Dmol8
The Undead Unhinged Lunatic of the Web
- Location
- Belgrade,Serbia
- Pronouns
- He/Him/His
Alright with everyone talking about this and me able to keep up this time new preliminary plan:
[ ] Plan The Green Line v2.2:
-[ ] Infrastructure (5/5 Dice +36 bonus) 80 Resources:
--[ ] Yellow Zone Fortress Towns (Phase 7) (Updated) 93/300 20 RpD, 2 Die = 40 R 33% DC 60
--[ ] Blue Zone Apartment Complexes (Phase 10) 87/160 10 RpD, 1 Die = 10 R 79% DC 22
--[ ] Urban Metros (Phase 4) 0/150 15 RpD, 2 Die = 30 R 81% ADC 32
-[ ] Heavy Industry (6/6 Dice +33 bonus) 85? Resources:
--[ ] Advanced Alloys Deployment 0/??? 15? RpD, 3 Dice = 45? R ???% ?DC ???
--[ ] Improved Continuous Cycle Fusion Development (Tech) 0/120 20 RpD, 1 Die = 20 R 33% DC 72
--[ ] Personal Electric Vehicle Plants 112/300 10 RpD, 2 Die = 20 R 45% ADC 54
-[ ] Light and Chemical Industry (5/5 Dice +28-5 = +23 bonus) 100 Resources:
--[ ] Reykjavik Myomer Macrospinner (Phase 5) 20 RpD, 5 Dice = 100 R 5/17 Median ADC N/A
-[ ] Agriculture (6/6 Dice +28 bonus) 65 Resources:
--[ ] Agriculture Mechanization Projects (Phase 2) 26/250 15 RpD, 3 Dice = 45 R 70% ADC 42
--[ ] Wadmalaw Kudzu Plantations (Phase 3) 315/450 10 RpD, 2 Die = 20 R 86% ADC 27
--[ ] Security Review Agriculture 1 Die
-[ ] Tiberium (7/7 Dice + 2 Free Dice +38 bonus) 175 Resources:
--[ ] Tiberium Vein Mines (Stage 2+3+4?) 5/195/385/570 20 RpD, 6 Dice = 120 R 100%/99%/40% ADC 1/23/54
--[ ] Intensification of Green Zone Harvesting (Stage 8) 4/100 15 RpD, 1 Die = 15 R 58% DC 43
--[ ] Improved Hewlett Gardener Process Development (Tech) 0/160 20 RpD, 2 Die = 40 R 83% ADC 30
-[ ] Orbital (6/6+1 = 7 Dice + 3 Free Dice + Erewhon Die +33 bonus) 200 Resources:
--[ ] GDSS Columbia (Phase 1) 0/65/200/475/1030 20 RpD, 8 Dice + Erewhon Die = 180 R 100%/100%/100%/1% ADC 1/1/18/80
--[ ] Orbital Cleanup (Stage 11) 32/85/170 10 RpD, 2 Die = 20 R 100%/81% ADC 1/36
-[ ] Services (4/4 Dice +31 bonus) 85 Resources:
--[ ] Gene Clinics 94/120 10 RpD, 1 Die = 10 R 100% DC 1
--[ ] Ocular Implant Deployment 0/200 25 RpD, 3 Dice = 75 R 88% ADC 31
-[ ] Military (8/8 Dice + 2 Free Dice +30 bonus) 170? Resources:
--[ ] Zrbite Sonic Weapons Development (Tech) 0/60 20 RpD, 1 Die = 20 R
--[ ] Railgun Munitions Factories (Phase 1) (Very High Priority) 142/200 10 RpD, 1 Die = 10 R 88% DC 13
--[ ] Ground Forces Zone Armor (Set 1) (Phase 3) (Updated) (Very High Priority) 147/180/360 20 RpD, 2 Die = 40 R 100%/20% ADC 1/68
--[ ] Shark-Class Frigate Shipyards (High Priority) 0/300 20 RpD, 4 Dice = 80 R 73% ADC 42
--[ ] Modular Rapid Assembly System Prototypes (Tech) (High Priority) 56/125 20 RpD, 1 Die = 20 R 77% DC 24
--[ ]Security Reviews Military 1 Die
-[ ] Bureaucracy (4/4 Dice +28 bonus)
--[ ] Security Review Agriculture 2 Die
--[ ] Security Review Military 1 Die
--[ ] Focus Reallocation
---[ ] Heavy Industry
---[ ] Tiberium
---[ ] Orbital
-[ ] Total Cost: 80+85?+100+65+175+200+85+170? = 960?/1150
+5 to Genetically Engineered Plants < Must remember this until it is incorporated into the regular posts next turn.
- In Infrastructure I put the Dice onto Urban Metros Phase 4 and Blue Zone Apartment Complexes to get the new general city sectors over and done with in Infrastructure. Also 2 Die onto Yellow Zone Fortresses because there are only two Phases left. The plan is called The Green Line people I want the border between GDI and NOD fully fortified and the Fortresses get us +4 Housing so we can take in more refugees.
- In Heavy Industry I'm going to start deploying Advanced Alloys while trying to finish off Personal Electrical Vehicle Plants. Also preparing to do DAE by first researching Improved Fusion Power Plants with one Die because more would be overkill.
- In L&C Industry I'm just going after the Reykjavik capstone. Should be done by the end of the year.
- Because of @Derpmind's arguments Agriculture is completing Mechanization with 3 Dice because having enough food and the bonus from mechanisation is enough to add a Die and go from around 10% to 70%, completing Wadmalaw Kudzu and of course that Security Review which is overdue.
- Tiberium is about doing Vein Mines, Green Zone Intensification, again the plan is called The Green Line, and researching the improved Hewlett Gardener Process for more STU gain.
- Orbital is about surging into existence of Colombia. Since we are waiting for Advanced Alloys to do Shala we can surge this one further than before and at the same time finish off Orbital Cleanup because those 2 Die make no difference for completing Phase 4 of Columbia this turn.
- Services just finshes off the Gene Clinics and then does the Occular Implant Deployment with 3 Dice because after reading all the arguments about having sight vs heavy headgear I've come down on the side of give them the choice as flawed as it is and give it as soon as possible.
- Military is about starting to get ZOCOM some relief, while at the same time preparing for Karachi, which isn't going to last only one turn so having those extra frigates as soon as possible will be useful and doing our plan goals alongside a security review.
- Security Reviews in Agriculture, which I'm uneasy about using a single Die on since we have an allegedly ex-NOD mad scientist now in there, and Military and switching a Die from Services to Heavy Industry.
[ ] Plan The Green Line v2.2:
-[ ] Infrastructure (5/5 Dice +36 bonus) 80 Resources:
--[ ] Yellow Zone Fortress Towns (Phase 7) (Updated) 93/300 20 RpD, 2 Die = 40 R 33% DC 60
--[ ] Blue Zone Apartment Complexes (Phase 10) 87/160 10 RpD, 1 Die = 10 R 79% DC 22
--[ ] Urban Metros (Phase 4) 0/150 15 RpD, 2 Die = 30 R 81% ADC 32
-[ ] Heavy Industry (6/6 Dice +33 bonus) 85? Resources:
--[ ] Advanced Alloys Deployment 0/??? 15? RpD, 3 Dice = 45? R ???% ?DC ???
--[ ] Improved Continuous Cycle Fusion Development (Tech) 0/120 20 RpD, 1 Die = 20 R 33% DC 72
--[ ] Personal Electric Vehicle Plants 112/300 10 RpD, 2 Die = 20 R 45% ADC 54
-[ ] Light and Chemical Industry (5/5 Dice +28-5 = +23 bonus) 100 Resources:
--[ ] Reykjavik Myomer Macrospinner (Phase 5) 20 RpD, 5 Dice = 100 R 5/17 Median ADC N/A
-[ ] Agriculture (6/6 Dice +28 bonus) 65 Resources:
--[ ] Agriculture Mechanization Projects (Phase 2) 26/250 15 RpD, 3 Dice = 45 R 70% ADC 42
--[ ] Wadmalaw Kudzu Plantations (Phase 3) 315/450 10 RpD, 2 Die = 20 R 86% ADC 27
--[ ] Security Review Agriculture 1 Die
-[ ] Tiberium (7/7 Dice + 2 Free Dice +38 bonus) 175 Resources:
--[ ] Tiberium Vein Mines (Stage 2+3+4?) 5/195/385/570 20 RpD, 6 Dice = 120 R 100%/99%/40% ADC 1/23/54
--[ ] Intensification of Green Zone Harvesting (Stage 8) 4/100 15 RpD, 1 Die = 15 R 58% DC 43
--[ ] Improved Hewlett Gardener Process Development (Tech) 0/160 20 RpD, 2 Die = 40 R 83% ADC 30
-[ ] Orbital (6/6+1 = 7 Dice + 3 Free Dice + Erewhon Die +33 bonus) 200 Resources:
--[ ] GDSS Columbia (Phase 1) 0/65/200/475/1030 20 RpD, 8 Dice + Erewhon Die = 180 R 100%/100%/100%/1% ADC 1/1/18/80
--[ ] Orbital Cleanup (Stage 11) 32/85/170 10 RpD, 2 Die = 20 R 100%/81% ADC 1/36
-[ ] Services (4/4 Dice +31 bonus) 85 Resources:
--[ ] Gene Clinics 94/120 10 RpD, 1 Die = 10 R 100% DC 1
--[ ] Ocular Implant Deployment 0/200 25 RpD, 3 Dice = 75 R 88% ADC 31
-[ ] Military (8/8 Dice + 2 Free Dice +30 bonus) 170? Resources:
--[ ] Zrbite Sonic Weapons Development (Tech) 0/60 20 RpD, 1 Die = 20 R
--[ ] Railgun Munitions Factories (Phase 1) (Very High Priority) 142/200 10 RpD, 1 Die = 10 R 88% DC 13
--[ ] Ground Forces Zone Armor (Set 1) (Phase 3) (Updated) (Very High Priority) 147/180/360 20 RpD, 2 Die = 40 R 100%/20% ADC 1/68
--[ ] Shark-Class Frigate Shipyards (High Priority) 0/300 20 RpD, 4 Dice = 80 R 73% ADC 42
--[ ] Modular Rapid Assembly System Prototypes (Tech) (High Priority) 56/125 20 RpD, 1 Die = 20 R 77% DC 24
--[ ]Security Reviews Military 1 Die
-[ ] Bureaucracy (4/4 Dice +28 bonus)
--[ ] Security Review Agriculture 2 Die
--[ ] Security Review Military 1 Die
--[ ] Focus Reallocation
---[ ] Heavy Industry
---[ ] Tiberium
---[ ] Orbital
-[ ] Total Cost: 80+85?+100+65+175+200+85+170? = 960?/1150
+5 to Genetically Engineered Plants < Must remember this until it is incorporated into the regular posts next turn.
- In Infrastructure I put the Dice onto Urban Metros Phase 4 and Blue Zone Apartment Complexes to get the new general city sectors over and done with in Infrastructure. Also 2 Die onto Yellow Zone Fortresses because there are only two Phases left. The plan is called The Green Line people I want the border between GDI and NOD fully fortified and the Fortresses get us +4 Housing so we can take in more refugees.
- In Heavy Industry I'm going to start deploying Advanced Alloys while trying to finish off Personal Electrical Vehicle Plants. Also preparing to do DAE by first researching Improved Fusion Power Plants with one Die because more would be overkill.
- In L&C Industry I'm just going after the Reykjavik capstone. Should be done by the end of the year.
- Because of @Derpmind's arguments Agriculture is completing Mechanization with 3 Dice because having enough food and the bonus from mechanisation is enough to add a Die and go from around 10% to 70%, completing Wadmalaw Kudzu and of course that Security Review which is overdue.
- Tiberium is about doing Vein Mines, Green Zone Intensification, again the plan is called The Green Line, and researching the improved Hewlett Gardener Process for more STU gain.
- Orbital is about surging into existence of Colombia. Since we are waiting for Advanced Alloys to do Shala we can surge this one further than before and at the same time finish off Orbital Cleanup because those 2 Die make no difference for completing Phase 4 of Columbia this turn.
- Services just finshes off the Gene Clinics and then does the Occular Implant Deployment with 3 Dice because after reading all the arguments about having sight vs heavy headgear I've come down on the side of give them the choice as flawed as it is and give it as soon as possible.
- Military is about starting to get ZOCOM some relief, while at the same time preparing for Karachi, which isn't going to last only one turn so having those extra frigates as soon as possible will be useful and doing our plan goals alongside a security review.
- Security Reviews in Agriculture, which I'm uneasy about using a single Die on since we have an allegedly ex-NOD mad scientist now in there, and Military and switching a Die from Services to Heavy Industry.