Okay, here is a more consumer oriented plan withour sacrificing the Mil Plan Goals
[] Draft Plan Less Waste more Steaks 1090/1130
Infrastructure 6/6 Dice 100R
-[] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Dice, 20 R)
-[] Blue Zone Apartment Complexes (Phase 5+6) 0/160 (3 Dice, 40 R) (Phase 5 100% chance of Phase 6, 20% Phase 5)
Suborbital Shuttle Service (Phase 1)(Progress 152/200: 30 resources per die) (+3 Logistics) (1D, 30R)
[ ] Emergency Caloric Reclamation Processor Installations (Progress 0/80: 10 resources per die) (+5 Food in reserve) (-5 Political Support) (1D, 10R)
Heavy Industry 5/5 130R
[ ] Isolinear Chip Foundry Anadyr (Progress 258/320: 50 resources per die) (+4 Capital Goods) (-2 Energy) (1 Dice, 50R)
Continuous Cycle Fusion Plant (Phase 8) 243/300 (+16 Energy) (-1 Labor) (2 D, 40 R)
Crystal Beam Industrial Laser Deployment 51/600 (20 resources per die) (+6 Capital Goods, +10 Energy) (2D 40R)
Light and Chemical Industry Plants 5/5 60R
-[] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
[ ] Civilian Drone Factories (Progress 104/380: 10 resources per die) (+2 Logistics, +1 Health, +4 Consumer Goods) (-2 Energy) (3D, 30R)
[ ] Civilian Ultralight Factories (progress 0/190: 15 resources per die) (+8 consumer goods) (-1 Energy) (1 D, 15R)
Agriculture 4/4 + 1 Dice 100R
-[] Freeze Dried Food Plants 185/200 (1 Die, 20 R) (99% chance)
[ ] Ranching Domes (Progress 0/250: 20 resources per die) (+8 Consumer Goods, -4 Food, -2 Energy, -2 Labor) (+5 Political Support) (4 D, 80 R)
Tiberium 7 + 3 Free Dice 300R
-[] Harvesting Tendril Deployment (Phase 1) (Progress 0/750: 30 resources per die) (+100 Resources per turn) (-1 STU) (Increases efficiency of future Tiberium harvesting operations) (10D, 300R)
Orbital 6/6 120 R
-[] GDSS Enterprise (Phase 5) 102/1535 (6 Dice, 120 R)
Services 5/5 Dice 95R
[ ] Professional Sports Programs
(Progress 102/250: 10 resources per die) (+2 Consumer Goods, -1 Health, -1 Labor) (+10 Political Support) ( 2 Dice, 20 R)
[ ] Hallucinogen Development (Tech)(Progress 0/60: 15 resources per die) (1 Dice, 15R)
[ ] NOD Research Initiatives(Progress 0/200: 30 resources per die) (1d10-1 technologies) (2D, 60R)
Military 8/8 Dice + 3 FD +2 AA 185 R
[ ] Universal Rocket Launch System Deployment (Phase 3) (3 Dice, 45 R, 75%)
[ ]Escort Carrier Shipyards (New York) 138/240(-5 Energy, -2 Capital Goods) (2D, 40R 99%)
[ ] Orbital Strike Regimental Combat Team Stations (Phase 3)(Progress 5/295: 20 resources per die) (4D, 80R, 85%)
[ ] ASAT Defense System (Phase 4)(Progress 36/220: 20 resources per die) (Station) (High Priority) 3D,60R)
Mastodon Heavy Assault Walker Deployment (High Priority)(Progress 113/225: 10 resources per die) (-3 Energy, -1 Capital Goods, -1 Labor, -1 STU) (2 AAD, 20R)
Bureaucracy 4/4
Mastodon Heavy Assault Walker Deployment 4 AA