The problem is that if you think they're difficult to fund now they'll be far worse after reallocationI feel like the Portals are our lowest priority. Even if they do run over into next year, we can still complete them then.
The other options have time constraints of some sort.
The problem with portal research is that even a single die of it costs 100 R.I feel like the Portals are our lowest priority. Even if they do run over into next year, we can still complete them then.
The other options have time constraints of some sort.
Yes, but we want to do less of it, not more of it.First, leaving Portals at lowest priority in no way means that they will be delayed into next year.
Second, we've left dice fallow at the start of every Plan since the start. It wouldn't be anything new.
This argument misses an important point. Right now, we can very easily find something useful for nearly every die we have available to do, every turn. There's always something- and there's funding left over for some of those useful "somethings" to be very expensive projects and still be useful. But we can spend 100 R on a portal research die, without it meaning we have to leave Military or Orbital or Agriculture dice fallow. Instead, all those other dice can be doing something useful, while the portal research still gets done.Third, if Portals aren't important enough to do when we are short on resources, should we even be doing them now? Because that means we are putting them ahead of a more important project simply because we can 'optimise' the dice. Project value >> dice optimisation.
The trick here is that accomplishing more projects is generally better than accomplishing fewer. In practice, it's almost certainly a bad idea to leave half a dozen extra dice fallow just to activate one, even if that one die is on an important project.The dice are an arbitrary indication of whether we are utilising our departments fully, not an indication about whether we are funding things properly. Fallow dice means nothing as long as the required spending gets done.
Hmm.
It's worth considering, but a bit tricky to make happen. Remember, the other side of that coin is that this is the best possible time to do expensive 30 R/die and higher projects, because we won't be able to find the money to fund them later. For example, the naval laser refits are a 450-point 30 R/die project that is realistically likely to require 5-6 dice at a reasonable minimum. If we don't fund those refits now, it's likely that we won't be able to afford them until some time in 2063, at which point we're treading on the heels of our Karachi preparations. Bergen Phase 3 and Suborbital Shuttles are in a similar situation, as are a number of Tiberium projects (though Tiberium usually gets good funding even in the early phases of a Plan, precisely because we need it to get the budget back up to everything else).
But I'll be bearing it in mind- we should consider having R left over from our 2062 budgets to build up a reserve, even a small one, as a positive good. And 50-100 R in the piggy bank at the start of the Plan would go a long way in that very first turn when money is tight and we're likely to be asking not "which dice are left fallow" but how many?
All I know is, I'm not gonna treat it as a disaster if Tendrils Phase 2 isn't done before the reapportionment. Sure, not getting a maximal full-size boost to any tiberium harvesting projects we do in 2062Q1 would be a pity... But on the other hand, damn it would be helpful if there were a single project we could do for a sudden surge of +100 RpT right out the starting gate!
I think doing so will be an uphill battle if Parliament is seriously interested in redirecting funds towards a reopening of the civilian economy.Why do you think we won't be able to get our 30% of budget during reallocation again?
Dmol, I don't know how your math is going right now.Also as a reminder not getting the space mining income reallocated is on the table right now and the only thing anyone could think off to do to get that passed again is to get more income from Tiberium harvesting to offset the potential loss in space mine income. So why are you suddenly thinking of not doing Tendrils Phase 2? When that is literally what we need to get +100 resource income above our RpT goal and insure we have more money to start with.
I think doing so will be an uphill battle if Parliament is seriously interested in redirecting funds towards a reopening of the civilian economy.
Because either they're gonna take an extra slice of budget and start their own grant programs, or they're going to expect us to start the grant programs, probably with heavy penalties for tardiness because they'll want time to see good results before Election Day.
Dmol, I don't know how your math is going right now.
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We were at "20 RpT more income required" in the 2061Q1 Turn post.
That was before Harvesting Tendril Deployment Phase 1 (+90 RpT), which we completed in a single turn alongside +20 RpT worth of moon mining income.
We have now overachieved our "increase GDI income" target by a total of 90 RpT, even if we do nothing to further increase income during the rest of 2061. We must complete an additional +5 RpT from moon mining (the second phase of Rare Metals). It is vanishingly unlikely that we will not complete any other income-generating Tiberium projects; at a bare minimum we are likely to attempt at least two phases of Red Zone Border Offensives to lay groundwork for the (presumably insanely lucrative) super-glacier mines to become available in 2062. Statistically, one phase of RZBO would yield 22.5 RpT, and two phases of that would yield 45 RpT.
Thus, it is effectively certain that we will have overachieved our income target by a minimum of 95 RpT even if we are unrealistically idle for the next three turns.
It is very likely that we will overachieve our income target by (with a bit of rounding) at least 120 and perhaps 140 RpT, maybe even more.
All of this will happen even if we do not make the slightest effort to complete Harvesting Tendril Deployment Phase 2.
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If it turns out that us overachieving the Plan target by 140 RpT (roughly 90 RpT of which goes straight into the rest of the government's budget on reapportionment) is not enough to let us keep the 70-80 RpT of moon mine income that would otherwise be taken in reapportionment...
Well, in that case, then believe me, I will not regret pulling off a gambit that lets us rapidly complete a half-finished Tendrils Phase 2 for +100 additional income. We would simply be responding to the perverse incentive that they created, for the sole purpose of achieving good things for everyone.
I don't mean to be nasty about this, mind you. Hell, I'll even start lobbying for Interdepartmental Favors in mid-plan once we get our income back up, to trade some of the extra money off for Political Support and nice options.
But we have a lot expected of us, and being able to afford to do it is just common sense.
I dunno. Maybe it's worth doing that. Maybe it'd be better to do like Lawrence from the omake says and concentrate on stacking up more Red Zone abatement instead.So you're expecting a 140 RpT without doing the tendrils? So why don't we do the tendrils now and raise that to 200 or 240 RpT now so that the government has enough money to do the grants and leave us our 30% cut of the budget? The more money the rest of the government has the more money we can can focus on doing new things instead of rebuilding and maintaining the infrastructure of the whole of GDI.
Incorrect.This argument misses an important point. Right now, we can very easily find something useful for nearly every die we have available to do, every turn. There's always something- and there's funding left over for some of those useful "somethings" to be very expensive projects and still be useful. But we can spend 100 R on a portal research die, without it meaning we have to leave Military or Orbital or Agriculture dice fallow. Instead, all those other dice can be doing something useful, while the portal research still gets done.
We have projects that can get our income back up, we have projects we can give dice up to get a benefit, and we have low cost projects.Incorrect.
By spending those R on expensive project now, we are committing ourselves to having fallow dice in the next year.
Even with the portal spending, we may well be able to avoid having many fallow dice in categories where it is so painful that we wind up regretting it- say, areas where we have particularly tight Plan targets. We'll see.Incorrect.
By spending those R on expensive project now, we are committing ourselves to having fallow dice in the next year.
Incorrect.Incorrect.
By spending those R on expensive project now, we are committing ourselves to having fallow dice in the next year.
If we really wanted to avoid leaving any dice fallow, we wouldn't touch the Portals project, and instead bank our resources to fill the fallow dice at the start of the next Plan.
Why are we not doing that? Because fallow dice aren't an issue as long as sufficient resources are delivered evenly. Because at the end of the day, we still spent all the budget on useful things, and that is bit that matters.
I just did a quick read back, and I can't see anyone suggesting that we don't do the portal project now.If we don't do the portal project now, when we're flush with cash, then when do we do it? Years from now? Never? The project is a quest win condition. If Kane trips, breaks the Tacitus, and dies, we can still use portals to save humanity even without a TCN. (Plus we can get useful stuff from it even before full-sized portals are done, like pinhole communications.) It's worth far more than its price tag, and we have more than enough R to do it and several other expensive projects simultaneously.