- Location
- USA
I really don't think we need to be doing favors till we find out what they want in the plan.
We don't need to do anything.I really don't think we need to be doing favors till we find out what they want in the plan.
Complication: Remember that military stuff is much worse than, say, Infrastructure or Tiberium about most projects being relatively small things where there is a lot of dice wastage. We're constantly rolling a total of 250+ Progress on 200-point projects or 110 Progress on a 40 point project or whatever.We have 8 dice at +28 now -1 die and -5 to military dice would be 50 + 28 + 7 x 5 = 113 less military progress.
If its a +20 per turn bonus we need to keep between 5 and 6 refits running at one time on average to get more progress out of the refit department then assigning dice our self
At +30 its between 3 and 4
We do not need updates written constantly every turn on every project proceeding in the background and that's fine.As 30 is less the 1/2 the result of an average die the number of projects run at one time should be at least twice the cost of the department before it breaks even(and at that point we are giving up control for guaranteed progress not a trade i want to make).
For example a 15R cost resulting in 30R worth of refits would be a loss progress wise as that would most likely fund only 2 projects giving +60 in total vs the 113 we would have gotten without the department.
Without the -5 to military dice it would need to provide only 78 progress to be as good as spending dice normally(a bit lower is fine as this is guaranteed progress)
There is also the fact that there will be several projects getting progress from the refit department each turn will those get a update each time in the results when they get +30 progress?
1) Another point to make here is that if @Ithillid wants to make a project like this workable, when it would otherwise be inefficient, he can simply broaden the department's remit. For example, the Bureau of Refits and Munitions would also be able to busy itself with deployment or refits of new munitions factories if we developed a new weapons tech such as Railgun Munitions Development or Ultralight Glide Munitions Development.The department refitting a fixed amount of R each turn spread over as many projects as possible and a project getting the bonus multiple times if there are few or only one refit project is what i would suggest for the department but other might have a better idea's
Yeah. I'm honestly quite happy with the idea that it changes the game without being a straightforward "this is way better" thing. If it costs us a theoretical opportunity cost of like -100 Progress per turn on Military rolls in order to get 60 or whatever Progress per turn on refits independently, it might push us towards a somewhat paradigm as I discussed above.The projects that are getting ticked won't get a writeup until they finish unless you put a die or dice into it.
As for the pricing, it is going to be worth taking, but it won't be a direct universal upgrade to your military capacity.
The problem is that we don't actually have a lot of wiggle room. It's hard for us to promise to complete a project in two turns, for starters- shit can go wrong. Furthermore, we have a great many things we'd like to do, at least in Light Industry, and we cannot be confident of having full freedom to do them for a while after reapportionment.I am thinking of doing interdepartmental favors next turn.
We want the ps for a couple of very important projects (human genetic engineering, visceroid research programs), reallocation is coming up, and we might be doing Kane negotiations in Q1 of next year. All of which more PS would be very, very useful for.
We've got a couple of high indicators (e.g. housing), and we have uncommitted dice in two departments (LCI, services). It would be interesting to see what options come up.
I'm not sure if this was on purpose or accidental, but the phrasing here makes me think "Treasury supremacism," because it's not really our money in that sense and the 'demands' are being 'forced' on us by an elected legislature that generally does what it does because the citizenry actually wants it.It's not going to be worth it. There's only a couple turns before they get to force demands on us and take our money without giving anything back. Last time we did favors we gave up resources for about a year for just a bit of support.
We've been explicitly told that Kane will consider stepping forward in 2062....Why would Kane negotiations be coming up? The only reason he did that in canon was that GDI let things go to shit so much that he had significant leverage in the negotiations. We're actually pushing Tiberium back, Nod is on the back foot, and we're expanding into space. There's no reason for him to approach us about anything right now.
You do realize that the core purpose of the Treasury department is to collect the money/resources for all the other departments to do their job, yes?It's not going to be worth it. There's only a couple turns before they get to force demands on us and take our money without giving anything back. Last time we did favors we gave up resources for about a year for just a bit of support.
It seems likely to me that new Services projects will pop up to fill the gap, especially with the renewed focus on the civilian economy that's picking up groundswell support in the legislature.Again though, we don't have to give resources. We could give them some of our Housing indicator. If we do agree to any projects that they ask for, we could look for relatively cheap ones. And right now, we are running very low on cheap Services projects (the remainder either cost PS, or cap goods), which means that we are likely to either leave dice fallow in the rest of the plan, or leave dice fallow at the start of the next one.
Was that the case? I don't remember that from the discussion, but it was like six real life months ago or more.Also, keep in mind that the last plan was built with the idea that we wouldn't actually have to meet the plan goals, thanks to the war. So we took on more than was reasonable. That didn't work out, but that was because the war went way, way better for us than it had any right to.
Huh. That's a fair point... And if we don't like what we're offered, we can always make no deals I guess?Actually, this may be the best possible time to do interdepartmental favors. If the other departments are at risk of failing their plan goals, then the treasury stepping in to help them get over that line may be invaluable to them.
I'm definitely hoping that we'll get new, cheap, Services projects regardless.It seems likely to me that new Services projects will pop up to fill the gap, especially with the renewed focus on the civilian economy that's picking up groundswell support in the legislature.
Was that the case? I don't remember that from the discussion, but it was like six real life months ago or more.
I mean, back in 2057Q4 we could predict that there'd be a Great Warlord Dogpile at some point (I remember calling it that), but we couldn't predict when it would happen or how well the warlords would do.
Huh. That's a fair point... And if we don't like what we're offered, we can always make no deals I guess?
Accidental or stated badly. The other departments don't get to just walk up and borrow money from the "Treasury" pile during the plan. When reallocation comes around they get a massive boost without needing to spend ps on it and get to toss ideas to parliament for us to do, again without ps cost unless they "force" us to pick an option. So I doubt doing favors for other departments is going to get us much ps in light of them being able to wait six months and get basically anything we can realistically offer then.I'm not sure if this was on purpose or accidental, but the phrasing here makes me think "Treasury supremacism," because it's not really our money in that sense and the 'demands' are being 'forced' on us by an elected legislature that generally does what it does because the citizenry actually wants it.
We work for Parliament and the director, we do not work for the other departments, we work with the other departments to provide for our citizens.You do realize that the core purpose of the Treasury department is to collect the money/resources for all the other departments to do their job, yes?
We work for them, not the other way around.
And parliament telling us what to do is the government working as intended.
I don't remember that, but maybe I should review the discussions surrounding reapportionment when I have time to kill.edit:
Yeah, a big part of the point of going for such an ambitious plan was the backup knowledge that if the war ocurred, then we could negotiate away some of its provisions. I think that if we didn't have that knowledge, we'd have gone for something much lighter to give ourselves flexibility. It was a net 0 PS plan, IIRC.
Bear in mind that we can expect a substantial Political Support surge next Plan, very quickly, from starting Columbia and Shala. Then again, I'm sure Seo will have even more exotic and outlandish mad science ideas once these are used up.I'm all for doing favors then, we have a lot of options that need political support, and I want to do everything but the Corpse Starch ones.
We might actually lose the political support from shala and columbia. They give PS now because they're not a goal of the plan. But if they become an explicit goal they may lose the PS bonus.
[ ] GDSS Philadelphia II (Phase 4)
The project that was never completed by the prewar administration, the fourth phase of Philadelphia will bring yet more critical government systems into orbit and serve as a secure location for parliamentary commissions and panels.
(Progress 29/715: 30 resources per die) (+3 to all dice, +1 Free Die) (5 Political Support) (Fusion)
(Progress 0/1430: 30 resources per die) (+4 to all dice, +1 die to each category) (10 Political Support)
[ ] GDSS Colombia (Phase 1)
The development of a first stage of orbital habitats offers a Testbed for further evacuations of the most devastated areas. While expensive, stations like this one could be the future of human habitation. These prototypes will not be fit for long term human habitation, however any issues that emerge here are ones that can be solved before trying to live in space.
(Progress 0/85: 30 resources per die) (Fusion)
(Progress 0/170: 30 resources per die) (.25k Permanent residents) (5 Political Support)
(Progress 0/340: 30 resources per die) (.5k Permanent residents) (1 available Bay) (5 Political Support)
(Progress 0/680: 30 resources per die) (1k Permanent residents) ( 2 available Bays) (5 Political Support)
(Progress 0/1360: 30 resources per die) (2k Permanent residents) (3 available Bays) (5 Political Support)
[ ] GDSS Enterprise (Phase 4)
Expanding the Enterprise into a proper all in one industrial center, will require a number of new bays and modules. However, before the refineries, material processors, and industrial fabricators can be brought fully online, they will need to be fed with material.
(Progress 0/770: 30 resources per die) (++ Capital Goods, ++ Consumer Goods) (1 available Bay)
(Progress 0/1540: 30 resources per die) (+++ Capital Goods, +++ Consumer Goods) (2 available Bays)
[ ] GDSS Shala (Phase 1)
While agriculture on the ground is still capable of sustaining life on earth, Shala, named after the Sumerian goddess of grain and compassion, is aimed at taking this to the skies. While at this point plans are for an entirely experimental station, capable of doing little more than feeding its inhabitants, work done here will be invaluable as the orbits, and eventually other worlds, are colonized.
(Progress 0/85: 30 resources per die) (5 Political Support) (Fusion)
(Progress 0/170: 30 resources per die) (.1k permanent residents) (+ Food) (5 Political Support)
(Progress 0/340: 30 resources per die) (.2k permanent residents) (++ Food, + Consumer Goods) (5 Political Support) (1 available Bay)
(Progress 0/680: 30 resources per die) (.3k permanent residents) (+++ Food, ++ Consumer Goods) (5 Political Support) (2 available Bays)
(Progress 0/1360: 30 resources per die) (.4k permanent residents) (++++ Food, +++ Consumer Goods) (10 Political Support) (3 available Bays)
[ ] GDSS Philadelphia II (Phase 4)
The project that was never completed by the prewar administration, the fourth phase of Philadelphia will bring yet more critical government systems into orbit and serve as a secure location for parliamentary commissions and panels. (Station)
(Progress 29/715: 30 resources per die) (+3 to all dice, +1 Free Die) (10 Political Support) (Fusion)
(Progress 0/1430: 30 resources per die) (+4 to all dice, +1 die to each category) (15 Political Support)
[ ] GDSS Colombia (Phase 1)
The development of a first stage of orbital habitats offers a Testbed for further evacuations of the most devastated areas. While expensive, stations like this one could be the future of human habitation. These prototypes will not be fit for long term human habitation, however any issues that emerge here are ones that can be solved before trying to live in space. (Station)
(Progress 0/85: 30 resources per die) (Fusion) (5 Political Support)
(Progress 0/170: 30 resources per die) (.25k Permanent residents) (7 Political Support)
(Progress 0/340: 30 resources per die) (.5k Permanent residents) (1 available Bay) (8 Political Support)
(Progress 0/680: 30 resources per die) (1k Permanent residents) ( 2 available Bays) (9 Political Support)
(Progress 0/1360: 30 resources per die) (2k Permanent residents) (3 available Bays) (10 Political Support)
[ ] GDSS Enterprise (Phase 4)
Expanding the Enterprise into a proper all in one industrial center, will require a number of new bays and modules. However, before the refineries, material processors, and industrial fabricators can be brought fully online, they will need to be fed with material. (Station)
(Progress 0/770: 30 resources per die) (+2 Capital Goods, +2 Consumer Goods) (1 available Bay)
(Progress 0/1540: 30 resources per die) (+2 Capital Goods, +2 Consumer Goods) (2 available Bays) (10 Political Support)
[ ] GDSS Shala (Phase 1)
While agriculture on the ground is still capable of sustaining life on earth, Shala, named after the Sumerian goddess of grain and compassion, is aimed at taking this to the skies. While at this point plans are for an entirely experimental station, capable of doing little more than feeding its inhabitants, work done here will be invaluable as the orbits, and eventually other worlds, are colonized. (Station)
(Progress 0/85: 30 resources per die) (5 Political Support) (Fusion)
(Progress 0/170: 30 resources per die) (.1k permanent residents) (+1 Food) (5 Political Support)
(Progress 0/340: 30 resources per die) (.2k permanent residents) (+2 Food, +1 Consumer Goods) (10 Political Support) (1 available Bay)
(Progress 0/680: 30 resources per die) (.3k permanent residents) (+4 Food, +2 Consumer Goods) (15 Political Support) (2 available Bays)
(Progress 0/1360: 30 resources per die) (.4k permanent residents) (+8 Food, +4 Consumer Goods) (20 Political Support) (3 available Bays)
Remember, the transition from 2057 to 2058 is also the transition from the Granger Treasury to the Seo Treasury.This is from Q4 2057, just before the start of the third FYP. You'll note that the PS rewards for Philadelphia II, Colombia, Enterprise, and Shala were 15/20/0/30 respectively.
This is from Q1 2058, just after the start of the third FYP. You'll note that the PS rewards for Philadelphia II, Colombia, Enterprise, and Shala were (and still are except for Philadelphia II) 25/39/10/55 respectively.
So yes, the PS rewards might change as they did from the second to the third FYP. They might change back, though if they do, Colombia and Shala will give 50 PS, which is still quite a bit.
...That's not really how Political support works. Notice that we kept getting +PS awards for completing Philadelphia phases after that became a Plan goal.We might actually lose the political support from shala and columbia. They give PS now because they're not a goal of the plan. But if they become an explicit goal they may lose the PS bonus.
Remember, the transition from 2057 to 2058 is also the transition from the Granger Treasury to the Seo Treasury.
Seo is a lot more politically savvy, so he gets more political support. Or rather, Granger was uniquely bad at political savvy, and got reduced Political Support from almost everything he did. Since Granger isn't coming back, I don't expect the PS awards for the "crown jewel" stations to decline to pre-2058 levels. The awards might drop, but I don't really expect them to, because...
I also think, because of said mad science ideas, we'll quickly eat through political support next plan. Maybe not right now because I'm still going to be pushing for Ranching Domes, but hey, those also grant political support. My point being that we really should build a strong supply.Bear in mind that we can expect a substantial Political Support surge next Plan, very quickly, from starting Columbia and Shala. Then again, I'm sure Seo will have even more exotic and outlandish mad science ideas once these are used up.
Yeah, but what I'm saying is, we can expect to have a respectable chunk of Political Support coming in during 2061, and another respectable chunk in 2062. I feel pretty good about the short-term situation, so I'd rather wait to make further trade-offs until the situation clarifies, rather than buying up a giant pile that we have no immediately plans to spend.I also think, because of said mad science ideas, we'll quickly eat through political support next plan. Maybe not right now because I'm still going to be pushing for Ranching Domes, but hey, those also grant political support. My point being that we really should build a strong supply.
That's reasonable, but I'm more of a mind to have something and not need it, then need it and not have it. And in this case we already know we're going to need it, we just don't know the exactly why we will. And as pointed out, now is a good time because of the time pressures other departments are facing because of the end of the plan coming up. If we wait til next plan those favors won't be made under as much pressure and therefore won't be worth as much.Yeah, but what I'm saying is, we can expect to have a respectable chunk of Political Support coming in during 2061, and another respectable chunk in 2062. I feel pretty good about the short-term situation, so I'd rather wait to make further trade-offs until the situation clarifies, rather than buying up a giant pile that we have no immediately plans to spend.
The problem is that it also gives us a lot less time to fulfill the favors in question. If we do this in Q2, we have Q3 and Q4 to complete any relevant projects that pop up. And we have no assurance that said projects will be "painless."That's reasonable, but I'm more of a mind to have something and not need it, then need it and not have it. And in this case we already know we're going to need it, we just don't know the exactly why we will. And as pointed out, now is a good time because of the time pressures other departments are facing because of the end of the plan coming up. If we wait til next plan those favors won't be made under as much pressure and therefore won't be worth as much.
The problem is that it also gives us a lot less time to fulfill the favors in question. If we do this in Q2, we have Q3 and Q4 to complete any relevant projects that pop up. And we have no assurance that said projects will be "painless."
I think you missed ithillid's quote, Simon.They are not going to be limited to the current plan. A lot of them tend to be because it is helping them finish their plan goals, but especially a time like now, they are likely to be asking you for a lot of next plan things.