Q3 project I want to get to:
[ ] Microfusion Cell Development (Tech) (New)
A micro scale fusion cell, designed for personal scale high density energy needs, is of critical importance, especially with the advent of ever more power hungry personal systems, ranging from energy weapons, to personal tools for space construction. While it is almost certain to be Elerium hungry, that is an unfortunate requirement for such systems.
(Progress 0/60: 20 resources per die)
Maybe Q3, maybe Q4. Our priority should be getting the crystal beam lasers rolled out for industry, both for the Energy and so we don't have to stress about "but what if we get really shitty rolls" and wastefully throw like three dice worth of overkill at the crystal beam project.
So whether I'm comfortable with any diversion of effort away from crystal beam lasers in Q3 is gonna depend on what the rolls for the winning Q2 plan do.
Advanced alloys might be worth investment as well. "Lighter and more effective materials" sounds like "easier to construct with", I.e. discounts for construction, which we do a lot.
Yeah, but it also sounds like "now you need STUs to build anything," which isn't so good.
And we need to figure out Chicago 4 - should we do it or abandon it in favour of additional Tib refineries?
I think at this point we should do the refineries, but I also think we should at least
consider putting dice on
Chicago Phase 4 in Q3 or Q4 anyway. Nothing else in Infrastructure is
that urgent apart from apartment spam, and we're doing quite a lot of that. Pushing Chicago higher can only be a good thing, and that on top of the refineries gives us so much refinery cap breathing room that we'll be able to smoothly fit in the job of refitting the refineries (again) to the improved Hewlett-Gardner process we're probably gonna develop soon, even while greatly increasing income in a hurry.
So, as someone very new to this thread and still catching up, I happened to read the last plan update. And from what I am seeing Bintang is eating up a lot of our logistics, is that right? Is there anything in the actions that can help scare her off, if not defeat her?
So I know a few people have covered this, but let me give you the highlights.
We fought a big-ass naval battle and sank a bunch of her boats. She sank a bunch of ours and went all Godzilla on some chunks of Tokyo. However, she took enough of a beating that her forces are probably gonna have to pull back a bit. Furthermore, we have so much Logistics that we can just tank the harm she's causing us; it's bad but it's not unmanageable. Long-term, we're building up a new fleet to confront her and other Nod naval threats more effectively, but that's a long term move because ships take years to finish and all we can do is build the yards and wait.
Building those yards has been, if you check just the past few turns, a
huge priority of ours lately.
And overall from the beating that NOD is giving GDI and the very little military investments that we are doing compared to all the bullshit that they are pulling out of their ass on the regular and at prodigious speeds, is there any hope of us winning the war against them? Or is this going to be a attrition war that, in the end, we will lose?
Speaking from 2061Q1, this is almost literally Opposite Day from us in every respect. Look up "Operation Steel Vanguard." Nod's warlords were planning to dogpile us in 2060, but GDI critted on intelligence gathering and got wind of it. So we went all smashy smashy on them first- got the drop on them just as they were getting ready to go.
In the resulting offensives, GDI took large swathes of territory from several Nod warlords. We hit Gideon's belt of Yellow Zones so hard that his territory is now cut into three pieces (the other two pieces have basically stopped taking his orders). We reconquered the entire East Australian Yellow Zone. We've got whole-ass projects in Tiberium that basically boil down to "now that you have chased Nod entirely out of this big blob of land directly adjacent to a Red Zone, we can really go to town on this Red Zone!"
We only stopped punching Nod in the face because we intercepted comm chatter of Nod warlords passing out nuclear launch codes to their subordinate generals. The warlords were starting to get so desperate to stop fighting a war of attrition that
they were losing that they were willing to risk a full nuclear exchange to stop the beatings.
Our military investments are pretty good, though the current situation has suggested at holes that we'll need to plug if we want to stay strong. Big ones being more ships (navy is our weakness), power armor for the Ground Forces (especially with Nod unleashing giant cyborg laser crocodiles and shit on us; our infantry are getting too lightly armed and squishy to be very relevant), and the SADN system in case any of the warlords get a bit more desperate and start trying to pop our major cities and industrial centers with long range cruise missiles.
Sorry about that. I may have seemed a bit salty, because at the point in the quest where I am, the military is still begging for new hardware that was in the request lists for years.
Back up a bit and consider how that works.
Our Military projects list consists of literally everything the Military can even
imagine asking us to fund, that they think would do them any practical good on the battlefield. Try counting just how many dice each project currently on the list would take. One Military die usually gets us about 75-80 Progress, on average. Remember that lurking behind each Development project is a sizeable Deployment project, and many of the Developments are useless until we deploy.
I don't know how long it would take us to work through the entire list of Military projects, but the answer is "a hell of a lot more than ten turns." Probably more than twenty, I suspect.
Inevitably, then, the military is gonna ask for stuff that we just
cannot give them because we're too busy giving them other things they
also need very much. We've been investing 10+ Military dice per turn for something like 8-12 turns now, and a lot before that too, and it just isn't enough to finish everything.
You can make a case that in some situations, we've misallocated resources and done something for one
part of the military when we should have used those resources to do something else. But we're never, ever going to get to a place where every military project that pops up gets finished within a year or two. There will
always be Cool Shit the military's been thinking about for several years and we've just never had the time and funds to get around to it.
calling them commieblocks is doing them a disservice. they are well constructed buildings and comfortable to live in.
They're well constructed, but they're also pretty new still, so the fact that they aren't falling apart yet doesn't prove much. And they may be comfortable in that they're well insulated and well laid out and all, but they're
fucking tiny. Because we needed to cram as many people as possible into a limited number of new buildings.
can we take an action to upgrade them to higher quality since they are empty right now , before the refugees get to the point were that isn't an option , reducing the low quality housing malus would do wonders for our political points
We've heard noises about a "refit old housing" option becoming available.
One thing that occurs to me is that a lot of the old commieblocks are very close to city centers and generally in locations that were adequately served by available transportation even back when we hadn't done nearly as much reconstruction of the transit networks as we have now. They're probably on
good real estate and in good locations, even if it sucks to live in the actual buildings... hm.
As players, we shouldn't stop there though and transition into ensuring everyone get's high quality home's as a follow up to that. Instead of dimissing them as "housing number's are postive", balancing between that and our other economic needs.
We given them the means to live, now we gotta make sure it's a life people wanna live.
Just to keep us centered and avoid people starting to accuse each other of things that we haven't even been doing (which always gets ugly)...
We
have been doing that. If it weren't for the huge refugee wave from Steel Vanguard, it seems fairly likely that we'd already be on track to get everyone out of low quality housing by the end of the Plan. As it stands, we're struggling to keep ahead of the refugee numbers and that's a problem... but we can manage.