Sigh...

This is the second time in three plans a plan I consider not as good pulls ahead.

The save money with more science plan feels spread all over the place. Not enough focus on various projects.

It does MINING right before we get our income cut so costing us cap goods with very little payoff.

Only one die on tib power so only 56% chance of completing a phase and spending the political points we need to.

I just really don't care for it.
 
Only one die on tib power so only 56% chance of completing a phase and spending the political points we need to.

The plan is guaranteed to spend 15 of our 17 excess political support, so there's only 2 PS at risk of decay. And for those 2 PS, there's only an approximately 8% chance that both Communal Housing Experiments and Tiberium power fail to complete and use it up. I'm personally fine with that little risk on that little PS.
 
Sigh...

This is the second time in three plans a plan I consider not as good pulls ahead.

The save money with more science plan feels spread all over the place. Not enough focus on various projects.

It does MINING right before we get our income cut so costing us cap goods with very little payoff.

Only one die on tib power so only 56% chance of completing a phase and spending the political points we need to.

I just really don't care for it.
Thank you, thats worded better than I could come up with.
 
I think it would be really cool, instead of doing security reviews on the military this turn, do political promises and interdepartmental favors.

Then use the freed die for orbital cleanup.
89% chance of one phase (+0-+5 net resources)
4% chance of two phases (+10-+20 net resources, +5 PS, and other benefits).

[ ] Orbital Cleanup (Stage 11)
With much of the largest and slowest of the debris collected, all that remains is the increasingly small and fast dust and sand remaining in the orbitals. While still significantly problematic, it is unfortunately much less profitable to mine, as there is not enough material left to save launches.
(Progress 32/85: 10 resources per die) (10-15 resources) (Unlocks Orbital Power Stations)
(Progress 0/85: 10 resources per die) (10-15 resources) (+5 Political Support) (20 progress discount on earth orbit satellites)
 
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I am mainly going off the fact that yesterday someone who I consider to be generally reliable counted up the word count of your posts for this vote and said it was equal to around 25,000 words. Admittedly, I haven't fact-checked that myself and I'm just taking their word for it so they (and I) might be wrong about just how much you've written over this current vote.
Oh, I believe it. I guess it depends on your definition of 'extremes.' I like talking to people about things like this, so I don't consider it 'exertion' so much as 'doing something I like doing.'

Nor do I really consider it some kind of etiquette breach. It seems a bit unfair to ask Person A to stop talking so much when Persons B, C, and D are under no obligation to stop talking about why Person A is, in their opinion, wrong.

I'm rather uncomfortable changing my plan again, but I am considering it if you okay it*, because that would leave us in a better place if my plan does win, most likely.

*Ithillid has said it's iffy, but not out of bounds.
I'm not going to complain about what you do, since I did much the same myself in the first place after learning we could do it without torpedoing ourselves.

Although you aren't in a position to save 15 R more by doing so and open up the gap in our savings amounts back to what it was. :p

The entire reason i prefer the science plan over thechicago one is that science has more in space.
That's fair. I'm doubtful it'll make much difference on net because I don't think we can have our "make stations cheaper" infrastructure squared away and ready to start Columbia before 2062Q2 anyway, but it may very well help.
 
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I've looked at "Plan Save Moneys, with more SCIENCE!" It does not save any more money than "Plan Attempting To Have Banks In Chicago" so if your voting for SCIENCE! to save Resources than it does not help. "Plan Save Moneys, with more SCIENCE!" also does not do as good a job of finishing Sparkle Shield, and it wastes money by conducting major mining at the end of a four year plan right before reallocation. If you are trying to save resources for after reallocation then doing Vain mining now is a waste of resources, RZ border offensives set up super glacier mines so that is understandable, but not Vain mining. Vain mining at the end of a plan wastes cap goods and nets us no resources for use, so I don't understand why people who want to save resources are voting for a plan that wastes them.
 
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[X] Plan Attempting To Have Banks In Chicago

Changing my vote, been convinced by some of the discussion that it could be more helpful in the long run and i also like the almost guaranteed liquid-Tib research to synergize with all the other techs we're researching this turn.

Also putting Erewhon on space tib research seems neat.
 
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I've looked at "Plan Save Moneys, with more SCIENCE!" It does not save any more money than "Plan Attempting To Have Banks In Chicago" so if your voting for SCIENCE! to save Resources than it does not help. "Plan Save Moneys, with more SCIENCE!" also does not do as good a job of finishing Sparkle Shield, and it wastes money by conducting major mining at the end of a four year plan right before realocation.
Assuming their math can be believed:
Lightwhisper's
940/1155R + 110 Reserve
So, net 325 resources for next turn. Although I'm hoping he adds Interdepartmental Favors, Political Promises, and Space Cleanup (as above, the last is likely slightly revenue positive).

Simon's
End Plan with 145 R and 117 PS in piggy bank

Could you point out where (or whether) he made his mistake?
 
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Sigh...

This is the second time in three plans a plan I consider not as good pulls ahead.

The save money with more science plan feels spread all over the place. Not enough focus on various projects.

It does MINING right before we get our income cut so costing us cap goods with very little payoff.

Only one die on tib power so only 56% chance of completing a phase and spending the political points we need to.

I just really don't care for it.
By this, do you mean that I'm not putting enough focus on completing projects? Because that's somewhat intentional.
The mining... From one point of view, that's accurate, but it also gives us more view of what is underground. And the income that doesn't stay with the Treasury helps out other departments, which give background bonuses.
As for Tib Power... 1 die gives a better than even chance of completion, and I'm not worried about the decay that will happen to 2 PS over 1 turn.
I'm not going to complain about what you do, since I did much the same myself in the first place after learning we could do it without torpedoing ourselves.

Although you aren't in a position to save 15 R more by doing so and open up the gap in our savings amounts back to what it was. :p
Thanks - I'm still a bit iffy on doing it, but since it's your plan I'm competing with...
Now I just need to figure out what to do.
I think it would be really cool, instead of doing security reviews on the military this turn, do political promises and interdepartmental favors.

Then use the freed die for orbital cleanup.
89% chance of one phase (+0-+5 net resources)
4% chance of two phases (+10-+20 net resources, +5 PS, and other benefits).

[ ] Orbital Cleanup (Stage 11)
With much of the largest and slowest of the debris collected, all that remains is the increasingly small and fast dust and sand remaining in the orbitals. While still significantly problematic, it is unfortunately much less profitable to mine, as there is not enough material left to save launches.
(Progress 32/85: 10 resources per die) (10-15 resources) (Unlocks Orbital Power Stations)
(Progress 0/85: 10 resources per die) (10-15 resources) (+5 Political Support) (20 progress discount on earth orbit satellites)
And now, you invoke SPAAACE, which breaks my deathgrip on the security review. No fair!

Very well. Yoinking (most of) Simon's political/favor stuff, and swapping the free die to Orbital Cleanup, for a probably revenue-neutral gift to our (hypothetical) Nod infiltrators in military procurement.

I've looked at "Plan Save Moneys, with more SCIENCE!" It does not save any more money than "Plan Attempting To Have Banks In Chicago" so if your voting for SCIENCE! to save Resources than it does not help. "Plan Save Moneys, with more SCIENCE!" also does not do as good a job of finishing Sparkle Shield, and it wastes money by conducting major mining at the end of a four year plan right before realocation.
I'm pretty sure that assessment ignores how Banking Reforms reserves 100R that we won't be able to use, so I'd like to see your math on that.
 
and it wastes money by conducting major mining at the end of a four year plan right before realocation.
As always, this is disingenuous. It's not wasted, it's going to GDI as a whole rather than just the Treasury - which, you know, it is our job to provide money for everyone else. Second, it's setting us up to do glaciers right at the start of next plan, which is the ACTUAL big ticket mining and lets us build back up more quickly.
 
2 More votes and the plans are equal. 2 More hours left until the vote ends. Poetry in motion.
 
One of the biggest impacts of having a functional banking system on quality of life is the potential for expansion of small industries providing consumer goods as they are needed. The planned economy of the Treasury is great for supplying ammunition for the armed forces or megaprojects.Or providing basic mass produced consumer goods like mattresses. But it was repeatedly stated that we aren't reacting fast enough to market needs.
Private enterprises having startup funds from grants and having an option to get loans from a bank to expand and fill needs will help a lot more across the board than anything an extra 100R will allow us to fund in the first turns. There is a reason why planned economies always have problems with providing consumer goods to their citizens. They just can't react fast enough with their big projects.
 
By this, do you mean that I'm not putting enough focus on completing projects? Because that's somewhat intentional.
Perfectly valid. It's just a approach I disagree with.

I'd much rather have fewer projects but with much higher completion chances than many different projects with low chances.
The mining... From one point of view, that's accurate, but it also gives us more view of what is underground. And the income that doesn't stay with the Treasury helps out other departments, which give background bonuses
I hate this.

It can wait one turn. We will absolutely do mining then and we have already gone way past our income goals for the plan.

Everyone else is already getting much more money than expected.

We can plan ahead a bit so we can have money next plan as well.

As for Tib Power... 1 die gives a better than even chance of completion, and I'm not worried about the decay that will happen to 2 PS over 1 turn.
I'm not worried about the ps, I'm worried about tib power.

Right now, this turn, we have the ps to burn on it. Fantastic.

Next turn we are going to have gone through negotiations and I have no idea how much ps will be left. We might not be as free to blow 10 points on tib power then.

I'd like the first phase done this turn. I don't think a 56% chance is secure enough.
 
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I've looked at "Plan Save Moneys, with more SCIENCE!" It does not save any more money than "Plan Attempting To Have Banks In Chicago" so if your voting for SCIENCE! to save Resources than it does not help. "Plan Save Moneys, with more SCIENCE!" also does not do as good a job of finishing Sparkle Shield, and it wastes money by conducting major mining at the end of a four year plan right before reallocation. If you are trying to save resources for after reallocation then doing Vain mining now is a waste of resources, RZ border offensives set up super glacier mines so that is understandable, but not Vain mining. Vain mining at the end of a plan wastes cap goods and nets us no resources for use, so I don't understand why people who want to save resources are voting for a plan that wastes them.
Chicago spends 100r on starting up banking reforms and SCIENCE doesn't. That's their main differentiator and the impetus of the plan's title. It absolutely spends less than chicago overall.

Moreover, the point of doing RZO before realloc is to open up the real money maker, super glacier mines. Whether it fails to complete and we can finish it off Q1 for some easy cash, or it does and we can put our tib dice down on the new hotness, we come out pretty good.

Likewise, vein mines sets up as an easy to complete project Q1 if it falls short - or gets the 5r stage reduction for the next stage if it succeeds and also rolls some progress over which also makes it easier to get next stage. These are not bad picks.
 
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Could you point out where (or whether) he made his mistake?
I admit that I was wrong about the leftover R as I was looking at their stated budgets and say near the same as reserve.
As always, this is disingenuous. It's not wasted, it's going to GDI as a whole rather than just the Treasury - which, you know, it is our job to provide money for everyone else. Second, it's setting us up to do glaciers right at the start of next plan, which is the ACTUAL big ticket mining and lets us build back up more quickly.
It is a waste in that we see no use of those resources and spend cap goods to do it. It would have been better to put those dice on more RZ border offensives so we could get more super glacier mines at the beginning of next plan.
 
Wait. Who flipped? And why? Edit: It's now 60 to 57 in votes.
 
I admit that I was wrong about the leftover R as I was looking at their stated budgets and say near the same as reserve.
It is a waste in that we see no use of those resources and spend cap goods to do it. It would have been better to put those dice on more RZ border offensives so we could get more super glacier mines at the beginning of next plan.
There are other non-income tib things to do also,
 
It is a waste in that we see no use of those resources and spend cap goods to do it. It would have been better to put those dice on more RZ border offensives so we could get more super glacier mines at the beginning of next plan.
Okay. But Simon's doesn't spend any more on RZ Border Offensives. It just doesn't spend any on vein mines.

Between the two, SCIENCE's tib section leaves us better positioned financially. We're at the very end of the vote - even if you believe a different allocation of dice would be better, unless you think you can convince them to change their plans again, the choice is between what exists, not a hypothetical ideal.
 
Okay. But Simon's doesn't spend any more on RZ Border Offensives. It just doesn't spend any on vein mines.
The save money's plan puts 9 dice into tiberium instead of 7 if I'm reading the plans right.

But the extra 2 dice are going into something I really don't want to do this turn so... that's a bit of a turn off.

Spending cap goods on a income project now? No thank you. Wait one turn.

Edit: plus the whole 56% vs 99% on tib power.
 
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