- Location
- Southampton, Great Britain
- Pronouns
- He/Him
Nod.
Nod.
Eh...Hopefully we can go in the opposite direction and learn how to stop super plagues before some insane warlord gets that idea in their head. Can't really be any harder then the usual procedures we have to detect and contain Tiberium. Which is basically already a super plague by itself.
As in what was used to make the world changing missile from tib war 2 ? , cause that stuff might go a long to stabilize the forgotten's genetics maybe even replicate them
-[] Bureaucracy (4 dice, 100 R)
--[] Erewhon: GDI Dorfs Need Mithril Badly
--[] Administrative Assistance: Awoo Zone Troopers Of London
--[] Banking Reforms (-100 R)
I'm pretty sure that'd be on the Tacitus tech list because the missile was something Kane built personally, probably with very little help from Nod's rank and file, and something that was not distributed to the rest of Nod afterwards.As in what was used to make the world changing missile from tib war 2 ? , cause that stuff might go a long to stabilize the forgotten's genetics maybe even replicate them
Lobbying for legal reforms costs PS, as I recall, and I'm trying not to spend MORE PS than just the minimum we have to spend to avoid going over the 100 line.Isn't this just 3 of the four dice used? Maybe use the last one to Lobby for Legal Reforms as that is something we will want to do and we do not currently have the spare Cap Goods for Long Term Systematic Planning Organization or Predictive Modeling Management.
Lobbying for legal reforms costs PS, as I recall, and I'm trying not to spend MORE PS than just the minimum we have to spend to avoid going over the 100 line.
I'd rather just leave the Bureaucracy die fallow; there's no real need for it since security reviews are hardly a practical option right now.
I think it has to do with the fact that its technically human experimentation since visceroids are what happens to humans when exposed to too much tib but aren't lucky enough to either adapt like the forgotten or just dieNot sure if this has been asked but what's the reasoning for Visceroids getting -10 PS? Since I equate -10 to being a moderately unpopular decision.
Is it because it has to do with working with mutants? Or we might be cutting up animals? Or it's related to liquid Tiberium? Some combination of that?
Would you want your government cutting up ambulatory Tiberium cancers that used to be your friends, family and pet dog?Not sure if this has been asked but what's the reasoning for Visceroids getting -10 PS? Since I equate -10 to being a moderately unpopular decision.
Is it because it has to do with working with mutants? Or we might be cutting up animals? Or it's related to liquid Tiberium? Some combination of that?
I think it has to do with the fact that its technically human experimentation since visceroids are what happens to humans when exposed to too much tib but aren't lucky enough to either adapt like the forgotten or just die
I guess they're close enough to human? The wiki just says they are a result of dead organic flesh undergoing uncontrolled mutation and the flesh mutating into some sort of non-intelligent blob thing. At least back during Tib War 1. The starfish things of the present day are generations removed from that.Would you want your government cutting up ambulatory Tiberium cancers that used to be your friends, family and pet dog?
(I say this as someone who is supportive of Visceroid research as a gateway to safer handling of liquid Tiberium.)
Shouldn't Tib power be +10?MILDLY PESSIMISTIC ENERGY BUDGET
+8 baseline (huh, that was surprisingly spot-on)
+8 (baseline) + 16 (fusion) +8 (tiberium Phase 1) -4 (Chicago) -2 (Suzuka) -2 (drones) -2 (vertical farms) -1 (hospitals) -3 (London)
+18 Energy
More and greater understanding of biotechnology and genetics is always welcome!
Maybe swap drones for 3rd dice on Bergen?-[] Light Industry (4 dice, +24 bonus, 90 R)
--[] Bergen Superconductor Foundry (Phase 3) 251/380 (2 dice, 60 R) (79% chance)
--[] Civilian Drone Factories 292/380 (1 die, 10 R) (52% chance)
--[] Reykjavik Myomer Macrospinner (Phase 5) 50/1280 (1 die, 20 R) (1/16.5 median)
Certainly something to do, though I think widespread reforestation will have to wait given how prevalent Tiberium is even in the Blue Zones. It would make us popular with the Biodiversity party though.It'd rather get like, tree domes or reforestation going. Fake wood will encourage people to not care.
[ ] Indoor park programs
With the Initiative looking to expand public services once more, a series of indoor parks under skylights will provide many of the benefits of playing outdoors without the inherent risks on a Tiberian earth. While the project is not particularly expensive, it will be politically popular among nearly all factions.
(Progress 106/150: 5 resources per die) (5 Political Support)
Indoor parks-to-be have been springing up around the Initiative. While the vast majority have been in the newly established Green Zones, they are also appearing across the Blue Zones as a concession to interests there. While the Blue Zones can, and do, have outdoor parkspaces, there are still safety concerns involved that have motivated lobbying by parents and educators for a more enclosed environment.
At the most basic, each of these parks begins with a hybrid isolated dirt and aquaponic greenspace. While some parts, primarily the isolated dirt, are going to be operated by the Initiative, the vast majority will be handled on an allotment basis, ranging from about a square meter of growing space, all the way up to about a hundred for the most avid gardeners. Beyond the allotments, playing fields (these with artificial grass) are being erected, using a series of geodesic domes with clear panels for cover.
Currently, the parks are effectively complete, however much of the internal setup still remains. Play structures, seed packages, and other accoutrements must be shipped in from across the Initiative and installed on site. These are, for the most part, either backlogged or in transit from the handful of locations with capacity to produce appropriate equipment.
My inner numbers-go-up bureaucrat reads this as "grow lots of bamboo". It's tree-like enough; I'm sure the civilians will get used to it!Trees take a long time to grow. Unless you want bamboo. Tree growth and age is measured on the scale of decades.
But as the saying goes, 'The best time to plant a tree is 20 years ago. The second best time is now.'
Well, we don't have many. I imagine they're like cows.Where are we even getting the lignin for the Artificial Wood project? That stuff literally grows on trees, of which we do not have any for harvesting.
We didn't. Though we can start bamboo plantations any time we like, if we need to. It's not hard.
Nah. A 79% chance of phase completion is good enough for me, because we CAN finish the thing off with one die in 2062Q1 or 'Q2 if we really, really have to. I have no intention of working on Phase 4 of the project any time soon, and I'm trying to save up Resources for 2062Q1.
Reforestation will take decades and will constantly be running into problems with tiberium spread, because one tiberium fleck landing on a tree's roots and the tree's not only dead, it's a hazard to everything around it.I'd rather get like, tree domes or reforestation going. Fake wood will encourage people to not care.
By the same token, it is a cheap Light Industry die suitable for use in 2062Q1, in and of itself...I think that Artificial Wood is also a biotech? If we have a spare LCI die in Q4, it might be a decent investment just for the tiny boost our other biotech projects.
Bonus in that it'll likely unlock a small LCI dice sink in Q1, giving us another cheap project while we are waiting for our income to recover.
I would prefer a higher PS stockpile, especially with the possibility that we may need to burn Political Support within GDI as part of impending Kane negotiations this year. We can lobby for the law reforms after reallocation.I think we should be at ~ 97 PS assuming all of what could succeed does in your plan.
117 PS (Current) - 5 (Liquid T) - 10 (Viceroids) - 5 (Genetics) = 97 PS
Then there is whatever PS for Liquid T Phase 2 if that completes, going to be at least 5 PS, might be 10. That still leaves ~15-20 PS for going to 70 PS, which is what I am comfortable with going into Reallocation. But I understand if you would prefer a higher PS stockpile.
I suppose it should. I often work from memory without consulting recent updates, so sometimes things like that fall through the cracks.
I'll look into it.@Simon_Jester
You may want to recalc your Chicago costs. I think you forgot to add 20 R to your expenses from the HI die.
[] Plan Attempting To Finish In Chicago With MAD SCIENCE! (Mk III)
The implication is that it'll make a difference insofar as having a process that produces STUs, say, 10% more efficiently means we can roll out 10% more xenotech. That's not a bad thing, but right now we have a large STU surplus, and we're about to do a huge kick of extra tiberium mining that will confer further surpluses. I don't consider the improved H-G process critical at this time... However, it is still more critical than the tiberium silos, so I'm open to flipping one die there.Seems like a good draft but I'd really like to find a way to squeeze in Improved Hewlett Gardener Process Development (Tech). The description says it will make a small but noticeable difference in the pace of xenotech deployment.
Sparkle shields apparently improve the efficiency of second-generation fusion plants, and we do need more efficient fusion reactors. Among other things, to free up future Free dice for things other than, y'know, endlessly building more power plants.I'd really like to find a 2nd dice for it from somewhere too. Could maybe pull a free dice from somewhere in military, possibly Sparkle Shield Module since I don't think its urgently needed and maybe we'll get lucky and It'll finish anyway.