ConfusedCanuck
Where did it all go wrong?
- Location
- Neverland
[X] CarterQuest Plan Supplychain Starts With Resources
BEHOLD THE POWER OF THIS FULLY OPERATIONAL BATTLESTATIONBig Red Button
During Operation Dawn, Star Carter was responsible for coordinating the Ion Cannon network for maximum destructive potential. The satellite views of the ionized destruction rained upon the Nod menace reminded him why he loved his job. (Stress --)
According to this, we have 78/95 mitigation after this turn:Right so looking at it we are short of our mitigation goal by 18 (though going over is a good thing as that slows our blue and yellow zones shrinking)
Right now we have:
BZ Fence (likely at least one more phase) 36/400 15 R per dice 4 YZ mit
BZ Redoubts 174/200 20 R per dice 4 YZ mit
YZ Harvest 0/300 20 R per dice 4 YZ mit
Intestify YZ Harvest 54/100 15 R per dice 1 YZ mit- locked
RZ enclousre 0/200 20 R per dice 4 RZ mit (no phases)
we have 17 that shows up, we have 3 turns left to get the 18 we need. Stuff like BZ fencing likely needs 5 dice for the current phase, the other less but it still adds up so all in on mit with our tib dice next turn.
That leaves us needing 17, not 18.Tiberium Spread
14.36 Blue Zone
31.50 Yellow Zone (51 points of mitigation)
54.14 Red Zone (21 points of mitigation)
Tiberium Spread
14.24 Blue Zone
31.51 Yellow Zone (56 points of mitigation)
54.25 Red zone (22 points of mitigation)
There will be more things to do to increase Red Zone mitigation in the near future. Almost certainly next turn.@Ithillid Red Zone Enclosure Campaigns has no phases so any overflow would be wasted, but would it open up any new options for Red Zone Mitigation?
I was tempted by that, but decided to wait for more parts to ensure we also will be able to build things to launch in it. Although the argument of "get launch vehicles, payload will come" is also valid.Almost the same as the other plan but it replaces the dice on Tiberium Waste Recycling Plant with the Titan Rocket System so we can launch space missions next turn.
And knowing what payloads there are will help with planning.I was tempted by that, but decided to wait for more parts to ensure we also will be able to build things to launch in it. Although the argument of "get launch vehicles, payload will come" is also valid.
I'm pretty sure that was an autosuccess, which is why there was no roll for it.
The vast majority of it is straight up you own the Tiberium mines, you own the processing facilities, you own the refineries and factories and the everything else. The "Resources" is more or less a straight up mountain of next generation high REM stainless steel, or whatever else you need. Taxes are an absolutely minuscule portion of the system, to the point of being sub 1 resources effectively. That won't really change until you have a market more complex than grannies making jam.I wonder how Treasury quarterly income breaks down in how it comes from the Blue Zones, the Yellow Zones, and the Red Zones? We see some Yellow Zone residents protesting the increase in Yellow Zone tiberium harvesting as they felt that the Yellow Zones are used to make the Blue Zones rich. It is also a Nod talking point. Conversely, some Blue Zoners might feel that GDI is sinking a ton of Blue Zone money into the Yellow Zones for dubious benefits. So I would like to know the income breaks down.
The vast majority of it is straight up you own the Tiberium mines, you own the processing facilities, you own the refineries and factories and the everything else. The "Resources" is more or less a straight up mountain of next generation high REM stainless steel, or whatever else you need. Taxes are an absolutely minuscule portion of the system, to the point of being sub 1 resources effectively. That won't really change until you have a market more complex than grannies making jam.
As for the breakdown, I would have to go back over your previous mining rolls, but I believe it is mostly Red Zone mining operations, followed by Yellow Zone development, with Blue Zones at this point being pretty well marginalized at this point.
More like the Treasury is the economy. Every grain of wheat, every ounce of steel, every computer chip and stick of deodorant goes through you. Tiberium makes it so that nearly everything is incredibly capital intensive to do safely. To build a farm takes an effectively completely sealed environment, and maintaining that is not cheap, even for you. And not cheap for you puts it completely out of reach of even any potential consortium of civilians. Without allocating resources of some form, either Tiberium (right now) or later orbital assets, any economy worth mentioning.
More like the Treasury is the economy. Every grain of wheat, every ounce of steel, every computer chip and stick of deodorant goes through you.
To be entirely fair, that is mostly down to the Initiative being rocked by World War Five, and a subsequent alien invasion. And things have gotten a whole lot better. Your first set of statistical planning results were the following:Well yeah, but it's a bear to manage and it's bought at the price of our economy frantically struggling to stay out of literally lethal crushing poverty despite discovering glowy magic rocks that can be used to make anything.
I don't think it is possible with how dice tried their hardest to slow this down. With how many turn it refuse to complete.GDI must achieve net equality (=) on capital goods by end of plan.