Personally I would rather hold off on more -PS until next plan so we have a good cushion for reallocation, that and so we can get some SADN up before we start experimenting. Also because I am hoping to push our HI and LCI to get us to unlock the next level of fusion for comparison.
Yeah, exactly my point.
Third is go straight for the inhibitors we currently have available. This is very useful and I think we should at least complete the currently available RZ and YZ inhibitors. The BZ inhibitors are a bit more of an ask as they require 3 Energy each. That is a big ask, but might not be as big as it might initially seem one phase of Fusion can support 5 BZ inhibitors after all.
Yeah, we especially shouldn't leave Red Zone inhibitors on the table, because ultimately, it's growth of Red Zone that
really threatens human life on Earth. If the whole planet was going to turn into a Yellow Zone forever, we could probably adapt, with all the environmentally sealed heavy engineering tech we have. It'd be bad, but not unmanageable; Nod handles it.
But Red Zones are just impossible, and are death, so we should be doing everything we can to build the stuff that fights them. This is especially true because we've jacked up our Yellow Zone mitigation so far that realistically, the main limit on our ability to convert Yellow Zones to Blue is ability to take territory from Nod, not our ability to create more mitigation to hold the Yellow Zones back.
Fourth there are the two research programs in Tiberium, the Viseroids and the Tiberium Spikes. We don't need the latter. While more RpT is nice, we are still fighting a two front war and giving the green death rock help is not a good idea. Also the PS cost is prohibitive this close to Reallocation. For viseroids, while I don't have the same visceral (heh) reaction to the project, and the description hints that it may lead to a way to deal with liquid tib deposits, it has the same PS cost as the Tiberium Spikes and unless we get some PS generation outside of Enterprise it doesn't seem wise to do it this close to Reallocation.
Next is the option of Tib Containment, Processing Refits, and extra Tib Processing. The advantages of Containment over the Processing is it doesn't cost Energy or Logistics and is cheaper in terms of both Progress and RpD. However because Containment doesn't give us anything other then redundancy in the event of a NOD masterstroke that takes out a bunch of our Processing, arguably it is better to just have more Processing. For the Refits they are a cheap way to get extra STUs and a bit of extra processing.
Point one: I think it's probably worth building
some containment silos on general principles. It's not that hard of a project and we did put some real time and effort into developing the capability.
Point two: We should bear in mind that we may be seeing 'tentacle' harvester tech becoming available soon, or if we push to get Suzuka out, even a hover harvester design. This could be
big and we may want to spend Tiberium dice on those things, not least because they may prove to be a direct +RpT project like the railgun harvesters did, only perhaps more so because they actually mine tiberium more efficiently, instead of just being better defended against raids.
Point three: A wave of vein mining might be desirable to increase raw RpT income
now, hopefully making it more politically palatable for us to retain a larger 2062 budget.
Point four:
Red Zone Harvesting is a tricky/iffy project, because (for example) our next point of entry to the Red Zones is the Congo. That's likely to expose us to the same Nod naval raiders who have been making our life hell.
Red Zone Offensives may be a better line of attack, and it may be best to prioritize those plus
Vein Mines as our income generators, with an eye to opening up super glacier mines rather than traditional, ZOCOM-straining glacier mines in areas we can only reach by air or sealift.
With all of that said, I agree with you about immediate priorities.