one turn of heavy investment to make all of those megas cheaper, and can then go on to quietly tick away with a reasonable per turn investment after. Doubly so if they discount themselves, which they might.
Four dice is hardly 'Alloy-focused' - I didn't even have any free dice on HI at that time - and it's not a serious effort to get a phase done in supremely quickly, but whatever.4 votes: "New Steel, New Plants, new Stations."
Okay, I can work with the Infrastructure prioritization.
Buuut, yeah, another alloy foundry focused plan, again with no investment in improved fusion plants whatsoever.
I think the four-die in the nanotube foundries is arguably a mistake and not worth a Free die, though that's a less important issue than the above. I'd rather see the same Free die in Heavy Industry funding fusion research.
This plan doesn't do anything for our Food output, which is starting to dip pretty noticeably. That troubles me.
No attempt to do the Improved H-G project, again, troubling.
Again, not a fan of dropping the ocular implant research just to build the AEVA.
I like that this plan focuses in on naval laser refits, power armor, and wingman drones, but in my opinion it concentrates on the wrong drones- Hammerheads rather than Orcas, when we have a Plan commitment to do the former but not the latter.