[X] Plan Dark Horse

1040/1050R +100R 45 PS 7/7 Free dice 1/1 Erwhon

-[X] 5/5 Infrastructure 90R
--[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
--[X] Suborbital Shuttle Service (Phase 2) 22/250 2 dice 50R 18%
--[X] Urban Metros (Phase 4) 0/150 2 dice 30R 81%
-[X] 5/5 Heavy Industry 120R
--[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 34%
--[X] Personal Electric Vehicle Plants 112/300 2 dice 20R 45%
--[X] U Series Alloy Foundries (Phase 1) (New) 0/600 2 dice 80R (2/7)
-[X] 5/5 Light Industry 90R
--[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1280 4 dice 80R (4/16.5)
--[X] Artificial Wood Furniture Plants 0/100 1 die 10R 39%
-[X] 6/6Agricuture 65R
--[X] Agriculture Mechanization Projects (Phase 2) 26/250 3 dice 45R 70%
--[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 86%
--[X]Security Review
-[X] 9/7+2 Tiberium 175R
--[X] Tiberium Vein Mines (Stage 2+3+4) 5/750 6 dice 120R 40%,
--[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 83%
--[X] Intensification of Green Zone Harvesting (Stage 8) 4/100 1 die 15R 58%
-[X] 10+E/7+3+E Orbital 200R
--[X] GDSS Columbia (Phase 1+2+3) 0/475 6 dice 120R 84%
--[X] Fusion Shipyard 0/500 3 dice 60R 3/5.5
--[X] Orbital Cleanup (Stage 11+12) 32/170 1 Erewhon die 1 Orb die 20R 61%
-[X] 5/5 Services 110R
--[X] Gene Clinics 94/120 1 die 10R 100%
--[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
--[X] Ocular Implant Deployment 0/200 3 dice 75R 88%
-[X] 10/8+2 Military 190R
--[X] Orca Wingmen Drone Deployment (Phase 1) 0/275 2 dice 40R 2/3.5
--[X] Railgun Munitions Factories (Phase 1) 142/200 1 die 10R 88%
--[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 3 dice 60R 80%
--[X] Infernium Laser Refits 0/450 2 dice 60R (2/5.5)
--[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
--Security Review
-[X] 4/4 Bureaucracy
--[X] Focus Reallocation 1 die auto Service to Heavy Industry
--[X] Security Reviews (Agriculture) DC50 0/50 1 die 94%
--[X] Security Reviews (Military) DC50 0/50 2 dice 100%
 
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1. Problem is that we kinda have to throw insane amounts of dice at orbital given our insanely ambitious plan requirements.

That being said, I am confused about something. The advanced alloys are percentage based. As such, the benefits are dependent on how close we are to completing stage 5 of both as opposed to how many stages are left.

2. Therefore, why are people still trying to crash build Columbia instead of spreading the dice out evenly? We could be missing out on potential synergies from building both at once instead of one after the other.
1. This is not a response to my post, and I don't see how your dice-number problem-assertion (which I agree with) relates to my "better to a bit of Shala than go all in on Columbia"
2. This looks to be agreeing with my post.

I am confused drunk.
----
People on those stations need time to get to terms with living there. 20k people or not; these first builds are inherently experimental and I think crash building one is folly, when both are needed long term.

I'd rather fail the "20k in space" promise than be without Shala 2 by plan's end.
 
Wow...

So... heavy industry is looking to be incredibly busy for a while. Sudden 3600 point mega project with a 25% cost reduction for most major projects and a boost to tiberium mining.

I have no idea on the math as far as dice saved vs dice spent but I assume we want this done as soon as possible, right?
 
I also agree on dumping tons of dice into Columbia and Columbia alone being a Bad Idea, just from a narrative perspective. 4, maybe 5, sure. That's a seriously hard push though! Even just four! Put some into Shala, or into the gravitic or fusion shipyards, or even into more orbit cleanup or moon development?

Some ~2350 progress needed at +33 = ~28-29 dice needed in total. There's ... eleven plan phases left? Q2/3/4 '62, then all of '63 and '64? Do I have that right? If I do then 3 dice per turn on Columbia from now will be fine.
 
Some ~2350 progress needed at +33 = ~28-29 dice needed in total. There's ... eleven plan phases left? Q2/3/4 '62, then all of '63 and '64? Do I have that right? If I do then 3 dice per turn on Columbia from now will be fine.
No the goal is beyond the limits of Colombia, which means columbia has to be completed quickly enough to get the next project and than build that one too.
 
Wow...

So... heavy industry is looking to be incredibly busy for a while. Sudden 3600 point mega project with a 25% cost reduction for most major projects and a boost to tiberium mining.

I have no idea on the math as far as dice saved vs dice spent but I assume we want this done as soon as possible, right?
My really shitty back-of-the-napkin math is that a 25% discount is 1 in 4 dice saved. Divide that by two again due to uncertainty as to what qualifies and be how much (so 1 in 8 dice is sabed).

For the sake of simplicity, let's say that every phase takes 8 dice and the project is unable to discount itself.

We need 5 phases, or 40 dice, for the full discount. Thus it would take 320 dice before we see a profit.

Again going for a very conservative estimate, let's say that we get 50 dice per turn.

Under that framework, it would take about 6 quarters to pay off the dice invested, and after that we'd be in effect getting an additional 6 dice per turn (with no additional resource costs).
 
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We can't really afford to go slow on the space stations.

We took the kinda insane goal of 20k people living in space. To even have a chance we need to knock both stations out quick and start up whatever projects we can that settle people in space, on the moon or otherwise.

Narratively, I agree that it would be better for the stations to have more time to develop their processes and be able to find the best way to do things as we move forward.

Mechanically, it's not going to happen.

We need to rush Columbia so it's done in 3 turns or so then rush Shala with it getting whatever discounts we manage during Columbias build time.

Whatever inefficiencies happen because of the rushing we will just have to deal with. We do not have the time to wait. And hopefully the stations will be able to continue optimizing the processes after they are fully built.
 
Wow...

So... heavy industry is looking to be incredibly busy for a while. Sudden 3600 point mega project with a 25% cost reduction for most major projects and a boost to tiberium mining.

I have no idea on the math as far as dice saved vs dice spent but I assume we want this done as soon as possible, right?
It won't apply to all projects, but being pessimistic, say it applies to half (of 58), meaning that 29 dice each get an effective 5% increase on progress provided (base of, for argument's sake, average 80 progress/die).
So, 29 * 80 * .05 = 116
600/116 = 5.17
So, it actually looks like it would pay off the dice invested in 5-6 turns, maybe less.
Edit: this is probably inaccurate, but close enough.

I also agree on dumping tons of dice into Columbia and Columbia alone being a Bad Idea, just from a narrative perspective. 4, maybe 5, sure. That's a seriously hard push though! Even just four! Put some into Shala, or into the gravitic or fusion shipyards, or even into more orbit cleanup or moon development?

Some ~2350 progress needed at +33 = ~28-29 dice needed in total. There's ... eleven plan phases left? Q2/3/4 '62, then all of '63 and '64? Do I have that right? If I do then 3 dice per turn on Columbia from now will be fine.
Regarding stations:
Columbia:
Phase 1: Station core, no housing (Progress 0/65: 20 resources per die) (5 Political Support)
Phase 2: Expanding station infrastructure, 250 permanent residents(Progress 0/135: 20 resources per die) (.25k Permanent residents) (7 Political Support)
Phase 3: More infrastructure, first Bay is available, 750 total population(Progress 0/275: 20 resources per die) (.5k Permanent residents) (+1 available Bay) (8 Political Support)
Phase 4: Serious amounts of housing and looking like a significant station, 2 more bays, 1750 total population(Progress 0/555: 20 resources per die) (1k Permanent residents) (+2 available Bays) (9 Political Support)
Phase 5: Station complete with 6 bays total, 3750 total population before bay habitation (Progress 0/1115: 20 resources per die) (2k Permanent residents) (+3 available Bays) (10 Political Support)

Shala will provide a total of 1k population before bays.

I do not expect our second-gen habitat station to house more than 10k people.

We need 20k population in space. Every free die spent on something else is a luxury.
 
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Doing the Adv EVA for service would cut 25R (swap the 3 optical labs to the rolled dice and hospital expansion is the unrolled). Also it looks like you are only using 6 free dice not all 7.

I don't really want to do the Services AEVA right now and the health stuff is more important anyways IMO. The idle free die I didn't catch, thanks for that, guess I'll just double up on the Ag security review as well to make sure nothing goes wrong there.

If there's vast demand for dumping all the health stuff in favor of Services AEVA and putting the free die on zone suits or something instead I can make that change, so let me know if you're a lurker reading this and want that, but my gut instinct right now is that hospitals probably rank higher than military spending in a more peaceful period of consolidation.
 
[ ] U-Series Alloy Foundries (Phase 1) (New)
Large scale use of the STU alloys will affect not only structural work, but a substantial number of other projects, ranging from blades and cutting devices, to various forms of highly conductive wiring. These alloy foundries will be a substantial investment into the future of the Initiative, and a baseline to add additional metallurgical advancements to.
(Progress 0/600: 40 resources per die) (-4 Energy, -2 STUs) (5% discount on many projects)
(Progress 0/600: 40 resources per die) (-4 Energy, -2 STUs) (5% discount on many projects)
(Progress 0/600: 40 resources per die) (-4 Energy, -2 STUs) (5% discount on many projects)
(Progress 0/600: 40 resources per die) (-4 Energy, -2 STUs) (5% discount on many projects)
(Progress 0/600: 40 resources per die) (-4 Energy, -2 STUs) (5% discount on many projects)
(Progress 0/600: 40 resources per die) (-4 Energy, -2 STUs) (Improves Tib mining efficiency)
This looks impossibly expensive to deploy, both in dice and STU amount.
[ ] Division of Alternative Energy (Updated)
While the bulk of GDI's energy needs will continue to be supplied by the mass production of large scale fusion plants and fusion complexes, it is not the be all or end all of potential energy production. With vast open stretches of space, GDI can afford to detach effort to build substantial numbers of these facilities around the world.
(+4 Energy per turn, -10 Resources per turn, -1 Heavy Industry Dice)
At least this one is finally cost efficient. Way cheaper than the fusion reactors even.
[ ] Tiberium Vein Mines (Stage 2) (Updated)
With the concept proven, vein mines are a fairly expensive but functional way of attacking underground Tiberium, and providing for a long term abatement strategy, while also not stressing military deployments. While they do have their problems, these are of limited import compared to their advantages.
(Progress 5/195: 20 resources per die) (Additional Income Trickle [25-35]) (+1 Yellow Zone Abatement) (-1 Capital Goods)
The only Tiberium income option left this turn, excluding the much less cost efficient green zone harvest anyways.
 
Updated Life in Space plan to fit the budget. Move 1D off of Improved Fusion and onto PEV Plants to make it fit.

[] Draft Plan Life in Space
-[] Infrastructure (5 dice, +36) (70R)
--[] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
--[] Communal Blue Zone Arcologies (New) 0/400 4 dice 60R 26%
-[] Heavy Industry (5 dice + 3 Free, +33) (290R)
--[] U Series Alloy Foundries (Phase 1) (New) 0/600 7 dice 280R 12%
--[] Personal Electric Vehicle Plants 112/300 1 dice 10R
-[] Light and Chemical Industry (5 dice +23) (65R)
--[] Civilian Ultralight Factories 0/190 3 dice 45R 81%
--[] Artificial Wood Furniture Plants (New) 0/100 1 die 10R 39%
--[] Home Robotics Development (New) 0/60 1 die 10R 84%
-[] Agriculture (6 dice, +28) (70R)
--[] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 86%
--[] Vertical Farming Projects (Stage 3) 74/240 2 dice 30R 56%
--[] Poulticeplant Development 0/50 1 die 20R 100%
--[] Security Review
-[] Tiberium (7 dice + 1 Free, +38) (160R)
--[] Tiberium Vein Mines (Stage 2+3+4?) 5/570 6 dice 120R 40%
--[] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 83%
-[] Orbital (7 dice + 3 Free + E, +33) (200R)
--[] GDSS Columbia (Phase 1+2+3) (Updated) 0/475 7 dice 140R 98%
--[] GDSS Shala (Phase 1) (Updated) 0/65 1+E die 40R 89%
--[] Orbital Cleanup (Stage 11+12) 32/170 2 dice 20R 85%
-[] Services (5 dice, +31) (100R)
--[] Gene Clinics 94/120 1 die 10R 100%
--[] Ocular Implant Deployment 0/200 2 dice 50R 88%
--[] Kamisuwa Optical Laboratories 0/250 2 dice 40R 4%
-[] Military (8 dice, +30) (95R)
--[] Railgun Munitions Factories (Phase 1) 142/400 2 dice 20R 100%
--[] Ferro Aluminum Armor Refits 139/350 1 dice 5R
--[] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 2 dice 40R 20%
--[] GD-3 Rifle Development 0/30 1 die 10R 100%
--[] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
--[] Security Review
-[] Bureaucracy 4 dice +28
--[] Agriculture Security Review (2 dice)
--[] Military Security Review (1 dice)
--[] Focus Reallocation (1 dice auto)
---[] Heavy Industry
---[] Orbital
---[] Tiberium
 
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I don't really want to do the Services AEVA right now and the health stuff is more important anyways IMO. The idle free die I didn't catch, thanks for that, guess I'll just double up on the Ag security review as well to make sure nothing goes wrong there.

If there's vast demand for dumping all the health stuff in favor of Services AEVA and putting the free die on zone suits or something instead I can make that change, so let me know if you're a lurker reading this and want that, but my gut instinct right now is that hospitals probably rank higher than military spending in a more peaceful period of consolidation.
For me I am doing it because it is a plan goal so that is checked off, it boosts services including future AEVA to 91% so even less of a chance of locking a die for 2 turns and it just makes us chew through other service projects quicker.
 
Oh I'd forgotten it was a target for a second, if we're required to do it regardless then yeah we should just do it up front and derive as much benefit as possible from the thing that we're forced to buy at some point.

Ok, Services AEVA suddenly means enough cash to upgrade the GZ intensification to vein mines and then has 20R left over for... Zone Suits, probably, I am worried about ZOCOM with Tiberium going sicko mode on the Red Zone ops.
 
We can't really afford to go slow on the space stations.

We took the kinda insane goal of 20k people living in space. To even have a chance we need to knock both stations out quick and start up whatever projects we can that settle people in space, on the moon or otherwise.

Narratively, I agree that it would be better for the stations to have more time to develop their processes and be able to find the best way to do things as we move forward.

Mechanically, it's not going to happen.

We need to rush Columbia so it's done in 3 turns or so then rush Shala with it getting whatever discounts we manage during Columbias build time.

Whatever inefficiencies happen because of the rushing we will just have to deal with. We do not have the time to wait. And hopefully the stations will be able to continue optimizing the processes after they are fully built.
What I have been trying to say is that, from a discount perspective, it isn't faster to crash Columbia then Shala. It's a percentage based discount, and each station phase takes a bit more progress then the previous combined. As such, having Columbia done but Shala not started isn't an improvement over having both completed to Phase 4. It's still roughly the same amount of progress remaining to be discounted. If anything doing them in lockstep is slightly more efficient, but the gains will almost certainly be so marginal as to be meaningless.

It made sense for previous discounts, but that was because they were flat discounts for each phase. The number of phases were much more important than how much progress we had remaining, so the shorter early phases (and their discounts) needed to be saved.
 
An update since @Void Stalker and @Crazycryodude incidentally reminded me that the Services AEVA is a plan goal. Also shifted Tib allocation - now it's all in on vein mines.

[] Plan: New Steel, New Plants, New Stations
-[] Infrastructure 5/5 70R
--[] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
--[] Rail Network Construction Campaigns (Phase 5) 39/325 2 dice 30R
--[] Urban Metros (Phase 4) 2 dice 30R 81%
-[] Heavy Industry 5/5 170R
--[] U-Series Alloy Foundries (Phase 1) (New) 0/600 4 dice 160R
--[] Personal Electric Vehicle Plants 112/300 1 die 10R
-[] Light & Chemical Industry 5/5 + 1 100R
--[] Artificial Wood Furniture Plants (New) 0/100 1 die 10R 39%
--[] Home Robotics Development (New) 0/60 1 die 10R 79%
--[] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 56%
-[] Agriculture 6/6 (1 allocated to Security Review this turn) 70R
--[] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 80%
--[] Spider Cotton Plantations (Phase 1) 0/170 2 dice 30R 52%
--[] Poulticeplant Development 0/50 1 die 20R 100%
--[] 1 die allocated for Security Review
-[] Tiberium 7/7 + 1 160R
--[] Tiberium Vein Mines (Stage 2+3+4+5?) 5/750 8 dice 160R 40%
-[] Orbital 7/7 + 5 + Erewhon 240R
--[] GDSS Columbia (Phase 1+2+3+4) 0/1030 11 dice 220R 34%
--[] Orbital Cleanup (Stage 11+12) 32/170 1 die + Erewhon 20R 61%
-[] Services 5/5 70R
--[] Gene Clinics 94/120 1 die 10R 100%
--[] Advanced Electronic Video Assistant Deployment 0/200 3 dice 60R 88%
--[] 1 die allocated/locked out for AEVA deployment
-[] Military 8/8 (1 allocated to Security Review this turn) 160R
--[] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 3 dice 60R 80%
--[] Infernium Laser Refits 0/450 1 die 30R
--[] Hammerhead Wingmen Drone Deployment (Phase 1) 0/200 2 dice 40R 29%
--[] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
--[] 1 die allocated for Security Review
-[] Bureaucracy 4/4
--[] Security Reviews (Military) DC50 0/50 2 dice 100%
--[] Security Reviews (Agriculture) DC50 0/50 1 die 94%
--[] Focus Reallocation 1 die auto
---[] Orbital
---[] Tiberium
---[] Heavy Industry

Free Dice 7/7 (5 Orbital, 1 Tiberium, 1 LCI)
Erewhon 1/1 (Orbital)
1040/1050R
 
I think I'll keep my plan the way it is and do the services AEVE next turn unless there's an emergency that means we need it now that I don't know about.
 
Resources: 1050 + 100 in‌ ‌reserve‌ (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (100 in Reserve for Banking)

Political‌ ‌Support:‌ 45
SCIENCE Meter: 3/4

Free ‌Dice:‌ ‌7 ‌
Erewhon Dice: 1
Dice Capacity 59/60

[X]Plan I don't trust anyone to properly fund all departments so I'm spinning off dice to take it out of your hands.
-[X]Infrastructure (5 dice +1 free dice) 135R

--[X] Yellow Zone Fortress Towns (Phase 7) 93/300 3 dice 60R 91%
--[X] Suborbital Shuttle Service (Phase 2) 22/250 3 dice 75R 82%
-[X]Heavy Industry (5 dice) 60R
--[X] Personal Electric Vehicle Plants 112/300 3 dice 30R 94%
--[X] Microfusion Cell Development 0/60 1 die 20R 94%
--[X] Division of Alternative Energy (Updated) -1 HI die -10RpT Auto
-[X]Light and Chemical Industry (5 dice) 100R
--[X] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 56%
--[X] Department of Distributed Manufactures -1 L&CL die -20RpT Auto
-[X]Agriculture (6 dice +5 free dice) 170R
--[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 86%
--[X] Agriculture Mechanization Projects (Phase 2) 26/250 3 dice 45R 70%
--[X] Vertical Farming Projects (Stage 3) 74/240 2 dice 30R 56%
--[X] Dairy Ranches (Phase 1) 0/200 2 dice 3 dice 60R 84%
--[X] Department of Core Crops -1 Agri die -15 RpT auto
-[X]Tiberium (7 dice + erewhon) 120R
--[X] Improved Hewlett Gardener Process Development 0/160 2 dice + Erewhon 60R 87%
--[X] Tiberium Vein Mines (Stage 2+3?) 5/385 3 dice 60R 2%
--[X] red zone marv hub (2 dice, costs under military)
-[X]Orbital (7 dice) 120R
--[X] Orbital Cleanup (Stage 11+12) 32/170 2 dice 20R 85%
--[X] Lunar Heavy Metals Mines (Phase 4) (Updated) 25/340 5 dice 100R 97%
-[X]Services (5 dice) 110R
--[X] Gene Clinics 94/120 1 die 10R 100%
--[X] Regional Hospital Expansions (Phase 1) 213/300 2 dice 50R 99%
--[X] Ocular Implant Deployment 0/200 2 dice 50R 31%
-[X]Military (8 military dice, 2 tiberium dice, 1 free dice) 220R
--[X] Department of Refits -1 Mil die -30 RpT auto
--[X] Department of Munitions -1 Mil die -20 RpT auto
--[X] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82% (steel talons)
--[X] Railgun Munitions Factories (Phase 1) 142/200 1 die 10R 88%
--[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 3 dice 60R 80%
--[X] Reclamator Hub Red Zone 3 South (Progress 0/335) (Port Said) 1 military dice, 1 free dice, 2 tib dice 80R 62%
-[X]Bureaucracy 4 dice 10 R
--[X] Security Reviews Bureaucracy 3 dice
--[X] Expand Grant Programs (New) 1 die -10R
---[X]Total cost= 1045R, 105 R remaining (100 of this in banking)


[ ]Plan karachi when? Karachi Now!
-[ ]Karachi Infrastructure 5 Infra dice+ 7 tiberium dice +7 free dice+ 1 erewhon dice. 400R
--[] Karachi Planned City (Phase 1+2+3+4+5) 0/2015 5 Infra dice 7 tiberium dice, 7 free dice(tiberium) 1 erewhon dice. 30% completion, 400R
-[ ]Heavy Industry (5 dice) 60R
--[ ] Personal Electric Vehicle Plants 112/300 3 dice 30R 94%
--[ ] Microfusion Cell Development 0/60 1 die 20R 94%
--[ ] Division of Alternative Energy (Updated) -1 HI die -10RpT Auto
-[ ]Light and Chemical Industry (5 dice) 100R
--[ ] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 56%
--[ ] Department of Distributed Manufactures -1 L&CL die -20RpT Auto
-[ ]Agriculture (6 dice) 65R
--[] Department of Core Crops -1 Agri die -15 RpT auto
--[] Blue Zone Aquaponics Bays (Phase 5+6+7) 18/420 5 dice 50R 54%
-[X]Tiberium (7 dice) (all costs under karachi
--[] Karachi Planned City
-[ ]Orbital (7 dice) 120R
--[ ] Orbital Cleanup (Stage 11+12) 32/170 2 dice 20R 85%
--[ ] Lunar Heavy Metals Mines (Phase 4) (Updated) 25/340 5 dice 100R 97%
-[ ]Services (5 dice) 110R
--[ ] Gene Clinics 94/120 1 die 10R 100%
--[ ] Regional Hospital Expansions (Phase 1) 213/300 2 dice 50R 99%
--[ ] Ocular Implant Deployment 0/200 2 dice 50R 31%
-[ ]Military 8 dice 150R
--[ ] Reclamator Hub Red Zone 3 South (Progress 0/335) (Port Said) 5 dice 100R 90%
--[] Railgun Munitions Factories (Phase 1) 142/200 1 die 10R 88%
--[] Ground Forces Zone Armor (Set 1) (Phase 3) 147/180 1 die 20R 100%
--[] Modular Rapid Assembly System Prototypes 56/125 1 die 20R 82%
-[ ]Bureaucracy 10R
--[] Security Reviews DC50 0/50 2 dice 100% +1 dice in bureaucracy
--[] Expand Grant Programs (New) 1 die -10
---[ ]total cost 1005R
 
So, now that we (I think) need to specifically take projects labeled (MS) for mad science to keep the meter up, I'd like to direct everyone's attention to a long-dismissed project:
[ ] Enhanced Harvest Tiberium Spikes (Platform)
Developing a model of Tiberium Spike that not only harvests tiberium, but marginally speeds its growth is a quite radical idea. Based on GDI's work with the Tiberium Inhibitor, and experience with the Scrin's Growth Accelerators. However, it would also substantially increase the throughput, but at the risk of spreading Tiberium more quickly.
(Progress 0/180: 20 resources per die) (-5 Political Support per die) (MS)
Now I can hear the objections already: We want to stop Tiberium, not spread it! Money isn't worth that!

And I agree completely. If it's unsafe, we should not deploy it.

See, when we merely develop the enhanced spikes, we're not actually deploying them anywhere except the research site where there will be testing boreholes aplenty - all of the stuff we use to prospect for underground tiberium and find veins to stick mines in, with every other sensor and instrument we can throw at it besides. In-universe, GDI is clearly capable of monitoring a small, select area for underground tiberium as it must to be capable of prospecting or managing an underground mine at all.

And as for out of universe, we just recently did another very risky item, and there we see how this process works mechanically:
[ ] Green Architecture Risk Assessment and Testing
Green architecture, integrating a combination of natural materials and plant life into constructed environments, has been intentionally avoided for decades due to the potential risk of rapidly spreading tiberium infections on the sides of buildings. However, tiberium has mutated since then, and potentially the risks can be mitigated or avoided.
(Progress 92/90: 10 resources per die) [46]
Safety 1d100: [96]
Affordability 1d100: [61]
Effectiveness 1d100: [50]
Emphasis mine.

The way it works is, we complete the development, and then squid does quality rolls. With those quality rolls in hand, the risk of developing enhanced spikes is not that they might spread tiberium - but rather, that we will have invested some dice and PS into a boondoggle that we never use. There is no outcome where we choose to deploy a tiberium-spreading device, knowingly or otherwise.

But if it rolls well instead, we could have something magnificent. Mechanically and Narratively, there is nothing unsafe about taking this moonshot. If it's safe, we can use it. If it sucks, we can leave that result on the cutting room floor. Some time and resources are what we stand to lose.

We're guaranteed to gain Mad Science meter, and it's possible we gain an entirely new revenue stream that's not on our front lines, exposed to NOD.

So I think this is a project worth taking.
 
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And we're off!

[X] Plan Karachi Wingmen
-[X]Infrastructure 5/5 155R
-[X] Blue Zone Apartment Complexes (Phase 10) 1 die 10R 79%
(Progress 87/160: 10 resources per die) (-3 Logistics, +6 High Quality Housing)
-[X] Suborbital Shuttle Service (Phase 2) 3 dice 75R 82%
(Progress 22/250: 25 resources per die) (+5 Logistics)
-[X] Urban Metros (Phase 4) 2 free dice 30R 81%
(Progress 0/150: 15 resources per die) (+3 Logistics, -2 Energy)
-[X] Chicago Planned City (Phase 4) 1 die + 1 Heavy Industry die 40R 0%
(Can spend mixed Heavy Industry and Infrastructure dice, at least 1 die must be Heavy Industry)
(Progress 52/1100: 20 resources per die) (+5 Housing, -4 Labor), (+500 Tiberium Processing Capacity, +10 Consumer Goods, +12 Capital Goods)
-[X]Heavy Industry 5/5 150R
-[X] U Series Alloy Foundries (Phase 1) 2 dice 80R 0%
(Progress 0/600: 40 resources per die) (-4 Energy, -2 STUs) (5% discounts across the board)
-[X] Improved Continuous Cycle Fusion Development 2 dice 40R 96%
(Progress 0/120: 20 resources per die)
-[X] Low Velocity Particle Applicator Development 1 free dice 20R 34%
(Progress 0/120: 20 resources per die)
-[X] Personal Electric Vehicle Plants 1 free die 10R 0%
(Progress 112/300: 10 resources per die) (-2 Labor, -4 Energy, -2 Capital Goods, +8 Consumer goods, +4 Logistics) (+10 Political Support)
-[X] Chicago Planned City 1 die
-[X]Light and Chemical Industry 5/5 90R
-[X] Reykjavik Myomer Macrospinner (Phase 5) 1 die 20R 0%
(Progress 50/1280: 20 resources per die) (+8 Capital Goods, +4 Energy) (Reduces cost of mech and zone armor projects)
-[X] Carbon Nanotube Foundry Expansions 3 dice 60R 11%
(Progress 0/300: 20 resources per die) (+4 Capital Goods)
-[X] Artificial Wood Furniture Plants 1 die 10R 39%
(Progress 0/100: 10 resources per die) (+4 Consumer Goods)
-[X]Agriculture 6/6 80R
-[X] Agriculture Mechanization Projects (Phase 2) 1 die 15R 0%
(Progress 26/250: 15 resources per die) (+12 Food, -1 Energy, -1 Capital Goods)
-[X] Vertical Farming Projects (Stage 3) 3 die 45R 95%
(Progress 74/240: 15 resources per die) (+4 Food, +4 Consumer goods, -2 Energy)
-[X] Wadmalaw Kudzu Plantations (Phase 3) 1 die + 1 free die 20R 80%
(Progress 315/450: 10 resources per die) (+8 Consumer Goods) (+1 to all dice)
-[X] Security Review 1 die
-[X]Tiberium 7/7 140R
-[X] Tiberium Vein Mines (Stage 2) 5 dice 100R 100%
(Progress 5/195: 20 resources per die) (Additional Income Trickle [20-35]) (+1 Yellow Zone Abatement) (-1 Capital Goods)
-[X] Improved Hewlett Gardener Process Development 2 dice 40R 83%
(Progress 0/160: 20 resources per die)
-[X]Orbital 7/7 170R
-[X] GDSS Columbia (Phase 1) 7 dice + 1 free die 160R 100%
(Phase 2 100% Phase 3 99%)
(Progress 0/65: 20 resources per die) (5 Political Support)
-[X] Orbital Cleanup (Stage 11) 1 Erewhon die 10R 63%
(Progress 32/85: 10 resources per die) (10-15 resources) (Unlocks Orbital Power Stations)
-[X]Services 5/5 105R
-[X] Gene Clinics 1 die 10R 100%
(Progress 94/120: 10 resources per die) (-1 Labor)
-[X] Regional Hospital Expansions (Phase 1) 1 die 25R 56%
(Progress 213/300: 25 resources per die) (+4 Health) (-1 Energy, -1 Capital Goods, -1 Labor)
-[X] Kamisuwa Optical Laboratories 1 die 20R 0%
(Progress 0/250: 20 resources per die) (-2 Labor, -2 Energy)
-[X] Ocular Implant Deployment 2 dice 50R 31%
(Progress 0/200: 25 resources per die) (+1 Labor, -1 Health)
-[X]Military 8/8 160R
-[X] Orca Wingmen Drone Deployment (Phase 1) 3 dice 60R 37%
(Progress 0/275: 20 resources per die) (-1 Labor, -3 Energy, -1 Capital Goods)
-[X] Railgun Munitions Factories (Phase 1) 1 die 10R 88%
(Progress 142/200: 10 resources per die) (-1 Labor, -1 Energy) (Very High Priority)
-[X] Ground Forces Zone Armor (Set 1) (Phase 3) 3 dice 60R 100%
(Progress 147/180: 20 resources per die)(-2 Labor, -2 Energy, -1 Capital Goods)
-[X] GD-3 Rifle Development 1 die 10R 100%
(Progress 0/30: 10 resources per die)
-[X] Modular Rapid Assembly System Prototypes 1 free die 20R 82%
(Progress 56/125: 20 resources per die)
-[X]Bureaucracy 4/4
-[X] Security Reviews (Agriculture) 2 dice + 1 Agriculture die 100%
(DC 50 + 1 operations die)
-[X] Interdepartmental Favors 1 die
--[X] Steel Talons: Deploy Medium Tactical Plasma Weapons by the end of 2062: +5 Political Support
--[X] Air Force: Deploy all Orca Wingman Drones before the end of this plan: +5 Political Support
-[X] Focus Reallocation 1 die
(-1 die to Tiberium, -1 die to Orbital, and -1 die to Services)
--[X] Heavy Industry
--[X] Tiberium
--[X] Orbital
-[X]Free Dice 7/7
-[X] 2 in Infrastructure
-[X] 2 in Heavy Industry
-[X] 1 in Agriculture
-[X] 1 in Orbital
-[X] 1 in Military
-[X]Resources Income 1050/1050 Reserve 0/0 Bank 100
 
So, now that we (I think) need to specifically take projects labeled (MS) for mad science to keep the meter up, I'd like to direct everyone's attention to a long-dismissed project:

Now I can hear the objections already: We want to stop Tiberium, not spread it! Money isn't worth that!

And I agree completely. If it's unsafe, we should not deploy it.

See, when we merely develop the enhanced spikes, we're not actually deploying them anywhere except the research site where there will be testing boreholes aplenty - all of the stuff we use to prospect for underground tiberium and find veins to stick mines in, with every other sensor and instrument we can throw at it besides. In-universe, GDI is clearly capable of monitoring a small, select area for underground tiberium as it must to be capable of prospecting or managing an underground mine at all.

And as for out of universe, we just recently did another very risky item, and there we see how this process works mechanically:

Emphasis mine.

The way it works is, we complete the development, and then squid does quality rolls. With those quality rolls in hand, the risk of developing enhanced spikes is not that they might spread tiberium - but rather, that we will have invested some dice and PS into a boondoggle that we never use. There is no outcome where we choose to deploy a tiberium-spreading device, knowingly or otherwise.

But if it rolls well instead, we could have something magnificent. Mechanically and Narratively, there is nothing unsafe about taking this moonshot. If it's safe, we can use it. If it sucks, we can leave that result on the cutting room floor. Some time and resources are what we stand to lose.

We're guaranteed to gain Mad Science meter, and it's possible we gain an entirely new revenue stream that's not on our front lines, exposed to NOD.

So I think this is a project worth taking.
Fuck it, might as well.
I still disagree with all the arguments that have been made previously that we need the accelerators to understand inhibitors/get countermeasures to nod weaponising inhibitors/etc (delete as appropriate) but it's not like we have much mad science available any more and hey, it might turn out to be safe
 
Gib alloys. Significant amounts of alloys. Borderline unreasonable (but only borderline) piles of alloys. Metallurgy is a Big Deal, doubly so for the GDI that loves its giant monoliths of steel and concrete and titanium so much. Also 9 dice on space stations, I've got thjem all on Columbia right now to see how alloy discounts work on stations, maybe we can save some dice on Shala by sequencing it after Columbia so we can get some alloys discounts, maybe we can't. We'll find out next turn once a phase of alloys are complete.

[X] Plan Rearden Wept
-[X]Infrastructure (5 dice) 70 Resources
--[X] Communal Blue Zone Arcologies, 2 dice (30R)
--[X] BZ Apartment Complexes (Phase 10), 1 die (10R)
--[X] Urban Metros (Phase 4), 2 dice (30R)
-[X]Heavy Industry (5 dice + 4 Free) 340 Resources
--[X] U-Series Alloy Foundries (Phase 1), 8 dice (320R)
--[X] Improved Continuous Cycle Fusion Development (Tech), 1 die (20R)
-[X]Light and Chemical Industry (5 dice) 65 Resources
--[X] Civilian Ultralight Factories, 3 dice (45R)
--[X] Artificial Wood Furniture Plants, 1 die (10R)
--[X] Home Robotics Development, 1 die (10R)
-[X]Agriculture (6 dice) 50 Resources
--[X] BZ Aquaponics Bays (Phase 5), 3 dice (30R)
--[X] Wadmalaw Kudzu Plantations (Phase 3), 2 dice (20R)
--[X] Security Review (Agriculture), 1 die (unrolled)
-[X]Tiberium (7 dice) 140 Resources
--[X] Tiberium Vein Mines (Stage 2), 5 dice (100R)
--[X] Improved Hewlett-Gardener Process Development (Tech), 2 dice (40R)
-[X]Orbital (7 dice + 3 Free + Erewhon) 200 Resources
--[X] GDSS Columbia (Phase 1), 9 dice (180R)
--[X] Orbital Cleanup (Stage 11), 1 die + Erewhon (20R)
-[X]Services (5 dice) 70 Resources
--[X] AEVA Deployment (Services), 3 dice + 1 locked (60R)
--[X] Gene Clinics, 1 die (10R)
-[X]Military (8 dice) 115 Resources
--[X] Stealth Disruptor Development (Tech), 1 die (15R)
--[X] Zrbite Sonic Weapons Development (Tech), 1 die (20R)
--[X] Railgun Munitions Factories (Phase 1), 2 dice (20R)
--[X] Ground Forces Zone Armor (Set 1/Phase 3), 2 dice (40R)
--[X] Modular Rapid Assembly System Prototypes (Tech), 1 die (20R)
--[X] Security Review (Military), 1 die (unrolled)
-[X]Bureaucracy (4 dice) 0 Resources
--[X] Security Review (Agriculture), 1 die
--[X] Security Review (Military), 2 dice
--[X] Focus Reallocation, 1 die
---[X] Heavy Industry
---[X] Orbital
---[X] Tiberium
-[X]Total Cost: 1050/1050 Resources
 
First non-renegotiation plans go~

[X] Plan Foot off the Mining Pedal Q2 2062
-[X] Infrastructure (5/5+2, 100R)
--[X] Blue Zone Apartments (Phase 10) 87/160 (1D, 10R) (79%)
--[X] Rail Network Construction Campaigns (Phase 5) 39/325 (4D, 60R) (90%)
--[X] Urban Metros (Phase 4) 0/150 (2D, 30R) (81%)
-[X] Heavy Industry (5/5+E, 140R)
--[X] Improved Continuous Cycle Fusion Development 0/120 (1D+E, 40R) (75%)
--[X] U Series Alloy Foundries (Phase 1) 0/600 (2D, 80R) (2/7)
--[X] Personal Electric Vehicle Plants 112/300 (2D, 20R) (45%)
-[X] Light and Chemical Industry (5/5, 100R)
--[X] Reykjavik Myomer Macrospinner 50/1280 (5D, 100R) (5/17)
-[X] Agriculture (6/6, 65R)
--[X] Agriculture Mechanization Projects (Phase 2) 26/250 (3D, 45R) (70%)
--[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 (2D, 20R) (86%)
--[X] Security Review (1D)
-[X] Tiberium (7/7, 140R)
--[X] Vein Mining (Phase 2+3) 5/385 (5D, 100R) (88%)
--[X] Improved Hewlett Gardener Process Development 0/160 (2D, 40R) (83%)
-[X] Orbital (7/7+2, 160R)
--[X] GDSS Columbia (Phase 1+2+3) 0/475 (7D, 140R) (98%)
--[X] Orbital Cleanup (Stage 11+12) 32/170 (2D, 20R) (85%)
-[X] Services (5/5+1, 125R)
--[X] Gene Clinics 94/120 (1D, 10R) (100%)
--[X] Kamisuwa Optical Laboratories 0/250 (2D, 40R) (4%)
--[X] Ocular Implant Deployment 0/200 (3D, 75R) (88%)
-[X] Military (8/8+2, 200R)
--[X] Zrbite Sonic Weapons Development 0/60 (1D, 20R) (91%)
--[X] Railgun Munitions Factories (Phase 1) 142/200 (1D, 10R) (88%)
--[X] Ground Forces Zone Armor Factories (Set 1) (Phase 3+4) 147/360 (3D, 60R) (80%)
--[X] Infernium Laser Refits 0/450 (3D, 90R) (3/6)
--[X] Modular Rapid Assembly System Prototypes 56/125 (1D, 20R) (82%)
--[X] Security Review (1D)
-[X] Bureaucracy (4/4, 0R)
--[X] Focus Reallocation
---[X] Heavy Industry
---[X] Tiberium
---[X] Orbital
--[X] Security Review (Mil) (2D) (100%)
--[X] Security Review (Agri) (1D) (94%)

Total R: 1030/1050 + 100 (Bank)

[X] Plan Foot off the Mining Pedal Q2 2062, Chicago Apartments
-[X] Infrastructure (5/5+2, 130R)
--[X] Blue Zone Apartments (Phase 10) 87/160 (1D, 10R) (79%)
--[X] Chicago Planned City (Phase 5) (6D, 120R) (7/13)
-[X] Heavy Industry (5/5+E, 100R)
--[X] Improved Continuous Cycle Fusion Development 0/120 (1D+E, 40R) (75%)
--[X] Personal Electric Vehicle Plants 112/300 (2D, 20R) (45%)
--[X] Chicago Planned City (1D, 20R)
--[X] Microfusion Cell Development 0/60 (1D, 20R) (94%)
-[X] Light and Chemical Industry (5/5, 100R)
--[X] Reykjavik Myomer Macrospinner 50/1280 (5D, 100R) (5/16)
-[X] Agriculture (6/6, 65R)
--[X] Agriculture Mechanization Projects (Phase 2) 26/250 (3D, 45R) (70%)
--[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 (2D, 20R) (80%)
--[X] Security Review (1D)
-[X] Tiberium (7/7, 140R)
--[X] Vein Mining (Phase 2+3) 5/385 (5D, 100R) (88%)
--[X] Improved Hewlett Gardener Process Development 0/160 (2D, 40R) (83%)
-[X] Orbital (7/7+2, 160R)
--[X] GDSS Columbia (Phase 1+2+3) 0/475 (7D, 140R) (98%)
--[X] Orbital Cleanup (Stage 11+12) 32/170 (2D, 20R) (85%)
-[X] Services (5/5+1, 120R)
--[X] Gene Clinics 94/120 (1D, 10R) (100%)
--[X] Kamisuwa Optical Laboratories 0/250 (2D, 40R) (4%)
--[X] Ocular Implant Deployment 0/200 (3D, 75R) (88%)
-[X] Military (8/8+2, 200R)
--[X] Zrbite Sonic Weapons Development 0/60 (1D, 20R) (91%)
--[X] Railgun Munitions Factories (Phase 1) 142/200 (1D, 10R) (88%)
--[X] Ground Forces Zone Armor Factories (Set 1) (Phase 3+4) 147/360 (3D, 60R) (80%)
--[X] Infernium Laser Refits 0/450 (3D, 90R) (3/6)
--[X] Modular Rapid Assembly System Prototypes 56/125 (1D, 20R) (82%)
--[X] Security Review (1D)
-[X] Bureaucracy (4/4, 0R)
--[X] Focus Reallocation
---[X] Heavy Industry
---[X] Tiberium
---[X] Orbital
--[X] Security Review (Mil) (2D) (100%)
--[X] Security Review (Agri) (1D) (94%)

Total R: 1015/1050 + 100 (Bank)

[X] Foot off the Mining Pedal Q2 2062, Maximum Chicago
-[X] Infrastructure (5/5+4, 180R)
--[X] Chicago Planned City (Phase 5) 52/1100 (9D, 180R) (3%)
-[X] Heavy Industry (5/5+E, 100R)
--[X] Improved Continuous Cycle Fusion Development 0/120 (1D+E, 40R) (75%)
--[X] Personal Electric Vehicle Plants 112/300 (2D, 20R) (45%)
--[X] Chicago Planned City (1D, 20R)
--[X] Microfusion Cell Development 0/60 (1D, 20R) (94%)
-[X] Light and Chemical Industry (5/5, 100R)
--[X] Reykjavik Myomer Macrospinner 50/1280 (5D, 100R) (5/16)
-[X] Agriculture (6/6, 65R)
--[X] Agriculture Mechanization Projects (Phase 2) 26/250 (3D, 45R) (70%)
--[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 (2D, 20R) (80%)
--[X] Security Review (1D)
-[X] Tiberium (7/7, 140R)
--[X] Vein Mining (Phase 2+3) 5/385 (5D, 100R) (88%)
--[X] Improved Hewlett Gardener Process Development 0/160 (2D, 40R) (83%)
-[X] Orbital (7/7, 140R)
--[X] GDSS Columbia (Phase 1+2+3) 0/475 (7D, 140R) (98%)
-[X] Services (5/5+1, 125R)
--[X] Gene Clinics 94/120 (1D, 10R) (100%)
--[X] Kamisuwa Optical Laboratories 0/250 (2D, 40R) (4%)
--[X] Ocular Implant Deployment 0/200 (3D, 75R) (88%)
-[X] Military (8/8+2, 200R)
--[X] Zrbite Sonic Weapons Development 0/60 (1D, 20R) (91%)
--[X] Railgun Munitions Factories (Phase 1) 142/200 (1D, 10R) (88%)
--[X] Ground Forces Zone Armor Factories (Set 1) (Phase 3+4) 147/360 (3D, 60R) (80%)
--[X] Infernium Laser Refits 0/450 (3D, 90R) (3/6)
--[X] Modular Rapid Assembly System Prototypes 56/125 (1D, 20R) (82%)
--[X] Security Review (1D)
-[X] Bureaucracy (4/4, 0R)
--[X] Focus Reallocation
---[X] Heavy Industry
---[X] Tiberium
---[X] Orbital
--[X] Security Review (Mil) (2D) (100%)
--[X] Security Review (Agri) (1D) (94%)

Total R: 1050/1050 + 100 (Bank)

Edit: changed base plan, added Plan to the front of two of the plans to see if that will fix vote counting.
 
Last edited:
Trying to push out space while also getting the Alloy foundries going

1045/1050
[X] Plan Space! Columbia and Gravitics
Infra 5/5 90R +36
-[X] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
-[X] Suborbital Shuttle Service (Phase 2) 22/250 2 dice 50R 18%
-[X] Urban Metros (Phase 4) 0/150 2 dice 30R 81%
HI 5/5 180R +33
-[X] Improved Continuous Cycle Fusion Development 0/120 1 die 20R 34%
-[X] U Series Alloy Foundries (Phase 1) (New) 0/600 4 dice 160R 0%
LCI 5/5 100R +23
-[X] Artificial Wood Furniture Plants (New) 0/100 1 die 10R 39%
-[X] Home Robotics Development (New) 0/60 Erewhon 10R 56%
-[X] Carbon Nanotube Foundry Expansions 0/300 4 dice 80R 56%
Agri 6/6 65R +28
-[X] Security Review 1 Agri die
-[X] Vertical Farming Projects (Stage 3) (Updated) 74/240 3 die 45R 95%
-[X] Wadmalaw Kudzu Plantations (Phase 3) 315/450 2 dice 20R 86%
Tiberium 7/7+1 free 180R +38
-[X] Tiberium Vein Mines (Stage 2+3+4) 5/570 6 dice 120R 40%
-[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 83%
Orbital 7/7+4 free 220R +33
-[X] Gravitic Shipyard 0/450 4 dice 80R 8%
-[X] GDSS Columbia (Phase 1+2+3) 0/475 7 dice 140R 98%
Services 5/5 70R +31
-[X] Advanced Electronic Video Assistant Deployment (Service) 0/200 3 dice +1 service 60R 88%
-[X] Gene Clinics 94/120 1 die 10R 100%
Military 8/8 +2 Free 160R +30
-[X] Security Review 1 Mil die
-[X] Railgun Munitions Factories (Phase 1) 142/200 1 die 10R 88%
-[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 147/360 3 dice 60R 80%
-[X] GD-3 Rifle Development 0/30 1 die 10R 100%
-[X] Shark Class Frigate Shipyards (Seattle) 0/300 3 dice 60R 20%
-[X] Modular Rapid Assembly System Prototypes 51/125 1 die 20R 77%
Bureau 4/4 +28 0R
-[X] Security Review (Agriculture) 1 die + 1 Agri 94%
-[X] Security Review (Mil) 2 die + 1 Mil 99%
-[X] Focus Reallocation (Tib, Orb, HI) 1 die

Free 7/7
5 Space, 2 Mil
 
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