I know , I mentioned that in the rest of the post , 10 points per phase at 5 phases to complete a station is a 50 point , utterly worthless seeing that the bay to give us that discount costs 400 points to begin withIt's ten points per phase, not in total, but I do agree that it's a waste of a bay slot.
these are kind of worthless , like a 400 progress station bay that only reduces how much progress we need to get a station done by 10 points , that is a massive loss , we would be better off spending the dice needed to make that 400 point station discount bay on the stations themselves , like even if its for every phase that is still 50 points of progress less needed out of close to 2000 plus points needed to complete a station and all its phases , at the up front cost of a 400 progress station bay as well
Every phase of stations is double the required progress of the previous one.what the hell kind of drop pod tech does GDI have to drop f***ing Mammoth tanks from orbit? Because that sounds more like magic than even fusion rockets.
I don't get it. Wouldn't this start paying off after forty phases of stations? Because that sounds pretty much completely useless so I must be missing something surely. But what?
Decently close. Not immediate, but doable.
As for the station bay, remember that it echos up the chain for the big multi phase stations.
So it would take Shala and make it
0/70
0/140
0/280
0/560
0/1120
-[ ] Advanced Materials Bay
Across a wide selection of fields within materials science, the ability to make objects in microgravity has significant implications, ranging from optics and large-scale crystals, to alloys and composites. While small-scale production as done in such a bay will be of limited overall use, it is likely to heavily inform future projects.
(Progress 0/400: 20 resources per die) (+8 Capital Goods)
- Synergizes with all other bays, but not as well as some other combinations.
- Improves performance of high tech systems.
- Will marginally increase STU consumption. See Jevons Paradox.
- Few strong political opinions.
My thinking is simple. Military Bay. Satellite Bay. And Gravitic Shipyard.
There's possibly other ways to Up military power in space. Such as getting gravitic and fusion shipyards. But, yeah. Ion cannons, laser satellites, kinetic rods. Space ships and orbital drop troops and military production.
I would love nothing better than to bring the Eridani Light Horse down upon our enemies like the angry Left Hand Of God, but alas, fate has decreed we must look outward.Good, Good.
@KnightDisciple with the development ofGundaniumLunar Titanium, Operation Meteor shall enter phase two.
May Kane's will be done
It is 310 for a 5 phase because each phase is double the cost of the one before it. This has always been the case for the station bay and why it is so good. So just the 2 we have is 620 discount for 400 points now.I know , I mentioned that in the rest of the post , 10 points per phase at 5 phases to complete a station is a 50 point , utterly worthless seeing that the bay to give us that discount costs 400 points to begin with
I think that's a fair concern. We do need to secure orbit from NOD. I'd rather not fight them over it and I'd rather also not deal with opportunistic noddite missile strikes on our stations. So security comes first.
But honestly, I'm not sure if going full military isn't overkill. We'll also need to make sure to accelerate our future expansion. The station bay does add up a lot. So probably something like station for either military or satellite would be a good idea.
It seems likely that the station bay will continue to pay off as we build more and larger orbital industry of various kinds and scale up beyond just the big four "crown jewel" stations that have been holding our attention since game start.Honestly, I don't think we need yet another small station discount, especially one with very little utility.
Edited to remove early vote.
these are kind of worthless , like a 400 progress station bay that only reduces how much progress we need to get a station done by 10 points , that is a massive loss , we would be better off spending the dice needed to make that 400 point station discount bay on the stations themselves , like even if its for every phase that is still 50 points of progress less needed out of close to 2000 plus points needed to complete a station and all its phases , at the up front cost of a 400 progress station bay as well
Mathematically that's not how it works. Reducing the up-front cost of Phase 1 of a station by 10 points means that Phase 2 gets 20 points cheaper, Phase 3 gets 40 points cheaper, and so on.what the hell kind of drop pod tech does GDI have to drop f***ing Mammoth tanks from orbit? Because that sounds more like magic than even fusion rockets.
I don't get it. Wouldn't this start paying off after forty phases of stations? Because that sounds pretty much completely useless so I must be missing something surely. But what?
The main problem I see is that Military/Satellite focuses us very much inwards on "what on the Earth's surface can we blow up from space today" instead of focusing us outwards on space colonization.So. Discussion.
My thinking is simple. Military Bay. Satellite Bay. And Gravitic Shipyard.
There's possibly other ways to Up military power in space. Such as getting gravitic and fusion shipyards. But, yeah. Ion cannons, laser satellites, kinetic rods. Space ships and orbital drop troops and military production.
We already have a space defense network- ASAT.I think that's a fair concern. We do need to secure orbit from NOD. I'd rather not fight them over it and I'd rather also not deal with opportunistic noddite missile strikes on our stations. So security comes first.
Visitors were there for more than a decade and we've not seen hide nor hair of them for all that time. Is there really a need to immediately start building gravships (that would still be unable to fight them, most probably, as half-G acceleration is not exactly combat speeds) to deal with them? Even Militarists are planning for warships only by 2070. In my opinion, focusing on a solid near-Earth development that will then allow us to build plenty of warships is a superior option here.My gut instinct is that the military and satellite bays are cool as hell, but also not really needed. We just kicked nods teeth in so I consider a major outbreak of violence unlikely. Advanced bays tickles my number go up brain and would be helpful for future space development. The station bay is imo required. We will absolutely be doing more station construction and the faster we can slam those out the better.
The big issue for me is the damn shipyards. Normally I'd say to just do the fusion yard since the majority of our work will be in orbit and the moon anyway and by the time Mars is a concern we can just brute force it and save the outer system for later.
Then the damn visitors revealed themselves and I'm not cocky enough to say we tangle with them on fusion barges. So now that's much more immediately needed, and idk whether or not to drop the fusion yard or the advanced materials yard.
It actually takes 1 and a bit stations. The bay costs 400 and saves 310-Station bay: Provides a compounding discount to each phase of a station, so a total of 310 off of a 5-phase station, which most will be. This doesn't provide any tech advantage, it just means that, combined with the Leopard 2 factory, a station like Columbia or Shala that would take on average 30-31 dice with our current Orbital bonus, would only require about 24 dice. In short, more stations, faster, letting us get to the more advanced/specialized space infrastructure sooner. (It pays for itself over the course of 1 station being constructed.)
The G-Drive bay is not to immediately start building warships - it's to give us a leg up because of more experience building G-Drive ships, for when we do start building warships.Visitors were there for more than a decade and we've not seen hide nor hair of them for all that time. Is there really a need to immediately start building gravships (that would still be unable to fight them, most probably, as half-G acceleration is not exactly combat speeds) to deal with them? Even Militarists are planning for warships only by 2070. In my opinion, focusing on a solid near-Earth development that will then allow us to build plenty of warships is a superior option here.
Right, mathbrain is somewhat fried, and was adding the bonus for the Leopard 2 factory in, as well. My bad.It actually takes 1 and a bit stations. The bay costs 400 and saves 310