@Simon_Jester Completing the reconstruction of Tokyo has very little baring on whether on not the reconstruction commissions continue to receive funding or, for that matter, draw from Treasury resources. They won't exactly stop needing funding once the current round of major sabotages are fixed. Because then you will see future rounds of sabotage, and natural disaster, and other things needing funding to fix.
Ah. My impression was that one of the reasons for the surge in funding was because of specific areas where there had been major damage to Blue Zone infrastructure, and if we could patch up the major damage with no new major damage, we could go back to the status quo.

However, I want to stress this is only on average, if/when things roll poorly, that could not happen without cutting something else (SADN or the Infernium Lasers). SADN we don't want to cut for obvious reasons, but the Infernium Lasers are in even more of a bind then GFZA as they cost 30 RpD and will not be affordable post Reallocation.
I'm cautiously optimistic that we can parlay that into being able to afford a few dice of 30 R/die projects within 2-3 turns... But we do very much want to get the bulk of the infernium laser project done now, or realistically we're gonna be putting it off until 2063 and the immediate runup to Karachi. The good news is, it's a straightforward refit/upgrade with minimal training/workup time. It'll be a lot easier to hastily refit the Navy with better point defense lasers in 2063Q2 and have them using the things in battle in 2063Q4, than if we were trying to build our first zone armor factory in 2063Q2 and expecting to have viable corps-level zone trooper Ground Force formations in 2063Q4 (which would be laughable).

Personally, I would like nothing more then to slam out SADN in response to learning how close we were to DEFCON 1. However, we have commitments that we need to ensure we meet, and we also have critical things to finish. I don't think we should plan on completing more then one phase of GFZA and SADN, because anything extra could very well be eaten up by poor rolls.
Personally, I've been planning around one or maybe 1.5 phases of SADN, and then continue to push this starting relatively early in the next Plan.

(No Harvesting Tendrils or Border Offensives). If we went for both Phases of Harvesting Tendrils and put say 8 dice total in the last two quarters into Border Offensives that would increase the GDI's GDP by ~280 RpT, which would in turn increase our starting budget to ~690, which is coming close to being double what our 3rd FYP starting budget was. The Budget woes typical at the start of a Plan will still be there. However, while we might not be able to activate all of our dice, we can definitely still fund 20 RpD projects like GFZA and SADN in the early quarters of the new Plan. Its just non income generators that cost more then 20 RpD that will be difficult to justify. Looking at you Bergen, Shuttles, Genetic Engineering, Pinholes, ASAT 5, and Infernium and Light Combat Lasers.
Also this.

Hmm, we are short on Dice, and with the Regency War ending, the Frigate situation shouldn't be as dire.
Honestly, I don't think the naval aspect of the Regency War will end until the first sixty frigates from the three yards hit the water. This is simply because for now, we lack the means to really force Nod submarine raiders to stop doing what they do. It will take more force to permit this to happen. Just because Nod's land forces are battered and retreating doesn't mean they can't keep raiding us. Indeed, they have every reason to raid harder, because it keeps us off balance and disrupts our land operations.

Frigate was cut for ASAT. We still want to finish the last but that can get going Q2/Q3 for that. So as long as we are moving on yards it is fine but since carrier are plan goals they get priority over the last frigate yard.
I consider ASAT a lower immediate priority than frigates.

Getting frigates three months sooner is directly impactful because it means our commerce protection situation is unfucked three months sooner.

Getting ASAT three months sooner means we get another redundant control node for a system that already has redundant control nodes. It's not irrelevant, but it's unlikely to do immediate good.

I'd personally prioritize SADN and OSRCT both over ASAT, though I suppose there's an argument for finishing ASAT Phase 4 in hopes that SADN Phase 1 will no longer have to cover a ground ASAT station in Greenland and we can either make it cheaper or shift its coverage to somewhere else. Is that a plausible outcome, @Ithillid ?
 
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Yeah, but I think the action for building them entails pushing the lines out further, not building more in already held territory

As a reminder:

[ ] Yellow Zone Fortress Towns (Phase 3)
With the terminus cities protected, and much of the near Yellow Zone at least supported by these towns, future projects lay clusters of fortresses along coastal positions, much like Africa saw in the first phase of colonization. However, without substantial more investment into providing shells, or diversifying the weapons load of the Fortress towns, these are likely to be effectively indefensible.
(Progress 25/200: 20 Resources Per Die) (+++ Housing) (Supports Yellow Zone Intensification)

back in the day we got the option to build forward Yellow Zone Fortress towns when we had saturated our own Yellow Zones with them. We should probably build up to that point again before Karachi so we are sure our gains are as secure as they can be.

This also implies that our Railways construction action has a limit to it based on how much land we control. Is this actually a thing we will have to deal with if we build up the railways enough @Ithillid?
 
I'd personally prioritize SADN and OSRCT both over ASAT, though I suppose there's an argument for finishing ASAT Phase 4 in hopes that SADN Phase 1 will no longer have to cover a ground ASAT station in Greenland and we can either make it cheaper or shift its coverage to somewhere else. Is that a plausible outcome, @Ithillid ?
Not really. The groundside base is an important backup and will stick around for the better part of a decade unless you do an all free dice into space type plan.
This also implies that our Railways construction action has a limit to it based on how much land we control. Is this actually a thing we will have to deal with if we build up the railways enough @Ithillid?
Yes, there is a point where more cargo railways stops helping. It is not particularly close right now, but yes, you will start seeing less logistics gain if you build enough.
 
I consider ASAT a lower immediate priority than frigates.
I have 5 dice on naval spending (which has been as much if not more than past plans have been), just all in on carriers and really unless we want to risk needing overkill in Q4 we want to punch the plan goals out as much as we can Q2. And carriers are going to be protecting commerce as well.

I'd personally prioritize SADN and OSRCT both over ASAT, though I suppose there's an argument for finishing ASAT Phase 4 in hopes that SADN Phase 1 will no longer have to cover a ground ASAT station in Greenland and we can either make it cheaper or shift its coverage to somewhere else. Is that a plausible outcome, @Ithillid ?
ASAT 4 is a plan goal, SADN is not. OSRCT I have 3 dice on to keep pushing that forward.
 
Yes, there is a point where more cargo railways stops helping. It is not particularly close right now, but yes, you will start seeing less logistics gain if you build enough.

By your own rules this isn't a numbers game/quest only. So my question then is do more railways past a point of diminishing returns on Logistics help our population?

"Sure, these people are trying to kill us all and end the world, but killing them would be immoral. They've got children! Killing them would be wrong, so we're going to let them sit there and keep building weapons to kill us with."

That's a deeply confused sense of ethics right there. It also misses the basic human response to being under threat, which is to let ethical concerns slide in favor of survival.

Humans under serious threat to their lives will not hesitate to kill other humans. It's in our blood. I guarantee you that every one of us is alive now because some of our ancestors killed people to survive.

Under the sorts of circumstances the GDI faces, I don't believe real people would hesitate to level Nod population centers. When it's them or you, real people choose them every time. Survival instinct trumps ethics. That's just who we are. We want to go on living, and when it comes down to it we don't care how many people we need to kill to keep living, or how guilty those people are. This is what it is to be human. For good or ill, when survival is on the line we're not nice.

Most people consider war crimes to be unacceptable and try to act like decent people rather than inhuman monsters. GDI does try to live up to its ideals and principles rather than discarding them when the going gets tough.

The idea that real people are immoral monsters who throw aside all sense of right or wrong when threaten to commit war crimes and other monstrous acts is total nonsense. It is one thing to try and kill someone who is trying to kill you. It is another to target and kill his family because...well, they aren't a life or death to you so your logic is bogus.

Actually both of these arguments are total nonsense because in truth the people who are willing to kill to survive are also willing to kill for a lot less so long as they consider their "way of life" to be threatened and not every person tries immediately to kill people who are actively trying to kill them even when they are all armed with guns.

To be fair, the Allies did just that in WW2. And the stakes were much lower. They bombed multiple cities to rubble to destroy the industrial infrastructures in it, even knowing it would kill tens of thousands of people.

I'm not saying the GDI would nuke every single NOD city on the planet, but realistically they should have the means and the ability to level every major NOD industrial center.

Terror bombing doesn't work. It has never worked and the times it was said to work it was actually supplemented by precision actions on enemy installations that made it work wastefully. It costs too much in resources, ammunition, time and logistics. As in we would get the same results Russia is getting with Ukraine and the Baltic States right now if we were to terror bomb NOD's territory.

Like the moment we had an option to hit NOD factory production we were informed and we still didn't deploy the Aurora until it was way to late to hit almost anything because there were other considerations in play.

On top of that NOD contemplated nuking us this turn in response to clay grabbing too much. What do you think they would do if we went full on ortillery scorched earth on their clay?
 
On top of that NOD contemplated nuking us this turn in response to clay grabbing too much. What do you think they would do if we went full on ortillery scorched earth on their clay?
The posts you're quoting are 4 months old. Just saying.

And my argument was that people are perfectly willing to bomb tens of thousands of civilians in the hope of destroying infrastructure and industry, which is factually true. I'm not talking about the effectiveness of such things.
 
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The posts you're quoting are 4 months old. Just saying.

I'm reading the replies to those posts and no one has brought up NOD's capacity to nuke us back back then so yes my post is relevant. We should keep in mind the NOD has their own super-weapons if we start to throw ours around regularly which appears to have slipped at least some of the people's minds on that topic and has most definitively slipped mine last turn when I was one of the people arguing for another round of Yellow Zone Tiberium Harvesting.
 
Honestly, I don't think the naval aspect of the Regency War will end until the first sixty frigates from the three yards hit the water. This is simply because for now, we lack the means to really force Nod submarine raiders to stop doing what they do. It will take more force to permit this to happen. Just because Nod's land forces are battered and retreating doesn't mean they can't keep raiding us. Indeed, they have every reason to raid harder, because it keeps us off balance and disrupts our land operations.

I consider ASAT a lower immediate priority than frigates.

As I said it is something I'm willing to consider if the update shows a decrease in the raiding. If that is not that case it makes no sense not to finish the Frigate Yards. The current version of my plan has both Frigates and ASAT.

One thing that occurred to me is two dice on URLS instead of ASAT saves some extra R and we do have another Phase of ASAT after Phase 4, so it don't matter as much if we have to rush it in Q3 or 4 since the roll over will still go to a productive end. That is not the case with URLS so it makes sense to go for it first to save dice. Something to consider as we do still need to finish our Consumables.

[ ] Rail Network Construction Campaigns (Phase 5) (Updated)
A further wave of construction will finalize securing the routes to the Australian Red Zone, and ensure improved supply to GDI's various fronts. At this point however, further construction of rail networks is likely to see increasingly small improvements in the overall supply network
(Progress 39/325: 15 resources per die) (+4 Logistics)
(Progress 0/325: 15 resources per die) (+4 Logistics)
(Progress 0/325: 15 resources per die) (+3 Logistics)

@Dmol8 , Its already in view for the Rail Network construction campaigns, Phase 7 is when the Logistics reward for more trains starts to decline.
 
I'm reading the replies to those posts and no one has brought up NOD's capacity to nuke us back back then so yes my post is relevant.
People definitely brought that up, like here.
Maybe it has something to do with the fact that going full on genocide would also make them go full on genocide, break open their warcrime chest and try to destroy us with their weapons of mass destruction, leading to a war to the knife.
 
Huh? Haven't gotten to that post yet. My bad.
If you *really* think it's helpful for the current thread discussion to bring up old contentious arguments, please at least make sure to read through the argument to the end to make sure you're not missing something.
Better yet, leave that argument in the past where it belongs. Because from what I remember about that argument, it is not particularly relevant to the current situation.
From what I understand, NOD was considering strategic and operational strikes on GDI military assets, not on population centers.
 
I'm reading the replies to those posts and no one has brought up NOD's capacity to nuke us back back then so yes my post is relevant. We should keep in mind the NOD has their own super-weapons if we start to throw ours around regularly which appears to have slipped at least some of the people's minds on that topic and has most definitively slipped mine last turn when I was one of the people arguing for another round of Yellow Zone Tiberium Harvesting.
Dmol, are you... okay?

[blinks, confused]

I have 5 dice on naval spending (which has been as much if not more than past plans have been), just all in on carriers and really unless we want to risk needing overkill in Q4 we want to punch the plan goals out as much as we can Q2. And carriers are going to be protecting commerce as well.
Yes. To clarify, I also consider OSRCT a higher priority than ASAT, so if dice are available to that level I'd just throw five dice at OSRCT. Which would be really nice, as it would get OSRCT up to where we could slow-walk it instead of having to build a whole Plan budget around it on some future turn. Very safe dice sink.

ASAT 4 is a plan goal, SADN is not.
Even so. My point is that I consider ASAT Phase 4 to be the least urgent of the Plan goals- I anticipate no actual problems or adverse consequences if it is delayed all the way until 2061Q4, even if I don't actually want that to happen. Thus, my preference is to complete other Plan goals first (alongside frigates and a very few other very important projects that happen not to be Plan goals). Then complete ASAT Phase 4 more or less last (in 2061Q3-Q4) alongside other merely desirable projects like naval laser refits and SADN.
 
Dmol, are you... okay?

[blinks, confused]

No I'm not. I'm watching both my life and the world spiral into bad directions with at least my life having some possibility to be long term better, but it sucks right now. I've literally been sitting on the edge of figuring out a lot of problems I personally have and then fixing them this entire year, but it is one thing to know one is close to a resolution and it is entirely another to grasp said resolution. My own language/communication skills have been deeply frustrating in this.

What made you ask this question anyway?
 
I think we've managed to roll just about every single form of exciting new war crime in the NOD table at this point, the dice sure love giving us even more ways to burn people alive or produce terrifying chemical weapons instead of better refining tech. Eventually they will have no choice but to finally start spitting out economic techs if only because all the military ones already got rolled, at least.

We haven't rolled weed eaters yet and I am still incredibly salty about that. Plus as OP told us the lower 50 in NOD rolls is mostly warcrimes with some lore to go along with it.
 
If we ever get to sequel quest, Do you think Quarians will be interested in Calories Reclamators?

According to Codex they live on a vegetable diet, they grow them, turn them into food paste and then consume.

CRPs can probably make this process even more effective, which is a good thing for Migrant Fleet since they don't have many resources to begin with.
 
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We haven't rolled weed eaters yet and I am still incredibly salty about that.
It would be kind of hard to use NOD weed eaters seeing as the "weeds" they are supposed to use are likely all or mostly all dead. Like most other Tiberium lifeforms (other than human mutants) they died (or became very rare) when Tiberium mutated from its bio-synthetic form into its neutron lattice form before Tib war 3.

If we ever get to sequel quest, Do you think Quarians will be interested in Calories Reclamators?
It would probably need to be modified for dextro-protein life but this is a good idea.
 
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It would be kind of hard to use NOD weed eaters seeing as the "weeds" they are supposed to use are likely all or mostly all dead. Like most other Tiberium lifeforms (other than human mutants) they died (or became very rare) when Tiberium mutated from its bio-synthetic form into its neutron lattice form before Tib war 3.

Dude that still doesn't change the fact that Veinhole tissue samples and the equipment for harvesting the veins might still be around and as such may be on the NOD gacha.
 
If we ever get to sequel quest, Do you think Quarians will be interested in Calories Reclamators?

According to Codex they live on a vegetable diet, they grow them, turn them into food paste and then consume.

CRPs can probably make this process even more effective, which is a good thing for Migrant Fleet since they don't have many resources to begin with.
On the other hand, they don't have many things to enjoy, and their existing food pastes are probably at least palatable, which 'corpse starch' is not.
 
Assuming that the rest of the galaxy doesn't already have similar or better open-source technology, my bet is that CRP would be primarily beneficial to the following groups:
-small colonies that don't have regular merchant contact (or are at threat of said contact being inderdicted) with the rest of the galactic community
-another step in the waste purification process for more established groups
-the Vorcha
-the Krogan
-anyone looking to make ships that can wait longer before needing to go back to port (so pirates, militaries, explorers, and the paranoid)
-anyone looking to cut costs feeding people other than themselves (and who don't have any real choice but to take what they are given)
 
The vorcha and krogan can probably eat whatever it was you made the corpse starch out of in the first place. It usually won't even taste worse. :p
 
The vorcha and krogan can probably eat whatever it was you made the corpse starch out of in the first place. It usually won't even taste worse. :p
Well they might not like the taste, but their biology could certainly handle the digestion. They're aliens after all. Though maybe they might actually like the taste of rotten food. Different palates and all that.

Krogan drink Ryncol for fun after all. No idea what's in it, but it's 190 proof, acidic enough to eat through machinery and is radioactive.
 
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Because nerd.
Informed speculation and wild assed guessing, brought to you by a three day weekend and a little too much free time.


KARACHI: GRAND STRATEGY, OPERATIONAL CONCERNS AND LOGISTICS
BACKGROUND
1)Karachi is in ruins and unfit for human habitation. Provisional WoG compared it to pre-reconstruction Chicago.
No idea why; could be Scrin v Nod, could be Nod v Nod.

On the one hand, that means that urban combat is not really an issue; assuming the city is even capable of hosting military forces in the short term, any Nod troops in the place can simply get the hammer dropped on them without fear of civilian collateral, up to and including ion cannon strikes.

On the other, it means that Nod has no impediments to mining the place and the harbor with bigass bombs, up to and including WMDs.Bintang nuked a cruiser, and al-Isfahani operates in whats left of Iran and Afganistan, so we have to honor the threat, which means sweeping the city thoroughly before moving.

Which will take time.

Alternatively, we could just demolish the city with overlapping strategic-yield orbital ion cannon strikes, relying on that to set off any bombs, mines and potentially hazardous shit. Just broadcast it over radio and with drones equipped with loudspeakers for any Nod units that might have holed up in the ruins to pull a Grozny.

But that will also take time to do, and may well release toxic stuff that needs cleanup before we can get started on rebuilding the place. Which will also take time.
All the considerations preclude landing inside Karachi, as opposed to on its outskirts.


2)Karachi IRL has two ports: Karachi Port and Muhammad Bin Qasim Port.

But since the city is in ruins, we have to plan for the piers of Karachi to have been wrecked, either during previous events, or just Nod taking routine precautions against GDI. And we will probably have to deal with sunk ships and mines in the harbor as well.
Regardless, the port wont be useful for at least a couple weeks. Bring your own.

We are going to need to build both temporary piers on the coastline northwest of Karachi to support the invasion, and to wholesale rebuild the original port structure and supporting infrastructure and install new cargo handling equipment. That includes things like secretly building pier components underwater off the coast of the Oman BZ, then refloating them and towing it in sections with tugs to the Pakistani coast and installing it there.

All this means airlift capacity is going to be critical for at least the first week of operations until we get our notMulberry Harbors up and running off the beaches, and important until we get both original ports up and running.



3) Benchmarking off the last major air operation of WW2(see Operation Varsity in addendum), I would like/hope/expect to have around 2600 transport planes available for at least three months:
-1600x V35 heavy tactical airlifters (800x active, 800x reserve)
-800x notPelicans(400x active, 400x reserve) superheavy strategic airlifters (see addendum)
-200x Carryalls light airlifters specced as medevac/search and rescue aircraft(100x active, 100x reserve).
They would ALL be in use in the first one to three days of the landing, but after that, the reserve aircraft would go into theater reserve for the event of losses or mechanical failure or a need to surge aircraft.

V35s and Carryalls are both VTOL so they dont need runways, just a relatively flat stretch of land. And Oman is close enough that transports can do the roundtrip on one tank of gas like the C17. But the notPelicans will require long runways, and will thus be restricted to airdrops of cargo for the first 24-48 hours before GDI gets temporary runways(see Marston Mats) up and running.


4) The distance from the port of Muscat, Oman to Karachi is 870km.
A real C17 Globemaster III has a speed of 833kph cruise/944kph max, and can carry either 134 troops, 1x Abrams, 2x Bradleys or 3x Strykers in its cargo bay. V35 Ox can lift a 70 ton Predator in the games, so its safe to use it as a benchmark.

Assuming that a V35 gets
-Roundtrip to Karachi, and back to Oman: 2 hours average
-Loading payload and tank of jet fuel at origin + unloading cargo at destination: 2 hours average

3x roundtrips between Oman and Karachi would take 12 hours and move at least 210 tons of cargo.
Leaving 12 hours for aircraft maintenance and downtime daily.
That would translate to 800x V35s moving 168,000 metric tons of freight each day.


5) As for the notPelicans doing airdrops, one ton glide-capable unpowered cargo pods with a range of 60km are a real thing.
They would just have to approach within 50km of the coastline at 30,000 feet, open their rear cargo bay doors and kick out the payload(s) to glide its way to the programmed drop zone 10km inland. Coincidentally, we just expanded our civilian drone production capability. Fortunate, that.

Assuming
-Loading and refuelling a notPelican at origin + unloading at destination: 4 hours average
-Roundtrip flight-time: 2 hours average
-2 trips a day = 2×6 = 12 hours. Leaving 12 hours for maintenance and downtime.

400x notPelicans moving 1400 tons of air freight two times a day will deliver around a million tons each day.
Expensive to operate, but for military operations, cost comes secondary to need.



For reference, a single Algol-class RO-RO military supply ship with 61,000 tons full load displacement will deliver around 30,000 tons of freight at 33 knots every 48 hours or less(36 hours roundtrip from Oman to Karachi at 60kph, <12 hours to load and unload).
100x of them would average 1,500,000 tons every day.

And there are significantly bigger cargo ships, with a lot more capacity, around to do mass freight once we have the piers repaired; 100x of the 400,000 ton payload cargo ships at the same 48 hour rate would average a throughput of 20 million tons every day, assuming you have the handling capacity to move all the throughput.

But they do need port facilities to unload and storage facilities to go into.

Aircraft beat ships for speed and flexibility. Critical for military operations.
But they do not match or replace ships for bulky, heavy cargo, or for cost, nor will they until we mass produce antigravity. We will need at least a billion tons of imported raw material to build Karachi Planned City and the beanstalk/transport corridor to BZ-18.

That means sealift.



NAVAL OPERATIONS
The Navy had 44 fleet carriers at my last check.
We are not counting the 30x merchant conversions that come online for convoy protection in 2061, or the first 12x CVLs that enter service in 2062. Just the big Atlantis-class CVNs.

Given 50% availability(that means 50% down for rest, replenishment and repairs), thats 22 fleet carriers available and at sea.
Splitting them up unevenly by priority in 2063 would leave us with 4-5x in the Atlantic, 7-8x in the Pacific and 10x in the Indian Ocean for Karachi.

Positioning the 10-carrier fleetball in the Arabian Sea, 400km from the Omani coastline and 450km from the Pakistani coastline, that keeps them in range of hydrofoil patrols and a lot of landbased air(Apollos, Firehawks, naval patrol aircraft, Orcas, ASW helos, aerial tankers, AEW) from Oman to bolster their own defenses and those of their escorts, allowing them to cycle most of their Firehawks forward over the beaches.

Assuming each fleet carrier generates at least 60x Firehawks, that translates to around 600 Firehawks.
If they keep 100x back for collective self-defence, thats 500x over the Arabian Sea and the Karachi landing zones
Thats in addition to longrange landbased air from Oman, and as the airbases go up around Karachi, local Orcas and Apollos.



WHY AIR LANDINGS BEFORE SHIP LANDINGS
1)Unloading ships are stationary targets for enemy artillery and missiles.
And Nod's tactical missile arsenal includes ~500km range cruise missiles(Stahl) and ~900km SRBMs(Bintang), plus whatever the fuck that Gideon was trying to salvo at Chicago .

While SRBMs fly high enough that we can reasonably expect prepared warships with air and orbital cover to see and intercept them before they can crash into ships, cruise missiles fly low in the ground clutter, and with the unloading ships in front of the warships, they are very vulnerable to having a truck-mounted 4-ton notIskander with a payload of fifteen hundred pounds of hate ripping a hole into them.

A landing ship with equipment that gets hit or sunk by a missile deprives the landing force of its cargo and services, but also blocks part of the port/harbor, impeding further operations. Blow up an ammunition ship or fuel tanker, on the other hand, and well, see the Halifax Explosion of 1917 and what the detonation of SS Mont-Blanc's 2300 tons of picric acid + 500 tons of TNT did to the port and the city for some idea of what such an explosion could do to ships and people unloading in the local area.

Especially when you remember that our ammunition ships are both much bigger in carrying capacity than 1917 freighters and carry more powerful explosives than picric acid.

So in order to unload ships safely at the Karachi shoreline, we need an A2/AD belt in front of the beaches and ports to intercept the any longrange missiles as they attempt to overfly them to hit the ships offshore. Pitbulls, Slingshots, and other SAMs to shoot down any missiles as they attempt to overfly them. As well as laser PD equipped vehicles to intercept any cheeky Stealth Tanks that manage to sneak in close enough to salvo any potshots.

Which means at least one armored division, preferably two, of troops with attached A2/AD assets airlifted in ahead of the ships, both to act as a shield against cruise missiles, and to push potential Nod artillery batteries well out of range of the shoreline before the ships can attempt to approach the shoreline to unload in some safety.


SCALE
1)They're not really 1:1 mirrors of each other, but I'll use a US army armored division as an example to give some idea of the scale.

Not counting the helicopters, late Cold War circa 1989 divisional ToE was roughly ~320 tanks(Abrams/Predator-class), ~300 IFVs (Bradley/Guardian-class), ~72 SPGs and ~9 MLRS. At 3x 4-hour roundtrips a day per plane, you'd need roughly 110x notC17s to move all the tanks, but only 50x notC17 transports to move the IFVs. Add another 50x transports for up to 300x more Bradley/Guardian or smaller sized combat vehicles. ~210x transports.

If you want to move them in one wave, thats 320x V35 transports for the tanks, 150x for the IFVs, and another 150x for other combat vehicles. 620x transports to move the combat equipment of one armored division in a single flight of V35s.
Add 200x transports to move 15,000-20,000 troops separately at 80-100 troops per transport.


2)There are also operational security concerns.
We cant move thousands or tens of thousands of troops onto landing ships without giving Nod at least a day of advance warning of imminent attack from their spies. Which is leadtime for Nod to redeploy quick reaction forces and standup their missile batteries and fighter wings in locations along the Indian Ocean coastline they judge to be at risk of naval landings.

However a transport plane to Pakistan has travel time of maybe an hour, and a much shorter loading time. V35s and Carryalls have a much larger range of potential destinations, especially since they are VTOL transports. Plus, airbases are much less public places than the pierside of a port or naval base, just like planes are much less obtrusive than double digit kiloton transport ships.

Which means you can move a substantial force by air faster than our opponents can get effective warning or react.
IF you have the aircraft.




====
ADDENDUM I: BUILDING THE PORT AND THE BEANSTALK
Assuming we build the 24-lane superhighway out of concrete? Karachi to Islamabad is roughly 1400km.

A 12 inches deep, 360 foot wide road(24x 12-foot wide lanes, with 2x 36-foot wide shoulders) running 1400km would be require approximately 154,000,000 m3 of concrete. Given an average weight of 2.5 tons per m3 of roller compacted concrete, that comes to roughly 385,000,000 tons.

385 million tons.

And thats not counting the railroads, where at 100kg/meter(RL heaviest North American rail is 86kg/meter) of rail, we'd need at least 2.8 million tons of steel rail to build a single lane railtrack between Islamabad and Karachi.
28 million tons to build ten lanes of railtrack. Minimum.

Then there's the tens of millions of tons of material in building the railbed.
And the hundreds of millions of tons to rebuild Karachi as a Planned City.
Literally.

Karachi is 3,780 sq km, but Statista says that the builtup areas of Karachi amounts to only 379 square km. Using the lower figure and assuming an average 1m depth of concrete and a portland cement concrete density of 2.4 tons/m3, we are talking a little over nine hundred million tons of concrete. Just concrete.




ADDENDUM II REFERENCES
-Operation Varsity was the last largescale airborne operation of WW2, involving the airlift of two divisions comprising 16,000 men from bases in England and France to landing zones on the eastern shore of the Rhine in Germany.
It involved 1591 transport aircraft, 1350 gliders and over 2100 fighter aircraft

-A US armored division in Desert Storm(16,000 troops, 350 tanks, 200 Bradleys, roughly a thousand trucks) had a requirement for:
▪5000 tons of ammunition
▪555,000 gallons of fuel(1803 metric tons)
▪300,000 gallons of water(1134 metric tons)
▪80,000 meals
Roughly every 3-5 days

-Silent Arrow makes a range of disposable glider cargo pods with GPS/INS/magnetometer/lidar/RF autopilot for the use of both military and humanitarian agencies. Glide range is 35nmi/65km when released at 25,000 feet. A C-130 can allegedly carry 20x of the ~2000 pound/~1ton variety in its cargo bay for airdrop

-The C17A Globemaster III has a max payload of 77 tons, an unrefuelled range of 4500km with a 71 ton payload, airspeed of 833kph cruise/944 kph max, and the ability to land on dirt strips

-The An-225 Mriya was the biggest strategic airlifter operated in RL before it was destroyed in the Russia-Ukraine War. It had a maximum takeoff weight of 640 tons, a cruising speed of 800km/hr, a maximum range of 15,000 km and a max payload of 253 tons.

-The Boeing Pelican ULTRA was a proposed conventional takeoff and landing superheavy strategic airlifter for military use. It had a length of 122m, a cruising speed of 240-400 knots(440-741 km/hr) depending on altitude, and a maximum payload of 1300 tons or up to 3000 passengers. Explicitly designed to land on normal international airport runways, it has a range of between 5500km and 19000 km depending on flight profile and payload.

Boeing Pelican - Wikipedia


-Marston Mats are prefabricated runway segments made of metal, usually steel or aluminium, for setting up quick runways in hours and days where none previously existed. Also sometimes used for repairing holes in runway inflicted by enemy attack.
First used in WW2.

Marston Mat - Wikipedia


-Mulberry Harbors were artificial harbors used in the Normandy landings for the two months before the Allies captured and repaired French ports to supply their forces.
Constructed in Britain, and towed to the coast of France.
 
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I mean, it is setting foot in basically a NOD BLU Zone. They don't take kindly to that. See what happened in Africa. And that wasn't even one of their major pop centers.
 
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