So new plan anyone want to critique?
[] Plan Can We Keep At Least One Offensive Ship
-[]
Infrastructure 5/5 160R
-[] Yellow Zone Fortress Towns (Phase 6) 1 die 20R 100%
(Supports Green Zone Intensification)
(Progress 273/300: 20 resources per die) (+4 Housing) (-1 Green Zone Water)
-[] Chicago Planned City (Phase 4) 4 dice + 2 free dice + 1 HI die 140R 71%
(Progress 3/550: 20 resources per die) (+2 Housing, -4 Labor, -2 Logistics, -4 Energy) (+280 Tiberium Processing Capacity, +8 Consumer Goods, +6 Capital Goods)
-[]
Heavy Industry 4/4 110R
-[] Advanced Alloys Development 1 die + 1 admin die 30R 72%
(Progress 0/120: 15 resources per die)
-[] Continuous Cycle Fusion Plants (Phase 9) 2 dice 40R 100%
(Progress 236/300: 20 resources per Die) (+16 Energy) (-2 Labor)
-[] Low Velocity Particle Applicator Development 1 free die + 1 Erewhon die 40R 72%
(Progress 0/120: 20 resources per die)
-[] Chicago Planned City 1 die
-[]
Light and Chemical Industry 4/4 100R
-[] Bergen Superconductor Foundry (Phase 3) 3 dice 90R 98%
(Progress 251/380: 30 resources per die) (+2 Capital Goods, +4 Energy) (-1 Logistics)
-[] Civilian Drone Factories 1 die 10R 52%
(Progress 292/380: 10 resources per die) (+2 Logistics, +1 Health, +4 Consumer Goods) (-2 Energy)
-[]
Agriculture 4/4 65R
-[] Vertical Farming Projects (Stage 2) 3 dice 45R 89%
(Progress 65/240: 15 resources per die) (+4 Food, +4 Consumer goods, -2 Energy)
-[] Strategic Food Stockpile Construction (Phase 3) 1 die + 1 free die 20R 99%
(Progress 134/200: 10 resources per die) (+2 Food in Reserve, -3 Food)
-[]
Tiberium 7/7 140R
-[] Liquid Tiberium Power Cell Deployment (Phase 1) 2 dice 40R 99%
(Progress 41/140: 20 resources per die) (-5 Political Support) (+10 Energy)
-[] Visceroid Research Programs 2 dice 30R 99%
(Progress 0/120: 15 resources per die) (-10 Political Support)
-[] Venusian Tiberium Studies 1 die 25R 100%
(Progress 95/120: 25 resources per die)
-[] Tiberium Processing Refits (Phase 5) 1 die 20R 61%
(Progress 6/100: 20 resources per die) (+50 processing capacity [-250 during refits])
-[] Red Zone Energy Refits (Phase 1) 1 die 25R 0%
(Progress 0/350: 25 resources per die) (+10 Energy)
-[]
Orbital 6/6 120R
-[] Station Bay 2 dice 40R 0%
(Progress 0/400: 20 resources per die) (-1 Capital Goods) (Discounts stations by 10 points)
-[] Leopard II Factory 4 dice 80R 32%
(Progress 0/350: 20 resources per die) (5 point lunar discount, 5 point station discount)
-[]
Services 5/5 100R
-[] Human Genetic Engineering Programs 1 die 25R 100%
(Progress 77/120: 25 resources per die) (-5 Political Support)
-[] Hallucinogen Development 2 die 30R 100%
(Progress 0/60: 15 resources per die)
-[] Regional Hospital Expansions (Phase 1) 1 die 25R 0%
(Progress 121/300: 25 resources per die) (+4 Health) (-1 Energy, -1 Capital Goods, -1 Labor)
-[] Ocular Implant Development 1 die 20R 100%
(Progress 83/120: 20 resources per die)
-[]
Military 8/8 250R
-[] ASAT Defense System (Phase 4) 3 dice 60R 93%
(Progress 36/220: 20 resources per die) (Station) (High Priority)
-[] Orbital Strike Regimental Combat Team Stations (Phase 4) 2 dice 40R 99%
(Progress 319/395: 20 resources per die)
-[] Ground Forces Zone Armor (Set 1)
--[] London 2 dice 40R 100%
(Progress 121/190: 20 resources per die) (-2 Labor, -3 Energy, -1 Capital Goods)
-[] Island Class Assault Ship Development (Platform) 1 die 20R 100%
(Progress 0/40: 20 resources per die)
-[] Medium Tactical Plasma Weapon Deployment 1 die 30R 62%
(Progress 0/80: 30 resources per die)
-[] Sparkle Shield Module 2 free dice 60R 91%
(Progress 0/120: 30 resources per die)
-[]
Bureaucracy /4
-[] Administrative Assistance (Advanced Alloys Development) 2 dice
(Spend 2 Bureaucracy dice for 1 operations die, that die is rolled without bonuses)
-[] Banking Reforms 1 die 100R in reserve auto
(Must maintain 100 resources in reserve.)
-[]
Free Dice 7/7
-[] 2 in
Infrastructure
-[] 1 in
Heavy Industry
-[] 1 in
Agriculture
-[] 3 in
Military
-[]
Resources Income 1045/1155 Reserve 0/110
I was originally going to start on the last shark yard but the news that we're going to lose the offensive ships unless we get to work on them changed my mind.
EDIT:
@Simon_Jester are you willing to give this a look since no else is interested