Every time someone brings up failing to save Earth I get just that bit more annoyed. We've been told the TCN is not the only way to stop Tiberium.
It's not, but assuming the TCN is more or less as in canon, it's by far the easiest way and the way most likely to succeed. Other plans for constructing a TCN-equivalent would seem to rely on us either:
1) Us somehow seizing the Tacitus from Kane by force or deception (good luck with that), or
2) Getting quite lucky with our Visitor/Scrin gacha rolls, or
3) A miracle dropping out of the Forgotten research that we're pursuing in a very back-burner way, which I imagine would have been the focus of the "adaptation" pathway had we chosen that route at game start. It
speculatively might be that we could
theoretically genetically engineer a million psychic "tiberium whisperers" who can collectively tell the stuff to sit down, shut up, and stop endangering the planet with its reckless growth.
I hope you can agree with me that each of these options involves something of a long shot. If there's a fourth option, I have no idea what it is.
But as a basic logical consequence of all of this being true, we have, broadly speaking, several layers of 'plan' for what to do about the part where tiberium is eating the Earth:
Plan A: Kane stops being quite so much of an asshole and coughs up blueprints for a TCN.
Plan B: Somehow get the Tacitus out from his selectively intangible/invulnerable gigantic fortress whose layout is unknown to us and that is secured by heavily indoctrinated and heavily equipped troops with copious xenotech.
Plan C: Say "Screw you, baldy, and screw your stupid Tacitus, I'm going to go make my OWN TCN, with blackjack and hookers!"
Plan D: Say "Oh shit, attention all passengers aboard Starship Earth, all passengers to the lifeboats, please evacuate the planet in a calm and orderly manner, except Kane who can get out and walk because fuck you, Kane."
Now, we can debate whether Plan B and Plan C should trade places, but I think we can agree that Plan A is most practical, and Plan D is least satisfactory.
The thing is, if Plan A fails... well, Plan B and C are both long shots, while Plan D is something we
know we can accomplish to at least some extent in the reasonably near future. And the
relative quality of Plan D (that is, the percentage of humanity we can safely evacuate) is likely to only increase over time, even if Plan D is never better or more desired than Plans A, B, or C.
Thus, if Plan A fails, it behooves us to at least
consider Plan D, and to do what we can to ensure that Plan D is, as a plan, no worse than it has to be.
I love my ship, but that doesn't mean I won't lovingly maintain the lifeboats and strive to ensure that there are enough of them.
I just did a quick read back, and I can't see anyone suggesting that we don't do the portal project now.
???
You just now spent considerable time and effort discussing the idea that doing it a year from now would be no worse than doing it today, as far as I can determine. And I'm pretty sure I'm not the only person who interprets your posts that way.
Proof by induction suggests (inductively
suggests, not deductively
proves) that if doing it a year from now is no worse than doing it today, then it's not what you'd call
urgent barring something very strange going on.
At this point, I don't think it is possible to build our own TCN without Kane before we lose (another) massive chunk of our population to Tiberium.
Too few Scrin rolls.
Well, we have a better shot now that we know we may be able to replenish the pile of Visitor salvage by going out and zorching the aliens around Jupiter. How much better that makes our chances remains to be seen.
Hopefully, if we can spin out our mitigation long enough and develop enough Visitor-derived esoteric bullshit tech, we can reach a level of understanding of tiberium that permits original research into whatever parts of a crude TCN-alike that we'd need even
without copying the answers from the Tacitus or captured Visitor hardware.
But, as noted above, it's still kind of a long shot.
The issue I'm seeing with a lot of our planning is that we're talking minimum numbers for species survival. But the Scrin are here in system. They need to be dealt with first. Because if we get down to low numbers they will attack us.
They aren't invading now because we're at home with infrastructure. Take that away and they will attempt to kill us.
1) I for one am definitely planning around needing to fly out to Jupiter and go zorch some unwanted Visitors. All the best ways forward in space involve them leaving the solar system and never coming back, or us doing all things over their dead bodies.
2)
With that said, the point that if we have 5-10 thousand people and an intact industrial base capable of replicating itself and all critically necessary tools in space, we have a
reasonable chance of preserving humanity barring outside intervention... is well taken. Props to
@doruma1920 for bringing up that bit of information.
3) Just to repeat myself, I am definitely planning around conquering Jupiter from the Visitors. Absolutely. And building up waaay more than five thousand people in space, even if Kane finally smokes some weed and realizes he's been such a dick all this time and gives up the TCN blueprints literally in-quest tomorrow.
The people advocating for continuing to put literally hundreds of Resources into Portals for decades-in-the-future gains when we have critical needs right now, are seemingly also the people advocating for using the CRP technology to fill a notable portion of our Plan Goals for Food Stockpiles, despite all of the narrative evidence this is not a great idea. Most of the plans hinging on investing in CRP seem to do so to help fund Portals.
I am trying very hard not to be extremely verbally aggressive, because your characterization of my/our plans is so wildly inaccurate that the words that come to my mind are along the lines of "liar." From long acquaintance, I am making a deliberate choice to reject the possibility that you might be knowingly telling untruths here. It is difficult and requires considerable effort of will on my part, but out of faith in you, I am doing it.
...
Assuming that this is merely a failure of comprehension, let me point out some
facts.
1) All tasks in this game consume two things: dice, and resources/money.
2) Portal research takes Service dice. We have five Service dice per turn and very few mandatory things to spend them on. Therefore, it is effectively a given that there are enough
dice to research portals.
3) Service dice can only be used to do Service things. No Service thing has anything to do with agriculture. Thus, assuming we can complete the portal research project without using Free dice, there is no possible way for the portal project to deprive the agriculture effort of
dice.
4) Combining (2) and (3), we see that the portal project cannot realistically, and in currently implemented and drafted plans
HAS NOT, consumed any dice that could conceivably be used for any agricultural purpose. We do not have a project to make Stored Food out of Service dice. You know this.
5) That brings us to money. The portal project takes a lot of money. Presumably, your argument is that because the portal project is spending a lot of money, that means there is less money available for other "critical needs" projects. Since CRP is the hill you are clearly focused on bombarding, that strongly implies that the "critical need" in question is agricultural in nature, and specifically is related to the Stored Food target. Thus, the most most steelmanned
possible version of your argument that I am able to construct is of the form:
"We are taking money/resources that should be spent on achieving the Stored Food target, and spending it on portal research!"
6) There are two ways in which the argument in (5) could be true. Either:
6a) We could have failed to activate an Agriculture die due to lack of funds, which instead went to portals.
6b) We could have chosen to assign more Free dice to Agriculture, but did not, because funding them there would be too expensive, so we spent our Free dice on some other cheaper project.
7) Argument (6a) falls on the following fact: Portals did not become available for research until 2060Q4. We have activated all our Agriculture dice on that turn and the subsequent turns. Even if we were psychic and knew the portal research would drop much earlier, we were also activating all our Agriculture dice in the turns directly before that, too, as far as I can determine.
8) Argument (6b) falls on the following fact:
the Stored Food target is cheap per die. While most things we spend Free dice on are 15-20 R/die projects, building granaries and aquaponics bays is a 10 R/die project. Taking Free dice off Military or Orbital projects and putting them on Agriculture to get us to the Stored Food target faster would
save money. If we were
really trying to save money for an "all the portals" meme plan that didn't actually leave other dice outright fallow, one of the first things we might try would be to put ALL our Free dice in Agriculture where there are plenty of 10 R/die projects to do.
9) Combining (7) and (8), it is just plain objectively false to claim that there has been any turn in which
money, that is to say Resources, could not be found to fund our Stored Food commitment
because of portals.