I guess it depends on what the shipyard bays actually do.

We know the station bay gives a big discount to stations but do we know what the ship bays each do? What if the fusion bay gives another discount to orbital stuff? Same with the grav one.

If they all provide a discount should we prioritize them?
 
Hmm...

So, as far as orbital stuff goes...

We are already planning on knocking out Leo2s and the station bay first for the discounts.

Should we knock out the fusion and grav bays as well? So that whatever bonuses and tech researching starts off?

It's not really a big deal to me, but it does feel like a bit of a waste to not build the bays till two other mega projects (the stations) are finished.

Maybe put orbital dice on the stations and free dice, E, and AA dice on the bays?

I dunno.
Again, my view is that it's worth building the fusion bay alongside of early construction work on Columbia and possibly Shala. I don't plan on starting any work on the gravitic yard until 2063 at the earliest, for reasons of cost if nothing else.

My reason for the fusion bay is that we know it will be passively, in the background, making fusion-powered ships that will make transport and operations in the Earth-Moon system more efficient. That's good to have going in the background while we work on the two Crown Jewel stations, so that when after those stations are done, we're ready to look at what to do next... Well, we'll already have those fusion ships helping out and not bottlenecking things on transportation limits so much.
 
Possible Station Requests


Here is a list of possible station suggestion after all first four were completed.

GDSS Oppenheimer
With the increasing importance of security amongst GDI research centers due to the rise of the Order of the Remembrancer. A proposal to create a dedicated research station for next generation technologies far away from the Brotherhood's reach. While much more expensive than an average space station and needing critical devices for prototyping. This will advance GDI Tech forward in security
(Progress 0/90: 25 resources per die) (5 Political Support)
(Progress 0/165: 25 resources per die)
(Progress 0/340: 25 resources per die) (1 available Bay)
(Progress 0/675: 25 resources per die) (2 available Bays)
(Progress 0/1355: 25 resources per die) (3 available Bays)

-[ ] Direct Energy Weapons Bay
Dedicated to studying energy weaponry from Nod and Scrin remnants. This will allow GDI to not only prototype DE Weaponry but also set them for mass production and improve on future projects.
(Progress 0/400: 25 resources per die) (Decreases Cost and Progress for DE Deployments)

- [ ] Tiberium Bays
With the presence of Tiberium in Venus. There is a small but growing minority to conduct Tiberium Research in Space. STU, Visceroids and Abatement Technologies can be studied here without worries from the Brotherhood stealing it for their end. Despite this, there are some concerns in studying Tiberium in an enclosed station above Earths Orbit
(Progress 0/400: 40 resources per die) (-10 Political Support) (Will reduce progress for abatement tech like Inhibitors and Hewlett Gardner.) (Releases Random Tiberium Econotech or Abatement once every 12 Turns)

- [ ] Isolinear Bay
With the everincreasing need of Isolinear Computing and more advanced EVA and AI like Erewhon. Dedicated orbital manufacture like that of Anadyr and far beyond the reach of any warlord will ensure availability of Chips at least on Government use for the forseeable future.
(Progress 0/450: 50 resources per die) (+8 Capital Goods) ( Increases Efficiency of EVA and Erewhon.)

- [ ] Scrin Research Bay
As Scrin Research Technologies are a major target for the Brotherhood to sabotage. Having a dedicated orbital research station will make infiltration much harders and allow GDI Resarchers to study prototypes in peace and allow a more gradual release of relevant technologies (Progress 0/450: 50 resources per die) (roll d50 every 8 Turns for a Scrin Tech)

GDSS Shennong
While GDSS Shala have been created for the purpose of examining Agriculture in Space. Shennong, named after the Chinese Divine Husbandman is dedicated for industrial farming practices. Lacking the Free Range nature of Shala Farming Bays. The station is designed to maximize the amount of meat and poultry on an average amount of space needed. In addition, the Station produces its own food for the animals and allow a minimum of self sufficiency without depending on Shala for its food.

(Progress 0/70: 20 resources per die) (5 Political Support) (+1 Consumer Goods)
(Progress 0/150: 20 resources per die) (+2 Consumer Goods) (5 Political Support)
(Progress 0/320: 20 resources per die) (+4 Consumer Goods) (5 Political Support) (1 available Bay)
(Progress 0/600: 20 resources per die) (+6 Consumer Goods) (10 Political Support) (2 available Bays)
(Progress 0/1200: 20 resources per die) (+10 Consumer Goods)
(4 available Bays) (+15 Political Support)

- [ ] Dairy Bay
With the abundance of Milk and proximity. This bay would be dedicated to production of Dairy Products such as cheese and butter. In addition to production of cheese, this bay will also be dedicated to culturing bacteria and other microbes to create specialty cheeses that were lost on Tiberium like Pecorino Romano, Parmigiano Reggiano and other specialty cheeses like Feta alongside rare butter variants. While it produces a lot of products, they are no means in high demand compared to meat . (Progress 0/500: 20 resources per die) (+8 Consumer Goods) (5 Political Support)

-[ ]Deli Meat Bay
With the abundance of meat on the station it is inevitable that GDI would create a dedicated bay to production of Deli meats that include bacon, sausages (hotdogs, smokies, pepperoni), bologna, salami, pastrami, and varieties of ham, turkey, beef, and chicken sliced lunch meats. Owing to their longevity and taste. They are very popular amongst the populace. (Progress 0/500: 20 resources per die) (+6 Consumer Goods, +3 Food in Storage) (10 Political Support)

- [ ] Luxury Meat Bay
With the Third Tiberium War and Regency War having disrupted the flow of famous luxury agriculture such as Olive Wagyu, Ayam Cemani, Kobe Beef and Jamon Iberico While creating a dedicated bay will only marginaly increase production of these high quality products. It will be a major step in providing for the GDI Elite and Middle Class Citizens . Progress 0/500: 20 resources per die) (+3 Consumer Goods) (20 Political Support)

- [ ] Meat Cloning Bays
Although Lab grown meat was proposed and tried for many decades. The advent of Tiberium has sped up the support for this esoteric industry. While it is still not possible to make meat out of thin air. It is now possible to create a patty from a few cultured cells of a cow or a pound of belly from a few grams of fat cut from a pig. However, this will require some serious tech like cloning tanks and computers Progress 0/400: 20 resources per die) (-2 Capital Goods) (+8 Consumer Goods, ) (10 Political Support)

- [ ] Waste Recyling Bay
Industrial Farming Generates a gargantuan amount of waste. While in Earth, the Feces and Urine of Animals are discarded in the environment, doing such a thing in space is not just wasteful but quite gross and such a built in recycler is on the station. Having a dedicated recycling bay to gather fertilizers for the ingrown aquaponics will reduce the amount needed to sustain operations and make things slightly cheaper on the station Progress 0/400: 20 resources per die) (+1 Consumer Good) (Reduces Station cost by 10 per Phase)
 
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Again, my view is that it's worth building the fusion bay alongside of early construction work on Columbia and possibly Shala. I don't plan on starting any work on the gravitic yard until 2063 at the earliest, for reasons of cost if nothing else.

My reason for the fusion bay is that we know it will be passively, in the background, making fusion-powered ships that will make transport and operations in the Earth-Moon system more efficient. That's good to have going in the background while we work on the two Crown Jewel stations, so that when after those stations are done, we're ready to look at what to do next... Well, we'll already have those fusion ships helping out and not bottlenecking things on transportation limits so much.
My thoughts are that we'll start Phase 1-3 of Columbia in Q2-3 of '62-Q1 is for orbital cleanup and either Station Bays or Leopard 2s. This is very early in the next plan however-we may not be able to afford our full slate of dice, let alone free dice directed onto large fusion-shipyard construction projects. Even if we drop to minimal dice, and minimal expenditures, we're still gonna face some degree of crunch. Tiberium alone could be +200 R per turn for a couple of turns early on, and we don't have an unlimited number of 5 or 10 R/die projects. Sustaining 180R/turn orbital is unlikely until 2063 at the earliest. That being said however, the Crown Jewels combined are big projects-50ish dice for both of them to complete fully, so even if Orbital jumps to 7 dice per turn, we're not gonna be done with them until the start or middle of 64. There is plenty of time to get Fusion 9 months or more ahead of that schedule.
 
My thoughts are that we'll start Phase 1-3 of Columbia in Q2-3 of '62-Q1 is for orbital cleanup and either Station Bays or Leopard 2s. This is very early in the next plan however-we may not be able to afford our full slate of dice, let alone free dice directed onto large fusion-shipyard construction projects.
I'm certainly not contemplating Free dice expenditure on the fusion yards.

I'm contemplating working on the fusion yards in parallel with Columbia Phase 4+5, that is to say, starting in late 2062, without expending Free dice necessarily. We are not under a moral obligation to spend six dice per turn on a single project, after all.

Even if we drop to minimal dice, and minimal expenditures, we're still gonna face some degree of crunch. Tiberium alone could be +200 R per turn for a couple of turns early on, and we don't have an unlimited number of 5 or 10 R/die projects.
You're right, but at the same time, we're in a bit of a bind that... well, it doesn't invalidate your point but I want to bring it to everyone's attention.

Remember why Starbound went out of their way to arrange it so that moon mining income is reserved for Treasury and not touched by reapportionment. The reasoning expressly given has been, historically, to ensure that Treasury has a way to consistently fund space projects rather than having our space construction efforts shut down until late in each Four Year Plan.

The corollary of that is that Starbound expects serious Orbital expenditure. They're not going to be happy if there's a prolonged pattern of us getting +100 RpT from moon mines and then not spending 100 RpT on space projects in general

I know you were talking about something much different, and about the impracticality of spending Free dice on those projects. At the same time, I want to put this on the radar as a relevant concern. If we cook up a series of 2062 plans that don't spend close to 100 RpT minimum on Orbital, then I suspect Starbound will be displeased and will feel that we are misusing the funds they worked hard to set aside for us.
 
I think (100-75) 75 R would be the cutoff (assuming we leave dice fallow, if we don't I don't think they particularly care). But going for more is a good way to show appreciation for them.
 
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I'm certainly not contemplating Free dice expenditure on the fusion yards.

I'm contemplating working on the fusion yards in parallel with Columbia Phase 4+5, that is to say, starting in late 2062, without expending Free dice necessarily. We are not under a moral obligation to spend six dice per turn on a single project, after all.

You're right, but at the same time, we're in a bit of a bind that... well, it doesn't invalidate your point but I want to bring it to everyone's attention.

Remember why Starbound went out of their way to arrange it so that moon mining income is reserved for Treasury and not touched by reapportionment. The reasoning expressly given has been, historically, to ensure that Treasury has a way to consistently fund space projects rather than having our space construction efforts shut down until late in each Four Year Plan.

The corollary of that is that Starbound expects serious Orbital expenditure. They're not going to be happy if there's a prolonged pattern of us getting +100 RpT from moon mines and then not spending 100 RpT on space projects in general

I know you were talking about something much different, and about the impracticality of spending Free dice on those projects. At the same time, I want to put this on the radar as a relevant concern. If we cook up a series of 2062 plans that don't spend close to 100 RpT minimum on Orbital, then I suspect Starbound will be displeased and will feel that we are misusing the funds they worked hard to set aside for us.

I understand your point, but I'm not sure it's clear to everyone just how big these projects are, after all. Let's say we get off to a good start and by start of q4 of 2062, we have 3/5 phases of both Shala and Colombia finished-which isn't that hard to do, six dice will get both projects to that point reliably. Then we scale back to 4 dice per turn on both, either sequentially or in parallel so we can have dice free for other things. If we do that, we won't be done with Shala and Colombia until Q2 or Q3 of 2065. The fusion shipyard bay is six or seven dice, median, so I would much rather keep more of the orbital dice on the stations and toss it maybe 1 orbital and 1 free dice for a couple of turns until it's mostly ready.

I really feel strongly that a 6 dice per turn on stations option that finishes them both up in 7 turns is superior to taking 8-10 turns with 5 or 4 dice. Even if we need to dip into our freebies to do bays. If we do get done before any fusion-gated projects show themselves-well, Shala and Colombia both have plenty of bays to build.
 
I think (100-75) 75 R would be the cutoff (assuming we leave dice fallow, if we don't I don't think they particularly care). But going for more is a good way to show appreciation for them.
...Why 75, in particular?

I understand your point, but I'm not sure it's clear to everyone just how big these projects are, after all. Let's say we get off to a good start and by start of q4 of 2062, we have 3/5 phases of both Shala and Colombia finished-which isn't that hard to do, six dice will get both projects to that point reliably. Then we scale back to 4 dice per turn on both, either sequentially or in parallel so we can have dice free for other things. If we do that, we won't be done with Shala and Colombia until Q2 or Q3 of 2065. The fusion shipyard bay is six or seven dice, median, so I would much rather keep more of the orbital dice on the stations and toss it maybe 1 orbital and 1 free dice for a couple of turns until it's mostly ready.
I don't think your arithmetic checks out. What you're saying is "If we spend four dice per turn on the big stations from 2062Q4 to 2065Q2..." But that's vastly more investment than would be required to complete the fusion yard bay. Because that's two dice per turn for... well, ten turns in a row, to complete a seven-die project.

Let me roughly dice out what I'm picturing, assuming we do the cost-saving stuff first, but assuming we get no further +Dice or +bonus options in Recruitment for Orbital, and ignoring attractive bonus options like Wadmalaw Kudzu Phase 3 and Orbital AEVA, both of which I strongly recommend that we take as soon as practical in 2062 or early 2063. All dice costs are at least slightly pessimistic, additional to that:

Leopard II yard: 5 dice
Station Bay: 6 dice
Fusion yard: 7 dice
Shala/Columbia...
-Phase 1: 65 Progress, 1 die
-Phase 1+2: 195 Progress, 3 dice
-Phase 1+2+3: 455 Progress, 6 dice
-Phase 1+2+3+4: 975 Progress, 13 dice
-Phase 1+2+3+4+5: 2015 Progress, 26 dice

2061Q4: 3 dice on Leopard II, 3 dice on Station Bay
2062Q1: 1-2 dice on orbital cleanup, 4-5 dice on Leopard II and Station Bay as needed
Hopefully both Leopard II and Station Bay complete

(If they do not, then swap out 2062Q2 plan for "finish those projects, rest of dice on fusion bay." Shala/Columbia completion dates potentially delayed by one quarter, but fusion bay greatly accelerated, and final Phase 5 completion of the megastations is unlikely to change much on next

2062Q2: 4 dice Columbia, 2 dice Shala
Columbia Phase 2, Shala Phase 1

2062Q3: 4 dice Columbia, 2 dice Shala
Columbia Phase 3, Shala Phase 2

2062Q4: 4 dice Columbia, 2 dice Shala
Shala Phase 3

2063Q1: 4 dice Columbia, 2 dice fusion yard
Columbia Phase 4,

2063Q2: 4 dice Columbia, 2 dice fusion yard

2063Q3: 4 dice Columbia, 2 dice fusion yard

2063Q4: 2 dice Columbia, 1 die fusion yard, 3 dice Shala
Columbia Phase 5, Fusion Yard (up to 9 dice on Shala, which is still at Phase 3)

2064Q1: 6 dice Shala
Shala Phase 4

2064Q2: 6 dice Shala

2064Q3: 5-6 dice Shala
Shala Phase 5

There is no realistic way that this "cashes out" as the big stations being delayed into mid-2065.
 
...Why 75, in particular?

I don't think your arithmetic checks out. What you're saying is "If we spend four dice per turn on the big stations from 2062Q4 to 2065Q2..." But that's vastly more investment than would be required to complete the fusion yard bay. Because that's two dice per turn for... well, ten turns in a row, to complete a seven-die project.

Let me roughly dice out what I'm picturing, assuming we do the cost-saving stuff first, but assuming we get no further +Dice or +bonus options in Recruitment for Orbital, and ignoring attractive bonus options like Wadmalaw Kudzu Phase 3 and Orbital AEVA, both of which I strongly recommend that we take as soon as practical in 2062 or early 2063. All dice costs are at least slightly pessimistic, additional to that:

Leopard II yard: 5 dice
Station Bay: 6 dice
Fusion yard: 7 dice
Shala/Columbia...
-Phase 1: 65 Progress, 1 die
-Phase 1+2: 195 Progress, 3 dice
-Phase 1+2+3: 455 Progress, 6 dice
-Phase 1+2+3+4: 975 Progress, 13 dice
-Phase 1+2+3+4+5: 2015 Progress, 26 dice

2061Q4: 3 dice on Leopard II, 3 dice on Station Bay
2062Q1: 1-2 dice on orbital cleanup, 4-5 dice on Leopard II and Station Bay as needed
Hopefully both Leopard II and Station Bay complete

(If they do not, then swap out 2062Q2 plan for "finish those projects, rest of dice on fusion bay." Shala/Columbia completion dates potentially delayed by one quarter, but fusion bay greatly accelerated, and final Phase 5 completion of the megastations is unlikely to change much on next

2062Q2: 4 dice Columbia, 2 dice Shala
Columbia Phase 2, Shala Phase 1

2062Q3: 4 dice Columbia, 2 dice Shala
Columbia Phase 3, Shala Phase 2

2062Q4: 4 dice Columbia, 2 dice Shala
Shala Phase 3

2063Q1: 4 dice Columbia, 2 dice fusion yard
Columbia Phase 4,

2063Q2: 4 dice Columbia, 2 dice fusion yard

2063Q3: 4 dice Columbia, 2 dice fusion yard

2063Q4: 2 dice Columbia, 1 die fusion yard, 3 dice Shala
Columbia Phase 5, Fusion Yard (up to 9 dice on Shala, which is still at Phase 3)

2064Q1: 6 dice Shala
Shala Phase 4

2064Q2: 6 dice Shala

2064Q3: 5-6 dice Shala
Shala Phase 5

There is no realistic way that this "cashes out" as the big stations being delayed into mid-2065.
I mean, you don't do the gravity yard or the development of the Conestoga. I suppose this works, but it does leave us down one bay of the two we're looking to build and we've just promised SCED a Conestoga class transport for their own use. We ought to plan to, ya know, build it fairly promptly.
 
I'm getting the impression that it is a terrible idea for us to make promises to do projects that are due 'soon', but don't have an explicit end-date, unless we are already actively working on them.

Otherwise we end up with a constant uncertainty of 'how long do we have to do this project', which is just exhausting.
 
I think I've mentioned this before, but I strongly dislike how much say Starbound has to say about Treasury spending, if only by implication. It feels very much like undue influence outside of normal government and political channels. Or to put it another way, I don't like how they're bribing us.

Yeah I know, we want spaceships so we can be in a stronger position to bargain with Kane because he wants a spaceship for various reasons that are important to him. Still feels very slimy and hypocritical, give how we pruged those back channels before.
 
You realize that Starbound is doing this all more or less openly in Parliament?

And, just as importantly, is pulling this off with the support of other parties, because no way would 100 RpT worth of income not get forcibly redistributed if it weren't for that?

Starbound is no doubt burning massive political capital for it with the other parties to get the needed support.
 
I mean, it is hypocritical, sure.

But backchannels and favor trading is how the sausage gets made, and imo, is a sign of a healthy and functioning government apparatus. The problem with our hypocracy is that we sabotaged that process earlier, not that we are currently benefiting from it.
 
It's not a back channel though?

It all seems completely above board.

Makes sense too.

I can't imagine how insane it would be to mine on the moon and bring the resulting material to earth. Just... why would you do that?
 
I mean, you don't do the gravity yard or the development of the Conestoga. I suppose this works, but it does leave us down one bay of the two we're looking to build and we've just promised SCED a Conestoga class transport for their own use. We ought to plan to, ya know, build it fairly promptly.
I figure there'll be plenty of time to do that starting in mid-2064 or so, when Shala is complete or nearly complete.

Unless we have specific reason to think that the gravitic yard will require a year or more to assemble the first prototype, in which case yes that alters the timeline by imposing some more time pressure. But even combining the Conestoga Development process (probably one die) and the Gravitic Yard project (500 Progress, probably seven dice) is eight dice. It shouldn't delay Shala completion more than 1-2 quarters, into early 2065. And that's if we never spend a single Free die on space projects, and we probably should spend some.

I'm getting the impression that it is a terrible idea for us to make promises to do projects that are due 'soon', but don't have an explicit end-date, unless we are already actively working on them.

Otherwise we end up with a constant uncertainty of 'how long do we have to do this project', which is just exhausting.
As far as I know, the only such project is the Governor-A refit. Everything else has a firm timeline. We do have an exact, well-defined deadline for the Conestoga project; the only unknown variable is about how long it will take to physically assemble the first ship once we build the shipyard to put it in. Given that the ship is built to the same general scale as 2000-ton naval vessels and that we're building it in a dedicated factory optimzied for building that category of ship, it seems unlikely for the rate of construction to be truly unpredictable. So I'm confident that we'll be fine there.

And honestly, I don't think we need to worry so much. Other institutions have the capacity to communicate with us clearly and make their wishes understood. If they're starting to get antsy, they can tell us, and if they refuse to communicate with us about the timeframe of their own projects, they have only themselves to blame for their passive-aggressiveness. If they want us to move in a hurried manner, they should (and presumably would) tell us so. At worst, we should try to average something like one die per turn on the project, such that they never have actual reason to doubt that we're trying.

I think I've mentioned this before, but I strongly dislike how much say Starbound has to say about Treasury spending, if only by implication. It feels very much like undue influence outside of normal government and political channels. Or to put it another way, I don't like how they're bribing us.

Yeah I know, we want spaceships so we can be in a stronger position to bargain with Kane because he wants a spaceship for various reasons that are important to him. Still feels very slimy and hypocritical, give how we pruged those back channels before.
This isn't a slimy thing. This was a huge political appropriations debate that necessarily happened out in the open.

Because we're talking about 5% of GDI's budget here, and it's from mines on the goddamn moon. There's no way to hide it. All the parties know we're doing that moon mining. Everyone has their own ideas for what should be done with the money. Starbound just won the debate fair and square and got a law passed.

It's not a bribe. It's GDI's government trying to make sure that GDI's space program doesn't go unfunded just at the historical moment when the space program is finally starting to break even and pay for itself because the funds got confiscated and sent off to some other government department.

Remember that Treasury isn't some kind of separate actor outside the government who is "bribed" with government money to do its own weird things. Treasury is a large part of the government, and in many ways serves as the government's "general contractor," the entity that does things Parliament and the people want done.

It's not a back channel though?

It all seems completely above board.

Makes sense too.

I can't imagine how insane it would be to mine on the moon and bring the resulting material to earth. Just... why would you do that?
If you think that the terrestrial economy should be subsidized by the space economy, then that is exactly what you'd do. Bring goods to Enterprise, fabricate expensive stuff there, bring it back down in cargo shuttles. Fiddly machined parts can in fact be expensive enough to justify the cost of bringing something back down in a shuttlecraft, at least in modest quantities.

Remember, we're already running reasonably cost-effective suborbital shuttle services, and it's not clear that a suborbital shuttle hop is much cheaper than a round trip to orbit, given that the servicing requirements are broadly simliar.
 
Wait. Did we purge those backchannels?

Because I seem to remember we purged the worst of it that was openly selling data to businesses for example.

But political parties and MP's and other branches of government received greater communications through now official and vetted channels?

Which seems to be what Starbound is doing here?

Or am I misremembering which vote won?
 
We did purge the backchannels.

Interdepartmental favours and political promises are not backchannel, especially the political ones, given that those are definitely somewhere in the Parliamentary record.
 
We "purged" backchannels that were sending classified info between departments from Treasury. At no point did we have the authority or ability to touch the informal methods of communications that individual politicians, or political parties, assuredly have to work on negotiations between formal votes on legislation.
 
For reference, we chose the second option, 'Eliminate Outside Influence'. Which was not a purge, but did eliminate the backchannels that was passing along information that InOps didn't care about.

[ ] Security Reviews
GDI has often faced problems with infiltration by the Brotherhood of Nod. A full security review of one department of operations can mitigate or discover infiltration, however it will take a significant amount of effort. (DC 50 + 1 operations die) (Bureaucracy) (51) [22]

Investigating the Bureaucracy has been a slow and painstaking affair, with care having to be taken to avoid stepping on too many toes. While most of the civil service is loyal, hardworking, and dedicated, the Bureaucracy has been increasingly studded with agents, or the proxies of agents, not only from the Brotherhood of Nod, but a wide variety of outside powers. In some ways, this should be expected, with the Treasury maintaining a wide selection of powers, and a firm hand on the economic currents, everyone from the larger cooperatives, to the political parties, to the other branches of government are all jockeying for a view on what the next decision out of the Treasury will be. While many of them, especially those working for other parts of the Initiative, are conscientious, effective, and above all else competent workers, they are feeding information along backchannels to other factions, many of whom are looking for the best positioning to make good advantage of the Treasury's decisions.

-[ ] Purge the Bureaucracy
While some degree of infiltration from interested parties is inevitable, by making examples out of those who have filtered out information, firing and blacklisting them at the very least, and prison sentences for some, the Bureaucracy can be put into its place below you. While this will lead to massive overall problems, as the Bureaucrats become too scared to talk to each other, let alone outsiders, and will likely come with political consequences, it is an option.
(-20 to Bureaucracy dice, -1 Bureaucracy die)

-[ ] Eliminate Outside Influence
While a complete purge of the bureaucracy is inadvisable, a few rounds of firing, and a series of mandatory refresher courses on information security may help stem the outflow of information. However this is likely to only be a very temporary solution, as the Treasury will still maintain an extremely large role in the overall economy, and therefore be of great interest to other parties.
(-5 to Bureaucracy dice until Q2 2061)

-[ ] Expand Official Backchannels
With there being no end in sight to the interests of other parties, offering up a series of more secure lines, with vetted and verified representatives acting as official backchannels to outside interest groups. While it is still a security risk, runs the risk of being seen as political favoritism, and may grant those interest groups outsized influence in decision making with time, there are significant advantages to actively addressing the root causes of the problem.
(+5 Political Support)

-[ ] Leave It Alone
With Intelligence not really seeing this as a major problem, and no evidence of comprehensive leakage to the Brotherhood of Nod, allowing people to relax and discuss work with friends and relatives, and other forms of natural information leakage is simply common sense. Fighting it is not generally worthwhile in the long run, and the risks of influence are too high to make it more official.
 
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