While I still expect us to see unexpected changes in the next turn thanks to recent events (and the upcoming Forgotten conference), for now a bit of critique:
@Void Stalker I think you're overspending your Tiberium dice. We know Redoubts doesn't have an extra phase, and it seems like Enclosure Campaigns doesn't either, meaning any overflow will be lost. It'd be better to put those two dice on other Tiberium projects. Especially thanks to Tiberium's +28 bonus giving single dice decent progress and making unfinished projects easy to complete.
For Saarland, you don't have to chip away at it. You could do it this turn. Switch the dice off New Moscow, then use the other 2 Free Dice to activate the Tiberium dice for it. It'll cost the same Resources and have a much better chance of finishing than 2 dice on New Moscow does. (64% vs 5%) And since you're using so many Free Dice on Capital Goods you might as well get the more difficult one done first, then we could finish off with New Moscow and one of the other Capital Goods projects next turn.
Also, two errors: Zone Suit Factories cost 15R per die, meaning your plan would cost 30R, not 20R, to use two dice there and is therefore 10R over budget. Secondly, the completion percentage you use for Orbital Strike Development is one without the chance of using an Omake bonus, which is inconsistent with all the other percentages you use that do. (Should be 97% instead of 82%)
@Chaeronea Yellow Zone Power Grid gives
far less power than Blue Zone Power Grid; 2 points vs 16 points. Blue Zone Power Grid will enable multiple power-using projects where Yellow Zone will provide the power for half of one. Even if Yellow Zone is cheaper, it's just far less efficient an investment at this time.
For Wolverines, we expect a bit of a lull in military conflict after the recent battles. We don't need to rush them out into production right now. Going four dice (for a 91% completion chance) is an over-investment that would only be appropriate if we were expecting a major battle immediately like we did with the Field Artillery last turn. One alternative is Advanced Myomer Works, as it lowers the costs and progress required for all Walker projects, including the Wolverines, plus unlocks other projects elsewhere like advanced prosthetics.