Alright then Ranching Domes Plan:

Resources:‌ ‌1020+90+5+15 = 1130? + 0 in‌ ‌reserve‌ ‌(15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ ‌(35 ‌allocated‌ ‌to‌ ‌grants)‌(+25 from Taxes) (-5 from Resettlement) (-30 from Reconstruction commissions)

Political‌ ‌Support:‌ 54
SCIENCE Meter: 4/4
Free‌ ‌Dice:‌ ‌7 ‌
Erewhon Dice: 1
Tiberium Spread

21.29-0.51+0.98 = 21.76 Blue Zone
2.16+0.51-0.98 = 1.69 Green Zone
22.82-0.21+0.7 = 23.31 Yellow Zone (98 Points of Abatement)
53.73+0.21-0.7 = 53.24 Red Zone (70 Points of Abatement)

Current Economic Issues:
Housing: +36+18-10 = +44 (31-18+10 = 23 population in low quality housing) (-10 per turn from refugees)
Energy: +16-1-5-5 = +5 (+4 in reserve)
Logistics: +26-5 = +21? (-7? from raiding) (-7? from military activity)
Food: +22+8-4-4? = +22? (+10+2 = +12 in reserve)
Health: +9? (-8? from Wartime Demand) (-10? from Refugees)
Capital Goods: +27+1-10-1-2-2 = +13 (+101+27 = +128 in reserve) [-10 at End of War (Will go back this turn) ] [+1 in Q1 2061 ]
STUs: +11-1+1 = +11
Consumer Goods: +37+16+6+3 = +62? (-22? from demand spike) (+3 from Private Industry)
Labor: +43-1 = +42? We don't have Labor gain right now probably because of the refugees taking up so much +Health
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(1925+90 = 2015/2470)‌ ‌
Labor Per Turn: +4
Taxation Per Turn: +30?
Space Mining Per Turn: +75+5+15 = 95
Green Zone Water: +6

[ ] Plan Running on Glass v2.1:
-[ ] Infrastructure 6/6 + 3 Free Dice Dice 185 Resources:
--[ ] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
--[ ] Chicago Planned City (Phase 4) 3/550 20 Resources per Die, 6 Dice = 120 Resources
--[ ] Suborbital Shuttle Service (Phase 1) 156/200 30 Resources per Die, 1 Die = 30 Resources
--[ ] Bureau of Arcologies (New) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
-[ ] Heavy Industry 5/5 Dice + 1 Free Die 140 Resources:
--[ ] Chicago Planned City (Phase 4) 3/550 20 Resources per Die, 1 Die = 20 Resources
--[ ] Continuous Cycle Fusion Plants (Phase 8) (Updated) 243/300 20 Resources per Die, 2 Die = 40 Resources
--[ ] Crystal Beam Industrial Laser Deployment (New?) 92/600 20 Resources per Die, 1 Die = 20 Resources
--[ ] Isolinear Chip Foundry Anadyr 258/320 50 Resources per Die, 1 Die = 50 Resources
--[ ] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
-[ ] Light and Chemical Industry 5/5 55 Resources:
--[ ] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
--[ ] Civilian Support Expansion (Phase 2) 13/??? 10 Resources per Die, 4 Dice = 40 Resources
-[ ] Agriculture 4/4 Dice + 3 Free Dice 110 Resources:
--[ ] Ranching Domes 0/250 20 Resources per Die, 3 Dice = 60 Resources
--[ ] Strategic Food Stockpile Construction (Phase 3) 85/175 10 Resources per Die, 3 Dice = 30 Resources
--[ ] Freeze Dried Food Plants 181/200 20 Resources per Die, 1 Die = 20 Resources
-[ ] Tiberium 7/7 Dice 180 Resources:
--[ ] Tiberium Vein Mines (Stage 2) 5/195 20 Resources per Die, 3 Dice = 60 resources
--[ ] Harvesting Tendril Deployment (Phase 2) 74/750 30 Resources per Die, 4 Dice = 120 Resources
-[ ] Orbital Industry 6/6 Dice + Erewhon Die 140 Resources:
--[ ] GDSS Enterprise (Phase 5) 348/1535 20 Resources per Die, 5 Dice + Erewhon Die = 120 Resources
--[ ] Lunar Rare Metals Harvesting (Phase 2) 11/125? 20 Resources per Die, 1 Die = 20 Resources
-[ ] Services 5/5 Dice 180 Resources:
--[ ] Professional Sports Programs 102/250 10 Resources per Die, 2 Die = 20 Resources
--[ ] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
--[ ] NOD Research Initiatives (New) 0/200 30 Resources per Die, 2 Die = 60 resources
-[ ] Military 8/8 Dice 140 Resources:
--[ ] Universal Rocket Launch System Deployment (Phase 3) 0/200 15 Resources per Die, 2 Die = 30 Resources
--[ ] Escort Carrier Shipyards (High Priority) New York 138/240 20 Resources per Die, 1 Die = 20 Resources
--[ ] Shark Class Frigate Shipyards Seattle (High Priority) 0/300 20 Resources per Die, 4 Dice = 80 Resources
--[ ] Mastodon Heavy Assault Walker Deployment (High Priority) 113/225 10 Resources per Die, 1 Die = 10 Resources
-[ ] Bureaucracy 4/4 Dice:
--[ ] Conduct Civil Satisfaction Surveys DC 90/120/150/180 4 Dice

185+140+55+110+180+140+180+140 = 1130/1130

My plan still doesn't do the Improved Hewlett Gardener Process Development because we haven't done the NOD gatcha yet which might get us some sort of better Tiberium Processing:

- 1 Die on Yellow Zone Fortress Towns for a 68% chance and a DC of 33 to complete Phase 6.
- 6 Infrastructure Dice and 1 Heavy Industry Die on Chicago Planned City for a 75% chance and an Average DC of 43 to complete Phase 4 and be done with a plan goal.
- 1 Die on Suborbital Shuttle Service for a 100% chance and a DC of 1 to complete Phase 1 and get the Himmalayan Blue Zone some logistical support.
- 1 Die on Bureau of Arcologies so we are always building at least a small amount of High Quality Housing so that we don't have to do Housing actions every turn.

- 2 Die on Continuous Cycle Fusion Plants for a 100% chance and an Average DC of 1 to complete Phase 8 so we have enough Energy.
- 1 Die on Crystal Beam Industrial Laser Deployment to continue building that up.
- 1 Die on Anadyr for a 83% chance and a DC of 18 to complete this plan goal.
- 1 Die on Division of Alternative Energy so we can get a trickle of Energy each turn.

- 1 Die on Chemical Fertilizer Plants for a 100% chance and a DC of 1 to complete it and get the Food from it.
- 4 Dice on Civilian Support Expansion because that is a running issue until it is complete.

- 3 Dice on Ranching Domes for a 42% chance and an Average DC of 55 to complete.
- 3 Dice on Strategic Food Stockpile Construction for a 100% chance and an Average DC of 1 to complete Phase 3 and a 16% chance and an Average DC of 68 to complete Phase 4.
- 1 Die on Freeze Dried Food Plants so it is finally done.

- 3 Dice on Tiberium Vein Mines for a 97% chance and an Average DC of 20 to complete Stage 2 and a 3% chance and an Average DC of 83 to complete Stage 3.
- 4 Dice on Harvesting Tendril Deployment Phase 2 to work towards finishing that. My argument remains the same: The more Tib income we build up before reallocation, the less we will have to catch up after it.

- 6 Dice, one of them Erewhon, on Enterprise to continue working towards that Plan Goal.
- 1 Die on Lunar Rare Metals Harvesting to slow roll that goal.

- 2 Die on Professional Sports Programs for a 70% chance and an Average DC of 40 to complete this action and get the PS. We can't do it on 1 Die.
- 1 Die on Pinhole Portal Early Primitive Prototype Construction for a 19% chance and a DC of 82 to complete with this plan. This is an expensive bastard of an action.
- 2 Die on NOD Research Initiatives for a 25% chance and an Average DC of 66 to complete that and know what sort of tech we have coming down the pipeline for the foreseeable future.

- 2 Die on Universal Rocket Launcher Deployment for a 23% chance and an Average DC of 67 to complete that Plan Goal.
- 1 Die on Escort Carrier Shipyards New York for a 40% chance and a DC of 61 t ocomplete this plan goal.
- 4 Dice on Shark Class Frigate Shipyards Seattle for a 64% chance and an Average DC of 46 to complete the Shark Frigate Deployment
- 1 Die on Mastadon deployment for a 30% chance and a DC of 71 to get Steel Talons a new set of bases. I don't like having this low a chance for new Steel Talons bases.

- 4 Dice on Conduct Civil Satisfaction Surveys for a 98% chance and an Average DC of 20 to pass the highest DC.
I would definitely vote for this plan but preferably I'd want another dice on tendrils instead of mines. No idea how you'd afford that though so it's good as it is
 
Military 8/8 Dice + 2 Free Dice 210 R
-[] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 (4 Dice, 80 R) (81% chance)
-[] Bogatyr Research Projects 0/120 (1 Die, 30 R) (27% chance)
-[] Universal Rocket Launch System Deployment (Phase 3) 0/200 (2 Dice, 30 R) (23% chance)
-[] Escort Carrier Shipyards (New York) 138/240 (1 Dice, 20 R) (40% chance, unless Nat 1 has impact)
-[] Shark Class Frigate Shipyard (Seattle) 0/300 (2 Dice, 60 R) (2/4 median)
-[] Mastodon Heavy Assault Walker Deployment 113/225 (1 + AA Dice, 20 R) (76% chance)
This dice count appears off. You call for 10 dice, but it appears to be 11+AA. I would be annoyed at non-Plan stuff, but you spent 8+AA on Plan Goals, so I'm good.
 
So we are going into reallocation soon, and thus may want to buildup our political support buffer.

The following projects (which does not include Columbia or Shala) are potential sources of political support
Heavy Industry
[ ] Personal Electric Vehicle Plants 0/300 progress, +10

Light Industry
[ ] Bergen Superconductor Foundry (Phase 4) 0/1140 progress, +5

Agriculture
[ ] Ranching Domes 0/250 progress, +5

Tiberium
[ ] Blue Zone [1-19] Inhibitor 0/100 progress, +1
[ ] Red Zone 7 Inhibitor 0/120 progress, +2

Orbital
[ ] GDSS Enterprise (Phase 5) 348/1535 progress, +10
[ ] Orbital Cleanup 32/170 progress, +5

Services
[ ] Professional Sports Programs 102/250 progress, +10

Mil/Tiberium
[ ] Blue Zone Marv (Richmond) 58/335 progress, +5

I expect that we'll complete enterprise and the sports programs this plan. Out of all of the remaining projects, I think that orbital cleanup, ranching domes, and the red zone tiberium inhibitor are probably the best projects to pursue.
 
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I would definitely vote for this plan but preferably I'd want another dice on tendrils instead of mines. No idea how you'd afford that though so it's good as it is

I can afford it, but then there wouldn't be any slack in the system for Digging Claws Deployment if it becomes a separate action from our current economic deployment. I'll keep it in mind to up the number of dice on tendrils when the turn post comes in.
 
With the Brotherhood of Nod apparently deciding to take the halt of GDI's advance after the nuclear scare this quarter as a chance to lick its wounds instead of launching a major counteroffensive as I feared, the Regency War or at least the phase of large scale conventical fighting is over.

Was launching the Regency War in 2060 an error for Nod? The Brotherhood of Nod did achieve its goals for the conflict. Nod's goals for the war were to allow the warlords the chance to outdo each other in flashy battles against GDI to impress Kane and to become his favored warlord, to show off Nod advancements, and to humiliate GDI. These goals were achieved. Nod did not lose anything that it could not truly afford to lose. The core Nod territories remain in Nod hands and the territories lost were buffer territories already stripped of its most valuable residents. Nod was ultimately just playing around in the Regency War and was not seriously seeking to destroy GDI or do long term damage to GDI. It also prevented GDI from launching its operation to seize and build up Karachi.

On the flip side, GDI was not playing around in the Regency War and the Nod leadership did not seem to expect that GDI would launch such a massive worldwide offensive into the Yellow Zones. The reveal of new advanced Nod equipment perhaps came in an unfortunate time when the new Nod equipment was not available in significant numbers to truly affect the outcome of the campaigns and when the slow to replaced GDI Third Tiberium War equipment was not yet fully obsolete. Now, GDI can focus developments on countering these advancements. Nod did not lose anything that it could not truly afford to lose, but the amount of territory, manpower, and equipment lost in what was meant to be a limited war is probably stinging for Nod. These losses would be more than acceptable in a full scale tiberium war but are less so for a limited war. In real life, 126,875–167,976 dead might have considered acceptable losses in a single battle on the Eastern Front of WW2 by the Soviets but were considered a shocking and painful embarrassment during the smaller scale Winter War. Sure, the Regency War prevented GDI from launching its operation to seize and build up Karachi but perhaps the Pirate Queen's ships and missiles would be better spent in counterattacking the Karachi operation instead of attacking Japan in the Regency War?

Perhaps the Regency War would have been better off launched later as GDI would have probably not as aggressively strengthened its military without the war and there would have more time to roll out more of the new advanced equipment? Perhaps there should have never been a Regency War and all preparations should have gone into a build up for a full scale Fourth Tiberium War? Perhaps the plan was sound, and Nod was very unlucky than its plans were leaked to GDI? It seems to me that Nod would be better off finding another way to determine which warlords should be Kane's favored than by launching the Regency War in 2060 but what are your thoughts?
 
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Does anyone know the overall biomass (Carbon weight) consumed by Tiberium since it arrived on Earth? If not that, does anyone know the overall mass of Tiberium currently on Earth? I'm trying to model and see how much of Earth's biosphere has been destroyed by the arrival of Tiberium.

I doubt you'll get any hard numbers, but in short: Shit's fucked, yo. I think we're past the point of total global ecosystem collapse.

Based on what we know the largest source of biomass in the oceans is tiberium algae, which had a massive die-off when tib changed to its current proton lattice form. The die-off was big enough that human activity can contain it, globally. Lakes and rivers are dead due to a combination of tib contaminated sediment and tib algae, which (based on Tib Sun maps) were common enough that they would physically choke out life even if they weren't toxic.

On land, well. The Amazon basin is pretty much a huge glacier, central Africa isn't any better off. Much of Indonesia is "merely" a Yellow Zone, but given how hostile YZs are to life I doubt there are much in the way of forests. Shrubs with short life-cycles maybe. In fact, I'd guess YZ clean-up involves a fair bit of logging if there are still trees, to get rid of infected trees before they turn into abstract sculptures. We also know that tib is in the ground-water, which certainly doesn't help matters. The most tib-safe areas are areas with little bio-mass to start with. If it weren't for the whole "no life in the oceans" bit, I'd say the polar-bears where doing OK.

As far as I figure, our farming operations is a statistically significant fraction of Earth's remaining biomass. Heck, BZ parkland might make up a statistically significant fraction.
 
Nod did not lose anything that it could not truly afford to lose.
According to the updates, nods well trained and better tech units were utterly gutted and will take a really long time for them to recover back to where they were. They seem to have only the super elite units and lower tech untrained units operating at anything approaching normal. They lost a lot of experience and knowledge that won't be easy to replace.

That varies by warlord of course. Some we didn't mess with at all.
 
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but what are your thought?

You need to work on your English and Edit: your Logic. Your argument is unsound because it assumes that we are still playing an RTS instead of what this Quest really is: A somewhat granular sci-fi geopolitics economy simulator.

Edit: Stupid typing error.
 
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Was launching the Regency War in 2060 an error for Nod? The Brotherhood of Nod did achieve its goals for the conflict. Nod's goals for the war were to allow the warlords the chance to outdo each other in flashy battles against GDI to impress Kane and to become his favored warlord, to show off Nod advancements, and to humiliate GDI. These goals were achieved. Nod did not lose anything that it could not truly afford to lose. The core Nod territories remain in Nod hands and the territories lost were buffer territories already stripped of its most valuable residents. Nod was ultimately just playing around in the Regency War and was not seriously seeking to destroy GDI or do long term damage to GDI. It also prevented GDI from launching its operation to seize and build up Karachi.

This better be an in-character Brotherhood propagandist post, because the spin here is enough to make me dizzy. They 100% expected to do another TW3 surprise on us and do serious damage to the Initiative. They didn't show off anything we couldn't immediately kill (or steal), and I have no idea why you think the GDI has somehow been embarrassed by achieving the most territory and population it's ever had since the 2000's. The most "impressive" performance any warlord has offered was Stahl managing to just keep the borders frozen where they started, everybody else who decided to take a swing at GDI got their shit pushed in to varying degrees, this was a miserable failure on all fronts if you wanted to prove to daddy Kane that you're worthy of his love. Even Stahl didn't manage to actually push us back or blow up anything critical, he just managed to make it expensive enough that we decided there were softer targets elsewhere. The fighting still primarily happened on his territory with him on the defensive, except for a few propaganda raids that again didn't take any territory or blow up anything critical.

The Brotherhood lost a lot of their experienced military forces and burned through a lot of their equipment reserves - the fact that we're overrunning depots Krukov has had lying around since TW1 is a very very bad sign for Krukov, not for us, the Brotherhood is being forced to resort to the deepest emergency stockpiles they have left. Just like us pulling 90's era harvesters out of mothballs was a sign of how fucked we were back in 2050 at the start of the thread. Losing all their buffer territory means that GDI lines are now in walking distance of most remaining Brotherhood population centers, and their labor pool is currently flooding towards us in numbers measured in the hundreds of millions. InOps expects the Brotherhood to take a significant industrial/technological hit off this, they lost hundreds of millions of people they couldn't afford to. They were already running on a shoestring manpower budget thanks to the Scrin genocide and tanking the vast majority of the TW3 Red Zone growth, now they're even more fucked. And they'll continue to get more fucked as they continue to hemorrhage refugees and we increase pressure on the Red Zones. The Regency War was an unmitigated strategic disaster for the Brotherhood of Nod from everything we can see.
 
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how about dedicated agricultural grants , it won't consume cap goods nor really make anyone super rich since farming isn't exactly that profitable so the whole thing will depend on government subsidies to stay viable but it should deal with a lot of back log of agri projects as they disappear from the project list due to private sector firms doing them as they expand , which will free up more resources and dice than it will cost us as those actions take care of themselves

The Regency War was an unmitigated strategic disaster for the Brotherhood of Nod from everything we can see.

plus we plundered several intelligence wind falls from deep strike raids into Nod's inner most territories mostly from gamer boy Gideon but it was a lot , like once InOps gets on top of the refuge screening and starts digesting those gains , its gonna be on
 
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Brogatayr says hi with this. And that was a masterstroke. Hmm besides the India warlord are there any others we have not seen yet?

Also except for India we shifted things in our favor- our industry took minor hits, our infra took minor hits and we equalized population between us and NOD with a chance to tip it in our favor with the refugee waves incoming. Tied into that I want to kick off Karachi as soon as feasible as it both helps relive pressure on the Himalaya BZ as well as open up a new potential refugee wave in India and a chance to do some damage to India industry even if it ends up being minor, worst case it keeps them from sending much in the way of material to the rest of NOD.
 
2061Q2 Plan

Infrastructure 6/6 Dice 120 R
-[] Yellow Zone Fortress Towns (Phase 6) 220/300 1 die 20R 70%
-[] Suborbital Shuttle Service (Phase 1) 156/200 1 die 30R 100%
-[] Chicago Planned City (Phase 4) 3/550 3 dice 60R
-[] Emergency Caloric Reclamation Processor Installations (Phase 1) 0/80 1 die 10R 70%
Heavy Industry 6(5+Erewhon)/5 Dice 150 R
-[] Continuous Cycle Fusion Plants (Phase 8) 243/300 2 dice 40R 100%
-[] Crystal Beam Industrial Laser Deployment 51/600 1+Erewhon dice 40R
-[] Isolinear Chip Foundry Anadyr 258/320 1 dice 50R 83%
-[] Chicago Planned City (Phase 4) 3/550 1 dice 20R
Light and Chemical Industry 5/5 Dice 115 R
-[] Chemical Fertilizer Plants (Phase 2) 276/300 1 die 15R 100%
-[] Bergen Superconductor Foundry (Phase 3) 0/380 3 dice 90R
-[] Artificial Wood Development (New) 0/60 1 die 10R 85%
Agriculture 4/4 Dice 50 R
-[] Blue Zone Aquaponics Bays (Phase 4) 75/140 1 die 10R 75%
-[] Freeze Dried Food Plants 151/200 1 die 20R 100%
-[] Strategic Food Stockpile Construction (Phase 3) 85/175 2 dice 20R 97%
-[] Extra Large Food Stockpiles 1 admin dice auto
Tiberium 7/7 150 R
-[] Intensification of Green Zone Harvesting (Stage 7) 78/100 1 die 15R 100%
-[] Red Zone Containment Lines (Stage 6) 54/225 3 dice 75R 99%
-[] Tiberium Processing Refits (Phase 5) 6/100 1 die 20R 61%
-[] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 85%
Orbital 8/6 160 R
-[] GDSS Enterprise (Phase 5) 348/1535 (7 Dice, 140 R)
-[] Lunar Rare Metals Harvesting (Phase 2) 11/115 1 die 20R 38%
Services 5/5 Dice 95R
-[] Professional Sports Programs 102/250 2 dice 20R 70%
-[] Hallucinogen Development 0/60 1 die 15R 88%
-[] NOD Research Initiatives 0/200 2 dice 60R 32%
Military 13/8 Dice 290R
-[] ASAT Defense System (Phase 4) 36/220 2 dice 40R 45%
-[] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 4 dice 80R 81%
-[] Bogatyr Research Projects 0/120 1 die 30R 27%
-[] Universal Rocket Launch System Deployment (Phase 3) 0/200 2 dice 30R 23%
-[] Escort Carrier Shipyards (New York) 138/240? 1 die 20R 40%
-[] Shark Class Frigate Shipyard (Seattle) 0/300 3+admin dice 80R 35~%
-[] Mastodon Heavy Assault Walker Deployment 113/225 1 die 10R 30%
Bureaucracy 4/4
-[] Administrative Assistance 4 dice auto

1130/1130 Resources
7/7 Free dice
 
Yeah, my previous post was a quite negative spin post on the situation. Some of the warlords did achieve flashy, embarrassing but strategically meaningless victories and that is hardly worth losing their strategic depth for it.

The old trend of Nod growing stronger in influence in the world in time for the next war despite losing every war due to GDI losing the peace is hopefully over for good.
 
SCEDQuest Q1 2061
[X]Plan Lads we sail out into the lightless void
-[X]New Johnson Training Center (Stage 6: Last Stage) 1D 25C
-[X]Enterprise Orbital Assembler (Phase 1 of 4) 80IP
-[X]Craterscope Foundations (Phase 1) 40C 40IP
-[X]Pathfinder Landing Dock (Phase 1) 12C 12IP
-[X]Mars Gate Station 1 Free Part 13 Pathfinder Days
-[X]Grav Plate Rover Integration 38/250 (8C/Die+8IP/Die) 3D 24C 24IP
-[X]Leopard Mk II Civilian Transport Development 1D 6C 6IP
-[X]Leopard Mk II VIP Transport Development 1D 6C 6IP
-[X]Craterscope Mirror System Development 2D 8C 2IP
-[X]Charon (Requires one Die) 1D
-[X]Venus Aerostat Station 204/300 2D
-[X]Halley's comet (Requires one Die with no roll) 1D
-[X]Surface Scan - Ganymede 5 Pathfinder Days
-[X]Surface Scan - Io 5 Pathfinder Days
-[X]Observation Probes - Minor Moons + Rings 5 Pathfinder Days



SCEDQuest Q4 2060 Results

New Johnson Training Center (419/400)
The New Johnson Training Center has expanded its classes for the final time as the limit of training astro techs is no longer the size of the training center but the amount of candidates suitable to serve as an astro tech.

Pathfinder Landing Dock(111/65)
Today the Pathfinder landed for the first time on the Moon in the new landing dock. It first flew to just above the dock where it turned off the engine and slowly descended to the moon. There the hydraulic jacks waited for Pathfinder and brought it to a gentile stop inside the hangar. The same jacks shall be used to push the craft back into space with enough force to clear the dock and activate the gravity drive.
Inside the dock are cargo handling facilities and repair workshops for Pathfinder, taking advantage of the closed dock on the Moon for maintenance and cargo transfer.

Leopard Mk II VIP Transport Development 198/175
The first of the new Leopard VIP transport has completed its test flights and was sent to London to pick up Treasury Secretary Seo for his visit to the Philadelphia II. Here the design proved to work as intended as he did not notice he was entering the new model until he entered the Leopard's conference room.

Grav Plate Rover Integration 323/250
The new Grav plate rovers are working great; they are crossing terrain in our test that the old wheeled rovers could never pass. Tests with the prototype at our moonbase show that in low gravity environments they can cover great areas while under EVA control now the hover system makes calculating routes to travel far easier. The lack of wheels throwing up dust and being higher off the ground improves visibility enough that higher travel speeds have been approved for the rovers.
The project has improved our understanding of Scrin gravity manipulation and the development team have requested funding for a new project to refine the G-Drive.

Leopard Mk II Civilian Transport Development 41/100
Work on a Leopard designed to move civilians not trained for space travel has begun. An AG system capable of maintaining a proper 1G downwards for the duration of the flight was considered, but an artificial gravity system able to deal with the movements of a shuttle instead of the stable orbits of stations has proven to be too demanding.
As such, a full power system was scrapped, but a system that can maintain a specific gravity during loading, unloading and the coasting phase of the trip is quite possible, with the thrust of the engine serving as the source for artificial gravity during burns..
Work now begins on optimizing the design to find the optimal ratio between comfort for those traveling and carrying capacity.

Craterscope Foundations (Phase 1) 40C 40IP
Stored at SCED moonbase are all of the parts needed to build the foundation of the Craterscope. Now the second phase can begin the actual digging of the foundations.

Venus Aerostat Station 389/300
The design for the Venus Aerostat station has been completed. It will use oxygen-nitrogen as a lifting gas and will be used for research

Surface Scan Ganymede
Ganymede, a satellite of Jupiter (Jupiter III), is the largest and most massive of the Solar System's moons. The ninth-largest object (including the Sun) of the Solar System, it is the largest without a substantial atmosphere. It has a diameter of 5,268 km (3,273 mi), making it 26 percent larger than the planet Mercury by volume, although it is only 45 percent as massive. Possessing a metallic core, it has the lowest moment of inertia factor of any solid body in the Solar System and is the only moon known to have a magnetic field. Outward from Jupiter, it is the seventh satellite and the third of the Galilean moons, the first group of objects discovered orbiting another planet. Ganymede orbits Jupiter in roughly seven days and is in a 1:2:4 orbital resonance with the moons Europa and Io, respectively.

Ganymede is composed of approximately equal amounts of silicate rock and water. It is a fully differentiated body with an iron-rich, liquid core, and an internal ocean that may contain more water than all of Earth's oceans combined. Its surface is composed of two main types of terrain. Dark regions, saturated with impact craters and dated to four billion years ago, cover about a third of it. Lighter regions, crosscut by extensive grooves and ridges and only slightly less ancient, cover the remainder. The cause of the light terrain's disrupted geology is not fully known, but was likely the result of tectonic activity due to tidal heating.

Ganymede's magnetic field is probably created by convection within its liquid iron core, also created by Jupiter's tidal forces. The meager magnetic field is buried within Jupiter's far larger magnetic field and would show only as a local perturbation of the field lines. Ganymede has a thin oxygen atmosphere that includes O, O2, and possibly O3 (ozone). Atomic hydrogen is a minor atmospheric constituent. Whether Ganymede has an ionosphere associated with its atmosphere is unresolved.

Surface Scan Io
Io, or Jupiter I, is the innermost and third-largest of the four Galilean moons of the planet Jupiter. Slightly larger than Earth's moon, Io is the fourth-largest moon in the Solar System, has the highest density of any moon, the strongest surface gravity of any moon, and the lowest amount of water (by atomic ratio) of any known astronomical object in the Solar System. It was discovered in 1610 by Galileo Galilei and was named after the mythological character Io, a priestess of Hera who became one of Zeus's lovers.

With over 400 active volcanoes, Io is the most geologically active object in the Solar System. This extreme geologic activity is the result of tidal heating from friction generated within Io's interior as it is pulled between Jupiter and the other Galilean moons—Europa, Ganymede and Callisto. Several volcanoes produce plumes of sulfur and sulfur dioxide that climb as high as 500 km (300 mi) above the surface. Io's surface is also dotted with more than 100 mountains that have been uplifted by extensive compression at the base of Io's silicate crust. Some of these peaks are taller than Mount Everest, the highest point on Earth's surface. Unlike most moons in the outer Solar System, which are mostly composed of water ice, Io is primarily composed of silicate rock surrounding a molten iron or iron sulfide core. Most of Io's surface is composed of extensive plains with a frosty coating of sulfur and sulfur dioxide.

Io's volcanism is responsible for many of its unique features. Its volcanic plumes and lava flows produce large surface changes and paint the surface in various subtle shades of yellow, red, white, black, and green, largely due to allotropes and compounds of sulfur. Numerous extensive lava flows, several more than 500 km (300 mi) in length, also mark the surface. The materials produced by this volcanism make up Io's thin, patchy atmosphere and Jupiter's extensive magnetosphere. Io's volcanic ejecta also produce a large plasma torus around Jupiter.

Observation Probes - Minor Moons + Rings Saturn
Saturn is the sixth planet from the Sun and the second-largest in the Solar System, after Jupiter. It is a gas giant with an average radius of about nine and a half times that of Earth. It has only one-eighth the average density of Earth; however, with its larger volume, Saturn is over 95 times more massive.

Saturn's interior is most likely composed of a core of iron–nickel and rock (silicon and oxygen compounds). Its core is surrounded by a deep layer of metallic hydrogen, an intermediate layer of liquid hydrogen and liquid helium, and finally, a gaseous outer layer. Saturn has a pale yellow hue due to ammonia crystals in its upper atmosphere. An electrical current within the metallic hydrogen layer is thought to give rise to Saturn's planetary magnetic field, which is weaker than Earth's, but which has a magnetic moment 580 times that of Earth due to Saturn's larger size. Saturn's magnetic field strength is around one-twentieth of Jupiter's. The outer atmosphere is generally bland and lacking in contrast, although long-lived features can appear. Wind speeds on Saturn can reach 1,800 km/h (1,100 mph; 500 m/s), higher than on Jupiter but not as high as on Neptune.

The planet's most notable feature is its prominent ring system, which is composed mainly of ice particles, with a smaller amount of rocky debris and dust. At least 83 moons are known to orbit Saturn, of which 53 are officially named; this does not include the hundreds of moonlets in its rings. Titan, Saturn's largest moon and the second largest in the Solar System, is larger than the planet Mercury, although less massive, and is the only moon in the Solar System to have a substantial atmosphere.

The rings of Saturn are the most extensive ring system of any planet in the Solar System. They consist of countless small particles, ranging in size from micrometers to meters, that orbit around Saturn. The ring particles are made almost entirely of water ice, with a trace component of rocky material. There is still no consensus as to their mechanism of formation. Although theoretical models indicated that the rings were likely to have formed early in the Solar System's history,newer data from Cassini suggested they formed relatively late.

Although reflection from the rings increases Saturn's brightness, they are not visible from Earth with unaided vision. In 1610, the year after Galileo Galilei turned a telescope to the sky, he became the first person to observe Saturn's rings, though he could not see them well enough to discern their true nature. In 1655, Christiaan Huygens was the first person to describe them as a disk surrounding Saturn. The concept that Saturn's rings are made up of a series of tiny ringlets can be traced to Pierre-Simon Laplace, although true gaps are few – it is more correct to think of the rings as an annular disk with concentric local maxima and minima in density and brightness. On the scale of the clumps within the rings there is much empty space.

The rings have numerous gaps where particle density drops sharply: two opened by known moons embedded within them, and many others at locations of known destabilizing orbital resonances with the moons of Saturn. Other gaps remain unexplained. Stabilizing resonances, on the other hand, are responsible for the longevity of several rings, such as the Titan Ringlet and the G Ring.

Well beyond the main rings is the Phoebe ring, which is presumed to originate from Phoebe and thus to share its retrograde orbital motion. It is aligned with the plane of Saturn's orbit. Saturn has an axial tilt of 27 degrees, so this ring is tilted at an angle of 27 degrees to the more visible rings orbiting above Saturn's equator.



SCEDQuest Q1 2061

This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in SCEDQuest will be affected by the main one, but unless Ithillid says otherwise it is only semi-canon.


Budget: 125 Capital + 436 Capital Reserve
Industrial Capacity: 170 IP
Pathfinder Time: 90 Days
Astronaut Teams: 3 (+5 per Plan)
Astrotech Teams: 5 (+1 per turn, +5 per year)

Earth-Luna:

Earthside Facilities (Unlimited Dice)

[]Isolinear Computing Center
Now we can print Isolinear chips, we can build dedicated computers for the development department who are eager to get the increased calculation power.
(Phase 1)(25 Capital per Die 0/200)
(Phase 2)(0/100 IP)(+5 to development dice)

[]Hover Rover Workshop (NEW)
The construction of a workshop for the creation of hover vehicles will be a great boon for our operations. Production will be limited to a handful of vehicles each year till the Suzuka Prototype Hover Chassis Factory is ready to supply the needed parts to expand production.
(Phase 1)(20 Capital per Die 0/100)
(Phase 2)(20 IP, reduces lunar projects costs)

[]Reorganize Development Teams
As SCED expands it has gained more development teams but it is getting harder to manage them as operations are spreading across the solar system. By concentrating specialists and assigning some of the staff to supporting roles cost can be reduced while maintaining the same rate of progress.
(10 Capital per Die 0/50)(+10 to development dice, -1 development die)

[]Large Scale Assembly Plant
With the development of the new Leopard we can start building larger parts for use on the Moon and the plans for the Caterscope have revealed a need to do so.
(20 Capital per Die 0/200) 25% less parts needed for construction on the Moon

Earth-Orbit Facilities:
[]Gagarin Station (Stage 4)
(1/10 Gagarin Station Parts; 5C and 10 IP per Part)(-1 Pathfinder maintenance time, +2 Mission planning die, +1 Research Die)(-3 Astrotech Teams)(For one station part per turn, the IP cost is waived)

[]Enterprise Orbital Assembler (Phase 1 of 4)
With the industrial space and resources available on Enterprise station steadily growing has come the possibility of other GDI departments besides the Treasury to get a piece of the orbital manufacturing station's capacity. Luckily Developmentalist, Starbound and even a few Militarist politicians continue to look out for the SCED and have reserved some of the station space for the small organization.
(83/100 IP)(+30 IP)

Lunar Facilities (3 Dice available):
[]Craterscope Foundations (Phase 2)
The crater chosen to house the Craterscope will require some preparations and cleanup before any kind of large scale facility can be built there.
(Phase 2)(0/300)

[-]Craterscope Structure (Phase 1)(Requires Foundations to be completed first)
The construction of the main building will be a major effort that can be begun as soon as the foundations have been completed.
(Phase 1)(0/40 Structure Parts, 4C and 4IP per Part)
(Phase 2)(0/400)

[]Ore Electrolysis Test Facility Foundations (Phase 1)
With Luna not really offering potential for a chemical industry, ore will need to be refined with other methods. Electrolysis is not a new process to GDI, but trying it on Luna is no doubt going to result in new issues that need solving. The SCED can try to work out some of these kinks before work begins in earnest. Step 1 is a building to house the test facility.
(Phase 1)(0/4 Foundation Parts, 4C and 4IP per Part))
(Phase 2)(0/85)

[]Aquaponics Test Facility (Phase 3)
While large scale agriculture is not yet required with the limited lunar population, a proper test site will not only make fresh food available to the astronauts, but also offer valuable experience.
(Phase 3)(0/20 IP)(-1 Astrotech)(Enables practical lunar agriculture tests)

[]Lunar Imaging Seismic Array (Phase 1)
LISA can be deployed from orbit, the pods landing and burying their sensors by themselves. The SCED will expand the array region by region, scanning each for available volcanic caves.
(4/10 Sensor Pods; 4C, 4 IP per Sensor Pod)

Martian Facilities (13 Pathfinder days):
[]Initial Martian SCED Research Base
The initial base will follow a similar pattern to the lunar one. A number of prefabricated habitat units, connected to life support and power. However, the different environmental needs require custom-built facilities to deal with the slight atmosphere, windblown dust, and more normalized day-night cycle.
(0/10 Facilities; 7C, 5 IP per Facility)(-1 Astronaut Team)

[]Mars Gate Station
Since Mars is not in Leopard or Union range from Earth, a station needs to be constructed to serve as a gateway between Pathfinder and the groundside bases. From there, fuel, supplies and personnel can be transferred into the Multi-Use Landing Vehicles for transfer between the ground and orbit.
(3/5 Station Parts; 5C and 10 IP per Part)(Astrotech Teams -2)(For one station part per turn, the IP cost is waived)

Venus Facilities (12 Pathfinder days):

[]Venus Research Station
A station in orbit of Venus has been requested to safely study tiberium samples collected there as they can easily be returned to the surface if needed. The station will float in the upper atmosphere with oxygen-nitrogen as a lifting gas. A second goal of the station would be a study of Venus's unique weather phenomena
(0/20 Station Parts; 5C and 10 IP per Part)(Astrotech Teams -2)(For one station part per turn, the IP cost is waived)

Assembly
[]Improved Probes
With the Isolinear plant up and running we can build a new set of probes intended to be deployed from the pathfinder that take advantage of the higher computing abilities of the new chips to retarget the scanners while deployed allowing empty space to be ignored and interesting spots to be scanned in greater detail
(40 IP, reduces the time needed for scans by 1 day)

[]Pathfinder geology suite(NEW)
Now that changes to the loadout of the pathfinder can be done at its dock on the Moon a suite of gear specialized for geology has been proposed. Once completed the plan is to land the Pathfinder on worlds with a gravity lower then 5 m/s² and use the ship as the home of the mission so astronauts can shelter inside its hull and shimmer shields.
(20IP)

Development (7 Dice) +20

[]Curiosity Shuttle Prototype 0/200 (25C/Die +20IP)(NEW)
With work on new variations of the Leopard underway, the research department has asked permission to build one to test new technology. The plan is to start with one of the new VIP Leopards and refit it with a hover landing system and artificial gravity. Other planned additions include large sensor arrays, an isolinear EVA, and extensive monitoring systems to study the craft while it is flying.

[]G-Drive Improvement Program 0/400 (15C/Die +10IP)(max 1 die per turn)(NEW)
Now that our understanding of the science behind gravity manipulation, STU's and superconductors has increased we can try to improve the G-Drive. Due to the high volatility and danger of improperly aligned G-Drives and the limited number of scientists yet qualified to study them, SCED cannot rush this research.

[]He-3 Experimental Reactor 0/200(20C/Die +10IP) (NEW)
To prepare for the next wave of construction on the Moon the construction of a HE3 reactor is planned. It will power SCED operations for years to come with power to spare for the Treasury's mining operations. The reactor will be designed to experiment with He-3 based fusion processes. While this means the reactor is unlikely to be an optimal design for power production, it allows for a greater range of operating options, and room for extensive sensor networks to study its function. The already extant mines on the Moon are not designed to capture and store He-3 locked in mined materials, but the small quantity that can be recovered will easily provide for the operating of a single reactor.

[]Europa Deep Ocean Sample Extraction Drone 0/200 (4C/Die+4IP/Die)
It has long been theorized that Europa contains oceans of liquid water under its icy surface, heated by geothermal forces. If this should prove to be the case, there may be life in some form huddled around the energy providing deep sea volcanoes on Europa. A specialized, disinfected robot would have to be designed to take samples without contaminating any potential ecosystem already in place

[]Ore Electrolysis Smelter Development 0/200 (2C/Die+4IP/DIe)
Electrolysis can be used to extract metal from oxidized ore. With Luna lacking the prerequisites for a chemical industry, electro-chemistry will be needed for all on-site refinement. While Enterprise has seen and solved many of the issues involved already, it does so through sheer brute force. SCED is looking to refine the ores without needing to dedicate as much space, power and other resources for the production of raw material in a lunar environment.

[]Atmospheric Containment Shimmer Optimization 0/400 (1C/Die)
Hypothetically, a shimmer shield could be used to keep oxygen atoms from being sucked out into vacuum, however doing so will require a lot of tweaking of shield parameters.

[]Microteorite Shimmer Optimization 60/200 (1C/Die)
Micrometeorites, anything sized from tennis balls to dust grains, are a constant threat to orbital infrastructure. Tweaking shimmer projectors to protect against these projectiles should be relatively easy.

[]Leopard Mk II Civilian Transport Development 41/100 (6C/Die+6IP/Die)
The Leopard II is an advanced and functional base for transporting cargo up and down the gravity well, its accommodations for transporting passengers however are lacking. With the general amount of staff being moved for the SCEDs and the wider GDI operations, a version optimized for transporting people with some comfort should prove useful.

[]Union Fabricator Craft Development 0/225 (6C/Die+6IP/Die)
Another idea is more or less sticking a machine shop on a Union fusion craft, which would allow for advanced fabrication on site. Probably not quite to the point where putting together a station out of bar stock is possible, but significantly more than any current systems available.

[]Tick Tank Dig Experiments 0/150 (3C/Die+4IP/Die)
The Tick Tank has a unique digging system that may be useful in extraterrestrial construction, but first a few groundside experiments will need to be performed.

Craterscope Projects (Warning: Some of these will have quality rolls; Quality can be improved)(Access to up to 5 Outside Dev Dice, each costs an extra 10C/Die)

[]Craterscope Mirror System Development 378/400 (4C/Die+1IP/Die)(Required)
The mirror system will collect the light from a tiny portion of the sky over hundreds of square meters and focus it onto a point as small as a stamp. It will require absolute precision in the micrometer range in both tilt control and manufacturing.

[]Craterscope Imaging Sensor Development 0/500 (8C/Die+1IP/Die)(Required)
The craterscope Imaging sensor will be one of the most advanced pieces of technology GDI currently is capable of producing. It will need to be capable of detecting single photons in a wide frequency range and allow the SCED to extract useful data from the minimal data collected.

[]Craterscope Atmospheric Analyzer Development 0/200 (10C/Die+1IP/Die)(Optional)
Using spectroscopy on the light given off by a planet's atmosphere, the makeup of that atmosphere can be extrapolated. Given the distances and projected minimum data required the Analyzer will need to be able to extract even more information out of an even smaller area of the sky.

[]Craterscope Asteroid Belt Detector 0/200 (10C/Die+1IP/Die)(Optional)
Detection of an Asteroid belt will be an even greater challenge since they are barely hotter than the cosmic background in most cases. However, using anomalies in photon gravitic phase shift should allow for at least confirming the position of asteroid belts in a solar system as long as they are not too far away from their center star.

[]Craterscope Tiberium Detector 0/125 (10C/Die+1IP/Die)(Optional)
Tiberium gives off very particular frequencies of light and radiation patterns. By adding a sensor module tweaked for these frequencies and particles, we could detect Tiberium on planets in other solar systems.

[]Craterscope Moon Detector 0/125 (10C/Die+1IP/Die)(Optional)
Moons are in a similar spot as Asteroid belts, but require a less specialized sensor module to detect the subtle shifts in orbital movement and gravitic redshift caused by orbiting moons.


Space Command Mission Planning (4 Dice) +5
[]Mission: Orbital Scan (Write-in) (for example: Luna, Mars, Ceres, Jupiter) (Requires one Die)(Gas Giants have the main planet, each major moon, and rings+minor moons as locations)

[]Mission: Surface Exploration (Write-in) 0/100
-Mercury 0/100
-Pluto 0/100

[]Mission: Manned Landing (Write-in) 0/100

[]Mission: Research Base (Write-in) 0/300
-Ceres 0/200
-Europa 0/200

[]Voyager Visitation 0/150
The Voyager probes were the first and only of Mankind's creations that reached the Interstellar void between the stars. Their position has long been lost, but it could be extrapolated and, using Pathfinder, the SCED could catch up to their theoretical position to place a higher power beacon next to them and the probes inside a protective, armored shell if found.



Missions
Total Pathfinder Time: 90 days
Current Maintenance time: 3 days

Mercury: 9 days
Venus: 9 days
Mars: 10 days
Asteroid Belt: 13 days
Jupiter: 20 days
Saturn: 26 days
Uranus: 36 days
Neptune: 45 days
Pluto: 51 days

Mercury (12 Pathfinder days)
---

Venus (12 Pathfinder days)
---

Mars (13 Pathfinder days)
[]Rover Delivery-Mars
(Required for activation: 4IP per Location, 2 Capital per Location)(22/50 locations surveyed)

Asteroid Belt (16 Pathfinder days)
[]Ceres Rover Delivery
(Required for activation: 4IP per Location, 2 Capital per Location)(0/15 Locations surveyed)

[]Manned Ceres Landing
(Required for activation: 30IP, 15 Capital, 1 Astronaut Team, 14 Pathfinder days)(Cannot do Rover deliveries at the same time as Manned Landing)

Jupiter (23 Pathfinder days)
[]Observation Array - Jupiter
(0/10 Observation Satellites 6IP+3 Capital per Satellite)

[]Callisto Rover Delivery
(Required for activation: 4IP per Location, 2 Capital per Location)(0/15 Locations surveyed)

[]Surface Scan - Ganymede
(Required for activation: 6IP+ 3 Capital or 5 Pathfinder days)

[]Surface Scan - Io
(Required for activation: 6IP+ 3 Capital or 5 Pathfinder days)

[]Manned Landing Europa
(Required for activation: 30IP, 15 Capital, 1 Astronaut Team, 23 Pathfinder days)(Cannot do Rover deliveries at the same time as Manned Landing)

[]Observation Probes - Minor Moons + Rings
(Required for activation: 6IP+ 3 Capital or 5 Pathfinder days)

Saturn (29 Pathfinder days)
[]Observation Array - Saturn
(0/10 Observation Satellites 6IP+3 Capital per Satellite)

[]Observation Probes - Minor Moons + Rings
(Required for activation: 6IP+ 3 Capital or 5 Pathfinder days)

Pluto (51 Pathfinder days)
[]Surface Scan - Charon
(Required for activation: 6IP+ 3 Capital or 5 Pathfinder days)

Other
[] Halley's comet (5IP + 10 Pathfinder days)
Halley was the first comet to be recognized as periodic by Edmond Halley who in his 1705 Synopsis of the Astronomy of Comets predicted its return for 1758. Studying the next passage through the inner solar system can teach us much about how the sun impacts the orbit of comets. The next perihelion of Halley's Comet is 28 July 2061 so any mission to study it should be done at that time.


Earthside Facilities (Unlimited Dice)
-[] Isolinear Computing Center (Phase 2) 0/200 3 dice 18%, 4 dice 52%, 5 dice 79%, 6 dice 93%
-[] Hover Rover Workshop (Phase 1) (New) 0/100 1 die 1%, 2 dice 51%, 3 dice 84%, 4 dice 96%
-[] Reorganize Development Teams 0/50 1 die 51%, 2 dice 88%, 3 dice 98%
-[] Large Scale Assembly Plant 0/200 3 dice 18%, 4 dice 52%, 5 dice 79%, 6 dice 93%
Lunar Facilities (3 Dice)
-[] Craterscope Foundations (Phase 2) 0/300 4 dice 5%, 5 dice 24%, 6 dice 52%, 7 dice 76%, 8 dice 90%
-[-] Craterscope Structure (Phase 2) 0/400 6 dice 9%, 7 dice 28%, 8 dice 52%, 9 dice 73%, 10 dice 87%, 11 dice 95%
-[] Ore Electrolysis Test Facility Foundations (Phase 2) 0/85 1 die 16%, 2 dice 65%, 3 dice 90%
Development (7 Dice) +20
-[] Curiosity Shuttle Prototype (New) 0/200 2 dice 9%, 3 dice 59%, 4 dice 92%
-[] G-Drive Improvement Program (New) 4 dice 2%, 5 dice 24%, 6 dice 63%, 7 dice 89%, 8 dice 98%
–Note: Only 1 die per turn.
-[] He-3 Experimental Reactor (New) 0/200 2 dice 9%, 3 dice 59%, 4 dice 92%
-[]Europa Deep Ocean Sample Extraction Drone 0/200 2 dice 9%, 3 dice 59%, 4 dice 92%
-[] Ore Electrolysis Smelter Development 0/200 2 dice 9%, 3 dice 59%, 4 dice 92%
-[] Atmospheric Containment Shimmer Optimization 0/400 4 dice 2%, 5 dice 24%, 6 dice 63%, 7 dice 89%, 8 dice 98%
-[] Microteorite Shimmer Optimization 60/200 2 dice 51%, 3 dice 92%
-[] Leopard Mk II Civilian Transport Development 41/100 1 die 62%, 2 dice 98%
-[] Union Fabricator Craft Development 0/225 2 dice 1.36%, 3 dice 40%, 4 dice 83%, 5 dice 98%
-[] Tick Tank Dig Experiments 0/150 2 dice 42%, 3 dice 89%, 4 dice 99%
Craterscope (Up to +5 extra Dice) +20
-[] Craterscope Mirror System Development 378/400 1 die 99%
-[] Craterscope Imaging Sensor Development 0/500 6 dice 14%, 7 dice 47%, 8 dice 78%, 9 dice 94%
-[] Craterscope Atmospheric Analyzer Development 0/200 2 dice 16%, 3 dice 70%, 4 dice 95%
-[] Craterscope Asteroid Belt Detector 0/200 2 dice 16%, 3 dice 70%, 4 dice 95%
-[] Craterscope Tiberium Detector 0/125 2 dice 65%, 3 dice 96%
-[] Craterscope Moon Detector 0/125 2 dice 65%, 3 dice 96%
Space Command Mission Planning (4 Dice) +5
-[] Mission: Orbital Scan (Write-in) 0/100 1 die 6%, 2 dice 61%, 3 dice 90%
-[] Mission: Surface Exploration (Write-in) 0/100 1 die 6%, 2 dice 61%, 3 dice 90%
-[] Mission: Manned Landing (Write-in) 0/100 1 die 6%, 2 dice 61%, 3 dice 90%
-[] Mission: Research Base (Write-in) 0/300 4 dice 9%, 5 dice 37%, 6 dice 68%, 7 dice 88%, 8 dice 96%
-[] Voyager Visitation 0/150 2 dice 19%, 3 dice 63%, 4 dice 89%, 5 dice 98%

Vote by Plan. Comments and critiques are welcome.
 
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Shouldn't the Jupiter Observation Array be complete? I remember it was part of a winning plan from 2 quarters ago.
Or did the Scrin do something to it?

[X] Plan Maximum Jupiter
-[X]Earthside Facilities (Unlimited Dice)
--[X]Isolinear Chip Printer (Phase 2) 50 IP
--[X]New Johnson Training Center (358/400) 25C, 1 Dice
-[X]Earth-Orbit Facilities
--[X]Enterprise Orbital Assembler (Phase 1 of 4) (1/100 IP) 2IP
-[X]Lunar Facilities
--[X]Aquaponics Test Facility (Phase 1) 4/4, (Phase 2) 0/85, 16IP, 16C, 1 Dice
--[X]Lunar Imaging Seismic Array (Phase 1) 4/10, 16IP, 16C
--[X]Fusion Craft Landing Platform (Phase 2) 40/65, 1 Dice
-[X]Martian Facilities
--[X]Mars Gate Station 2/5 Parts, 5C, 13 Pathfinder Days
-[X]Assembly
--[X]Pathfinder Shielding Refit 10IP, 30C, 30 Pathfinder Days
-[X]Development
--[X]Microteorite Shimmer Optimization 0/200, 2C, 2 Dice
--[X]Leopard Mk II VIP Transport Development 0/175 12C, 12IP, 2 Dice
--[X]Craterscope Structure Development 573/600, 6C, 1 Dice
--[X]Craterscope Mirror System Development 0/400, 52C, 4IP, 4 Dice
-[X]Mission Planning
--[X]Venus Aerostat Station 0/300, 4 Dice
-[X]Missions
--[X]Observation Array - Jupiter 10/10, 60IP, 30C, 23 Pathfinder Days
--[X]Surface Scan - Ganymede, 5 Pathfinder Days
--[X]Surface Scan - Io, 5 Pathfinder Days
--[X]Surface Scan - Europa, 5 Pathfinder Days
--[X]Observation Probes - Minor Moons + Rings, 5 Pathfinder Days

194 C
170 IP
86/90 Pathfinder Days

More Lunar dice and working on the seismic array as well as setting up the Aquaponics facility.
Also Microteorite shields because nobody likes getting hit with a basketball sized hole in their fragile facilities.

A big part of this plan is refitting the Pathfinder with shields so it can go into radiation belts and do all the orbital scans for Jupiter and its moons and the completion of the Jupiter Observation Array.
 
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*Insert Thanos do it myself meme here*

Trying to focus down on some areas/fields. Wanting to finish off some stuff with heavy assurances, and start (if not finish) other important things.

Q2 2061
Resources:‌ ‌1130 + 0 in‌ ‌reserve‌ ‌(15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ ‌(35 ‌allocated‌ ‌to‌ ‌grants)‌(+25 from Taxes) (-5 from Resettlement) (-30 from Reconstruction commissions)

Political‌ ‌Support:‌ 64
SCIENCE Meter: 4/4
Free‌ ‌Dice:‌ ‌7 ‌
Erewhon Dice: 1

Tiberium Spread 21.76
Blue Zone 1.69
Green Zone 23.29
Yellow Zone (98 Points of Abatement)
53.26 Red Zone (70 Points of Abatement)

Current Economic Issues:
Housing: +44 (23 population in low quality housing) (-10 per turn from refugees)
Energy: +5 (+4 in reserve)
Logistics: +24 (-6 from raiding) (-5 from military activity)
Food: +26 (+12 in reserve)
Health: +10 (-7 from Wartime Demand) (-10 from Refugees)
Capital Goods: +13 (+114 in reserve)
STUs: +11
Consumer Goods: +40 (-18 from demand spike) (+3 from Private Industry)
Labor: +46 (+4 per turn from medical care) (+2 per turn from Immigrant qualifications) (-1 per turn from private industry) (-1 per turn from other government) (Net +4)
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(2015/2470)‌ ‌
Taxation Per Turn: +30
Space Mining Per Turn: +95
Green Zone Water: +6

[ ] Plan: Knight Loves Automation, v 0.12.1
-[ ] Infrastructure (6 Dice + 0 Free Dice) [105 Resources]
–[ ] Bureau of Arcologies (-1 Infrastructure die, -2 to Infrastructure dice, -15 RpT) (+1 Housing per turn, +1 Consumer Goods per turn) (-50 progress needed on arcologies)
–[ ] Blue Zone Apartment Complexes (3 Dice) [30 Resources]
–[ ] Suborbital Shuttle Service (2 Dice) [60 resources]
-[ ] Heavy Industry (5 Dice + 1 Free Dice) [110 Resources] {215 Total Resources}
–[ ] Continuous Cycle Fusion Plants (1 Die) [20 Resources]
–[ ] Crystal Beam Industrial Laser Deployment (3 Dice + 1 Free Dice) [80 Resources]
–[ ] Division of Alternative Energy (1 Die) [10 Resources]
-[ ] Light and Chemical Industry (5 Dice + 0 Free Dice) [135 Resources] {350 Total Resources}
–[ ] Chemical Fertilizer Plants (1 Die) [15 Resources]
–[ ] Bergen Superconductor Foundry (4 Dice) [120 Resources]
-[ ] Agriculture (4 Dice + 6 Free Dice) [165 Resources] {515 Total Resources}
–[ ] Agriculture Mechanization Projects (3 Dice) [45 Resources]
–[ ] Blue Zone Aquaponics Bays (1 Dice + 1 Free Dice) [20 Resources]
–[ ] Freeze Dried Food Plants (1 Free Die) [20 Resources]
–[ ] Ranching Domes (4 Free Dice) [80 Resources]
-[ ] Tiberium (7 Dice + 0 Free Dice) [165 Resources] {680 Total Resources}
--[ ] Red Zone Border Offensives (2 Dice) [50 Resources]
–[ ] Improved Hewlett Gardener Process Development (2 Dice) [40 Resources]
–[ ] Tiberium Harvesting Claws Deployment (3 Dice) [75 Resources]
-[ ] Orbital (6 Dice + 0 Free Dice) [120 Resources] {800 Resources Total}
–[ ] GDSS Columbia (2 Dice) [40 Resources]
–[ ] GDSS Enterprise Bays (3 Dice) [60 Resources]
–-[ ] Station Bay
–[ ] Lunar Regolith Harvesting (1 Die) [20 Resources]
-[ ] Services (5 Dice + 0 Free Dice) [85 Resources] {885 Total Resources}
–[ ] Professional Sports Programs (2 Dice) [20 Resources]
–[ ] Human Genetic Engineering Programs (2 Dice) [50 Resources]
–[ ] Hallucinogen Development (1 Die) [15 Resources]
-[ ] Military (8 Dice + 0 Free Dice) [140 Resources] {1025 Total Resources
–[ ] Mastodon Heavy Assault Walker Deployment (3 Dice) [30 Resources]
–[ ] Escort Carrier Shipyards (4 Dice) [80 Resources]
–-[ ] New York
–[ ] Medium Tactical Plasma Weapon Deployment (1 Die) [30 Resources]
-[ ] Bureaucracy (4 Dice + 0 Free Dice + 1 Erewhon Die) [ Resources]
-[ ] Conduct Civil Satisfaction Surveys (4 Dice + 1 Erewhon Die)

Remaining Resources: 105
 
Shouldn't the Jupiter Observation Array be complete? I remember it was part of a winning plan.
Or did the Scrin do something to it?
The probes were lost to what was at that time causes unknown.
I was sure i wrote a few lines hinting at that but can not find them anymore in the update.

When it becomes known that the Scrin were spotted nearby they become the prime suspect(but this update happens before the telescope is completed)
 
People...

Please don't go for the actions that permanently give up a dice.

We are currently resource rich and dice poor. This is the absolute worst time to give up dice.

After we split resources off to other areas we will switch to being dice rich and resource poor. That's when we should do those actions.
 
People...

Please don't go for the actions that permanently give up a dice.

We are currently resource rich and dice poor. This is the absolute worst time to give up dice.

After we split resources off to other areas we will switch to being dice rich and resource poor. That's when we should do those actions.
If the sub-departments exist during reallocation we might be able to move them from our budget to the general one at the cost of political support.
 
The probes were lost to what was at that time causes unknown.
I was sure i wrote a few lines hinting at that but can not find them anymore in the update.

When it becomes known that the Scrin were spotted nearby they become the prime suspect(but this update happens before the telescope is completed)
Well damn. That was an expensive array. Could of put the IP to better use.
But then we wouldn't have known there was something up with Jupiter.
 
People...

Please don't go for the actions that permanently give up a dice.

We are currently resource rich and dice poor. This is the absolute worst time to give up dice.

After we split resources off to other areas we will switch to being dice rich and resource poor. That's when we should do those actions.
We are almost at a soft dice cap of 60, after which we will be seeing across-the-board penalties.
If Seo resigns, his replacement may have a *lower* cap than that.
Actions that permanently give up dice are an intended feature. It signifies that we are confident enough in our work in an area that we can hand off direct control.
 
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