Dmol8
The Undead Unhinged Lunatic of the Web
- Location
- Belgrade,Serbia
- Pronouns
- He/Him/His
Although a non-hover harvester armed with the tendrils would probably still be pretty effective; it's quite possible that it could just literally hoover up every scrap of tiberium in the ground it's about to drive over, mitigating some (not all) of the problems the hover harvester would counter.
We don't need to develop everything of the harvester tech we get for our harvesters immediately, that is what MARVs are for. Also:
Second is a derivative of the Brotherhood's harvesting claws. While GDI's rakes are quite effective, they only really harvest the first three to five centimeters down, and deeper Tiberium is often left effectively alone. The Brotherhood choses a different method, with a more limited but deeper harvesting, instead of sweeping large amounts of surface Tiberium into the harvester, as has been done since the earliest days of Tiberium harvesting, it digs deeply into the ground, pulling up Tiberium from the roots, and is able to tear through rocks in order to get to the Tiberium.
The harvesting claws were a breaktrough from Q2 so I'm not sure when we will be able to develop it. Get the hover factory next turn to see how it upgrades our harvester upgrades and then see if we want to wait for the third tech. Build the railgun harvester factories next turn though since we are about to settle our borders again and those are our border harvesters.
Also next generation MARVs are going to be something extra what with how Super MARVs work already:
[X] Super MARV Development
The Mammoth Armored Reclamation Vehicle served the Initiative well in the years leading up to the Third Tiberium War. Heavily armed and armored, and mounting an almost complete harvesting and first stage processing system, the MARV was able to cut through surface level Tiberium deposits. However, during the war, the limited self repair functionality, and the limits of its four modular weapons mounts made it vulnerable to air attacks. A third trailing tracked section offers a location for even more Tiberium storage, and two more mounting points for modular hardpoints. (Progress 69/40: 15 resources per die)
The MARV as designed is a powerful weapon of war and has proven itself in hundreds of battles. While occasionally defeated such as in the African Red Zone in 2047, each destruction saw the use of overwhelming NOD firepower and repeated attack waves, often using stealth assets to destroy MARV.
The critical flaw in MARV is its limitation of its Tiberium harvesting and refining methodology. While standard harvesters rake through the topsoil, collecting even relatively small crystals, the fixed harvesting array on a MARV on the other hand cannot sweep the Tiberium instead only collecting the large surface crystals. While admittedly able to collect a substantial amount of resources and able to cut through Tiberium fields, it is also far less than could be collected, and the remaining Tiberium crystals grow back faster than hoped meaning the area must undergo additional sweeps.
The "super" version of the MARV is intended to solve both of these problems. An additional trailer section behind the main gun turret adds much more space for weaponry and more storage for Tiberium while retaining the (admittedly limited) mobility that makes the MARV functional. This adds two sections for additional gun mounts and more tiberium storage. For the latter problem, the "mouth" of the MARV has been completely redesigned. A pair of sweeper arms, effectively upscaled from the standard Harvester, and able to sweep through the topsoil to bring smaller crystals up and into the MARV, have been installed and are intended to draw Tiberium into its mouth for processing. This will unfortunately render MARV immobile while the sweeper arms are deployed, but we believe this is to be a good trade off.
Rather than refitting existing MARV plants, the current goal is to build a series of new construction yards, a concession to the fact that the Super MARV is even more excessively armed, armored, and expensive than the "Standard" design.
Basically the harvesting claws are a full on upgrade to the Super MARV especially if combined with this turn's Scrin tech.