New Plan
[] Plan Karachi Wingmen
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Infrastructure 5/5 155R
-[] Blue Zone Apartment Complexes (Phase 10) 1 die 10R 79%
(Progress 87/160: 10 resources per die) (-3 Logistics, +6 High Quality Housing)
-[] Suborbital Shuttle Service (Phase 2) 3 dice 75R 82%
(Progress 22/250: 25 resources per die) (+5 Logistics)
-[] Urban Metros (Phase 4) 2 free dice 30R 81%
(Progress 0/150: 15 resources per die) (+3 Logistics, -2 Energy)
-[] Chicago Planned City (Phase 4) 1 die + 1 Heavy Industry die 40R 0%
(Can spend mixed Heavy Industry and Infrastructure dice, at least 1 die must be Heavy Industry)
(Progress 52/1100: 20 resources per die) (+5 Housing, -4 Labor), (+500 Tiberium Processing Capacity, +10 Consumer Goods, +12 Capital Goods)
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Heavy Industry 5/5 150R
-[] U Series Alloy Foundries (Phase 1) 2 dice 80R 0%
(Progress 0/600: 40 resources per die) (-4 Energy, -2 STUs) (5% discounts across the board)
-[] Improved Continuous Cycle Fusion Development 2 dice 40R 96%
(Progress 0/120: 20 resources per die)
-[] Low Velocity Particle Applicator Development 1 free dice 20R 34%
(Progress 0/120: 20 resources per die)
-[] Personal Electric Vehicle Plants 1 free die 10R 0%
(Progress 112/300: 10 resources per die) (-2 Labor, -4 Energy, -2 Capital Goods, +8 Consumer goods, +4 Logistics) (+10 Political Support)
-[] Chicago Planned City 1 die
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Light and Chemical Industry 5/5 90R
-[] Reykjavik Myomer Macrospinner (Phase 5) 1 die 20R 0%
(Progress 50/1280: 20 resources per die) (+8 Capital Goods, +4 Energy) (Reduces cost of mech and zone armor projects)
-[] Carbon Nanotube Foundry Expansions 3 dice 60R 11%
(Progress 0/300: 20 resources per die) (+4 Capital Goods)
-[] Artificial Wood Furniture Plants 1 die 10R 39%
(Progress 0/100: 10 resources per die) (+4 Consumer Goods)
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Agriculture 6/6 80R
-[] Agriculture Mechanization Projects (Phase 2) 1 die 15R 0%
(Progress 26/250: 15 resources per die) (+12 Food, -1 Energy, -1 Capital Goods)
-[] Vertical Farming Projects (Stage 3) 3 die 45R 95%
(Progress 74/240: 15 resources per die) (+4 Food, +4 Consumer goods, -2 Energy)
-[] Wadmalaw Kudzu Plantations (Phase 3) 1 die + 1 free die 20R 80%
(Progress 315/450: 10 resources per die) (+8 Consumer Goods) (+1 to all dice)
-[] Security Review 1 die
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Tiberium 7/7 140R
-[] Tiberium Vein Mines (Stage 2) 5 dice 100R 100%
(Progress 5/195: 20 resources per die) (Additional Income Trickle [20-35]) (+1 Yellow Zone Abatement) (-1 Capital Goods)
-[] Improved Hewlett Gardener Process Development 2 dice 40R 83%
(Progress 0/160: 20 resources per die)
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Orbital 7/7 170R
-[] GDSS Columbia (Phase 1) 7 dice + 1 free die 160R 100%
(Phase 2 100% Phase 3 99%)
(Progress 0/65: 20 resources per die) (5 Political Support)
-[] Orbital Cleanup (Stage 11) 1 Erewhon die 10R 63%
(Progress 32/85: 10 resources per die) (10-15 resources) (Unlocks Orbital Power Stations)
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Services 5/5 105R
-[] Gene Clinics 1 die 10R 100%
(Progress 94/120: 10 resources per die) (-1 Labor)
-[] Regional Hospital Expansions (Phase 1) 1 die 25R 56%
(Progress 213/300: 25 resources per die) (+4 Health) (-1 Energy, -1 Capital Goods, -1 Labor)
-[] Kamisuwa Optical Laboratories 1 die 20R 0%
(Progress 0/250: 20 resources per die) (-2 Labor, -2 Energy)
-[] Ocular Implant Deployment 2 dice 50R 31%
(Progress 0/200: 25 resources per die) (+1 Labor, -1 Health)
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Military 8/8 160R
-[] Orca Wingmen Drone Deployment (Phase 1) 3 dice 60R 37%
(Progress 0/275: 20 resources per die) (-1 Labor, -3 Energy, -1 Capital Goods)
-[] Railgun Munitions Factories (Phase 1) 1 die 10R 88%
(Progress 142/200: 10 resources per die) (-1 Labor, -1 Energy) (Very High Priority)
-[] Ground Forces Zone Armor (Set 1) (Phase 3) 3 dice 60R 100%
(Progress 147/180: 20 resources per die)(-2 Labor, -2 Energy, -1 Capital Goods)
-[] GD-3 Rifle Development 1 die 10R 100%
(Progress 0/30: 10 resources per die)
-[] Modular Rapid Assembly System Prototypes 1 free die 20R 82%
(Progress 56/125: 20 resources per die)
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Bureaucracy 4/4
-[] Security Reviews (
Agriculture) 2 dice + 1 Agriculture die 100%
(DC 50 + 1 operations die)
-[] Interdepartmental Favors 1 die
--[] Steel Talons: Deploy Medium Tactical Plasma Weapons by the end of 2062: +5 Political Support
--[] Air Force: Deploy all Orca Wingman Drones before the end of this plan: +5 Political Support
-[] Focus Reallocation 1 die
(-1 die to Tiberium, -1 die to Orbital, and -1 die to Services)
--[] Heavy Industry
--[] Tiberium
--[] Orbital
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Free Dice 7/7
-[] 2 in
Infrastructure
-[] 2 in
Heavy Industry
-[] 1 in
Agriculture
-[] 1 in
Orbital
-[] 1 in
Military
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Resources Income 1050/1050 Reserve 0/0 Bank 100
Infrastructure
main thrust is getting logistics back up while finishing up the BZ apartments and starting on Chicago with the hope of getting that done in Q4 62 or Q1 63
Heavy Industry
I know folks are excited about the U metals buts that is a lot of work needed there and we have more then a few HI projects that need doing so I think that generally we should put about 1-3 dice there each turn while we work on the other stuff such as the industrial cap stone projects.
So only two there this turn while making a start on Chicago, trying to develop 2nd gen fusion, LVPA (which I want done before working on Aberdeen since it could have an effect making Isolinear stuff) and slow rolling the PEV plant.
Light and Chemical Industry
I plan on keeping at least one die on Reykjavik a turn until the Nanotube Foundry is finished then putting most of the LCI dice on Reykjavik while slow rolling the furniture plants and Home Robotics stuff because we're not in a hurry to finish them.
Agriculture
I think we can all agree that finishing the kudzu is a good thing and I'm going to finish the next phase of vertical farms while starting on mechanization.
I'm going to focus on the next stage of vertical farms over BZ Aquaponics, Agriculture Mechanization or Dairy Ranches because the vertical farms will both provide food and expand food diversity, I plan on starting the ranches next turn all going well.
Tiberium
I'm going to put dice towards the Improved Hewlett Gardener Process Development because we both need the STUs it will provide and finishing the refits for it is a plan goal so starting on that sooner is better then later.
Orbital
The faster we get the stations done the better so I prefer to focus on finishing one at a time rather then doing both at the same time.
I'm putting Erewhon on orbital clean up because 1. it will get us a discount for the low orbit satellites that we're going to want for Karachi and 2. because it's about damned time we finished it.
Services
2 dice towards finishing what's already been started and a 1-2 split between the labs and implants not sure what to say here
Military
Considering how long it's going to take to roll out the sharks I'm going to put rolling out Orca drones and the laser refits above doing Seattle and while I may not be starting the refits this turn it's to get a good start on the drones this turn and I will start on them next turn
Bureaucracy
dropping two security checks in favour of making the current check 100% so certain people won't get upset about a 6% chance of failure (not counting a nat 1) and a pair of Interdepartmental Favors we should be doing anyway so that free dice can be used elsewhere
@Dmol8 heavy industry is currently 5 dice not 6 and services is currently 5 dice not 4
EDIT: almost forgot this
I mean, 407 progress in 3 turns isn't that bad, especially considering our ridiculous tib bonus
That's why I said slight although I'm not sure that there are only two phases left on the border offensives