Dmol8
The Undead Unhinged Lunatic of the Web
- Location
- Belgrade,Serbia
- Pronouns
- He/Him/His
Quote of my mathpost:
And then the new preliminary plan:
[ ] Plan Running on Glass v4.1:
-[ ] Infrastructure 5/5 + 2 Free Die 170 Resources:
--[ ] Yellow Zone Fortress Towns (Phase 6) 273/300 20 Resources per Die, 1 Die = 20 Resources
--[ ] Suborbital Shuttle Service (Phase 2) 22/250 25 Resources per Die, 6 Dice = 150 Resources
-[ ] Heavy Industry 4/4 Dice 70 Resources:
--[ ] Continuous Cycle Fusion Plants (Phase 9) (Updated) 244/300 20 resources per Die, 1 Die = 20 Resources
--[ ] Suzuka Prototype Hover Chassis Factory 0/175 20 resources per Die, 2 Die = 40 Resources
--[ ] Division of Alternative Energy -10 RpT -1 Heavy Industry Die
-[ ] Light and Chemical Industry 4/4 90 Resources:
--[ ] Bergen Superconductor Foundry (Phase 3) 251/380 30 Resources per Die, 2 Die = 60 Resources
--[ ] Civilian Drone Factories 292/380 10 Resources per Die, 1 Die = 10 Resources
--[ ] Department of Distributed Manufactures -1 Light and Chemical Die, -20 RpT
-[ ] Agriculture 4/4 Dice 35 Resources:
--[ ] Strategic Food Stockpile Construction (Phase 4) 134/200 10 Resources per Die, 2 Die = 20 Resources
--[ ] Department of Core Crops (New) -1 Agriculture Die -15 RpT
--[ ] Security Reviews Agriculture 1 Die
-[ ] Tiberium 7/7 Dice + 1 Free Die + Erewhon Die 195 Resources:
--[ ] Liquid Tiberium Power Cell Deployment (Phase 1) (Updated) 41/140 20 Resources per Die, 2 Die = 40 Resources
--[ ] Visceroid Research Programs (Tech) 0/120 15 Resources per Die, 1 Die + Erewhon Die = 30 Resources
--[ ] Venusian Tiberium Studies (New) 95/120 25 Resources per Die, 1 Die = 25 Resources
--[-] Tiberium Harvesting Claw Deployment 353/380 Autocompletes next turn.
--[ ] Red Zone Energy Refits (Phase 1) (New) 0/350 25 Resources per Die, 4 Dice = 100 Resources
-[ ] Orbital Industry 6/6 Dice + 1 Free Die 120 Resources:
--[ ] Orbital Cleanup (Stage 11) 32/85 10 Resources per Die, 2 Die = 20 Resources
--[ ] Leopard II Factory 0/350 20 Resources per Die, 5 Dice = 100 Resources
-[ ] Services 5/5 Dice 110 Resources:
--[ ] Human Genetic Engineering Programs (Tech) 77/120 25 Resources per Die, 1 Die = 25 Resources
--[ ] Hallucinogen Development (Tech) 0/60 15 Resources per Die, 1 Die = 15 Resources
--[ ] Regional Hospital Expansions (Phase 1) (New) 121/300 25 Resources per Die, 2 Die = 50 Resources
--[ ] Ocular Implant Development (Platform) 83/120 20 Resources per Die, 1 Die = 20 resources
-[ ] Military 8/8 Dice + 3 Free Dice 220 Resources:
--[ ] ASAT Defense System (Phase 4) 36/220 20 Resources per Die, 3 Dice = 60 Resources
--[ ] Orbital Strike Regimental Combat Team Stations (Phase 3) 319/395 20 resources per Die, 1 Die = 20 Resources
--[ ] Ground Forces Zone Armor (Set 1) (Updated) London 121/180 20 Resources per Die, 1 Die = 20 Resources
--[ ] Ground Forces Zone Armor (Set 1) (Updated) Tokyo 0/180 20 Resources per Die, 2 Die = 40 Resources
--[ ] Shark Class Frigate Shipyards (High Priority) Seattle 0/300 20 Resources per Die, 4 Dice = 80 Resources
-[ ] Bureaucracy 4/4 Dice:
-[ ] Security Reviews Agriculture 1 Die
-[ ] Banking Reforms (Must maintain 100 resources in reserve.)
-[ ] Predictive Modeling Management
170+70+90+35+195+120+110+220 = 1010/1155
- Edit: 1 Die on Yellow Zone Fortress Towns for a 100% chance and a DC of 1 to complete Phase 6.
- 6 Die on Suborbital Shuttle Service for a 100% chance and an Average DC of 4 to complete Phase 2 and a 87% chance and an Average DC of 37 to complete the entire Action. We have been planning to do this for the entire plan and I see no reason not to finish it.
- 1 Die on Continuous Cycle Fusion Plants Phase 9 for a 89% chance and a DC of 12 to complete this phase.
- 2 Die on Suzuka Prototype Hover Chassis Factory for a 50% chance and an Average DC of 51 to complete this action and get us some hovertrucks.
- 1 Die on Division of Alternative Energy to get some regular Energy income going.
- 2 Die on Bergen Superconductor Foundry Phase 3 for a 79% chance and an Average DC of 33 to complete this Phase of Bergen.
- 1 Die on Civilian Drone Factories for a 52% chance and a DC of 49 to complete this action.
- 1 Die on Department of Distributed Manufactures so we start rebuilding our old-school Capital Goods manufacturing.
- 2 Die on Strategic Food Stockpile Construction for a 100% chance and an Average DC of 2 to complete Phase 4 and be done with this plan goal.
- 1 Die on Department of Core Crops because quite frankly we always skimp on Agriculture and Services when we need to save money and I would like to get Food income each turn rolling as it will help in the long run for us to do more in Agriculture because we don't have to surge Food production again.
- 1 Die on Security Reviews as it's been 3 Years since the last one and Agirculture actions are cheap enough that it makes no difference if we wait a turn to do it.
- 2 Die on Liquid Tiberium Power Cell for a 99% chance and an Average DC of 3 to complete Phase 1 and a 15% chance and an Average DC of 73 to complete Phase 2. So 10 to 20 power gained on this action.
- 1 Die and Erewhon on Visceroid Research Programs for a 82% chance and a DC of 31 to complete this action. This will synergize with both Human genetic Engineering and Liquid Tiberium Power Cells so might as well give it a try next turn.
- 1 Die on Venusian Tiberium for a 100% chance and a DC of 1 to complete this and finish the Tiberium Heist.
- 4 Dice on Red Zone Energy Refits to get that rolling and not have to build more fusion power plants. 65% chance and an Average DC of 45 to complete a Phase this turn.
- 2 Die on Orbital Cleanup for a 100% chance and a DC of 1 to complete Stage 11 and a 76% chance and an Average DC of 36 to complete the whole action chain, be done with it and get a small amount of bonus resources in reserve from it.
- 5 Dice on Leopard II Factory for a 77% chance and an Average DC of 41 to finish one of the two actions we are planning to do before building the other two stations.
- 1 Die on Human Genetic Engineering Programs for a 100% chance and a DC of 1 to complete this action.
- 1 Die on Hallucinogen Development for a 88% chance and a DC of 18 to complete that and get people some more stims to take the edge off.
- 2 Die on Regional Hospital Expansions for a 42% chance and an Average DC of 55 to complete Phase 1.
- 1 Die on Ocular Implant Development for a 100% chance and a DC of 1 to complete this action and get people some sight replacement.
- 3 Dice on ASAT Phase 4 for a 93% chance and an Average DC of 26 to complete this plan goal.
- 1 Die on Orbital Strike Regimental Combat Team Stations for a 71% chance and a DC of 30 to complete this plan goal.
- 1 Die on Ground Forces Zone Armor in London for a 83% chance and a DC of 18 to complete the new plan goal.
- 2 Die on Ground Forces Zone Armor in Tokyo for a 39% chance and an Average DC of 57 to complete and get ZOCOM some more relief.
- 4 Dice on the last Shark Class Frigate Shipyard for a 64% chance and an Average DC of 46 to complete the last of the current crop of shipyards.
- 2 Die on Agriculture Security Review. I'm not interested in having a chance to fail this review.
- 1 Die on Banking Reforms to get that going.
- 1 Die on Predictive Modeling Management. We have 130 Capital Goods stockpiled people. We can trim it a bit if it gets us less critical failures.
OK doing my own mathpost so I can do my own preliminary plan afterwards:
Yellow Zone Fortress Towns (Phase 6) 220+21+32 = 273/300
Blue Zone Apartment Complexes (Phase 8) (Updated) 15+47+74+10+96 = 242/160 (Phase 9) 82/160 -3 Log +6 Hous
Emergency Caloric Reclamation Processor Installations (Phase 1) (Updated) 0+79+32 = 111/80 (Phase 2) 31/80 +5 FiR
Continuous Cycle Fusion Plants (Phase 9) (Updated) 137+78+29 = 244/300
Crystal Beam Industrial Laser Deployment 433+29+40+85+87 = 674/600 +6 CapG +10 E
Distributed Heavy Industrial Authority +2 CapGpT -30 RpT -1 Heavy Industry Die
Bergen Superconductor Foundry (Phase 3) 0+64+27+55+9+96 = 251/380
Ranching Domes 228+2+24 = 254/250 +8 ConG -4 F -2 E -2 Lab +5 PS
Strategic Food Stockpile Construction (Phase 3) (Updated) 128+56+46+7+72 = 309/175 (Phase 4) 134/200 +2 FiR -3 F
Tiberium Processing Plants (Stage 2) 20+43+97+78 = 238/200 (Stage 3) 38/200 +600 Processing Capacity -4 E -3 Log
Tiberium Inhibitor Deployment (RZ-7 North America) 0+74+39 = 113/120 Completes with +10 Semi-Canon Omake. +2 RZ Abatement +2 PS
Tiberium Harvesting Claw Deployment 0+69+82+95+117 = 353/380
Edit 2: Venusian Tiberium Studies (New) 0+51+44 = 95/120
Edit: GDSS Enterprise (Phase 5) 997+61+57+88+73+59+49+75+186 = 1645/1535 +2 CapG +2 ConG +2 Industrial Bays +10 PS
Lunar Rare Metals Harvesting (Phase 2) 56+27+26 = 109/115 Completes with +10 Semi-Canon Omake +5 RpT
Edit 2: Human Genetic Engineering Programs (Tech) 0+45+32 = 77/120
Edit 2: NOD Research Initiatives 87+86+32 = 200/200
Regional Hospital Expansions (Phase 1) 0+27+40+54 = 121/300
Edit 2: Ocular Implant Development (Platform) 0+51+32 = 83/120
Edit 2: Orbital Strike Regimental Combat Team Stations (Phase 3) 5+34+13+48+87+33+51+86+9+248 = 614/295 (Phase 4) 319/395
Universal Rocket Launch System Deployment (Phase 3) 133+93+26 = 252/200 -2 E
Ground Forces Zone Armor (Set 1) (Updated) New York 0+100+31+52 = 183/180 -2? Lab -3? E -1? CapG
Ground Forces Zone Armor (Set 1) (Updated) London 0+56+39+26 = 121/180
Escort Carrier Shipyards (High Priority) Newark 179+92+26 = 297/240 -5 E -2 CapG
Mastodon Heavy Assault Walker Deployment (High Priority) 144+89+26 = 259/225 -3 E -1 CapG -1 Lab -1 STU
Political Promises:
-5 CapG -20 RpT
+ Complete Chicago Planned City by end of Q4 2065
+ Complete Ranching Domes
+20-2? = 18? Red Zone Abatement by end of Q4 2065
Interdepartmental Favors:
+ Develop and Deploy Governor A by ??? +5 PS
+ 2-1= 1 Zone Armor Factory by Q4 2061 +5 PS
Develop and Build 1 Conestoga Class by ??? +5 PS
-60 RpT in Q4 of 2062-2065 +10 PS
NOD Research Roll: 8-1 = 7
Quotes for results:
Resources: 1200-30+5-20 = 1155 + 0+1200-60-110-120-50-160-160-125-285 = 130 in reserve (-15 allocated to the Forgotten) (-35-20 = -55 allocated to grants)(+25? from Taxes) (-5 from Resettlement) (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) + (-30 from Distributed Heavy Industrial Authority)(-60 in Q4 of 2062, -60 in Q4 of 2063, -60 in Q4 of 2064, -60 in Q4 of 2065)
Political Support: 75+5+2+10+5+5+5+10 = 117? Can we go above 100 PS?
SCIENCE Meter: 4/4
Free Dice: 7
Erewhon Dice: 1
Dice Capacity 55-1 HI = 54/60
Tiberium Spread
22.47-0.14+0.93 = 23.26 Blue Zone
0.01+??.?? = ??.?? Cyan Zone
1.69+0.14-0.93 = 0.90 Green Zone
22.32-0.19+0.67-??.?? = 22.80? Yellow Zone (93 points of mitigation)
53.51+0.19-0.67 = 53.03 Red Zone (65+2 = 67 points of mitigation)
Current Economic Issues:
Housing: +47+1+6-10 = 44 (20-1-6+10 = 23 population in low quality housing) (-10 per turn from refugees) (+1 high-quality housing per turn)
Energy: +17+10-2-4-3?-5-3 = +10? (+4 in reserve)
Logistics: +30-6 = +24? (-3? from military activity)
Food: +27-3-4-3 = +17 (+20+5+2 = 27 in reserve)(-3 per turn from increasing population) (Perennials: +1 on Q4 2061, +1 on Q1 2062, +1 on Q4 2062, +1 on Q1 2063, +1 on Q4 2063)
Health: +13 (-3 from Wartime Demand) (-10 from refugees)
Capital Goods: +16+6+2+2-1?-2-1-5 = +17? (+130 in reserve) + (+2 per turn from sub-departments)
STUs: +11-1 = 10
Consumer Goods: +58-4+3+3+2+8+2 = +70 (-10 from demand spike) (-4 per turn from increased population) (+3 per turn from Private Industry) (+3 per turn from sub-departments) (+2 per turn from perennials. -1 per turn Q2 2063, -1 per turn Q1 2064) (Net +4)
Labor: +47+4+2-1-1-2-2?-1 = 46? (+4 per turn from medical care) (+2 per turn from Immigrant qualifications) (-1 per turn from private industry) (-1 per turn from other government) (Net +4)
Tiberium Processing Capacity (2115/2470+600 = 3070)
Taxation Per Turn: +30?
Space Mining Per Turn: +95+5 = +100
Maintenance Reductions: +40
Green Zone Water: +6
Plan Goals
Food: 8-5-2 = 1 points in reserve
Processing: 280 points
18? Red Zone Abatement by end of Q4 2065
Projects
Complete ASAT Phase 4
Complete OSRCT Phase 4
Complete at least one more phase of URLS production
Complete GDSS Enterprise
Complete at least one more phase of Space Mines
Complete Karachi Planned City by end of Q4 2065
Deploy Mastodon
Complete All remaining Escort Carrier Shipyards
Deploy Crystal Beam Industrial Laser
Edit: Complete Chicago Planned City by end of Q4 2065
Develop and Deploy Governor A by ???
Complete 1 Zone Armor Factory
Develop and Build 1 Conestoga by ???
Edit 2: I forgot Seo's various action bonuses when it comes to research actions and station building.
And then the new preliminary plan:
[ ] Plan Running on Glass v4.1:
-[ ] Infrastructure 5/5 + 2 Free Die 170 Resources:
--[ ] Yellow Zone Fortress Towns (Phase 6) 273/300 20 Resources per Die, 1 Die = 20 Resources
--[ ] Suborbital Shuttle Service (Phase 2) 22/250 25 Resources per Die, 6 Dice = 150 Resources
-[ ] Heavy Industry 4/4 Dice 70 Resources:
--[ ] Continuous Cycle Fusion Plants (Phase 9) (Updated) 244/300 20 resources per Die, 1 Die = 20 Resources
--[ ] Suzuka Prototype Hover Chassis Factory 0/175 20 resources per Die, 2 Die = 40 Resources
--[ ] Division of Alternative Energy -10 RpT -1 Heavy Industry Die
-[ ] Light and Chemical Industry 4/4 90 Resources:
--[ ] Bergen Superconductor Foundry (Phase 3) 251/380 30 Resources per Die, 2 Die = 60 Resources
--[ ] Civilian Drone Factories 292/380 10 Resources per Die, 1 Die = 10 Resources
--[ ] Department of Distributed Manufactures -1 Light and Chemical Die, -20 RpT
-[ ] Agriculture 4/4 Dice 35 Resources:
--[ ] Strategic Food Stockpile Construction (Phase 4) 134/200 10 Resources per Die, 2 Die = 20 Resources
--[ ] Department of Core Crops (New) -1 Agriculture Die -15 RpT
--[ ] Security Reviews Agriculture 1 Die
-[ ] Tiberium 7/7 Dice + 1 Free Die + Erewhon Die 195 Resources:
--[ ] Liquid Tiberium Power Cell Deployment (Phase 1) (Updated) 41/140 20 Resources per Die, 2 Die = 40 Resources
--[ ] Visceroid Research Programs (Tech) 0/120 15 Resources per Die, 1 Die + Erewhon Die = 30 Resources
--[ ] Venusian Tiberium Studies (New) 95/120 25 Resources per Die, 1 Die = 25 Resources
--[-] Tiberium Harvesting Claw Deployment 353/380 Autocompletes next turn.
--[ ] Red Zone Energy Refits (Phase 1) (New) 0/350 25 Resources per Die, 4 Dice = 100 Resources
-[ ] Orbital Industry 6/6 Dice + 1 Free Die 120 Resources:
--[ ] Orbital Cleanup (Stage 11) 32/85 10 Resources per Die, 2 Die = 20 Resources
--[ ] Leopard II Factory 0/350 20 Resources per Die, 5 Dice = 100 Resources
-[ ] Services 5/5 Dice 110 Resources:
--[ ] Human Genetic Engineering Programs (Tech) 77/120 25 Resources per Die, 1 Die = 25 Resources
--[ ] Hallucinogen Development (Tech) 0/60 15 Resources per Die, 1 Die = 15 Resources
--[ ] Regional Hospital Expansions (Phase 1) (New) 121/300 25 Resources per Die, 2 Die = 50 Resources
--[ ] Ocular Implant Development (Platform) 83/120 20 Resources per Die, 1 Die = 20 resources
-[ ] Military 8/8 Dice + 3 Free Dice 220 Resources:
--[ ] ASAT Defense System (Phase 4) 36/220 20 Resources per Die, 3 Dice = 60 Resources
--[ ] Orbital Strike Regimental Combat Team Stations (Phase 3) 319/395 20 resources per Die, 1 Die = 20 Resources
--[ ] Ground Forces Zone Armor (Set 1) (Updated) London 121/180 20 Resources per Die, 1 Die = 20 Resources
--[ ] Ground Forces Zone Armor (Set 1) (Updated) Tokyo 0/180 20 Resources per Die, 2 Die = 40 Resources
--[ ] Shark Class Frigate Shipyards (High Priority) Seattle 0/300 20 Resources per Die, 4 Dice = 80 Resources
-[ ] Bureaucracy 4/4 Dice:
-[ ] Security Reviews Agriculture 1 Die
-[ ] Banking Reforms (Must maintain 100 resources in reserve.)
-[ ] Predictive Modeling Management
170+70+90+35+195+120+110+220 = 1010/1155
- Edit: 1 Die on Yellow Zone Fortress Towns for a 100% chance and a DC of 1 to complete Phase 6.
- 6 Die on Suborbital Shuttle Service for a 100% chance and an Average DC of 4 to complete Phase 2 and a 87% chance and an Average DC of 37 to complete the entire Action. We have been planning to do this for the entire plan and I see no reason not to finish it.
- 1 Die on Continuous Cycle Fusion Plants Phase 9 for a 89% chance and a DC of 12 to complete this phase.
- 2 Die on Suzuka Prototype Hover Chassis Factory for a 50% chance and an Average DC of 51 to complete this action and get us some hovertrucks.
- 1 Die on Division of Alternative Energy to get some regular Energy income going.
- 2 Die on Bergen Superconductor Foundry Phase 3 for a 79% chance and an Average DC of 33 to complete this Phase of Bergen.
- 1 Die on Civilian Drone Factories for a 52% chance and a DC of 49 to complete this action.
- 1 Die on Department of Distributed Manufactures so we start rebuilding our old-school Capital Goods manufacturing.
- 2 Die on Strategic Food Stockpile Construction for a 100% chance and an Average DC of 2 to complete Phase 4 and be done with this plan goal.
- 1 Die on Department of Core Crops because quite frankly we always skimp on Agriculture and Services when we need to save money and I would like to get Food income each turn rolling as it will help in the long run for us to do more in Agriculture because we don't have to surge Food production again.
- 1 Die on Security Reviews as it's been 3 Years since the last one and Agirculture actions are cheap enough that it makes no difference if we wait a turn to do it.
- 2 Die on Liquid Tiberium Power Cell for a 99% chance and an Average DC of 3 to complete Phase 1 and a 15% chance and an Average DC of 73 to complete Phase 2. So 10 to 20 power gained on this action.
- 1 Die and Erewhon on Visceroid Research Programs for a 82% chance and a DC of 31 to complete this action. This will synergize with both Human genetic Engineering and Liquid Tiberium Power Cells so might as well give it a try next turn.
- 1 Die on Venusian Tiberium for a 100% chance and a DC of 1 to complete this and finish the Tiberium Heist.
- 4 Dice on Red Zone Energy Refits to get that rolling and not have to build more fusion power plants. 65% chance and an Average DC of 45 to complete a Phase this turn.
- 2 Die on Orbital Cleanup for a 100% chance and a DC of 1 to complete Stage 11 and a 76% chance and an Average DC of 36 to complete the whole action chain, be done with it and get a small amount of bonus resources in reserve from it.
- 5 Dice on Leopard II Factory for a 77% chance and an Average DC of 41 to finish one of the two actions we are planning to do before building the other two stations.
- 1 Die on Human Genetic Engineering Programs for a 100% chance and a DC of 1 to complete this action.
- 1 Die on Hallucinogen Development for a 88% chance and a DC of 18 to complete that and get people some more stims to take the edge off.
- 2 Die on Regional Hospital Expansions for a 42% chance and an Average DC of 55 to complete Phase 1.
- 1 Die on Ocular Implant Development for a 100% chance and a DC of 1 to complete this action and get people some sight replacement.
- 3 Dice on ASAT Phase 4 for a 93% chance and an Average DC of 26 to complete this plan goal.
- 1 Die on Orbital Strike Regimental Combat Team Stations for a 71% chance and a DC of 30 to complete this plan goal.
- 1 Die on Ground Forces Zone Armor in London for a 83% chance and a DC of 18 to complete the new plan goal.
- 2 Die on Ground Forces Zone Armor in Tokyo for a 39% chance and an Average DC of 57 to complete and get ZOCOM some more relief.
- 4 Dice on the last Shark Class Frigate Shipyard for a 64% chance and an Average DC of 46 to complete the last of the current crop of shipyards.
- 2 Die on Agriculture Security Review. I'm not interested in having a chance to fail this review.
- 1 Die on Banking Reforms to get that going.
- 1 Die on Predictive Modeling Management. We have 130 Capital Goods stockpiled people. We can trim it a bit if it gets us less critical failures.
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